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Posted: Wed Nov 05, 2014 8:08 pm
Name: Jasper Pennington
Nickname: Jazz
Age: 18
Birthday: July 28th
Sign: Leo
Gemstone: Ruby
Blood Type: O-
Fav. Food: Red Grapes
Hated Food: Green Grapes (Yes there is a difference!)
School: Azure Valley Academy (senior)
Hobbies: Track: Jasper isn’t just fast, he’s in a league of his own. This gift came from his mother who herself was something of a star before she got pregnant. While she was still alive, the only time Jasper showed his speed was when he tried to race and outrun her. Now, he has taken to the school team and outside of it to keep her memory alive. One will often find him running on the school track after classes. But on weekends, if he isn’t busy elsewhere, Jasper will lace up his running shoes, put on his headphones and just run wherever his feet take him through the city. To be honest, if his dad knew how many times he had ended up in the abandon parts of the city due to zoning out as he ran, the man would put a tracker on his son. Carpentry: Working with his hands is something this young man loves as it has become a second source of relaxation allowing his mind to have another avenue to focus on outside of the real world. Having been taught the basics at a young age by his grandfather when the man would watch the child, Jasper as since found his ability growing with methods ranging from trial and error to following manuals and youtube videos.
One day, Jasper would like to own more professional tools that allow him to create one of a kind pieces. For now, most of his pieces end up as gifts to his younger sister (should she want them), hanging out in random places around his room, or as fodder for the fire. Not everything is worth keeping.
Hair Styling: Jasper has the strangest affinity for beautiful hair. Having great pride in his own hair, Jasper cannot help but feel a hole in the pit of his stomach when he sees someone who has just ignored their own locks. Investing in his own products and as much self teaching as he can, Jasper usually is only able to practice on wigs and his sister’s dolls (when she wants him to). Outside of their family, very few people know of his passion. His grandmother got him his own sheers one Christmas so now he cuts hair for family members, a few neighbors and some of his classmates that pay him now. One way to get pocket money.
Virtues: Easy-Going: It takes quite a bit for something to get under Jasper’s skin. So much just appears to roll off Jasper’s back that some people might not think he even cares. Truth is, he does. He just does not think some things outside of his control are worth getting upset over. If he has to go pick up his sister when he had plans, he will shrug and do it. Same if he misses watching baseball to go buy food. He might groan a bit just to make people roll their eyes and invoke a reaction but Jasper isn’t upset. Though someone can ruffle his feathers if they start taking advantage of his easy going way.
Punctual Time is of the essence. For nothing lives forever and to be late to something means you are wasting valuable time. We all have a limited amount of it on this planet. His mother’s sudden death taught Jasper that so now, if he agrees to do something at a set time, you know he will be there. Tardiness means something happened. Being Late….you know there was an emergency. Jasper is one to check traffic before traveling or make sure the bus is running on time. When things happen outside of his control, it causes a bit of a temper flare up. However, he does make sure to let the others involved know where he is and what is going on. Never is it his fault! (at least that is what he will tell them)
Intelligent: Aside from the fact that Jasper doesn't care to really apply himself in an academic setting, he is a fairly intelligent individual. If someone were to test Jaspers' IQ, they would be surprised to see exactly how gifted he is. He is someone people can go to if they have a problem (ie. homework - especially if they're a pretty lady wink ) or requires physical assistance (ie. carpentry) or some problem solving skills. If he doesn't know the answer or how to help out he knows how to find out quickly.
Flaws: Heart Breaker:Is it a woman with a gifted chest? A lady with curves in all the right places? A female with a lovely complexion? Or even just a girl with a beautiful smile? Don’t worry, Jasper will flirt with them all! Attractive women draw his attention and he enjoys being the reason they smile. Attachment on either side does not stop from from sweeping someone off their feet. Jasper loves having all the ladies on his side. But after awhile, if he gets tired of them, he just wanders off onto the next and typically leaves without a word. Jasper is the type of man that once he is done, bored, or you turned him off, he's out of there faster than you can bat a beautiful eyelash. Suddenly he won't return your calls, answer texts, and if it was really bad, he will act as if he doesn't even know you. Let's not talk about how many times he's been slapped....
Self PreservingHis life, his happiness, his purpose comes first. Do not expect him to take the blame for something or even step in front of a ‘bullet’ for anyone. Jasper feels his life is just as important as anyone elses so why should he be the one to make sacrifices. To remind people of this, he often over reacts to things leading some to call him melodramatic. Hey, life is a performance.
Unmotivated: Jasper utterly lacks the motivation to push himself to his potential. As a child, he watched his mother and father push each and every day to be the best they could be. Where did that get them? Well, his mother has passed and his father spends the days working from dawn till late in the evening. These are his role models and even though he knows he’s loved, he does not see all that work as worth it. Not when he can get away with doing the bare minimum and no one seems to care. The only exceptions to this is his hair and his running. Those two things are what he will push himself to do well in because after all, no one is as fast and good looking as him.
PHYSICAL DESCRIPTION (See image)
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Posted: Wed Nov 05, 2014 8:18 pm
Senshi Name:Corrupt Sailor Arabia, Senshi of the Badlands
Challenge: You’re about to have a really bad day
Fuku Color: Main color: Rusted red or burnt umber Secondary color: Warm sandy golden color
Fuku: Think arabian knight meets magi - leave that up to artist desire Collar: Bow: Bodice: Sleeves: Brooch: Bottoms: Tiara: Choker: Shoes: Accessories:
Attacks:
Sailor Scout Attack: Hoodoo Lances Sailor Arabia calls out his attack and lifts his leg then stomps on the ground. From a straight line starting where his foot hit the ground, out towards his opponent (must be in front of him) a line of spiked 2.5’ tall 5” wide hoodoos jut out of the ground at varying angles. The attack itself happens pretty quickly however not all spikes jut out at once they start at him and expand outward - it is easier to dodge at further distances. The piercing pain from being stabbed by one of these is very real and can cause a localized paralyzing effect for the next 20-30 seconds depending on where the person got jabbed and by how many. (players discretion as to location as the paralyze would happen where the spikes made contact) there are no physical wounds from this attack, any that occur as a result of this attack (character falls over) may happen.
Distance: 7’ away from him, target must be in front Spread: 0” - 1” from direct center line (angles the spike can be) - completely random Duration: Using the attack Sailor Arabia has altered the terrain thus the spikes themselves last for 1 minutes before disappearing. It is highly suggested not to run into them again. Cast: 3 times
Super Sailor Scout Attack: Hoodoo Grimtooth Sailor Arabia calls out his attack and lifts his leg then stomps on the ground. From a straight line starting where his foot hit the ground, out towards his opponent (must be in front of him) a small area in front of him is filled with hoodoo spikes 2.5’ tall 5” wide tilted at varying angles.
The badlands are unpredictable at times and thus so is the pattern. Hoodoo’s may follow a serpentine path to fill the area or have three straight lines jut out at -45 degree, 0 degrees, and 45 degrees. The attack itself happens pretty quickly however not all spikes jut out at once they start at him and expand outward - it is easier to dodge at further distances..
The piercing pain from being stabbed by one of these is very real and can cause localized paralyze for the next 20-30 seconds depending on where the person got jabbed and by how many. (players discretion to where the spikes hit) - there are no physical wounds from this attack, any that occur as a result of this attack (character falls over) may happen.
Distance: 7’ away from him, target must be in front Spread: 90 degrees in front of him from. The direct centerline between Arabia and his opponent is “zero” and fans out 45 degrees to either side. The path the spikes take is completely random Duration: Using the attack Sailor Arabia has altered the terrain thus the spikes themselves last for 1 minutes before disappearing. It is highly suggested not to run into them again. Cast: 3 times
Eternal Sailor Scout Attack: Badland Roulette Sailor Arabia calls out his attack then stomps his foot. In a 15’ AOE area surrounding with him at the epicenter is ravaged by an illusion that looks like water roaring through the area (feels like a harsh wind blowing through to anyone standing in the affected area) altering the terrain washing away the surrounding life leaving the area barren and dry.
(info) In the badlands the summers are hot and dry with occasional violent thunderstorms. Hailstorms and occasional tornadoes can descend on the Badlands with sudden fury. Winters are typically cold with 12 to 24 inches of total snowfall.
This attack is contingent on a dice roll: Even: Similar to the water illusion, snowfall coats the area dropping the temperature causing an individual to start shivering making it hard to move. (Knights of Mercury are immune as are senshi whose spheres fall into a ‘cold’ category) Odd: Similar to the water illusion, small little dust devil tornadoes 2’ tall wind through the area emulating summer heat they do no damage. The temperature begins to heat up making individuals feel dehydrated and over heated. (Knights of Mars and Uranus are immune as are senshi whose spheres fall into a ‘hot’ category)
-The alteration is a sort of illusion. When the casting time is over, the area will return to normal. Destiny City does not need to worry about pop-up deserts or poles. - Can be used 2x for 30seconds each
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Posted: Wed Nov 05, 2014 8:19 pm
Yes I have had this civi for a year and finally found his muse...<3 Let the good times roll!
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Posted: Fri Nov 14, 2014 9:47 am
[ Hi Sirene! Gorgeous boy you have here!!
Virtues:
Intelligent: This is a difficult one to pass off as a virtue since it is more of a tool than an actual virtue. I guess if you put what he uses his intelligence for it may work better rather than saying he just has it. For example if he used it to help other study or get good grades (although I know you've put him as just sailing though grades so that might not work for you), or it helped him work out solutions to problems or he did something else with his expanding mind! (like learning something) etc.
Flaws:
Flirtatious: What is bad about this flaw? Is he creepy with it? Is he a user? You need to expand on that part more to show why this is such a negative aspect of his personality. Does he leave broken hearts where ever he goes? Does he not know when to say no?
Senshi:
Must admit I had to google search what a hoodoo was XD! But I like how his attacks works with his sphere! And I must admit I like the idea of the dice rolled eternal attack determining the attacks properties. Although I do like it I will have to check that the eternal attack can pick from so many elemental attacks i.e snow, water, wind etc.
Everything else is fine though!
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Posted: Wed Nov 19, 2014 12:39 pm
Hello Tish, I'm sorry for the delay. I changed Intelligent up a bit I hope it fits more within the realm of a virtue. Also I added to flirtatious per your suggestion. In addition I also added a note to the eternal that the snowfall and little tornadoes are illusions like the water at the beginning of the attack. They are just a visual manifestation that shows the difference in seasons. With that said I think he's ready for another look over smile
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Posted: Mon Dec 01, 2014 9:52 am
I apologise for the late reply to this, I thought i had stamped it!

A GM will have a look over this asap <3
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Posted: Tue Dec 09, 2014 7:40 am
Hey, Sirene! Your boy is lovely! Civilian looks excellent, so I only have a few comments on his powered side!
For his basic attack: While senshi attacks usually do not last for two minutes, I think in this case it should be fine since the two minutes is just the terrain altering and doesn't have any additional magical properties. When you say paralyzing, do you mean in the sense that they cannot move any part of their body, or only the part of their body that got jabbed? (In which case, the paralyzation lasting for 20-30 seconds on a single body part would be fine, but if it is full paralysis it should not last more than 15 seconds, just to make sure it is in line with the rules on that, sorry!). Additionally, like you have mentioned in his super attack, I think it might be good to add that there are no physical wounds, only the pain of one!
For his super attack: this sounds good to me! I think you have fair restrictions on this and the fact that, like in the basic attack, you give a lot of player freedom to determine how they are affected, makes me comfortable with this!
For his eternal attack: this is a neat idea, so I have two things about it! Firstly, how long does the magic last for/how often can it be used? And secondly—I think it would be fine for it to alter the environment as an illusion for the duration of the magic, but just wanted to make sure that the effects of this were just as an illusion and that the environment would completely go back to normal afterwards!
Otherwise, this profile looks fabulous, so please quote me if you have any questions, concerns or make any changes and I'll be back as soon as possible!
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Posted: Fri Dec 12, 2014 1:40 pm
Hey lovely. Quoting to let you know I made the above mentioned changes!
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Posted: Tue Dec 30, 2014 8:22 am
Changes look fabulous, have fun! (and thank you so much for your patience!)
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