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Posted: Sun Nov 09, 2014 6:26 pm
Name: Joseph Ross
Nickname: Joseph, Joe, That Guy Who Loves His Bike Too Much
Age: 19
Birthday: August 9th
Sign: Leo
Gemstone: Peridot
Blood Type:
Fav. Food: Chicken Marinara, or just about anything Italian.
Hated Food: Salad, greens, cabbage. He’s not a veggie person, though he’ll stomach them when he has to, or when they’re combined in something (preferably with sauce).
School: DCU, Automotive Major – he also works part-time at an auto-repair place, though most of the time he’s stuck doing the books.
Hobbies: She ain’t a bike, she’s a lady (Motorcycle Enthusiast) – Chances are, if Joseph has free time, he’s likely spending it working on his bike – or doing a few repairs for friends, or just out riding for the sheer pleasure of it. His pride and joy is his personal bike, however – a 1960s era Harley that’s lovingly maintained with all the devotion a parent might afford their small child. That bike is his baby and he can get a little overprotective of it. No touching without permission! His small apartment gives away his interest – motorcycle parts and tools dot the studio room, and mechanical how-tos and biking magazines are scattered around the place.
That place is off-limits? Not in my books. (Urban Exploration) – This is a relatively recent hobby of Joseph’s, one that he picked up after high school and has delved more into since moving to Destiny City. The lure of the forbidden is something that’s long called to this redhead, and there’s something fascinating to him about abandoned, falling apart buildings. He is aware that it’s quasi-legal at best, and has made sure – thus far, at least – to limit his excursions to places that don’t forbid entry, although he’s beginning to get bolder and take more risks in his choice of location, particularly after awakening as a senshi.
Virtues: There's worse things (Mellow) – It’s pretty hard to upset Joseph. He’s the sort of person who takes most things in stride, and his temper is the slow-burn sort – it’s hard to set off and it takes a lot over a long period of time to make him even come close to exploding. This might be seen as patience, but it’s not, precisely – it’s not that he’s willing to endure things he dislikes for lengthy periods so much as things genuinely don’t bother him much. Most of life’s troubles tend to roll off of his back, and while he might get upset about situations or problems he sees other people having, he can take insults and demeaning treatment without getting bothered. When things do bother him, however, it becomes obvious that he’s not without a temper – it’s just the quiet sort of temper rather than the explosive kind.
Not something that scares me (Brave) – Joseph is aware that life is full of risks. Riding a motorcycle is a risk, working with machines is a risk… life itself is a risk. And because of that, he sees no reason to keep from doing anything. Caution is for those who are too afraid to try. Joseph gets afraid, same as anyone else, but he sees no point in wasting time with fear, not when he could potentially do something about it. Because of that, he’s one of the first to throw himself into the fray, and won’t hold back or regret taking the chance. Of course… bravery also has its downsides, and a willingness to go bungee-jumping doesn’t mean you shouldn’t check the cord before you go over…
To do better than fear (Disciplined) – Bravery alone is dangerous, but bravery coupled with discipline can make you strong. Joseph spent most of his school years in military school, and this drilled into him a discipline and order that tempers his bravery away from incautiousness. He knows the value and payoff of hard work, the importance of rules and order, and while he personally chose to shrug off much of the latter due to chafing under the restricted lifestyle his father preferred, he hung onto the personal discipline and self-control that he learned there, aware that it would be useful – and it has been. Joseph is rarely late to classes, barring extraneous factors, he hasn’t missed a test or an assignment yet, and his willingness to continue through with tasks or situations others might find unpleasant is one of his greatest strengths. It’s the one thing he’s grateful to have picked up from what was otherwise a tedious and unpleasant adolescence. That being said, his discipline is a learned trait rather than an inherent one, so while it rarely slips... when it does, it slips in an extreme fashion.
Flaws: I will not be told where to stand! (Bullheaded) – One thing anyone needs to know about Joseph if they’re going to spend any amount of time around him is that once he’s made up his mind, he’s made up his mind, and he won’t change it. This isn’t precisely like holding a grudge against someone – rather it’s a peculiar soft of view of the world that he developed growing up. It’s not exactly black and white, although that is a good way to define things. Not strictly along a line of Good or Evil, but rather along the lines of ‘Things I’m Okay With’ and ‘Things I’m Not Okay With’, and ne’er the twain shall meet. Joseph has a habit of categorizing everything into one of these two categories, and once that’s done, not even the most persuasive argument will get him to rethink his categorization – he will cling tight to his view and his beliefs in the face of all evidence to the contrary, with a sort of dogged determination that refuses to give in just for the sake of refusing to give in.
Not by you or by anyone (Independent) – Hand in hand with his stubborn streak, Joseph is also a ridiculously independent person. He can and will do anything on his own, in his own way, and tends to dislike authority with a passion. He stifled this trait somewhat while growing up, due to being enrolled in military school for most of his youth, courtesy of an Officer father who wanted to see his son following in the tradition. However, as soon as he hit eighteen and graduated, Joseph threw aside any false-willingness to go along with a pre-planned future and high-tailed it across country, enrolling in DCU and picking up a part-time job to help pay the bills. In short, while he can feign going along with another’s directions, even attempting this makes him twitchy and uncomfortable, and before long Joseph will attempt to take charge of things again, and not always in the safest of manners. He is at heart not a team player, at least if it means listening to someone else, and this can make it hard for him to work with or for others if there are no external circumstances (like school policy) enforcing such cooperation. His discipline does tend to temper this trait; however when that slips, his independence rears its head in full force and can lead to metaphorical explosions.
The places I wasn’t meant to be (Sneaky) – Joseph’s hobby of urban exploration wouldn’t be possible without this trait, but it’s something of a double-edged sword. Joseph is very good at getting into places and locales that he truly shouldn’t be anywhere near, and good at not getting caught – but it’s a habit that can put people off from associating with him. He’s the type of kid who would (and did) sneak into a bar at seventeen and invite another teen to come along – and then wonder why that person would stop wanting to associate with him. It was all in good fun after all, right? Between his habit of sneaking around forbidden locales and sneaking under peoples’ noses to get what he wants – the most prominent instance of this being how he got on a flight to Destiny City rather than the one he was supposed to get on, which would have taken him to New York and further military training) – he can give the impression that he’s running with the wrong kind of crowd. n everyday life, this tends to rear its head as little things like sneaking snacks into classrooms that forbid them (He is the self-proclaimed Snack Dealer of his computer science class), or taking shortcuts through blocked off property rather than go an extra fifteen minutes out of the way to his destination.
PHYSICAL DESCRIPTION
Eyes: Green-gold – looking more green in some lights, more yellow in others.
Hair: Short and ginger, growing out (at last) from a military-school cut.
Face: Long and semi heart-shaped face that’s a bit on the thinner side, slightly-angular eyes – see senshi art.
Clothes: Biker-type clothing. He loves his leather jacket, okay? Okay.
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Posted: Sun Nov 09, 2014 6:34 pm
Senshi: Sailor Ausonia, senshi of Thanatophobia (boy, what a mouthful!) Challenge: “Death isn't something that scares me.” Fuku Colour: Main Color: Olive Secondary Color: Gray
Fuku: ELEMENTS TO THINK ABOUT FOR SENSHI, FEMALE AND MALE -- YOU DON'T HAVE TO HAVE THESE, JUST THINK ABOUT THEM
Collar -- Plain sailor collar? Does it have a white stripe at the end? Bow -- You need some form of frontal decoration and all senshi must have some kind of back bow (female) or sash (male). Bodice -- A swimsuit-type bodice? White will be the dominant color for your bodice, unless corrupt, when it will be black. Maybe like a crop top -- maybe a dress? A bikini top? You can have any top you like, pretty much. Sleeves -- Got sleeves? Brooch -- Round? Shaped like anything? Keep this plain for the first incarnation. Bottoms -- Shorts? Capris? Miniskirt? Tea-length cocktail skirt? Your typical school girl skirt? Tiara -- Every senshi is required to have some form of tiara. Beaded? Traditional? Woven fabric across your forehead? Choker -- Choker is a classic, or a necklace? Or a scarf? Shoes -- Go crazy? Gloves -- Any gloves? Accessories -- Any accessories? Earrings? Jewelry?
Your MAIN COLOUR should dominate. Your SECOND COLOUR should be used for trimming. Attacks: Sailor Scout Attack: Deadly Premonition This attack is started when Sailor Ausonia crosses his arms over his chest; he pulls his arms apart and down, then swings them straight out in front of him and claps his hands once; this blows a thin stream of mist-like magic at a targeted enemy. When this ‘mist’ hits an enemy, they are hit with a feeling of panic and unease about the possibility of their demise and an uncertainty about what happens after death. This attack doesn’t physically affect the target, but it can induce distraction and in particularly mentally-fragile enemies holds the potential to make them freeze up. Note: The ‘mist’ itself isn’t actually mist at all, merely a manifestation of Ausonia’s magic, and vanishes once the target begins to feel the effects. The effects themselves last for a short time, but can linger on those who are more inclined to this particular fear – and can wear off nearly-instantly if the target is of a stronger mental constitution or a higher-ranking enemy. I.E. a captain or higher would be able to throw it off much faster than a lieutenant. Range: Single target within 7 feet of Ausonia.
Use/Duration: Lasts 30 seconds max, less if the target can shake it off better. Usable twice per battle.Super Sailor Scout Attack: Oncoming Demise The motions to activate this attack are the same as in the weaker version, save that Ausonia claps twice in lieu of the once for his previous stage’s attack. This time, the pseudo-mist has a darker tinge to it, and the fear of imminent death is much more intense and harder to shake off. At this stage, it can induce panic in the weaker-minded and is capable of functioning as a distraction for longer period on higher-level targets. Range: Single Target within 10 feet of Ausonia
Use/Duration: Lasts 30 seconds max, less if the target can shake it off better. Usable three times per battle.Eternal Sailor Attack: Kiss of the Dying Similar to his previous attacks, Ausonia begins this one by crossing his arms over his chest, then bringing them around in an arc. This time, however, instead of clapping, he brings his hands up to his lips and blows a kiss at a nearby (within ten feet or so) ally. This kiss releases a wisp of mist-like magic that surrounds [ up to three allies within range and siphons away any fear of dying they have, allowing them a temporary period in which to act while free of fear. This doesn't encourage any extra recklessness - rather, it prevents allies from freezing up and being unable to act due to fear; which on a battlefield is one of the most dangerous things you can do.Note: This specifically works only on any fear the targeted allies have of dying. No other fears are affected, so a target who is scared of spiders won’t be made any less afraid of the giant web-spinning youma; it only takes away the fear of dying. Range: A 10ft (radius) circle around Ausonia; up to three allies within that circle - only those three closest to him are affected.
Uses/Duration: ; The effect lasts for thirty seconds but wears off faster if targets leave the circle; usable twice per battle.
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Posted: Sun Nov 09, 2014 6:35 pm
Reserving this, just in case~
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Posted: Tue Dec 02, 2014 7:31 pm
Hey,
Sorry for the wait! Your boy's civilian side look pretty good. I will say the only things I see a problem with is the bit in his independent flaw were you say "Joseph will attempt to take charge of things again, and not always in the safest of manners" ... I feel like his disciplined virtue would keep him from doing it in less than safe ways. Also his sneaky flaw seems a little down played, it doesn't really read of that bad of a thing aside from making him a little suspicious seeming. I see where your trying to do with it, but as not quite there.
For his powered side, his basic and super both need a duration, amount of usages and a range. Basically, how long definitely does the attack last, how many times can he do it and how far does it reach? The same can be said for his eternal only it has a definite range, though I would suggest making it an AOE so it just affects allies 10 ft of him? I'm curious about the attack though because I dont really see taking someone fear of dying away as a good thing. I feel it would make them more likely to be reckless which would be bad when death is a very real possibility.
Quote me when you are ready for a second look through!
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Posted: Wed Dec 03, 2014 4:04 pm
I THINK I've addressed everything? Major changes are in red but I did modify some of the wording on the sneaky trait in particular. I hope that helps somewhat!
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Posted: Tue Dec 30, 2014 10:50 pm
His hobbies, flaws and virtues look okay.
His ranges confuse me slightly for the basic and super attacks? Since the attack doesnt reach behind him they dont need a diameter, but rather a distance the attack can go before it can no longer reach the intended target. Going based off your diameter, that would be the radius, which is 5ft. I would suggest a longer range for super, maybe 7-10ft. For eternal, I would suggest a radius of 10ft, diameter of 20ft because you say the ally is within 10 ft of the Ausonia but a 10ft diameter is only a 5ft radius and the allies would essentially need to be within 5ft of him. Also I think his eternal stage should just effect up to three people in the area around him as opposed to one ally and up to two within 5 ft of them. Either way how do you determine who gets affected if say 3 or 4 ppl are within 5ft of this ally? Is it whoever is closer the him, or the ally?
Quote me back when you are ready for another look!
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Posted: Tue Dec 30, 2014 11:22 pm
Kaori_luv His hobbies, flaws and virtues look okay.
His ranges confuse me slightly for the basic and super attacks? Since the attack doesnt reach behind him they dont need a diameter, but rather a distance the attack can go before it can no longer reach the intended target. Going based off your diameter, that would be the radius, which is 5ft. I would suggest a longer range for super, maybe 7-10ft. For eternal, I would suggest a radius of 10ft, diameter of 20ft because you say the ally is within 10 ft of the Ausonia but a 10ft diameter is only a 5ft radius and the allies would essentially need to be within 5ft of him. Also I think his eternal stage should just effect up to three people in the area around him as opposed to one ally and up to two within 5 ft of them. Either way how do you determine who gets affected if say 3 or 4 ppl are within 5ft of this ally? Is it whoever is closer the him, or the ally?
Quote me back when you are ready for another look! I think I tightened up the attacks. I overcomplicated things for myself, oops. Purple's the latest changes.
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Posted: Wed Dec 31, 2014 9:38 am
Better, almost there, though now your ranges are a little too big now. I suggest shaving 3 ft off basic, and 5 ft off both super and eternal, than you are good to go!
Also attacks with AOE are generally based off a radius and not a diameter. So when you say a 20ft radius circle, that to means to me, a 40ft circle around him and allies up to 20ft in all directions of could be affected, thats too much. Your not likely to see a senshi with an attack with a radius of 20ft.
Quote me back when you have made the changes.
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Posted: Wed Dec 31, 2014 9:48 am
This is why I shouldn't work on things half-asleep I suppose, but there, that should be better now?
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Posted: Wed Dec 31, 2014 9:53 am
He's good to go! Have fun playing him!
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