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Posted: Fri Sep 12, 2014 2:28 pm
before it actually goes in the actual thread, I mean, there might as well be one of these. LOL. THANK REILAS FOR THE IDEA also Makhoire linked to this which would be super cool for potion makers/chemists-!! So like, discuss s**t here without the intenseness of filling out a form and shizz. Gogo. edit: also along the lines of claws and s**t here is a store that makhoire linked to afterwards
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Posted: Thu Oct 09, 2014 5:31 am
Dwarf headcanons:
Even though the elves dragging the dwarves into the Council is the most commonly heard story, there were actually many different species of magicks that tipped the hands of the dwarves in favour of joining. All of these other species are too small in numbers to fight for positions on their own and are reliant on dwarves to express opinions on Council matters that would help their race as well. One species is the knockers, who have built strong relationships with dwarves because of their shared love of mining and the knockers' ability to sense a tunnel collapse before any dwarf can. Because their issues are mostly mining and resource related, having dwarf representatives on the Council also improves the quality of living for knockers. Personally, I get the sense that the dwarves wouldn't have bothered joining the Council at all if it was just the elves dragging them in. Elves would have already held more power than the dwarves and could have probably swayed the humans easy enough on their own. I feel that the dwarves would rather help the underdog (species with small populations) than help second place (elves).
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Questionable Conversationalist
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Posted: Thu Oct 09, 2014 3:57 pm
My headcanon is that like, undermountain dwarves and forest elves are more traditional than their urban counterparts. 'Traditional' meaning they have a whole bunch of customs and stuff that doesn't make complete sense in this day and age, but probably made sense once upon a time. I have a headcanon that traditional dwarven weddings have everyone in super shiny intricate armor (like, they show up in all their heirlooms and stuff) and traditional elf weddings have everyone naked. Both parties think the other is doing it completely wrong and the idea of being naked/wearing a shitton of stuff is abhorrent and disgusting. For partially this reason, you really don't see many Dwarf-Elf weddings. The ones you do see have some interesting compromises.  And thus the human idea of skimpy armor was born.
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Posted: Thu Oct 09, 2014 7:39 pm
actually, speaking of urban civilizations and s**t, I think all major cities around the world would have a super thriving magical community integrated in it//underground.
like...shopping for enchanted cloth in designer stores in dubai while you're shopping for your aunties who gave you a list of s**t they want before you went for vacation or looking around for magical treats in moscow while trying to figure out what to bring to your friend's party.
it's really surreal for mundane born magick kids to come back home because they start noticing all this stuff.
also, mundanes are wondered in magick society at for their innovation. like WOAH THESE GUYS ARE SO DEFENSELESS BUT THEY'RE STILL ALIVE AND THEY CREATED ALL THESE METAL MACHINES LIKE WHAT, HOW DOES HALF OF THIS SHIZZ EVEN WORK.
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Questionable Conversationalist
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Posted: Thu Oct 09, 2014 9:03 pm
IDK man, I figure dwarves aren't that magical- they probably think humans are kinda intelligent, rather than thinking they're defenseless. They value technological innovation, and probably use things like elevators and computerized lathes in their mines/workshops sometimes.
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Posted: Fri Oct 10, 2014 8:07 am
Out of the three races, dwarves are definitely the ones with the least magical capacity - they can learn magic, sure, but industrial things and such are more important to them. (I don't know about computerized lathes, but that's a possibility for the older communities since they've had more time to progress.) Technology progression is definitely more important - sure, they may know a few utility spells to make mining and creation of items easier, but in the end they prefer technology to magic, any day.
On magical communities integrated into every major city... perfect. It's actually more common for most towns/cities/etc to have a magick community than to have 100% magick villages in highly-populated countries, such as the eastern United States and China. The reason? It's simply too difficult to have a magick village that's secret in those places, because there's so many people. In less populated areas, like the western United States and some places in Europe, magick villages are more common because it's easier to hide them via spheres of influence.
Secret magick locations are usually marked by a pentagram or a symbol of equal magical importance of that area.
On the 'traditional' counterparts - that's exactly why I listed the difference between urban elves and forest elves. Urban dwarves and undermountain dwarves are the same thing. Usually, the less contact they've had with the outside world, the more traditional they tend to be. In some cases, there are tribes that have had contact with the outside world and chosen to retreat deeper because they simply didn't like it.
I have something to add about mermaids, but I'm still working on the details so I'll post it when it's done.
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Posted: Fri Oct 10, 2014 1:32 pm
Itchigotchi IDK man, I figure dwarves aren't that magical- they probably think humans are kinda intelligent, rather than thinking they're defenseless. They value technological innovation, and probably use things like elevators and computerized lathes in their mines/workshops sometimes. scuse me, I was talking more about magick humans and their mundane counterparts LOL but the dwarf thing makes sense nod
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Posted: Sun Oct 12, 2014 12:01 am
Siyaahi Itchigotchi IDK man, I figure dwarves aren't that magical- they probably think humans are kinda intelligent, rather than thinking they're defenseless. They value technological innovation, and probably use things like elevators and computerized lathes in their mines/workshops sometimes. scuse me, I was talking more about magick humans and their mundane counterparts LOL but the dwarf thing makes sense nod ur ESCUZED. Also I guess I was confused too eheheheh. Also in my headcanon female dwarves are hairy. Yanno, like, males and females all grow beards. Beards for everyone! And therefore being gay is pretty much okay, because the genders are like meh. Blurry lines, certainly in terms of physical appearances. But you gotta marry a lady because tradition dictates children.
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Questionable Conversationalist
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Posted: Sun Oct 12, 2014 4:11 am
Itchigotchi Also in my headcanon female dwarves are hairy. Yanno, like, males and females all grow beards. Beards for everyone! And therefore being gay is pretty much okay, because the genders are like meh. Blurry lines, certainly in terms of physical appearances. But you gotta marry a lady because tradition dictates children. That was what I was thinking as well! Honestly Din's particualr community has been "who needs gender" since forever (see me rambling about that here). Also, the gene that dictates hairiness (beards/thick body hair) in dwarves isn't really that strong when a child is of mixed blood. It's usually the first sign that a child is only part dwarven, because they don't develop them beards as soon as other dwarves. I imagine half human half dwarves who are male would eventually get beards and that thick body hair at the same time normal male humans do, but if the kid is female and/or part elf (because I imagine all elves to be particularly non-hairy other than on their heads) then they are probably never going to get that body hair. Sad lyf. (a.k.a. proper headcanon for why all three dwarf bloods don't have beards yet)
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Posted: Sun Oct 12, 2014 4:15 am
Reilas That was what I was thinking as well! Honestly Din's particualr community has been "who needs gender" since forever (see me rambling about that here). Also, the gene that dictates hairiness (beards/thick body hair) in dwarves isn't really that strong when a child is of mixed blood. It's usually the first sign that a child is only part dwarven, because they don't develop them beards as soon as other dwarves. I imagine half human half dwarves who are male would eventually get beards and that thick body hair at the same time normal male humans do, but if the kid is female and/or part elf (because I imagine all elves to be particularly non-hairy other than on their heads) then they are probably never going to get that body hair. Sad lyf. (a.k.a. proper headcanon for why all three dwarf bloods don't have beards yet) Totes agreed! Can we make this canon, oh valiant leader??
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Questionable Conversationalist
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Posted: Wed Oct 15, 2014 5:00 pm
HA HA RIGHT I FORGOT TO APPROVE THIS. Yes this gains your valiant leader's approval. cool I'll add it this weekend.
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Posted: Sat Oct 18, 2014 9:30 am
Dancing is a huge part of middle eastern elf culture -- it's not a big deal for men to do it, either. There are a lot of cases of young boys learning with the women for traditional shows and stuff. (Or depending on the area and if you're poor, desperate or captured by another group, training to become part of a harem) (A little diagram) There are a lot of traditional dances, but since desert elves 'nature magic' is illusion magic, they usually include a lot of control of water vapor // showy flashy magic with that. The sunnier the day the more realistic the illusions. Female m.e elves are also usually better at illusion magic, since traditionally they're taught to be more restrained/controlling over their emotions. Illusion magic is basically all about control&restraint. M.E elven villages and nomadic tribes are literally everywhere, but they're very secretive and when they rest they hide with illusion magic. Revealing the location of your tribe/home is a huge taboo (usually considered treason), and in a lot of tribes it has heavy punishments. Death, inducing amnesia within the traitor&thrown out of the tribe, curses, abandonment (usually only with a dull hunting dagger and the clothes on your back.) Most tribes are hella wary about humans, though there are cases of elves that will integrate into human communities. It isn't really hard, considering a lot of people wear headwraps in the middle east & kids are taught at a young age how to hide their ears with illusion magic.
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Posted: Tue Dec 23, 2014 3:14 am
Hot summer nighto discussion between myself and the Cielle kid ended up with this shiz:
Ok, so we sort of recognise Sol as Light, like that might not be all of what Sol is but it's an important part of it. And we've stated that Taint is effected by Sol, so it'd be reasonable to assume that at least part of Taint is Darkness, right? So then what is Luna? We were thinking that Luna was Colour. Like, it's opposite to Sol's light in the fact that an absence of Sol appears black, but an abundance of Luna would look that way too, and visa versa with white. But also, the two aren't whole opposites and can coexist. Sol is RGB, Luna is CMYK.
So, then would there be something that could be the Luna equivalent to Taint? Something that Luna has a hand in keeping at bay? We were thinking Fade, which takes all colour out of ones skin and makes it go solid and stiff (and like someone can be Tainted, they can be Faint) and there's a theory going around that some marble statues are actually people who have lost themselves to Fade. How does one get Fade? We didn't get that far...
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Posted: Tue Dec 23, 2014 5:57 pm
Gonna weigh in my two cents and everyone else's.
First of all: Sol is essence of Light, therefore Luna must be essence of Darkness. This is like, one of the core principles of the world.
That leaves the question of course, what is taint? After a long discussion with tired minds (8 in the morning for me, midnight for the Aussies) we've come to the following conclusions:
- Taint is the absence of both Luna and Sol.
- Dark magic should be recategorized as forbidden magic.
- Similar to how Sol and Luna are opposites, taint has an opposite as well.
That's Fade, as Cielle and Holly coined it. Fade is another substance, but while it's opposite to taint in every way, it's also the absence of Luna and Sol. Taint and fade are caused by different scenarios, and I'll do my best to explain them.
(Also, if anyone has questions on Luna/Sol they want answered, PM me as I'm putting together a new book for the library.)
Taint, as has been established, is black, ashy, and flaky. It corrupts a substance, slowly whittling them away into nothingness. It's possible to slow down the effects of taint, but it's not possible to stop it completely - at least, at the moment. Blood Pact scientists have been running experiments, and that's all I'll say about that.
Taint is unnatural and should not be, but it does serve a purpose: to prevent overuse of powerful magic on others. Every spell that causes taint is exceedingly powerful and borrows the strength of otherworldly powers. (Homestucks: think horroterrors.) Such power can't be gained so quickly without consequences. That consequence is, naturally, taint.
So what's fade's purpose of existing? Where does it come from? Well, as taint is associated with Luna, with its dark, chaotic nature, fade can be associated with Sol, with its bright, solid nature. Fade occurs to prevent the overuse of powerful magic on yourself. The first analogy that comes to mind for me is that dark form Sora takes on in Kingdom Hearts 2 when you use your special forms too often - it's called the Antiform I think?? Basically it's what happens when you get a bit too greedy.
Think of fade as the ultimate debuff. Where taint is dark and loose, fade is white and stiff. If taint is becoming ash, then fade is becoming stone. Not that you're actually becoming stone, just a similar substance. Where taint works from the inside out, fade works from the outside in. Someone completely overtaken by fade looks akin to a marble statue. Also they're dead.
So, why hasn't this been featured in the plot or the world other than the fact that it didn't actually exist until 12 hours ago?
Simply put, in-universe it's not recognized as taint's opposite. It's been written off as the intended effect instead of a side effect. Since it's not recognized as a harmful substance of several spells, none of them are categorized as forbidden.
Why do these substances exist in the first place? Think of it as the world's natural way of neutralizing any serious threats. The whole concept I'm trying to push here is balance. There's a balance of mundane and magicks, of Sol and Luna, of everything. Anything that threatens to throw off that balance has to take the consequences. And forbidden magic? Well, granting oneself more power than one was ever supposed to have sounds like an imbalance to me. You reap what you sow.
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Posted: Wed Dec 24, 2014 5:04 am
hmmm, wondering whether to dump my summary here or is it too spoilery for the public audience hmmm.
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