To learn techniques from here, you must put in an update for the technique and have enough points available to purchase them. Your character must also currently be in Yorknew City or any thread in this subforum. Career Level 5 is required to learn any techniques listed here that correspond to a Career Path.
Archaeological Hunter Technique
Navigate
With knowledge of a location, the Hunter is able to find that location no matter where they and will always know the path to take to get there. Hidden things that are not know to the Hunter cannot be located.
Point Cost: 2
Requirements: Must be an Archaeological Hunter
Tracking
The Hunter can follows footprints and other signs to understand where someone has been. If they know the individual, they can identify who the individual is. Knowledge of the individual requires personal knowledge that can used to identify them based on their tracks.
Point Cost: 3
Requirements: Must be an Archaeological Hunter
With knowledge of a location, the Hunter is able to find that location no matter where they and will always know the path to take to get there. Hidden things that are not know to the Hunter cannot be located.
Point Cost: 2
Requirements: Must be an Archaeological Hunter
Tracking
The Hunter can follows footprints and other signs to understand where someone has been. If they know the individual, they can identify who the individual is. Knowledge of the individual requires personal knowledge that can used to identify them based on their tracks.
Point Cost: 3
Requirements: Must be an Archaeological Hunter
Beast Hunter Technique
Quadruped Mode
Drops down low to the ground and kicks their legs back, planting their position with their feet firmly dug into the ground and their hands propping them up. The Hunter can now run along the ground on all fours and still fight at their usual proficiency. Speed/Agility stat is increased by 10 during this techniques duration. The duration of this technique is five posts, at the end of which, the point cost may be paid again to reapply the technique for another five posts.
Point Cost: 2
Requirements: Must be a Beast Hunter
Scurry
In a quick burst of speed, the Hunter can zoom in one direction, moving in a straight line. During the post this technique is used, the character gains 15% additional Speed/Agility stat. This must be done during the duration of Quadruped Mode.
Point Cost: 3
Requirements: Must be a Beast Hunter; Must know Quadruped Mode
Leap
Whilst using Quadruped Mode, the Hunter can launch themselves in a direction based on their Strength stat. For every ten points of Strength stat, the Hunter can launch one foot in a direction, plus a base of five feet. An attack done in conjunction with this adds 10 points to Strength stat for that attack. This additional Strength stat does not influence the jump distance of this technique.
Point Cost: 3
Requirements: Must be a Beast Hunter; Must know Quadruped Mode
Drops down low to the ground and kicks their legs back, planting their position with their feet firmly dug into the ground and their hands propping them up. The Hunter can now run along the ground on all fours and still fight at their usual proficiency. Speed/Agility stat is increased by 10 during this techniques duration. The duration of this technique is five posts, at the end of which, the point cost may be paid again to reapply the technique for another five posts.
Point Cost: 2
Requirements: Must be a Beast Hunter
Scurry
In a quick burst of speed, the Hunter can zoom in one direction, moving in a straight line. During the post this technique is used, the character gains 15% additional Speed/Agility stat. This must be done during the duration of Quadruped Mode.
Point Cost: 3
Requirements: Must be a Beast Hunter; Must know Quadruped Mode
Leap
Whilst using Quadruped Mode, the Hunter can launch themselves in a direction based on their Strength stat. For every ten points of Strength stat, the Hunter can launch one foot in a direction, plus a base of five feet. An attack done in conjunction with this adds 10 points to Strength stat for that attack. This additional Strength stat does not influence the jump distance of this technique.
Point Cost: 3
Requirements: Must be a Beast Hunter; Must know Quadruped Mode
Blacklist Hunter Technique
Identify
The hunter picks out their target from any crowd or any area as long as a line of sight can be established at all. This is only effective if the target has no more than 200 Stealth.
Point Cost: 2
Requirements: Must be a Blacklist Hunter; Must be able to match the target's face to a picture or some type of reference
Converge
Earn an additional 10% Speed/Agility stat while moving towards a single target. This can only used to initiate an interaction with your target. Once any interaction has been made with the target, this can no longer be used until the next meeting.
Point Cost: 3
Requirements: Must be a Blacklist Hunter
Knock Out
A quick shot to the gut, back of the neck, or top of the head that is aimed to knock the target unconscious. This will work if it hits as long as the target has less than 25% of Stamina or HP remaining. If the target doesn't meet that requirement, then this hits as if it was a regular physical attack.
Point Cost: 4
Requirements: Must be a Blacklist Hunter
The hunter picks out their target from any crowd or any area as long as a line of sight can be established at all. This is only effective if the target has no more than 200 Stealth.
Point Cost: 2
Requirements: Must be a Blacklist Hunter; Must be able to match the target's face to a picture or some type of reference
Converge
Earn an additional 10% Speed/Agility stat while moving towards a single target. This can only used to initiate an interaction with your target. Once any interaction has been made with the target, this can no longer be used until the next meeting.
Point Cost: 3
Requirements: Must be a Blacklist Hunter
Knock Out
A quick shot to the gut, back of the neck, or top of the head that is aimed to knock the target unconscious. This will work if it hits as long as the target has less than 25% of Stamina or HP remaining. If the target doesn't meet that requirement, then this hits as if it was a regular physical attack.
Point Cost: 4
Requirements: Must be a Blacklist Hunter
Contract Hunter Technique
Mob Mentality
Used to fighting alongside allied Mafia, the Hunter gains +10 Strength stat per ally fighting alongside them.
Point Cost: 5 [Passive once learned]
Requirements: Must be a Contract Hunter; Must be a Mafia member
Call Getaway Driver
Call your friend to bring a car to you, provided it is accessible by car, and make a quick escape. Using this allows the user to completely escape a fight unless the car is stopped or destroyed in some way. It takes three posts for the car to arrive and it can escape the scene in the next post after you enter.
Point Cost: 5
Requirements: Must be a Contract Hunter; Must be a Mafia member; Have a cell phone that can contact your Mafia home from where you are located at the time
Hats Off!
If in close quarters to the target, the Hunter puts the pistol near the target's chin and fires. This can still be avoided. Accuracy while using this technique is increased by 10%.
Point Cost: 4
Requirements: Must be a Contract Hunter; Must be a Mafia member; Own a pistol with at least one available round
Used to fighting alongside allied Mafia, the Hunter gains +10 Strength stat per ally fighting alongside them.
Point Cost: 5 [Passive once learned]
Requirements: Must be a Contract Hunter; Must be a Mafia member
Call Getaway Driver
Call your friend to bring a car to you, provided it is accessible by car, and make a quick escape. Using this allows the user to completely escape a fight unless the car is stopped or destroyed in some way. It takes three posts for the car to arrive and it can escape the scene in the next post after you enter.
Point Cost: 5
Requirements: Must be a Contract Hunter; Must be a Mafia member; Have a cell phone that can contact your Mafia home from where you are located at the time
Hats Off!
If in close quarters to the target, the Hunter puts the pistol near the target's chin and fires. This can still be avoided. Accuracy while using this technique is increased by 10%.
Point Cost: 4
Requirements: Must be a Contract Hunter; Must be a Mafia member; Own a pistol with at least one available round