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[3]Lieutenant Jinsin Octus

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PostPosted: Sun Sep 21, 2014 12:59 pm


razz
Basic Information


Name: Jinsin Octus
Gender: Male
Age: 200(Appears 19)
Race:Shinigami
Appearance: User Image
Affiliation: Gotie 13
Position/Rank: 3rd Seat
Fears: Jinsin while not scared of much is deathly afraid of enclosed spaces.
Personality: Jinsin is very quiet and soft spoken. He isn't very agressive but he does however take all fights very seriously and does not hold back. Jinsin likes to fight from a distance and analyze his opponents despite being very skilled in kenjutsu. He also isn't one you'll find at parties unless it's standing awkwardly in the corner. He isn't very good with social contact and would rather just blend in with the background than be the center of attention.
History: Before becoming a shinigami Jinsin spent a lot of time along side his father who worked as a grand manipulator in a traveling marionette theater. His mother who had also worked aside Jinsin's father passed of cancer. She left with Jinsin a special made puppet. And so the marionette theater had to go on with just the two. The small show made tons of money and Jinsin couldn't ask for anything more. That was until one day however while packing up for the next trip they were confronted at their van by several men in ski masks. They demanded everything. Wanting to protect his son Jinsin's father did not fight back and gave up everything they had. However one of the robbers was a bully and couldn't simply accept the money. He wanted the doll Jinsin was playing with. But it wasn't any ordinary puppet, it was the one his mother had passed to him on her death bed. The man got furious at the child's defiance and lunged for the puppet. Jinsin however wasn't trained to be weak and fought back against the man's efforts and Jin's father had to get in the middle and push the man off of his son. In the scuffle the man's ski mask had gotten snagged and pulled off. The man's face was scarred, easily identifiable. "You shouldn't have done that." he regarded staring them both down with his cold eyes. "Now you've seen my face, I can't possibly let you two go." Jin's father pleaded with the man to let them live and then tried finding pity in the eye's of the other's but there was none. The man drew his gun and in two shots ended the lives of the two.

Upon his arrival in the new world he was very confused. For the first time he was completely alone. His father could be found nowhere nor could his mother. The only thing he had in this new world was his doll. The one that meant everything to him, the one he ultimately died for. And so armed only with his puppetry knowledge and his overall intellect he began living his life in a unique fashion then what he was used to. He began creating larger scale puppets, mini puppets, and things of the such. He equipped them with different features and he used them for fighting and stealing. One day his talents were noticed and he was given a proposition he couldn't refuse. He was given a offer to work under captain Jack Mallory. But first he had to prove more then just being a tactical genius and engineer, he had to awaken his zanpaktou.

So Jinsin struggled but after taking the steps and graduating from the academy he was a far better warrior and more deserving of the 3rd seat title. He was now a different person. He was still quiet and a tad bit shy but he was now a more confident warrior. Before his weakness and hard head had gotten the only person left in his life that he loved, killed. But he refused to let anyone else die because of his weakness.

Combat Information


Specialization: Jinsin is a master at long ranged combat. He doesn't stuggle with kido at all, and in fact practices very hard at it as it gives him a lot of options to fire from a distance. Where Jinsin is weak however is his taijutsu and kenjutsu. Because his style of fighting doesn't really involve it he is severly lacking in it. He isn't a novice in these fields by any means but he is however very inexperienced in it and would never be able to compete with anyone who spends any serious amount of time on it.
Qualification:
Known Techniques:
Kido
#63. Raikōhō (雷吼炮, Thunder Roar Sear; Viz "Fiery Lightning Howl")
"Sprinkled on the bones of the beast! Sharp tower, red crystal, steel ring. Move and become the wind, stop and become the calm. The sound of warring spears fills the empty castle!"

#58. Tenran (闐嵐, Orchid Sky)

#55. Suchīru Ryūsandan

#34. Kongōbaku (金剛爆, Adamantine Blast)

#31. Shakkahō (赤火砲, Red Fire Cannon; English Dub: Red Flame Cannon)
"Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the south!"

29. Jūgeki Byakurai (Kaizō Kidō) (重撃白雷 (改造鬼道)

#22. Aian Shō (Kaizō Kidō)

#1. Shō (衝, Thrust)

#4. Byakurai (白雷, Pale Lightning)

#12. Fushibi (伏火, Ambush Flare)

#11. Tsuzuri Raiden (綴雷電, Bound Lightning)

Bakudo

#8. Seki (斥, Repulse)

#19. Blinding Threads

#21. Sekienton (赤煙遁, Red Smoke Escape)

#26. Kyokkō (曲光, Bent Light)

#33. Kyōmon

#37. Tsuriboshi (吊星, Suspending Star)

#39. Enkōsen (円閘扇, Round Lock Fan)

#53. Noble Eightfold Paths
*Strong focus on this ability*



Zanpakuto Information

Name: Hakai no marionetto
Sealed Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.

Release Command:
Dust your shoulders and rise to your master's defense.
Shikai Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.

Shikai Power-Ups:
Upon activation Jinsin is granted a eye scope on his right eye. This scope acts like a pair of binoculars in which he can adjust to see different distances. This aids him in his long ranged type of fighting. This scope activates when he closes his left eye allowing him to focus in on the distanced images he's perceiving. His eye scope can also zoom in much like a microscope. His eye scope is capable of seeing up to several miles away.
Shikai Techniques/Abilities ((Limit of 3. 3rd seats and below may only have 1. The rest must be earned through training))
-Shubi hayabusa
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.

Capabilities: Shubi Hayabusa is a grand armored falcon capable of flying Jinsin around. Shubi can fire energy blasts from it's mouth which each have a [1] turn CD between each use. The blast aren't very powerful but can do small scale damage. Shubi also has 3 bombs in it's stomach that it can drop all at once or one at a time. Like the mouth blasts these are capable of small sc razz ale destruction such as leveling a house. Shubi lasts for [5] turns but can re-summoned after a [3] turn CD.
- Sōdaina hogo-sha
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.

Capabilities: Sodaina hogo-sha is a gigantic mechanical elephant capable of tanking several strikes, and low level kido. Inside Sodaina is filled with poisonous gas that can be released through 8 pipes on it's back manually, or will automatically be discharged upon destruction.

Gas: The gas will filter itself out in 5 minutes [5 posts]. The gas can enter through two means. An open wound or inhalation. If it enters through a wound the area around the wound will feel extreme burning sensation around the wound. This is caused by the poison killing off the helpful cells around and inside the wound. If taken in through the lungs the person effected will feel tightness in their throat. Breathing will feel incredibly difficult, but not impossible. This is caused by the particles from the gas causing the throat to contract. The second stage is a crippling burning pain all throughout the body.Finally the eyes will water and will then be filtered out.

- Shadōbokusā
Appearance:
User Image - Blocked by "Display Image" Settings. Click to show.

Capabilities: Shadobokusa is a fast taijutsu speacialist. Shadobokusa has very very strong limbs that can withstand several sho and kido of the like. Shadobokusa can be detroyed by any mid-high level kido however. Shadobokusa is able to loosen his joints to wrap and tightly grip an opponent leading to strangulation, or simply holding them down or in place.


Bankai Status: Not achieved
Bankai Name:
Bankai Appearance:
Bankai Power-Ups:
Bankai Techniques/Abilities


Other Information

Jinsin's shikai weapon uses energy has ammo therefore it cannot run out. The arrows are piercing and can fired as rapid shot *which are 3 shots fired in succession* or one at a time. razz
PostPosted: Sun Sep 21, 2014 2:42 pm


You'll need to choose the scoop and crossbow or the hawk as yourone sshikai ability

Yaroki
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PostPosted: Sun Sep 21, 2014 3:00 pm


Yaroki
You'll need to choose the scoop and crossbow or the hawk as yourone sshikai ability

the crossbow is what his zanpaktou turns in to. Kind of hard to do distanced combat with a katana. This idea is also that he can soar around on the bird for a bit while firing down from a distance. Everything revolves around distance and strategy with this character which is why his sword turns into a crossbow.
EDIT: I've also made him very weak in melee combat for this reason as sort of a balance if my opponent can push in.
PostPosted: Sun Sep 21, 2014 3:07 pm


You can keep the hawk if its solely the hawk with the bombs coming after training

Yaroki
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PostPosted: Sun Sep 21, 2014 3:10 pm


Yaroki
You can keep the hawk if its solely the hawk with the bombs coming after training

Alright i'm going to assume if you're stripping it of the bombs you'll also want to cero esque blasts from it's mouth gone as well?
PostPosted: Sun Sep 21, 2014 3:19 pm


Vicious Ambition
Yaroki
You can keep the hawk if its solely the hawk with the bombs coming after training

Alright i'm going to assume if you're stripping it of the bombs you'll also want to cero esque blasts from it's mouth gone as well?

Just for now you can train to get those in the rp

Yaroki
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Vicious Ambition

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PostPosted: Sun Sep 21, 2014 3:21 pm


Yaroki
Vicious Ambition
Yaroki
You can keep the hawk if its solely the hawk with the bombs coming after training

Alright i'm going to assume if you're stripping it of the bombs you'll also want to cero esque blasts from it's mouth gone as well?

Just for now you can train to get those in the rp

Ok i've made the change. I put a strike through so when I do work to unlock it I won't forget the concept. Is that the only change in the character or do you have more?
PostPosted: Sun Sep 21, 2014 3:51 pm


Approved

Yaroki
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Feiyimei

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PostPosted: Fri Oct 10, 2014 8:57 pm


Ummm...what's your character's division/squad? ^^;
PostPosted: Fri Oct 10, 2014 9:01 pm


Feiyimei
Ummm...what's your character's division/squad? ^^;


I think this character was in the third division.

Jighthigh
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PostPosted: Fri Oct 10, 2014 10:01 pm


Feiyimei
Ummm...what's your character's division/squad? ^^;

Third.
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