User Image
Name: Nautica
Nickname: Lots of names ranging from "slaver bunny" to "Jet express". Changes from person to person and place to place
Class: Entertainer, support, wandering merchant, slaver informant
Gender: Female
Age: 26
Sexuality: Money/Survival Associates both with smart and strong people
Height: 5'5"
Weight: 124
Scars/Tattoos/Birthmarks: Tramp-stamp
Noticeable Differences from Picture:
Relationship Status: any and everyone that fits her sexuality
Personality: Aloof and broken spirited. She has no faith in humanity nor much confidence in herself. She sees herself and others as objects in a large game that cant be won. She craves attention, money, drugs, and a sense of safety but also can't stand being in one place too long, especially if she is seeing the same faces over and over again. She believes everyone is judging her at all times and that they also see the world the way she does. She see's them seeing her as a piece of meat unless they want something else which is why she is trying her hand at mercantile which also happens to get her a lot of attention which she enjoys greatly.

She finds herself disgusting just like everyone else but she doesn't feel like trying to make a change would serve any real purpose.

Bio:
Born into a private vault belonging to wealthy patrons she spent her early years, aside from getting the most basic education to do work in the vault, living like an animal. She was often kept in a cage, cell, or in a room with one of her all powerful patrons. Later they made the mistake of opening the vault for business and trade with the outside world and offering their "goods" to any and everyone that stopped by without realizing they had competition in the area. Slavers jumped on this chance to take over the operation by force and immediately weeded out what they called "damaged goods", physically, mentally, and spiritually broken girls... they sent them out into the field in a large operation to quickly gather money to pay for the profits lost from competition and the costs of removing said competition. Many of the girls would be sent to work as service workers on nearby town streets, others sold as slaves, but the one's they deemed unsellable they gave to their members to do whatever they wanted with.

Nautica, a rather popular attraction beforehand fell into this last category and would be placed in the care of a band of slavers that happened to need an extra set of hands after their comrade had been killed. She was taught to use a pistol and a rifle and how to prepare things for their camping sessions. She was their captive and slave, often beaten or worse just for fun but in this was also the first time she was given actual responsibilities to carry out on her own. She was treated as a lesser human but sadly this had been a step forward for her pitiful existence. Sometime in the months that passed she had gotten used to this new life and began even convince herself that she liked it even when they made her do painful and humiliating things. But overtime they had begun to have her take part in their plots to enslave other girls from around the region which both made her realized she had become so desensitized and callous to everything around her and, in a roundabout way, the effort they put into capturing these girls made her realize there were better ways to live... maybe. If nothing else, some of the more problematic incidents gave her the first experiences of unloading a gun into a human being. For Nautica this destruction of one's flesh was a strangely normal experience. She had actually expected more of a thrill from harming others much like many in her life had had as she watched on more or less outside herself.

Everyday in her mind she would think of trying to escape but she couldn't think of what to do or where to go. With this bunch all she had to do was well.. whatever they wanted and they would care for her to a degree. Some of them had even become quite fond of her, demanding she tend to them many times a day. But none of this mattered when the enclave hit the region like rolling thunder killing any slavers or raiders they could find. One night suddenly finding herself shielded only by a wall of meat who had been indulging himself in the finer joys of the wastelands, she was taken by the enclave.

They were strong men and women in powersuits that seemed to spout something about justice by day.. but when night came Nautica found herself in the same position as always but this time they would tell her it was for "her country". A strange notion but she didn't complain.. this was the first time she was given a choice or so they made it seem. After having found the courage to refuse someone for the first time she was soon abandoned at an abandoned supermarket with some stimpacks and a pistol to fend for herself. Stranded and alone she managed to find an abandoned military post in a nearby burned up shell of a building with some operational weapons. She would live here for a year surviving by hunting and begging very convincingly whenever the enclave or wanderers came by eventually developing the skills to make it to a nearby abandoned school to perhaps learn something that could help her leading her to the first and last place she would call home to this day, here she would teach herself to read and practice what few crafts she had on animal targets and toys left around the school. She could shoot in the basement without attracting too much attention to herself. But when she found out the enclave was finally leaving the region she knew she no longer had protection nor anyone safe to service for goods. She now had the skills to pull a profit and survive without being on her back but somehow she still couldn't seem to value herself enough to stop living as she always had. In fact, having spent so much time alone for the first time in her life, outside the occasional visitor dangling ammunition and food at her amongst other things, she had grown to become a strange and cynical person with no sense of self-worth.. one capable of killing from a rather long range using her now trained perception, agility, and charisma.

She left her home with only what she could carry including a hunting rifle and pistol as well as a broken sniper rifle she was forced to abandon and some binoculars and bottle caps she had collected over a years time. She wanted to someday return but she had never found this place again.

Having gone missing for a long time she will soon reemerge for a new adventure, still somehow just as broken inside as she was when she was in the vault.. but now she had some hard choices to make about a future she couldn't even imagine being worth the wait. But then its not like she could decline to make a choice as this was also a choice.

Fatal Flaw:
mental problems -
She believes everyone is judging her and that everyone is like her. She believes everyone is inherently evil and worthless just like herself. She likes to make people feel good and get attention because it makes her feel like she can control something and maybe even matter for just a moment at least to someone. She functions best alone, but she craves interaction even if it comes in a sick form.

social problems-
When she isn't on her knees she feels like she isn't really doing anything to sway others even though she is a fairly good negotiating prices and contracts or instructions and the like. She isn't really that fond of small talk though she is forced to put up with it at times.

addiction problems-
She has an addictive personality. When she starts doing or using she will probably do it more until she decides to stop actively. She picks up habits easy but she picks up both good and bad habits

close combat problems-
she only really practiced much with a pistol and some rifles. Mostly selftaught.

self control problems-
She doesn't really value herself much outside of her wanting to live. She does bad things to herself not really thinking much about consequences as long as there is some foreseeable profit of some sort

complexes-
she may occasionally show signs of complexes causing her to want to control others or struggle to control herself in an irrational way. Or worse

Strengths
+ rifles
+ connections and affiliations (can trade with slavers and some affiliated raider camps)
+ strong perception
Weakness:
- not very good on her own
- not very hopeful
- not a genious
- scares easy
- terrible reputation for the most part, her less than admirable side occupation is no secret and may effect her interactions with others
- not very strong

Likes:
✔ freedom
✔ seeing new things
✔ Being humiliated
Dislikes:
✖ danger
✖ being in one place too long
✖ being humiliated
Other Information:

sob story or none, for the most part she is a sleazebag but that doesn't mean she wont help you for cheap. She may just want you to thank her and give her attention and human contact fro a while. Her complexes are many and her qwirks are just as many

She has been known to do really embarrassing things for money not caring who the offer comes from such as getting on all fours and eating grass mooing like a cow for some kids to get bottle caps.


Inventory Satchel

Health-500
Number of Bottle Caps: 100
Weapons and Amount of Ammo:
✖ Hunting Rifle 5/50
✖ 10mm pistol 12/50

Food/Water:
✖ 2x purified water
✖ 2x whiskey

Medical:
✖ 2x stimpack
✖ 2x jet
✖ 2x Radaway
Other Items:
✖ 10 x plastic wrap packs
✖ 1x binoculars