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Shaoilin Woods - A New Beginning

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JetAlmeara

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PostPosted: Wed Sep 17, 2014 10:13 am


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The New Dawn Pack formed on the basis of acceptance, a refuge for the lost, the wounded, the typically unaccepted. New Dawn is a way station of sort's, a place for those on long journeys to stop and rest, recuperate or gain the confidence the continue. The Wolves of New Dawn accept all who show up in their territory provided they cause no trouble within the pack and help with typical pack duties during their stay.

Although the main core of the pack is stable the membership changes regularly with old visitors leaving and new visitors arriving. While you are here however you are a part of the Pack and Chivosi goes to great trouble to ensure that everyone is welcomed, accepted and taken care of. So bring us your Orphans, your old, your weak and your misfits, your misunderstood or your lonely. Here they will find sanctuary.


Table of contents
PostPosted: Wed Sep 17, 2014 10:14 am


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Pack Announcements

None yet!

Seasonal Info

22 March - 21 June : Spring
22 June - 21 September : Summer
22 September - 21 December : Fall
22 December - 21 March : Winter

Summer: Snow begins to melt. The sun's rays become strong, and the mountains start to turn into a wet wonderland. Early summer is full of brand new lakes, huge creeks that were completely dry during the winter time, and flooded meadowland once covered in snow. As the summer progresses, water starts to flow from the tips of glaciers around Viracocha. The meadows become filled with lush grasses and pleasant flowers. Warmer temperatures mean that moonsoonal clouds build over the mountains. Later aftternoons and evenings are often filled with an abundance of thunderclouds. While being struck by lightning is rare, the booms are no laughing matter. The rains from these thunderclouds have been known to trigger rock falls, debris flows, and the rare landslide.


JetAlmeara

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JetAlmeara

Eloquent Raider

PostPosted: Wed Sep 17, 2014 10:15 am


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YMCA was founded by Chivosi, Menelaus & Merrill, a trio of travelers who had no where to go, tired of being alone, of wandering without purpose the three set down roots along the banks of a river. It was not a grand event, this forming of a pack - rather the organic conclusion of a few chance meetings and growing friendships.

Soon others were found in the woods, alone, different or just plain tired and each was brought into the fold, some stayed..other merely rested and then left again but the packs core values and traditions were formed in those early days - even if they weren't officially recognized as such. It wasn't until the groups membership swelled to a moderate size that Chivosi and Menelaus made everything official, A meeting by the river made the motley assorted group a true pack with a simple but firmly upheld moral compass and set of values.

After some time Menelaus and Chivosi became more then friends and partners in running the pack, working together to achieve a sanctuary for fellow wanderers had kindled a love between the two and before long the packs first pups were born, delivered during a Storm the pups numbered four and became the second generation of YMCA - Aleutian Ballad, Tempest,Raiden & Derecho.

Shortly after the pups birth Menelaus took two of the pups on a trip outside of pack lands, it should have been a quick and fun little vacation for the trio but rather then return as expected the trio disappeared without a trace. Chiv and the rest of the pack searched for them hi and low to no avail and Chivosi fell into a deep depression as time wore on with no word of her mate and missing pups. Merrill did her best to run the pack during this time with Derecho and his sister stepping up as best they could, growing into competent and knowledgeable leaders in their own right. With time Chivosi came to terms with her loss and emerged from her depression to take on the role of leader once more.

Perhaps not as playful as she had once been Chivosi worried about the hidden dangers around them - it was well and good to have an open and welcoming pack, certainly she had never regretted such a decision and she felt that they had helped a great many as they traveled...but it did leave them a touch more vulnerable to then most packs. Warriors they were not. While she was still pondering many differant solutions to the packs problem f security one practically fell into her lap. The leader of a Pack to the North approached them, they had heard of the YMCA's open door policy and sought their help with a problem of their own - while Chivosi found this northern packs ideals a bit off putting she could hardly turn away helpless male pups and so a deal was struck..sanctuary for safety. It seemed like a good deal.

The two packs became familiar with one another and while there were some bumps along the way for the most part they got along quite well. Perhaps even a bit too well as bloodlines mixed and the packs became bonded in more then just word..but blood.

It was shortly after this when Menelaous made a surprise return, he was differant however, changed..depressed and sullen, although she could not get him to speak of it much Chivosi had her fears confirmed, her missing children were lost. It was a loss she had accepted a long time ago however and so she turned her attentions towards returning Menelaus to health, her old mate continued to fade despite her best efforts and one morning when she awoke, Chiv found him gone once more. This time she was more then sure that he would never return. Saddened by loosing him a second time Chiv was none the less determined not to fall into the depression that had griped her before. To this end she turned herself towards the pack, she had become accustomed to running it on her own but it was tiresome - even with the help of Merrill,Aleu & Derecho,all of whom created families of their own within the pack.

Growing stronger and larger the YMCA pack was a stable place to live, they did not suffer from the infighting which sometimes befell other packs, were not burdened by the need to follow strict traditions or rules, it was a laid back easy going life when the world allowed it to be and Chiv ran it with a kind and compassionate heart.

Although she had become close to a wolf named Galahad, it wasn't until the male rescued several pack members during an ill fated hunt, the entire group going missing in the sudden blizzard that she recognized her feelings for what they were, although she was hesitant to take a mate again Chivosi could not deny her feelings for the heroic and kind wolf, after speaking to Aleu, Derecho and Merrill, Chiv named Galahad an alpha, her partner and life returned to the peaceful manner of before. Pups were born & grew, relationships with Penthesilea's pack grew stronger and life was good.

Until the world conspired against them and disaster struck. Keeping with their alliance with YMCA, Penthesilea brought her pack to the protection of the other. The two packs traveled together as one large conglomerate pack seeking shelter from the ruined lands. When they reached Tolas they decided to keep their alliance strong and to help the packs settle into these new and unknown lands that they would form their pack territories side by side. Though the packs are considered separate, in this time of adjustment they often act as one, helping with hunting and caring for of members. With time they will start to act more independently but their alliance will forever remain strong.

To signify this new world, this fresh start Chivosi and Galahad have announced that the Pack will henceforth be known as the New Dawn Pack...fore they have survived disaster, and together will will face this new world and the challenges it brings just as the sun rises to face the challenges of every new day.


Pack Alliances

Due to past history New Dawn has a strong Alliance with Antianeira, although Chivosi does not agree with the idea of slavery she respects Penthesilea as a leader and the two long ago reached an agreement - New Dawn will accept all unwanted male puppies, these puppies will then be raised in the loving environment of New Dawn, when they reach adult hood they are then free to stay or go as they desire, in return Antianeira provides New Dawn with protection and the warriors it lacks when trouble arises or the pack is threatened. Mingling between the two packs is fairly commonplace and New Dawn sometimes sends female wolves wishing to gain some self defense confidence to Antianeira for battle training. Throughout their alliance the pack family lines have become pretty blurred and most of the core members have family in both packs.
PostPosted: Wed Sep 17, 2014 10:16 am


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Quadrant 5
Spot B

Available Prey, Highlands: Bighorn sheep (rare), chipmunk, ground squirrel, hare, marmot (very common), mountain goat, Pika (uncommon)

Available Prey, Lowlands: Beaver (most common in winter), deer (very common), duck, elk (common), fish (common), geese, moose (rare), opossum, rabbits or hare, squirrels

Available Prey, Swamplands: Beaver (common), deer (uncommon), duck, elk (rare), fish (very common), geese, moose (common), snakes, squirrels


Weather (Highlands)
Thunderstorms form over these mountains at all times of the year, bringing dramatic flashes of lightning that can be heard in the lowlands.

Summer: Snow begins to melt. The sun's rays become strong, and the mountains start to turn into a wet wonderland. Early summer is full of brand new lakes, huge creeks that were completely dry during the winter time, and flooded meadowland once covered in snow. As the summer progresses, water starts to flow from the tips of glaciers around Viracocha. The meadows become filled with lush grasses and pleasant flowers. Warmer temperatures mean that moonsoonal clouds build over the mountains. Later aftternoons and evenings are often filled with an abundance of thunderclouds. While being struck by lightning is rare, the booms are no laughing matter. The rains from these thunderclouds have been known to trigger rock falls, debris flows, and the rare landslide.

Fall: By now, the majority of the snow has melted, leaving patchwork piles of white scattered through the highlands. Meltwater streams are not as full as in summer, but still hold a current. Water outpouring from glaciers are at their peak, flooding into the lowlands and making them marshy. Thunderstorms occur more frequently, though they are less intense and have little rain. As the fall progresses, these thunderstorms are replaced by snow-bearing clouds. During this time, snow may fall and be followed the next day by a warm, sunny day. Temperatures slowly drop until winter, where they stay low.

Winter: The ocean brings in so much moisture here that winter snowfall is extreme. Foot after foot falls until the sharp rocks have been thickly covered. Snow covers deep crevasses, making crossing glaciers extremely dangerous. Days vary between cloudy and clear, though the air is always frigid due to the harsh winds that rip up the unvegetated land carved by old glaciers. Blizzards are common.

Spring: This season is more or less like winter. It is not until late spring that temperatures start to warm and snow truly begins to start melting. Most of these days, the sun is a lie. It appears warm, but its rays are not yet strong enough to produce a great deal of heat.


Weather (Midlands & Lowlands)
Summer: The elevated forest around the swamps and where Ha'Pah resides remain cool and often pleasant during the entire summer. They also, unfortunately, tend to attract many mosquitoes, making this region a beautiful but annoying place to stay. The lower lands tend to be warmer, though are cool again by the delta. Every few years, small tornadoes will touch down in this area, twisting trees like twigs. Hail storms will usually occur once or twice in the summer in large clouds that sink down from the high mountains. In addition, it is common to hear the distant thundering boom of lightning storms over the Jotunfjell range. Rain-showers occur every few weeks and the moisture in the forest mean most summer mornings in the midlands begins as fog or mist.

Fall: Rain clouds form every week as opposed to every few weeks. The cool water on the warm ground often produces steam, and late fall is characterized by thick fogs and mists that make the forests eerie and strange. Sound is distorted, and traveling is often hindered. Sometimes, visibility is so poor that animals have been known to walk into trees and other stationary objects. The weather is relatively mild, comprised of mostly rain with the occasional bout of hail.

Winter: Though some snow falls in winter, the real snow begins to hit late in the season. Snowfall is measured in inches towards the eastern side of the quadrant and increases to feet in the midlands. The amount of moisture in the air means that rain is constantly falling, however this moisture also keeps the air from being unbearably frigid. Gusts of wind are very rare, as are temperatures that fall exceedingly below freezing. For the most part, it is a constant cold, but not a severe one. Blizzards are rare, but they do occur.

Spring: Spring brings relief from winter chill and days alternate between thunderstorms bearing rain, hail, or snow and sunny days. Snow does not begin melting until halfway into spring, and is gone everywhere by mid-summer. Several meadows are present in the forested region near Ha'Pah and these are lush, green, and house many wildflowers and crystal clear pools. By this time, the weather is usually pleasant for all: sunny with scattered clouds and a light breeze.


Weather (Swamplands)
The marshlands and ocean areas are typically cool and very humid all year round.

Summer: Air will drop from the surrounding highlands into the swamplands during the summer and can make the swamp reach sweltering, unbearably high temperatures. The moisture from the swamp and the cover from the trees mean that the area often becomes grossly humid. The most relief comes from the many, clear river channels that cut through the swamp. These are snow-melt which pours from the mountain, and are cool enough to send a chill up most spines. The exception is the Xiuhtecuhtli River, which is partially fed by volcanic water, and can burn animals all year round. Rain is a fairly common feature in the summer. Days will start out clear, build, and by afternoon a strong downpour will start, cooling the swamp. This will be gone in a few hours, leaving the sun to make the place feel muggy again. Many mosquitoes, butterflies, and other buglife flutter through the marshland during this time.

Fall: Fall brings gentle winds to the marsh and the cool air, coupled with the evaporation from the swampwater, begins to lower the overall temperature of the swamp. Rain moves through every few days, and showers are generally mild. The sky stays cloudy most of the time, though temperatures are often comfortable. Eastern fall breezes from the ocean may feel a bit on the chilly side.

Winter: It does not snow in the swamp. It simply rains, and rains, and rains. The heaviest rainfall occurs in late winter, when the rivers of the delta flood and the entire region becomes a mess of water and tall growing reeds. Many grasses grow so thick that one cannot see the clear water beneath them. Stepping into one of these areas will put even a moose knee-deep in water. As a foreigner, navigating the swamps at this time is a nightmare. Temperatures almost never reach freezing, and never long enough that ice forms over moving bodies of water. It does, however, hail in the swamp, and hail is known to be the largest here compared to anywhere else in Tolas.

Spring: Hail storms continue on a casual basis into spring. Most water is deposited by rain, although by mid-spring, rain is relatively rare. Snow-melt from the mountains keeps the swamp full and flooded, and the water cool. The ocean is also at a high point during this time, and salt-water may encroach into the delta. Someone's wonderful freshwater pool by the sea, therefore, may suddenly turn into a saltwater pool by the sea.


Delta Waters
Summer: Ocean temperatures begin to warm until late summer, where they are at their hottest. At this time, the water is akin to a light, cool breeze; it is definitely cooler than the air, but not by a lot. Sharks and large other marine species can be seen in the bay most often during this time, taking advantage of the warmer ocean waters and the fish secluded into tidal pockets. Dolphins are a common occurrence. No major storms of note.

Fall: Temperatures in the ocean slowly begin to reduce. Animals with lots of fat or thick coats should have no trouble wading into the delta for long periods of time. Off-shore storms start will increase the wave height. Because the area is a protected delta, however, these rarely become dangerous.

Winter: Temperatures continue to reduce, but are more or less the same as fall until late winter. During late winter, ocean temperatures at at their coldest. Even an animal with a thick coat cannot be seen in the water for very long. Medium-sized whales that enjoy cooler water, such as the Orca, are most commonly viewed during this time. The occasional strong, winter storms will churn the delta waters and make them murky. Being in the ocean at this time is hazardous, and strong rip tides have been known to drag even bears out to see who swam in too far.

Spring: Delta temperatures begin to warm. Though the water is still a little on the cold side for most until late spring, this is a good time to gather many types of shellfish. Like in winter, however, the rip-tides are very strong, and even bears should be wary if they decide to swim into the ocean. Dolphins are a very common occurrence in late spring, and are often seen playing in the delta.



Landmarks

1. Xiuhtecuhtli River (Fire Lord's River): This river and section of swamp are almost entirely unpassable. West, towards the mouth of the river, the water is frigid, melted from the mountain. Here, however, the swamp is warm and harbors lots of bacteria and disease many animals are highly susceptible to. The river, however, is boiling and steams at all hours of the day in all weather conditions. It hisses and spits where it reaches the stream. The Wapishi tribe in quadrant four has carved a rattlesnake into a tree standing by the mouth of the river. It looks back towards the mountain as though guarding the river's path to the sea.

2. #Ha'Pah (Acid Water): Very similar to Earth's Yellowstone, this region is dominated by steaming mud pits, hot water pools, and geysers which smell thick of sulfur. Almost everything is too hot to touch, and doing so will result in severe, instantaneous scalding which will peel off layers of skin. Animals that fall into pools unsuspecting often die of exposure. However deadly, the land surrounding these pools is often beautiful. Several types of bacteria live in these hot water pools lending to intense blues, greens, golds, and reds that light up the pools and form over nearby rocks.

3. #Ta'ab Valley (Salt Valley): Nestled between two huge mountain ranges, this deep canyon only has one entrance and exit to the north. The steep, tall sides allow no water to get through and the lake in the center has become highly saline and undrinkable. During the winter, the area freezes and in the rare instance of rain it will snow heavily on this highland lake. However, the lake never freezes over and it maintains a remarkable (100 Fahrenheit) all year round, fluctuating only a few degrees. This makes it an extremely pleasant place to submerge on cold days. Salt crystals can be found readily along the lakes edges, as well as some minerals that contain arsenic. Eat at your own risk.

4. #Human Ruins: These ruins do not have a local name. In fact, most animals readily avoid this area. Gases escape through the deep tombs and catacombs beneath these pyramid-like ruins, and the entire place smells of rot, mold, and death.

Artifacts (These are items discoverable by wolves near this landmark): Stone carvings, brightly colored cloth (often torn and weathered), dull cloth (cotton, burlap, leather), ceramics. Very rarely, wolves may find iron, bronze, or copper jewelry here.

Groups
A. Antianeira (Pack)
B. New Dawn (Pack)

JetAlmeara

Eloquent Raider


JetAlmeara

Eloquent Raider

PostPosted: Wed Sep 17, 2014 10:16 am


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In General

No stigma's, New Dawn is all about acceptance, they do however have a strong sense of loyalty and justice. Visitors staying with them will be protected at all cost if anyone comes looking for them and Packs who make themselves known as troublemakers will be avoided.

Due to past history New Dawn has a strong Alliance with Antianeira, although Chivosi does not agree with the idea of slavery she respects Penthesilea as a leader and the two long ago reached an agreement - New Dawn will accept all unwanted male puppies, these puppies will then be raised in the loving environment of New Dawn, when they reach adult hood they are then free to stay or go as they desire, in return Antianeira provides New Dawn with protection and the warriors it lacks when trouble arises or the pack is threatened. Mingling between the two packs is fairly commonplace and New Dawn sometimes sends female wolves wishing to gain some self defense confidence to Antianeira for battle training. Throughout their alliance the pack family lines have become pretty blurred and most of the core members have family in both packs.

Stereotype

Open and welcoming are terms that might be heard about this pack, however some might consider such an open door policy a recipe for trouble and wonder at the wisdom of such a pack.

Languages

Common, the pack has no other predominant language given their revolving door of occupants, a exclusive language would not be welcoming for visitors.

Ranks

Alpha's (Alpha Lines)- Leaders, in charge of settling disputes and solving any problems that might arise, the Alpha's in New Dawn ensure that all newcomers are settled in well and that the needs of the pack are well seen to.

Betas (Beta & Other Lines Accepted)- In charge of Pack defense, patrolling the boarders, escorting visitors or wanders they might find on their patrols back to the pack proper. Betas generally see to the safety of the Pack.

Gammas (All other Lines)- In charge of hunting and other general pack duties, this is the default rank for all members including visitors.

Appearance

The pack is a mixed bag & they accept all looks and colors.

Religion

No Religion, though the pack tends to respect the religions of visitors and allow them to follow the orders of their religion in peace as long as doing so is not detrimental to the rest of the pack.
PostPosted: Wed Sep 17, 2014 10:17 am


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Member List


Alphas
Chivosi (JetAlmeara)
Galahad (She-ra of Etheria)

Beta
Derecho (JetAlmeara)
Terreis (She-ra of Etheria)

Gamma
Ki-Adi (JetAlmeara)
Corvus (She-ra of Etheria)
Aleutian Ballad (She-ra of Etheria)
Phantes (She-ra of Etheria)
Verse (JetAlmeara)
Lichen (She-ra of Etheria)
Bracken (JetAlmeara)
Iolaus (She-ra of Etheria)
Mavican (She-ra of Etheria)
Camille (JetAlmeara)
Rythym (JetAlmeara)
Solo (JetAlmeara)
Terrene (JetAlmeara)
Supreme (JetAlmeara)
Rhyme (She-ra of Etheria)
Tempo (She-ra of Etheria)
Loxley (She-ra of Etheria)
Balios (Fenshae)
Adonai (Fenshae)

MIA

Merriil (Mediciner/Ol-Jay Man)
Partridge (Mediciner/Ol-Jay Man)
Tantalus (Mediciner/Ol-Jay Man)
Arianna (Ol-J Man/Mediciner)
Menelaus (Greenie)
Enli (Shia Bean)
Merrihk(Greenie)
Pekko(Greenie)
Vittoria(Hannie)
Ovian(Night of Fireflies)
Dove (Kouseki)
Kayeli(Mistress Trinket)
Tempest(Greenie)
Raiden (CheshireKitty)
Lullaby (Stormy Hound)
Xenia (Kouseki)
Shannah (Eienna)
Allegra (Ol-J Man/Mediciner)
Bedivere (caffienecraving)
Rhys (Nyx Argyros)
Cappricio (Evilwolf1)
Roland (Rhiannion Chandra)


RP List

Old World Pack RP's

JetAlmeara

Eloquent Raider


JetAlmeara

Eloquent Raider

PostPosted: Wed Sep 17, 2014 10:18 am


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Joining New Dawn is pretty simple really - you just have to show up and agree to not cause trouble and help out as needed for as long as you'd like to stay!


[b]Wolf[/b] - Name and image link
[b]Personality[/b] -
[b]Staying or Visiting[/b] (can be changed at will) -

PostPosted: Wed Sep 17, 2014 10:57 am


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JetAlmeara

Eloquent Raider

Reply
The Borderlands (Packs and Pack Information)

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