
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ WING CHUN
The best defense is a good offense. Wing Chun is the fastest and most aggressive punching style around, choosing to consistently advance and have a fist in the enemy's face at all times rather than entertain exchanging blows. It is a machine-gun punching style that constantly lays down a barrage of strikes in rapid succession, and even higher ranked opponents will have great difficulty escaping their assault. That being said the power of Wing Chung punches are weaker than most other styles since the punches come straight from the elbow to strike faster rather than sacrifice the speed for the power that comes from the shoulder. Still, while one punch may not drop your opponent, thirty will shake them to their core.
▰ ▰ ▰ STAGE ONE
The first thing any student of this style learns is how to chain-punch. Like a machine-gun, you don't use just one shot but a chain of strikes. Wing Chun punches are designed to be very fast and very straight so they come straight out from the chest to their opponent, bridging the closest gap possible. After punching your fist doesn't come back to your chin to guard like a boxer would, it only comes back to the forearm of your other arm as that other arm punches. So you create something of a windmill effect where one arm punches as the other arm pulls back to the point where you're always punching and you always have something in your opponent's face. Despite how fast the punches are supposed to be the training is actually done very slowly. Accuracy is key to the style so you practice the punches slowly along the body's center to ensure that you hit them exactly where you want to. This takes hours of practice even for talented fighters like yourself so make sure you train in a quiet place with a lot of time on your hands. Also, striking pads is necessary as it helps build up the toughness of your knuckles without breaking them from the number of times you'll be striking.
Shifting Punch
Rank: E
Description: The user rotates their shoulders to the side, useful when dodging an attack aimed at the center-line, and counters with a single swift punch to the opponent’s face or throat. Because they are striking the opponent while they are still trying to strike the user, the opponent has little chance of dodging this strike.
Straight Blast
Rank: D
Description: A simple chain-punch combination that can dish out a lot of damage very quickly. Once in close range the user first unleashes 3 or 4 chain-punches to the opponent's chin/throat before bringing closing with a powerful elbow. All the while to user moves forward with their punches to blast the opponent off balance and finally send them to the ground with the final blow.This technique can also be linked up well with a close ranged kicking maneuver immediately afterwards.
▰ ▰ ▰ STAGE TWO
This stage introduces the defensive and reflexive training of the style through the art of Chi Sao or "sticky hands". The idea is that the user sticks their hand or wrist to their opponent's, and by keeping it there they can reflexively block any attempts the opponent makes to hit them with that arm. By nature tactile information is received by the brain much quicker than visual, so by simply feeling the push or pull of the opponent's energy they can react to it far quicker than they could ever do with their eyes. This is done through partner training, where the fighters practice sticky hands against each other to build their reflexes. Once learned the fighter can perform techniques that both attack and defend against an opponent, all in the same simultaneous motion.
Intense Friction
Rank: E
Description: While the user’s forearm is connected to their opponent the user vibrates the energy around their arm so quickly that it causes burns on direct skin-contact, giving your opponent something of an indian burn. It doesn’t cause any major or permanent damage, as its purpose is to either harass your opponent or create an opening for attack when they pull their arm away from the pain.
Palm Block Counter
Rank: D
Description: The user deflects a single punch or kick attack up to C-rank with a twist movement from their palm/forearm, while striking their opponent simultaneously with their other fist. Lasts two posts.
Snap Strike
Rank: D
Description: After blocking a punch with the corresponding arm the user snaps their wrist out to strike into their opponent’s body, thus blocking an attack and countering with a strike in the same motion.
Encircling Palm Strike
Rank: D
Description: After blocking a punch with the corresponding arm the user encircles their hand around the opponent’s arm, leading into a natural palm thrust to the opponent’s midsection. It has the same principle as the Snap Strike only the palm strike pushes the opponent away with the thrust.
Sticky Hands (Chi Sao)
Rank: C
Description: User places their hand/wrist/forearm against their opponent’s hand/wrist/forearm on the corresponding side. So long as the touch is maintained the user can deflect any attacks that try to come from the arm they are blocking. Ki is used to keep the user and opponent stuck together in this fashion so it can be difficult to break free.
Trapping Hands
Rank: C
Description: The user grabs the opponent’s arm just above the elbow and pins it against the opponent’s chest so the opponent’s arm extends out to its opposite side. This keeps the opponent from being able to strike at the user or advances towards him, as simple pushes on the arm/chest of the opponent knocks them off-balance and thus negates their attack. Also their other arm can’t get enough range to punch the user as the lock prevents them from turning their shoulders enough to reach. An excellent technique for stopping enraged opponents.
▰ ▰ ▰ STAGE THREE
This stage concentrates on the kicks of the style. Just like its other principles everything is built for speed, so there aren’t any flashy spinning or flying kicks here. In fact, none of the kicks ever reach much higher than the waist of the opponent. This is because in those other styles kicks are used to keep your opponent at a distance, but in this style you want your opponent as close as you can get them so instead the kicks are used to mock, provoke, or stun the opponent. Also, while in most other styles the kick is used mask a punch, here it works the opposite and the punches are used to mask the low kicks, adding to the frustration of your opponent.
Intercepting Front Kick
Rank: E
Description: When an opponent tries to throw a round-kick or a variation of the sort that is C-rank or under, a quick front kick from the user strikes their exposed thigh and stops the strike before it can hit the user.
Front Heel Kick
Rank: D
Description: In most styles a kick is often used to hide a punch, but in this move it works the opposite way. The user blocks an attack with their arms while striking out with a front kick to the opponent’s mid-section roughly the same time. This kick is not used to push the opponent away or heavily damage them, but instead its power is used stun them for an instant and give the user a chance to strike back. If this move is combined with an attacking skill in the same post it is used, ignore the energy cost of this skill. 2 post cooldown.
Double Stomp
Rank: D
Description: The user strikes their foot out to give a quick stomp on the opponent’s kneecap. If the opponent has placed their weight on the target leg, then this stomp may break their leg. If the opponent tries to step back or retreat from the first stomp, done using the inside of the user’s foot, then the user can quickly stomp the opponent’s other kneecap with the outside of their foot to harass and push the opponent off balance.
Stomp Kick Combo
Rank: C
Description: The user strikes their foot out to give a quick stomp into the opponent’s kneecap using the inside of their foot. If the opponent has placed their weight on the target leg, then this stomp may break their leg. The user then turns their foot and strikes the opponent’s midsection with a side kick. This is an effective combo because once the stomp breaks the opponent’s balance the side kick will make them fall.
No Running!
Rank: C
Description: Most efficient when an opponent is charging the user, but can still be used regardless, the user hits the opponent’s midsection with a stunning front kick to stop their advance. Then while the opponent’s body is stunned the user can either trip-throw the opponent to the ground by pulling their striking leg back to sweep the opponent’s front leg, or they can stomp down on the opponent’s kneecap instead to push them off-balance. This technique can be made B-rank for B-rank cost instead of C-rank.
▰ ▰ ▰ STAGE FOUR
This stage focuses further on improving the chain punch and adapting it for more deadly purposes. This is where the brutality of the style reveals itself and aggression is taken to a new level as the user learns to dominate opponents with barrages of blinding-speed punches and strikes. Training is done through excessive practice on a wooden dummy, along with palm strikes and punches on sand bags or variations of the device. These are all done to harden the user’s hands and forearms to the point where their blocks can be considered E-rank strikes. It also helps prevent their fingers from breaking during their strikes.
Dirt Pound
Rank: B
Description: This is used when the opponent is already on the ground and the user is still standing. The user positions themselves behind the user’s head and chain-punches their face and stomach repeatedly until their blood becomes the dirt beneath their head. Once the first punch connects it is very difficult to escape because the punches come too quickly for the opponent to recover from the strike, as is the purpose of chain-punching, and if they try to shift away the user simply shifts along with them while never ceasing their punching.
Down to the Ground
Rank: B
Description: The user takes a strong stance from which no move D-rank and lower can shake them and lets loose a long barrage of chain-punches to their opponent’s chest and solar plexus. They strike so quickly that the opponent’s body can’t recover from the blow before the next, so much so that they can’t even move backwards which leads the user to keep punching them until the opponent’s shaking body finally falls backwards to the ground. For a few moments even after the user stops striking the opponent’s body will still shake as it desperately tries to keep up with the blows.
100 Punch Riot
Rank: A
Description: In the span of a few short seconds the user lets loose a mad explosion of aggression and unleashes 100 chain punches into the opponent. The strikes come so quickly that they blur together with the others and at one time it can seem like ten different fists are coming at the opponent which makes it near impossible to dodge completely unscathed. If a person were to take the full force of this attack, nearly every bone in their mid-section up through their face would be broken. Requires both hands. 4 post cooldown
▰ ▰ ▰ STAGE FIVE
The final stage teaches the user to become so quick and adapted to the chain-punch that they can now use it with only one fist. Furthermore their Chi Sao practice reaches its height in being able to be used in complete darkness. The user no longer needs to see the opponent’s arm in order to predict its next move. Training for this stage is taken to a more challenging level. The user must first surround themselves with candles, with those candles as the only light. Then one by one the user must punch the lights out of the candles using only one fist. They have only a single second to punch out the lights around them. Once the user can blow out ten candles in a single second, they will be ready. After that the user must put on a blindfold and spar using only the Chi Sao technique only to see their opponent. Finally the user must practice on a wooden dummy until it breaks, proving that their forearms are now stronger than the thick wood of their practice dummy.
Gut Buster
Rank: C
Description: Using only one arm the user chain-punches their opponent’s stomach at blinding speeds, knocking the breath out of them and probably causing them to lose their lunch.
Demonic Advance
Rank: S
Description: Much like the 100 punch riot, except now only faster. Each of the user’s arms goes into overdrive and unleashes 1,000 super-speed punches into their opponent, with each punch pushing the opponent further and further back as the user advances. Even if the staggering amount of the blows does not do the opponent in, by being able to push them back the user can creatively push their opponent into a position of their choosing.
▰ ▰ ▰ BERZERKER ONLY
Lunge Punch
Rank: D
Description: A fast advancing move where the user lunges up to 15ft into an opponent's space and strikes them with a straight punch to the face, sending them tumbling back. Ki propels the user so fast that there appears to be 3 after images behind him, and if this is the only skill used in the post then the user can lunge into the opponent before they can counter (only against same or lower ranked opponents). Three post cool down.