Welcome to Dysarrin's profile. No one is allowed to post here without permission from Fluffesu.
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STATISTICS:
STAGE: Adept PATH: Battler
LVL: 35 EXP: 28/35
LP: 370 ENG: 320
INT: 50 ATK: 50 DEF: 32 LUK: 48 LUK EXP: 2/3
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ADVENTURE ITEMS:
- Ayrala Dragon Orb x 1 - Kiandri Dragon Orb x 2 - Firani Dragon Orb x 2 - Red Argaroo Feather x 1 - Green Argaroo Feather x 1 - Royal Venom x 3
INGREDIENTS:
- Dunkel Wing x 3 - Fire Feather x 12
Posted: Tue Oct 14, 2014 2:51 pm
T A B L ExO FxC O N T E N T S
o1. Staff Post o2. Table of Contents o3. Rules o4. Happenings o5. Dysarrin Osias (Dys) o6. History o7. Statistics o8. Abilities o9. Roleplays 1o. Battles and Hunts 11. Art Gallery 12. Plots 13. Relationships 14. Growing Strong! 15. Credits
Page Two: o1. Introduction Solo and Reflections
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Posted: Tue Oct 14, 2014 2:53 pm
R U L E S
o1. Basically, if you don't post here, we're golden! o2. But I'd be happy to discuss plot and things with you through a PM! ;D o3. Oh, and follow Gaia's and Magesc's rules, yadda yadda...
Posted: Tue Oct 14, 2014 2:57 pm
H A P P E N I N G S
12/15/14: Dys grows to Adept! 12/15/14: Adopted the Barbarian class. 11/14/14: Dys chose the Firani clan. 10/14/14: Dysarrin was allowed into the world.
Likes: Meat, Owning things, When others are jealous of him, Shining things, Scurrying things, Adventures, the Sun, New things, Most 'things' in general, Games, Mud, Plays, People getting mad at each other (not him - never him), Pelts, General roughhousing Dislikes: People with much to say, 'Clean' smells (linen, soap, flowers), Being told 'no', Being forbidden to do things in general, Sharing, Cold, Purebloods, Children, Wasted anything, Being wet, Change, Being interrupted, Clouds, Snow, Winter, Losing his things Strengths: High physical capacity, High pain tolerance, Fierce, Brave, Loyal, Playful, Steadfast, Passionate, Determined, Inquisitive Weaknesses: Inept, Lack of versatility, Stubborn, Gruff, Uncommunicative, Rash, Careless, Curt, Dismissive, Easy to deceive, Prideful, Impatient, Irresponsible, Habitual Fears: Confinement, Restraint, Absolute darkness, Drowning, Tight spaces Quirks: Talks in fragmented sentences, Crawls around on all fours, Refuses to bathe, Expresses emotion by growling/hissing/snarling/spitting/purring/etc, Ignores most of what anyone says, Expresses curiosity by tasting new things Personality: [TBD] Description: Apprentice A gruff young lad that is larger and hairier than most children his age. He has dark tan skin, mottled with darker coloring along his wrists. His eyes are a vibrant lime-green with black sclera. Long, filthy, shaggy waves of hair drop to the back of his thighs, and are bound by ropes of cord to hold it together. Horns are ribbed and angled backward, brown in color. Wings are draconic in shape and style and are tattered along the edges. Burnt orange in color. Scales are also burnt orange and appear in thick patches across his cheek and down the right side of his body. His ears are short and pointed, and Dys wears exclusively dirty, wild-man type clothes or nothing at all. Has dark claws for nails on both hands and feet. Adept Dys was never a small, well-groomed child, but as he encroaches upon the reality of adulthood, he practically erupts into an expansive mass of height and girth and muscle and hair. While the dark, shaggy locks on his head were cropped back to a more reasonable length between his shoulder-blades, it does manage to emerge everywhere else - on his chest, on his arms and legs, on his face, and likely anywhere else visible. Physical characteristics, like his horns, scales, wings, and eyes, haven't changed. And the dark markings along his body have shifted to encompass his arms. Speech Color: #D05007 Theme Song: Title - Artist [TBD]
((Lines and color for Dysarrin by GRAPHlTE.))
Posted: Tue Oct 14, 2014 3:22 pm
H I S T O R Y
[TBD]
C L A NxH I S T O R Y
"The legends say, boy, that when the Goddess of Light, the Goddess of Darkness, and the God of Harmony first created their world - this world, it was so they could wage war against one another. Don't look so skeptical, child. I'm only telling you what was passed on to me from my elders. Anyway, while most of their creations were all too satisfied to fight for their cause, some were not. A small group of each god's warriors chose to fight not for their deities, but for themselves. They wished to forge their own path, not risk their lives for a god who created them simply to throw them away later.
They tried to talk sense into their comrades, but it was no use. The warriors were shunned from their brethren, spat on, and cast out like useless toys. Tossed into the expanse of the world, I say! With no one to rely on but themselves! If they were united, mayhaps they could have overtaken the cities. But they were not. How could they be, when they were creations of three different gods, with oceans separating them, not knowing that others like them existed?
As the days passed, the three groups of warriors traveled along their own paths. Slowly, their numbers dwindled. With no place to call home they were picked off by dragons, disease, and even other warriors. Times were rough, and only the bravest and the strongest managed to make it from their homelands, to this one. The earthy continent Eowyn. Here is where the battles raged the strongest. Here is where each group witnessed the slaughtering of entire battalions, sent to their doom by their own creators.
But here, amongst the bloodshed, is also where they found solace. Because while many of the gods' creations were murdering one another, our different warrior groups were finally able to meet. There was... hesitance, of course, distrust, even aggression. But it wasn't enough to stop them from uniting! For, you see, each of the groups had something the others did not. One had beautiful feathered wings and could wield the powers of the Goddess of Light. The next could see in even the most absolute darkness and could use the Black Magic from the Goddess of Darkness. And the last? The last wielded the powers of the Dragons, given to them by their own god. While the battles raged, our warriors banded together and stole away, leaving the bloodshed behind in favor of a better life.
The Warriors of Light used their wings to fly overhead and scout for danger that may be lurking. At night, the Warriors of Darkness could keep watch to see that no one was after them, and, when the time came, the Dragon Warriors used their powers to bend the trees, and rivers and mountains to their wills. They created our home, where you live now, and where our warriors eventually lived together as well, a home safe and secluded from those wishing to do naught but spill our blood for no reason, save that they were told to.
Our warriors lived in harmony for many decades, testing their strengths against dragons that came to challenge them, and fighting against any from the Old World who threatened their new home. Over time, the warriors began to pass on. They'd lived long, fruitful lives. When they died, they left only one thing behind: their children, so that they may grow and prosper as well.
But Dysarrin, you know how children are. They can't be expected to follow their parent's wishes exactly. As our population grew and the old warrior's powers began to mix, our world and ideas changed... Some were content to live here in seclusion. Some wanted to expand and reclaim the old homes of their fathers, and some... wanted revenge: to eradicate all those of pure blood. Dysarrin. This was the beginning of our clan system. The groups divided and each selected a leader. Some moved farther into the mountains, and some even live underground, in tunnels! Can you believe that? I would certainly never want to live in tunnels...
And then there's us, living exactly where the warriors left us, wanting nothing more than to live a happy, peaceful life, isn't that right?"
C L A NxB R E A K D O W N
Within the mountains of Eowyn, three clans are living in secret. While they are by no means friendly toward each other, they have each mapped out their own territory. Scuffles over boundaries are not uncommon, but generally speaking the lines that divide them are pretty constant. Each clan consists of between 50-80 members at any one time. The Osias clan is the most northern clan. They have a direct route to the Malro desert through the mountains. The Afivor clan is to the southeast of the Osias. They have access to both the volcano and the desert. The Elechun clan lives closest to the volcano, but has virtually no access to the desert. They tend to be the most violent group.
Clan Leader: Only one. The clan leader is the person determined to be the strongest through a series of hunts, one-on-one combat, and other tests of strength and skill. He or she will remain leader until they are no longer fit enough to carry on the usual warrior tasks. The leader's word is absolute and overrides any other warrior's orders. The leader also assumes a parental obligation to all children. The leader is, by far, the most overworked person in the clan.
Warriors: Warriors consist of roughly 50% (25-40 individuals) of the clan at any given time. Warriors are those who are of age ten or older, are of either sex, have chosen both a magic clan and a weapon, and are physically and mentally capable of leaving the homeground. This group is in charge of and manages most of the clan's day-to-day tasks such as hunting, patrols, childcare, and anything else that needs doing. They are the most versatile unit. Warriors follow a ranking system. A warrior's strength and aptitude is determined by how many dragon souls they bring back to the clan. Young warriors have obtained less than five souls. Young warriors are accompanied by one of more person of higher rank when first setting out. They cannot give orders to other clan members. Experienced warriors have obtained between six and nineteen dragon souls. While they are capable of adventuring on their own, they still generally only set out with a group. They cannot give orders to other clan members. Advanced warriors have obtained between twenty and fourty-nine souls. They have a bit of prestige and can assign other members of the clan to do certain tasks. Sometimes they hunt alone, but even these warriors still prefer to hunt in pairs. Skilled warriors have obtained fifty or more souls. Skilled warriors are just one rank below the leader. They can form hunting parties, assign chores to other warriors, and dictate scouting parties.
Elders: Elders consist of roughly 15% (7-12 individuals) of the clan at any given time. Most elders are warriors who have devoted at least fifty years of their life to defending, protecting, and caring for the clan. While they no longer participate in hunts or scouting missions, they are by no means confined to the homeground. Elders are given utmost respect for surviving so long and are generally free to do as they please. Many elders offer assistance with childcare, even though it is not required of them.
Children: Children consist of roughly 15% (7-12 individuals) of the clan at any given time. Children are of age ten or younger and have not yet chosen their path. The youngest children are looked after by one or two warriors assigned to the task for the day. The warriors manage changing, feeding, and even early teaching practices. The youngest babes (those too small for solid food) are fed a concoction of ground herbs, milk, and animal blood, with the thought that it will help them grow stronger more quickly. Older children help with chores such as gardening, cooking, and mending, washing, and making clothes.
Noncombatant: Noncombatants consist of roughly 20% (10-16 individuals) of the clan at any given time, although this number changes almost daily. Noncombants are those unfit or unwilling to be warriors (excluding the elderly and children): those who have fallen ill, warriors who have been maimed and can no longer battle, clan healer(s), and expectant mothers.
Ayrala Dragon Orb x1 Kiandri Dragon Orb x2 Firani Dragon Orb x2 Green Argaroo Feather x1 Red Argaroo Feather x1 Royal Venom x3
INGREDIENTS:
Dunkel Wing x3 Fire Feather x12
Posted: Tue Oct 14, 2014 3:54 pm
A B I L I T I E S
» Firani Abilities Buffs: ● Increased Magical Attack Versus Ysali and Aiskala Dovaa and Khehora (x2 Damage) Debuffs: ● Slightly Decreased Magical Attack Versus Firani Dovaa and Khehora (x.8 Damage) ● Decreased Magical Attack Versus Peisio and Gaili Dovaa and Khehora (x.5 Damage) Skills: ● Grants Ability Fire Spin - Controlling the fire, the Firani blasts off a circle of flames around the opponent, not allowing them to escape or dodge an attack for their next attack. Also burns the enemy for 5 Fire Damage. Costs 35 Energy (When INT > 15). ● Gains ability Burnt Flesh - Burn the flesh of your foes. Whenever a fire attack hits, there is a 25% chance of burning for 2 additional turns, allowing the magical damage increase to take effect and causing an extra 10 fire damage each turn the burn is active. This stacks with Eternal Flame as well during the Master stage. If both debuffs are upon the enemy, than every attack is multiplied by 2 as well as causing both sets of extra DoT fire damage (When INT > 25). ● Grants Ability Phoenix Ashes - Rise from the ashes. If your health goes below 10% of its total without killing you, you can instantly heal yourself for however much ENG you wish to spend on the healing. 1ENG = 1LP. You cannot go below 10ENG with this spell (When INT > 40).
» Barbarian Abilities Bleed - Every successful attack has a 25% chance to cause the opponent to bleed profusely, causing an additional [5 damage for Apprentice] [15 damage for Adept] [25 damage for Expert] [35 damage for Master] each turn for 3 turns. Roll must be done in a separate thread.
» True Form Abilities Currently Unavailable.
» Weapon Specials Royal Venom permanently grants +10 LUK to the wielder as well as granting a poison effect on hit which deals 30 extra damage per turn for two turns (effect is re-applied on every successful attack but does not stack) [Bonus already added to stats]. Scalecrash is a pair of metal knuckle busters that serves as Dysarrin's imprinted weapon, giving him access to the Barbarian abilities (Note: Choosing the blunt gives your character a permanent increase of +10 DEF and then +20 DEF at Master Stage) [Bonus already added to stats].
» Physical Attacks Unarmed Attack - 5 ENG xxxxxAvailable when ATK > 0 xxxxxDMG per ATK point: 5 xxxxxCurrent ATK [50] x DMG [5] = 250 DMG Dealt Armed Attack - 15 ENG xxxxxAvailable when ATK > 20 and one has obtained their weapon xxxxxDMG per ATK point: 10 xxxxxCurrent ATK [50] x DMG [10] = 500 DMG Dealt Power Attack - 20 ENG xxxxxAvailable when ATK > 30, INT > 30 xxxxxDMG dealt: 10 points per ATK + 2 points per INT xxxxx(Current ATK [50] x DMG [10]) + (Current INT [50] x DMG [2]) = 600 DMG Dealt Master Attack - 50 ENG xxxxxAvailable when ATK > 60, INT > 60 xxxxxDMG dealt: 20 points per ATK + 5 points per INT xxxxx(Current ATK [50] x DMG [20]) + (Current INT [50] x DMG [5]) = 1250 DMG Dealt
» Magical Attacks Initiate Magic - 10 ENG xxxxxAvailable when INT > 5, ATK > 5 xxxxxDMG per INT point: 5 xxxxxCurrent INT [50] x DMG [5] = 250 DMG Dealt Journeyman Magic - 15 ENG xxxxxAvailabe when INT > 15, ATK >10 xxxxxDMG per INT point: 10 xxxxxCurrent INT [50] x DMG [10] = 500 DMG Dealt Advanced Magic - 20 ENG xxxxxAvailable when INT > 30, ATK > 30 xxxxxDMG dealt: 10 points per INT + 2 points per ATK xxxxx(Current INT [50] x DMG [10]) + (Current ATK [50] x DMG [2]) = 600 DMG Dealt Master Magic - 50 ENG xxxxxAvailable when INT > 60, ATK > 60 xxxxxDMG dealt: 20 points per INT + 5 points per ATK xxxxx(Current INT [50] x DMG [20]) + (Current ATK [50] x DMG [5]) = 1250 DMG Dealt
» Physical Defenses Basic Defense xxxxxAvailable when DEF > 0 xxxxxDMG warded per DEF point: 5 xxxxxCurrent DEF [32] x DMG [5] = 160 DMG Warded Moderate Defense xxxxxAvailable when DEF > 20 xxxxxDMG warded per DEF point: 10 xxxxxCurrent DEF [32] x DMG [10] = 320 DMG Warded Advanced Defense xxxxxAvailable when DEF > 40 xxxxxDMG warded per DEF point: 15 xxxxxCurrent DEF [32] x DMG [15] = 480 DMG Warded Master Defense xxxxxAvailable when DEF > 60 xxxxxDMG warded per DEF point: 20 xxxxxCurrent DEF [32] x DMG [20] = 640 DMG Warded
» Defensive Magic Initiate Magical Defense xxxxxAvailable when INT > 0, DEF > 0 xxxxxDMG warded per INT point: 5 xxxxxCurrent INT [50] x DMG [5] = 250 DMG Warded Journeyman Magical Defense xxxxxAvailable when INT > 15, DEF > 15 xxxxxDMG warded per INT point: 10 xxxxxCurrent INT [50] x DMG [10] = 500 DMG Warded Advanced Magical Defense xxxxxAvailable when INT > 30, DEF > 30 xxxxxDMG warded: 15 points per INT + 2 points per DEF xxxxx(Current INT [50] x DMG [15]) + (Current DEF [32] x DMG [2]) = 814 DMG Warded Master Magical Defense xxxxxAvailable when INT > 60, DEF > 60 xxxxxDMG warded: 15 points per INT + 10 points per DEF xxxxx(Current INT [50] x DMG [15]) + (Current DEF [32] x DMG [10]) = 1070 DMG Warded
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Posted: Wed Oct 15, 2014 9:28 am
R O L E P L A Y S
Code: M = META, ORP = Open RP, PRP = Private RP, S = Solo /// ADV = Adventure, P = Profession, R = Ritual, T = Taming [Type of RP - Participants - Link to Journal Reflection] **Note: Solos do not have Journal Reflections
o1. Meet girl, take girl, lose girl (HH 1-3). o2. Probably gonna end up killing Kraes. In the way all the time, being judgmental and taking things away. Not cool. o3. Gotsta ******** Ata into the ground, of course. Make sure he knows who he belongs to. Note to self: remember to tell Ata he's "funny-looking." o4. Chase Ata so, so far out of clan territory when he gets a wild hair up his bum. Dys is neither amused nor enchanted by cities.
Dovaa ¤Araceli: An Ayrala Dovaa woman who is mated to Detraeus and mother of Akara and Ataya, played by Tangled Puppet. 'Not like weird woman so much. Ataya's 'Mama' but still deceitful pureblood. Too watchful. Avoid her and her mate. Dunno why she always has to be there. Weird.'
Hybrids ❤Akara: An Oblivionite/Dovaa hybrid girl around the same age as Dys, played by Tangled Puppet. 'Scaredy pureblood girl brought by Ataya. Called her sister. She whines and is not impressive. Made Ataya leave. Dunno about her, but Ataya weirdly protective. She warmed up okay, I guess. Kind of annoying most of the time and thinks she deserves Ataya's attention for some reason. ❤Ataya: An Oblivionite/Dovaa hybrid boy around the same age as Dys, played by The Only Black Uke. 'Not pureblood. Hybrid. Can't bring to Zenith. Don't want to. Find new best things with Ataya. Play with him every day. Maybe even make him Best Pet. Won't let anything hurt him. Kinda weak, so needs protection. Won't be like Golden Pet. Keep Ataya safe, even if he's fussy and complains a lot.'
Khehora Name: Description and controller. 'Feelings'
Oblivionite ¤Detraeus: An Oblivionite archer man who is mated to Araceli and father of Akara and Ataya, played by The Only Black Uke. 'Very looming. Too protective of Ataya, who is mine. Not his. Don't like. Probably stay away form.'
Orderite Name: Description and controller. 'Feelings'
NPCs ❤Angelique: A young Orderite girl that Dys has hidden away from his clan. Short Description: A tiny female with soft yellow skin and long, bright golden curls, wings and eyes. 'Tried to make her good pet. Could've been useful, but clan found her, took her, and killed her... Pureblood girl, but did nothing wrong...' ❤Ilnaria: An elderly Gaili mage woman that is a member of Dysarrin's clan. Short Description: Smaller in stature (by both height and weight) then the majority of her clan. Hazel eyes with naturally black hair that is turning gray with age. A few strands still retain their brown color. Horns and wings are coconut brown in color. She has no third eye, but does possessive the Oblivionite's tail. 'Good enough for a woman. Most helpful. Must bring her useful treats from now on. Gave me Scalecrash after Kraes wouldn't. Says she'll fix it for me if I need her to. Like her lots.' ❤Ralekraes: Dysarrin's Firani mentor. Short Description: Shorter and slighter than an adult Dysarrin with a dark mane of curls, black skin, and burning ember scales. 'Gotta trust him, since he's training me. Knows best sometimes, but he can be clipped lots of the time too. Doesn't really listen to anything I want. Okay with him, but don't necessarily hafta keep him.' ❤Zenith: The leader of the Osias Clan. Short Description: A Gaili man with a large, taught frame and dark eyes. He has a mottled double-set of feathered wings and a strip of white-blond shaggy hair on his head. 'Tries to be fair. Has so much to tend to in the clan. Don't really approve of him sometimes, but he can't help it, I guess. Be good to make him proud or appreciative of me. Want to show him I'm useful, but... so hard.'
Posted: Wed Oct 15, 2014 9:51 am
G R O W I N GxS T R O N G !
A P P R E N T I C Ex→xA D E P T ☑ || 1 Month Time (October 14, 2014 - November 14, 2014) ☑ || 1 Completed Journal Setup ☑ || At Least Level 15 ☑ || Determined Stats ☑ || Determined Abilities and Skills ☑ || Choose Your Clan Solo ☑ || Choose Your Weapon Solo ☑ || 5 RPs (500+ words) xxxx☑☑☑☑☑☑☑☑ ☑ || Journal Reflections (on all ORP/PRPs) ☑ || 5 Hunting RPs xxxx☑☑ ☑ ☑ ☑ ☑ || 2 Dragon Souls Acquired and Saved xxxx☑ ☑ ☑ || 1 Solo RP With Race Leader
A D E P Tx→xE X P E R T ☑ || 3 Months Time (December 15, 2014 - March 15, 2015) ☑ || Distributed Stats ☑ || At Least Level 30 ☐ || 10 RPs (500+ words) xxxx☑ ☐ ☑☑☑ ☐ ☐ ☐ ☐ ☐ ☑ || Journal Reflections (on all ORP/PRPs) ☐ || 10 Hunting RPs xxxx☑ ☑ ☑ ☑ ☑ ☑ ☑ ☐ ☐ ☐ ☑ || 5 Dragon Souls Acquired and Saved xxxx☑ ☑ ☑ ☑ ☑ ☑ || 1 Battle With Another Character ☐ || 1 Solo RP With Race Leader ☐ || Post Growth Quest Prompt Completed
E X P E R Tx→xM A S T E R ☐ || 6 Months Time (??? - ???) ☐ || Distributed Stats ☐ || At Least Level 50 ☐ || 30 RPs (500+ words) xxxx☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ || Journal Reflections (on all ORP/PRPs) ☐ || 25 Hunting RPs xxxx☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ || 15 Dragon Souls Acquired and Saved xxxx☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ ☐ || 5 Battle With Other Characters xxxx☐ ☐ ☐ ☐ ☐ ☐ || 1 Solo RP With Race Leader ☐ || Post Growth Quest Prompt Completed
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Posted: Wed Oct 15, 2014 9:53 am
C R E D I T S
Magesc (c) Brolis Official Art (c) GRAPHlTE Dysarrin (c) mine~ All of Dysarrin's unofficial art is credited in the art post!