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Posted: Mon Nov 17, 2014 5:35 pm
Sun Hunter SHADOW RUN General Information The Shadow Run is both the simplest and most dangerous training course that can be run without a golem. A flurry of continuous attacks is what the Sun Division holds in highest respect, and the course reflects that. The course itself is a simple tunnel, reached via portal. Within the tunnel await hundreds of weak, hungry shadowlings. Nothing to worry about on their own, but capable of overwhelming a Hunter through sheer numbers at the first moment of weakness. At the other end of the tunnel is another portal, leading back to the course observation booth.
If you fail: your character is KO'd, but there's always a senior hunter in the observation booth with enhanced bandages at the ready. They should reach you in time. Really. Trained and trusty professionals on-hand 24/7.
If you win: peen points and bragging rights to those who take out the greatest number of shadowlings and go the most turns without needing to attempt a recovery maneuver.
Mechanics You must get through 5 waves of attacks to make it through the tunnel. Simply roll for attack as you would in battle. If you miss, your character falters in their attacking and is overwhelmed by shadowlings. After 3 successful hits, you may use your weapon's charge attack.
Bonus Mechanics This bonus is consumable. The bonus in this course is in the form of "recoveries" ~ these are would-be missed attacks that are quickly recovered and turned into a successful hit. Basically, they can miss once and roll again for an extra try. If you keep consecutively missing, though, and run out of recoveries, it's lights out. These do not equal an automatic pass for a round, you still have to land a successful hit to proceed.
Trainees: 0 recovery Sun Trainees: 1 recovery Hunters: 1 recovery Sun Hunters: 2 recoveries
Status Wave: (current wave number)Attack Dmg:Total Shadowlings taken out:Recoveries left: [quote="Status"] [size=14][color=#00BFFF][b]Wave: (current wave number)[/b][/color][/size]
[b]Attack Dmg:[/b] [b]Total Shadowlings taken out:[/b] [b]Recoveries left:[/b] [/quote]
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Enoh Love rolled 2 8-sided dice:
3, 1
Total: 4 (2-16)
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Posted: Mon Nov 17, 2014 5:37 pm
He was on a quest to smarten up - or at least get stronger - and focusing on his own division seemed like a very good idea. So he stepped up to the Shadow Run, his gold eyes staring into the darkness with surprising focus.
He took a deep breath, stepped into the darkness -
- and was immediately overwhelmed.
Jerm's Status Wave: 1 Attack Dmg: Total Shadowlings taken out: -- Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
7, 4
Total: 11 (2-16)
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Posted: Mon Nov 17, 2014 5:38 pm
Overwhelmed as he was, he tried to make the best of it. He swung Elsie's tether as hard as he could, slamming and dissipating shadows left and right. It became easier to move after a while, and soon he was standing ground again, ready to press forward.
Jerm's Status Wave: 1 RECOVERY Attack Dmg: 5 Total Shadowlings taken out: 5 Recoveries left: USED
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Enoh Love rolled 2 8-sided dice:
5, 8
Total: 13 (2-16)
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Posted: Mon Nov 17, 2014 5:41 pm
He tried to push forward through the shadows, spinning the tether like a helicopter blade in front of him. Soon he had enough space to kick the ball at the end of the chain, using that instead to slam through the crowd.
Jerm's Status Wave: 2 Attack Dmg: 7 Total Shadowlings taken out: 12 Recoveries left: USED
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Enoh Love rolled 2 8-sided dice:
3, 3
Total: 6 (2-16)
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Posted: Mon Nov 17, 2014 5:43 pm
One slip, that's all it took. He slipped, Elsie's swing hesitated for a second, and the shadows were on him quickly.
Jerm's Status Wave: 3 Attack Dmg: Total Shadowlings taken out: 12 Recoveries left: USED
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Enoh Love rolled 2 8-sided dice:
4, 2
Total: 6 (2-16)
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Posted: Mon Nov 17, 2014 5:44 pm
[ ATTEMPT 2 ] Again, they tried to overwhelm him right out of the gate -
Jerm's Status Wave: 1 Attack Dmg: Total Shadowlings taken out: Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
2, 1
Total: 3 (2-16)
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Posted: Mon Nov 17, 2014 5:45 pm
They were aggressive this time around, and he stood no chance.
Jerm's Status Wave: 1 RECOVERY Attack Dmg: Total Shadowlings taken out: Recoveries left: USED
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Enoh Love rolled 2 8-sided dice:
6, 8
Total: 14 (2-16)
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Posted: Mon Nov 17, 2014 5:47 pm
[ ATTEMPT 3 ] This time, he was prepared. He went in swinging. He could do this!
Jerm's Status Wave: 1 Attack Dmg: 8 Total Shadowlings taken out: 8 Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
7, 4
Total: 11 (2-16)
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Posted: Mon Nov 17, 2014 5:48 pm
Shadows came at him, but he swung away, dissipating those that came too close to the spinning tether.
Jerm's Status Wave: 2 Attack Dmg: 5 Total Shadowlings taken out: 13 Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
5, 1
Total: 6 (2-16)
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Posted: Mon Nov 17, 2014 5:50 pm
He slipped again, in the same spot he did last time -
Jerm's Status Wave: 3 Attack Dmg: Total Shadowlings taken out: 13 Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
7, 5
Total: 12 (2-16)
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Posted: Mon Nov 17, 2014 5:51 pm
He recovered as quick as he could, straining his muscles to swing his weapon harder, trying to make up for lost time.
Jerm's Status Wave: 3 RECOVERY Attack Dmg: 6 Total Shadowlings taken out: 19 Recoveries left: USING
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Enoh Love rolled 2 8-sided dice:
4, 2
Total: 6 (2-16)
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Posted: Mon Nov 17, 2014 5:52 pm
His victory was short lived though; he could see the exit, it was right there, but something grabbed his tether, holding it still, until the smaller ones could overwhelm him.
Jerm's Status Wave: 4 Attack Dmg: Total Shadowlings taken out: 19 Recoveries left: Used
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Enoh Love rolled 2 8-sided dice:
7, 6
Total: 13 (2-16)
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Posted: Mon Nov 17, 2014 5:54 pm
[ ATTEMPT 4 ] Again, at the beginning. Fourth time was going to be the charm, he could feel it in his bones. He went in swinging, slamming Elsie into as many shadowlings as he could in order to gain even an inch of space.
Jerm's Status Wave: 1 Attack Dmg: 7 Total Shadowlings taken out: 7 Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
7, 2
Total: 9 (2-16)
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Posted: Mon Nov 17, 2014 5:56 pm
Elsie was swung here, and his elbow swung out there; anything to fight his way through the crowd.
Jerm's Status Wave: 2 Attack Dmg: 3 Total Shadowlings taken out: 10 Recoveries left: 1
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Enoh Love rolled 2 8-sided dice:
6, 6
Total: 12 (2-16)
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Posted: Mon Nov 17, 2014 5:57 pm
This was the spot where he slipped the last three times; he remembered this, and was more careful about where he stepped.
Jerm's Status Wave: 3 Attack Dmg: 6 Total Shadowlings taken out: 16 Recoveries left: 1
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