Welcome to Gaia! ::

Naruto: The Way of the Ninja

Back to Guilds

A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply Konohagakure ((Hidden Village of Leaves)) [Fire Country]
The New Konoha (UPDATE: Participation rewards, 3rd post)

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Hoshigaki Hiru
Crew

PostPosted: Wed Oct 08, 2014 7:52 pm


User Image



---------------------------------------------------------------------------------------------------



User Image
First of all, let me say it is my privilege to be the one to formally welcome you to the new Konohagakure, the Village Hidden in the Leaves!

To introduce myself, I am Benihime, and I will be your guide throughout your adventures in our great village! You may be wondering right now "How is a character speaking directly to me right now?". That is a perfectly reasonable question. You see, what makes me perfect for this job is my unique kekkei genkai (bloodline limit) which allows me to break what some people refer to as "the fourth wall". So, if you ever have any questions, do not hesitate to ask. I would be a very poor guide if I left anyone in the dark!

There are a couple of things you need to know that are unique and experimental about our lovely village. These are rules that will apply only to your characters currently created and develloped in our village (or that are simply visiting) and that will stop having their effect as soon as you or your character leaves our border.


---------------------------------------------------------------------------------------------------



1. Manga style RP

I can see the question marks over your head before you even have to say anything! Basically, what this means is that instead of writing your posts in the style of Mark Twain, you can post them in the style of
Masashi Kishimoto. This basically means two things:

1. Use of the present tense instead of the past.
2. Posts are usually short, can have sound captions between asterisks, and include a breif description of what your character is doing in the "frame".

To clarify, what this means is that you write your post the way you would read the manga to a blind person. The goal behind this is to make interactions between characters quicker and more dynamic since you won't need to explain in detail your character's state of mind every time he wants to make a quick quip at someone.

Be warned though that this does not mean you can start making abbreviations and spelling like a 6 year old, quality is still expected in your writing!

Since examples are the best way of explaining an idea, here is what a typical combat post could look like:

Quote:
Maori ducks under the bear's mighty swipe

*SWOOSH*

With a smug smirk on his face, he jumps back upwards, launching a powerful kick aimed at the bear's jaw.

I'm sure that would've hurt kuma-kun, but raw strength isn't everything!



2. Levelling system based primarily on combat

As we move through the various areas of the Land of Fire in our tour you will be able to witness this in more detail, but a system is in place throughout our country to favor encounters and interactions between players. This is done through a series of methods:

1. Every region outside of a "safe zone" has a chance of random encounters.

The possible encounters will vary from one area to the next. When faced with a random encounter. The person will find someone, crew or not, that will volunteer to play the encounter as the enemy or enemies.

2. Rewards for playing as these random encounters.

See Participation rewards post below!

3. Penalties for "dying"

If you start to wander the forest saying "I'll kill as many as I can before getting killed, they won't dare to kill my RPC anyway so there won't be any consequences!", you're only very partially right. You first have to know that EXP gathered during an outing will have to be cashed in at the village to be applied to your character and that there is a very realistic possibility that you will be looted for all you have by opponents before rescue arrives.

Sometimes it's better to just run away and play it cautious!

4. Possibility of "running away"

When the going gets rough, your opponents or your character might want to attempt to make a break for it before dire consequences occur. The "pace" system will apply here since an opponent will be able to catch you if you aren't fast enough.


3. Travelling and road hazards

Each area will have a description and a span measured in "paces". The number of paces to cross them will be variable depending on if your character decides to follow a road or if he or she prefers to "cut through the woods" for example. What a "pace" is will be explained in more detail at the Ranger's HQ .

Depending on the area and the route taken, a roll will have to be made at a specific post interval to see if a random encounter is met and what it will be. Excort missions will therefore require planning since taking a longer road might expose you to more potential danger, but dangers that are less significant than another route.


4. Possibility of winning battles with your words

Getting an opponent to flee in fear is as much a win as pounding him to a pulp to continue on your way. Every encounter will give the possibility of charismatic victories and will not penalize players who favored this alternative.


5. A currency system to buy weapons, weapon upgrades, armor and even stat boosts or limits

Missions and fights might will give you money that you will be able to spend for various upgrades to your character or their equipment. A list of all equipment and their effects will be available on the first page of every thread.


6. Aleternative method of creating and managing characters

1. Unique methode of calculation for starting stat and skill points for all characters

Creating a jounin from scratch now won't put you leagues away from other characters that levelled up to that point. The formulas will be pretty simple:

Stats: 6 base points + (Level x 3) to distribute.
Skills: (Level x 10) + 10, all to distribute.

2. Stats and skills cannot be trained

Your character is the way he or she is and will remain as is until he or she levels up. Jutsus still have to be trained in the same manner as in any other villages but will not grant additional stats or skills.

3. Each family of ninjutsu is its own distinct skill.

Now, your character being an excellent water style user doesn't make him automatically a fire style prodigy as soon as he gets to use it. Just like different taijutsu fighting styles and different weapon types are their unique separate skill, ninjutsu (suiton) willbe levelled separately from ninjutsu (katon). The ninjutsu skill itself will be changed to Ninjutsu (Shape Manipulation).

Basically just as you have in the base system:

Ninja Weapons (Kunai)
Ninja Weapons (Shuriken)
Ninja Weapons (Katana)

and:

Taijutsu (Juuken)
Taijutsu (Capoeira)
Taijutsu (Basic)

you'll have:

Ninjutsu (Shape)
Ninjutsu (Suiton)
Ninjutsu (Kuchiyose)

Same will also go for hijutsu, which are technique schools unique to certain clans (like Nara's shadow manipulation or Akimichi's expansion):

Ninjutsu (Kage)
Ninjutsu (Baika)

Since we're not going to redo every skill while this system is still in beta stage, replace every mention of "Chakra Control" in elemental skills, hijutsu, or Kuchiyose (summoning) by the elemental manipulation of that skill and every mention of simply "Ninjutsu" by "Ninjutsu (Shape)".

So, if your water jutsu had requirements of : "Ninjutsu 25, Chakra Control 20" you read it for this system "Ninjutsu (Shape) 25, Ninjutsu (Suiton) 20". And if it said: "You may generate 1 projectile by 10 levels in Chakra Control", you replace it by "You may generate 1 projectile by 10 levels in Ninjutsu (Suiton)".

Chakra Control however remains for Medical Ninjutsu, Genjutsu and non elemental techniques.

4. Elemental affinity is unique.

Your character now has a single elemental affinity and will require to "earn" (purchase) the ability to devellop a second. The elemental affinity is now a limit to be mentionned in your character's profile along with its skills.
PostPosted: Mon Jul 13, 2015 8:02 pm


Here are the limits to put in your profile for elemental affinity.

Chakra Seishitsu Aishou: Mizu (Chakra Nature Affinity: Water)
User Image - Blocked by "Display Image" Settings. Click to show.
This shinobi's chakra has a natural affinity to the water element.
Rank: Limit (Genkai)
Training: None
Effect: Character starts with the Ninjutsu (Suiton) skill to train and devellop.

Chakra Seishitsu Aishou: Rai (Chakra Nature Affinity: Lightning)
User Image
This shinobi's chakra has a natural affinity to the lightning element.
Rank: Limit (Genkai)
Training: None
Effect: Character starts with the Ninjutsu (Raiton) skill to train and devellop.

Chakra Seishitsu Aishou: Hi (Chakra Nature Affinity: Fire)
User Image
This shinobi's chakra has a natural affinity to the fire element.
Rank: Limit (Genkai)
Training: None
Effect: Character starts with the Ninjutsu (Katon) skill to train and devellop.

Chakra Seishitsu Aishou: Kaze (Chakra Nature Affinity: Wind)
User Image
This shinobi's chakra has a natural affinity to the wind element.
Rank: Limit (Genkai)
Training: None
Effect: Character starts with the Ninjutsu (Fuuton) skill to train and devellop.

Chakra Seishitsu Aishou: Tsuchi (Chakra Nature Affinity: Earth)
User Image
This shinobi's chakra has a natural affinity to the earth element.
Rank: Limit (Genkai)
Training: None
Effect: Character starts with the Ninjutsu (Doton) skill to train and devellop.

Hoshigaki Hiru
Crew


Hoshigaki Hiru
Crew

PostPosted: Thu Jul 16, 2015 5:51 pm


Rewards for Participation


Given the collaborative nature of the guild, and particularly this system, a system has been put in place to encourage people to assit both in improving the village and lending a hand to their fellow shinobis. This system will rely on a currency issued various actions by a member.

This currency will be called Participation Vouchers (PV for short) which will be used to purachase various upgrades for a character of the player's choice. Primarily, these PVs will be used to dispense people from doing parts of their jutsu training. They will also be required to purchase certain rare foil vouchers (more on these to come).

For the moment, keep in mind that 10 PVs = 1 stage of training for a jutsu. So, if one of your characters wants to train a B-Rank (which requires 4 stages of training), 30 PVs will take care of the first three, leaving your character the burden of only doing the fourth.

So, you have the option of either doing tedious solitary training; or help other people and the guild!

Various actions will reward you with PVs. These may change depending on the guild's needs, but, at the moment, they are the following:



1. Playing NPCs for player missions

The main source of PVs, our system requires that all NPCs have someone to play them; and of course the player doing the mission will not play himself and his enemies. So, in order to entice people into playing them, a remuneration will be established as follows:

1 full combat turn played as an NPC = 1 PV.

This means that if the players are facing a group of 4 enemies and one member is playing all 4, that person will get 1 PV per NPC played per combat turn, which means he/she will get 4 PVs per combat turn played (since 4 characters are played).

And, if someone playing an NPC drops out or disappears mid battle, he or she can be replaced by someone else and both of those will receive compensation for the posts they actually made.

Of course, there needs to be some substance to the posts in question in order for compensation to be issued. A player can't just do the roll, say "Attacks shinobi 1.", and then expect compensation. While we're not asking for a novel each post, there needs to be sufficient information to know what the character is doing, how he's reacting, etc., in order to keep things interesting for the players doing the mission.

Also, creating a profile for the encounters (versus taking one from the general bank) will reward you with 2 PVs. This way it will be added to the general list for future use.

As always, going above and beyond may get you additional PVs, such as finding images for the characters, intoducing additional RP elements (ex: traps, environment particularities), etc. These will be at the issuant's discretion after reviewing the fights.



2. Creating an approved RP zone

Since our system requires active zones with random encounters, specific areas, etc., any additional zones instantly increases the diversity and richness of our system.

Therefore, creating and finalizing up to the point of approval a RP zone will get you 40 PVs, with additional remuneration possible for extra effort.



3. Creating general missions for the Mission Board

Pretty self-explanatory, these missions are the backbone of our system, they are the reason ytour characters go into the field.

Keep in mind, the mission does not need active supervision throughout by the person who created it, simply enough detail in the description for someone to be able to pick it up and do it through the regular system.

Of course, a complex mission will get you a substantially higher reward, but these will be far fewer than our basic missions which are, by themselves, loads of fun.

Creating a general mission will grant you 3 to 5 PVs, depending on its complexity.



4. Referring new members

You know people who like RP? You get them to come here and make a character and you will get a whopping 40 PVs!. They just need to tell us you reffered them here when they ask to join the guild.


5. Any other helpful actions

We'll know em when we seem em, but anything you do to help will potentially earn you a reward, a way of thanking good samaritans for their assistance in making WotN the best!.
Reply
Konohagakure ((Hidden Village of Leaves)) [Fire Country]

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum