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Posted: Sun Sep 21, 2014 5:08 pm
WE ARE HALLOWEEN Mist Hunter The Miss Taken Tower General Information As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.
The Miss Taken Tower is one of the most challenging and frustrating courses available.
If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.
If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.
Part 1 Mechanics - roll your regular attack - roll your regular attack again - if you miss an attack, you lose 50% of your full HP - if you have an available recovery bonus, you may try to use that to avoid HP loss
Bonus Mechanics - This bonus is consumable. - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.
- Trainees: 0 recoveries - Mist/Sun Trainees: 1 recovery - Hunters: 1 recovery - Mist/Sun Hunters: 2 recoveries
Part 2 Mechanics - there are two steps worth of traps in this room, so you'll be rolling twice
- roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll list: (feel free to get creative about what the traps actually were) (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)
01. horrible death 02. - 50% HP 03. - 50% HP 04. live 05. live 06. - 50% HP 07. horrible death 08. - 50% HP 09. horrible death 10. live
Bonus Mechanics - This bonus is consumable.
- Trainees: 1 flag - Mist/Death Trainees: 1 flag and one instinctive move - Hunters: 1 flag and one instinctive move - Mist/Death Hunters: 1 flag and two instinctive moves
Part 3 Mechanics - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP. - roll to repeat the process on the left manacle.
Bonus Mechanics
- Trainees: roll 1d4 - Mist/Life Trainees: roll 1d6 - Hunters: roll 1d6 - Mist/Life Hunters: roll 1d8
Part 4 Mechanics - roll 2 d8 to determine your defense against the trap area. - roll 2 d8 to determine how much trap damage targets the princess. - adjust her HP accordingly - roll 2 d8 to determine your defense against the shadowling area. - roll 2 d8 to determine how much shadow damage targets the princess. - adjust her HP accordingly - leftover defense does not stack
Bonus Mechanics
- Trainees: +0 defense - Mist/Moon Trainees: + 2 defense - Hunters: + 2 defense - Mist/Moon Hunters: + 3 defense
Status Stage: (current stage number)Your HP: Princess HP: /20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [quote="Status"] [size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]
Your HP: Princess HP: /20
Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [/quote]
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bipolar bee rolled 2 8-sided dice:
3, 8
Total: 11 (2-16)
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Posted: Sun Sep 21, 2014 5:14 pm
"Les' do the tower, he says, les' do the tower, man I can't even do the ********' tower when I'm sober I bet you an' you got me here doin' the ********' tower -- man, lemme.. wait, lemme tell you somethin', man." Tuck paused and looked real serious. "....forgot what I was gonna say. ******** it. Les' go." Tuck went in swinging. Status Stage: 1 Your HP: 50 Princess HP: /20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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Inle-roo rolled 2 8-sided dice:
6, 8
Total: 14 (2-16)
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Posted: Sun Sep 21, 2014 5:15 pm
"'S fine," Evan assured Tuck as they wandered into the tower. "Can't be that hard, we've already done some of it before, right? No big deal." Evan swatted at a pack of shadowlings that thought he was an easy meal. He wasn't defenseless, though, only drunk, and he had no problem getting rid of them. Status Stage: 1Your HP: 50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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bipolar bee rolled 2 8-sided dice:
3, 6
Total: 9 (2-16)
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Posted: Sun Sep 21, 2014 5:22 pm
Tuck tripped a little. "Piece'a ********' caaaaaake." A massive wall of shadowlings fell before his mighty axe. (It was only like two or three). Status Stage: 1 Your HP: 50 Princess HP: /20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: Stage 4 Bonus HP:
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Inle-roo rolled 2 8-sided dice:
4, 4
Total: 8 (2-16)
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Posted: Sun Sep 21, 2014 5:25 pm
"See? Told you. So quit yer bitchin' and stop--and just--shut up," Evan said, pushing Tuck further up the tower. Status Stage: 1Your HP: 50 Princess HP: /20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: 0
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bipolar bee rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sun Sep 21, 2014 5:26 pm
Evan pushed Tuck onto a tile. The tile immediately exploded and blew Tuck halfway across the room. Status Stage: 2 Your HP: 25/50 Princess HP: /20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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Inle-roo rolled 1 10-sided dice:
6
Total: 6 (1-10)
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Posted: Sun Sep 21, 2014 5:37 pm
Evan barked a laugh as Tuck went flying. He stepped onto a tile and followed right after him. Status Stage: 2Your HP: 50/50 Princess HP: /20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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bipolar bee rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Sun Sep 21, 2014 5:40 pm
"Laugh it up, you ********' a*****e." Tuck stepped onto the next tile. He didn't die a horrible death. "I can't believe we're doin' this while we drunk. You are a ********' glutton for punishment or somethin', man. Or just stupid. I can't tell." Status Stage: 2 Your HP: 25/50 Princess HP: /20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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Inle-roo rolled 1 10-sided dice:
4
Total: 4 (1-10)
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Posted: Thu Sep 25, 2014 9:44 am
"'S pretty funny," Evan said as he picked himself up. He walked across the floor, completely forgetting that he was only halfway through, and miraculously ended up on the other side of the room in one piece. "This is--this is th' best time to do this. You don' have to think 'bout s**t. An' if I'm a glutton for punishment, what's that make you? You followed me in here," he pointed out. Status Stage: 2 Your HP: 25/50 Princess HP: /20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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bipolar bee rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Thu Sep 25, 2014 9:53 am
"I'm your ********' Moon, dude, I follow where you go because it's my ********' job to watch over your stupid goddamn stupid a**." Tuck nearly tripped as he knelt to work the shackle free. " Boom. I'm so ********' good, dude. I am just," he almost fell over, "sooooo ********' good." Status Stage: 3 Your HP: 25 Princess HP: /20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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Inle-roo rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Thu Sep 25, 2014 10:02 am
"Well 'm not dead yet, so, you must be doin' somethin' right. Keep up th' good work," Evan said, squinting at the manacle holding the princess golem to the top of the tower. Rather than daring to attempt any kind of finesse, he just took each side of the shackle and pulled until it broke. Status Stage: 3 Your HP: 25/50 Princess HP: /20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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bipolar bee rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Thu Sep 25, 2014 10:08 am
Tuck watched Evan pull his shackle apart. "Well now you're jus' showin' off, you ********' ********," Tuck snorted and with great finesse ripped the second manacle free just as Evan had. "An' a'course you ain't dead. I can't spar for s**t but at leas' I'm good at. Like. Doin' other s**t. Brothers look out fer one another, dipship. s**t. Dipshit." Status Stage: 3 Your HP: 25 Princess HP: /20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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Inle-roo rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Sep 25, 2014 10:13 am
Tuck must have blinked, then, because one second Evan was fiddling with the other manacle and the next he was blown nearly off the roof. The clouds looked especially fuzzy from where he was sprawled on his back, but he didn't have a chance to appreciate them for long before he passed out. Status Stage: 3 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP:
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bipolar bee rolled 2 8-sided dice:
6, 2
Total: 8 (2-16)
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Posted: Thu Sep 25, 2014 10:21 am
"You gotta ********' be kiddin' me. You gotta ********' be kiddin' me." Status Stage: 4 Your HP: 25 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: +2 (10)
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bipolar bee rolled 2 8-sided dice:
5, 4
Total: 9 (2-16)
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Posted: Thu Sep 25, 2014 10:25 am
Tuck snatched the princess hat off of Evan's princess and smashed it onto the Sun's head. He then hefted Evan over his shoulder and grabbed his own princess golem under his other arm. "You such a ********' a*****e, dude." Status Stage: 4 Your HP: 25 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: +2 (10)
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