Trolls aren’t known for burying their dead, and so the Hemisect Crypts are quite the oddity. It was said that prior to the Goly’b Goly’b incident, it was a place to show off the dead after bouts in the Hemisect Gladiatorial Showground. Being a high-cultured museum of sorts, the bodies have been preserved, recreated in wax, or stuffed and placed in the many crypts of the attraction. However, over time most of the bodies have been “misplaced”.
[1,2]: Museum of High Culture
A standard museum of the highblooded variety that was mostly gutted due to the Goly’b Goly’b incident. Recently, the museum has made an attempt to come back, though for the most part it looks to be a nationalistic haunted house filled with tentacle effigies and the average amount of vaguely erotic highblood art. There’s only one curator in the museum who appears as old as the relics within the walls. No one knows exactly how she’s survived this long.
[1,3]: Dead Fields
Being in close proximity to the coast, these fields have never been a successful source of food. Many ranchers have tried and failed to bring the Dead Fields some boon and sell at the Old Market, but poor conditions have always plagued the land.
[1,4]: Old Market
The Old Market is old even for Old Hemisect standards. Today, it’s been abandoned in favor of more glitzy fare closer to the coast. The wares are quaint and made from lowbloods who have come to the area to make a bit of beetles. Accessories and herbal remedies are the typical fare here.
[1,5]: The Skyrise
A grand corporate skyrise that’s been standing in Old Hemisect since before the incident. It’s received on-and-off renovation over the sweeps instead of being completely torn down and rebuilt – leading to an effect going up the building similar to layers of rock in an ancient cliff.
[1,6]: Paleflush Pleasure District
A very popular location in Old Hemisect City for trolls of all Quadrants – romantic locales and activities for palemates lead this to be an upscale attraction for all trolls. With its proximity to the Daylight Mall and the riches of Mansion Peaks, it proved to be an economical hotspot.
[2,1]: Restaurant Blu
No longer in service due to unforeseen circumstances. This may be the front for some kind of crime group, but that’s just a rumor.
[2,2]: Aiguma Theatre
An abandoned theatre-turned-hive. It’s been well maintained on the inside, but on the outside it appears to have refused to change since the incident. Compared to the restoration elsewhere in the city, this theatre hasn’t changed much for good reason. Most lowbloods don’t go near this monument – there’s a particularly paranoid purpleblood living inside.
[2,3]: Old Hemisect Asylum
It’s apparently well-populated, but no one ever seems to go in or out.
[2,4]: Burrow Residence
A residential district long-abandoned and not yet renovated. Everything seems fairly normal here for Old Hemisect, except for one particular hive that has apparently been inhabited by a troll with a very large, insectoid lusus.
[2,5]: Mansion Peaks
Prime for looters, Mansion Peaks was completely picked clean. Since then, it has seen squatters galore – trolls who always dreamed of living in a lofty hive. These hives have occasionally been the cause for turf wars between trolls for their excellent location and quality.
[2,6]: Daylight Mall
A Mall past its prime. With New Hemisect and Four Fronds luxury locations on the rise, many trolls pass over this old favorite in favor of the newer locations. It still offers troll favorites such as Brawllister and Julius Orangeblood.
[3, 1]: Club Condescension
Its popularity with highbloods and seadwellers caused this to be quite the club prior to the incident; with a new population of highblood stragglers and lowbloods the club has seen better days. It’s usually a ghost town of a building, but the music is always thumping.
[3,2]: Gladiatorial Showground
A huge coliseum meant for grand fights and shows. Layers of posters paper the walls of the arena, promising sweep after sweep the return of the arena. Promises of fights to the death, throngs of lowblood brawls and animal combat emerge from the advertisement – but it looks like these never came to pass.
[3,3]: Hemisect Library
Name since unchanged prior to New Hemisect’s rise, the library reflects the quiet but faintly active atmosphere of Old Hemisect. It’s one of the least-explored libraries on Alternia, and is rumored to have information about Alternia before the Goly’b Goly’b incident locked up somewhere.
[3,4]: Sparse Residences
Unassuming residences now inhabited by stragglers and squatters. There’s clearly no Hiveowner’s Association here to help keep everything neat, tidy and uniform – everywhere weeds and strange scavenged structures pile up in front of each hive like trophies.
[3,5]: Swiftscale Hill
A very tall hill that looks out over the entirety of Old Hemisect City. The remains of the Bloodfest festivities still remain, and if you look hard you may be able to find a discarded sled!
[3,6]: Old Hemisect Opera House
A fine opera house that has remained in relatively good condition over the years. Many a soliloquy and speech has emerged from the stage, and occasionally an ill-advised battle.
East Old Hemisect
[4,1]: Shipwreck
A ship has washed up here on the beach and appears to have been converted into a hive. You have to wonder what kind of nautically-inspired little rascal set up hive here.
[4,2]: Flea Market
For selling all of those unsavory things and trading scavenged goods for scavenged goods. Being next to the Fisherman’s Market gives it a fair bit of traffic, and on a good market day you’re sure to leave with an interesting knick-knack or two.
[4,3]: City Hall
The leaders of Old Hemisect are a rather uncaring bunch – though most would blame their mental state on the rather unfortunate incident that has left permanent scars on the landscape and its residents. They’re so infrequently heard of or seen that most trolls aren’t aware that there’s anyone in the city helping to run it (beyond the queen, of course).
[4,4]: Rail Station
The most up-to-date location in Old Hemisect, the Military makes sure that transportation to and from the city is safe, quick, and free of bumps. The railway and highways running into Old Hemisect contrast the rest of it – they’re fully idealized and functional.
[4,5]: Four Fronds Highway
There’s a huge detour here where the double-decker highway has collapsed in on itself. It would be a good place to make shelter on a good day.
[4,6]: Construction Pit
An enormous pit that contains much of the demolished garbage and detritus from the reconstruction process. In a classic Alternian “out of sight out of mind” idea, it’s grown to cover quite the amount of ground over the sweeps. A winding path surrounds the pit.
[5,1]: Harbor
The southern harbor is a very busy one – taking in trade imports from the seas and supporting the fishing industry, it is the passage to the rest of Alternia.
[5,2]: Fisherman’s Market
If you like a good thrown fish, this is the place for you. The reconstruction of Old Hemisect is interrupting the best time of the year for the fishing industry, unfortunately, and the lack of activity reduces the Market to the smell of fish and little else.
[5,3]: Beachfront Wastes
The combination of the sandy environment and partying hard has rendered the environment here to be solely gunky sand and beach grass where there are no buildings.
[5,4]: Bloodfest Stage
A well-known location for any troll who has frequented the seasonal activities of Bloodfest. The buildings surrounding Bloodfest are by far the best constructed.
[5,5]: Serpentine Mansion
A very clean-looking mansion located on the scenic beachfront. Most trolls avoid this hive like the plague – there are rumors that a highblood wanders some nights into the ocean and performs strange dances, pulling unsuspecting trolls into feelings jams and then… Probably killing them. Probably.
[5,6]: Beach Shack
It’s not much, but there’s a shack here right up the coast. It’s very small, and looks just big enough for some sort of ungulate and perhaps a troll. Could this be a hive? Even for a lowblood, it’s rather small.
[6,1]: Abandoned barge
This barge is mostly occupied by seagulls now. You can’t take this from them; they have claimed it. It’s smelly anyway.
[6,2]: Lighthouse
The troll who lives in the lighthouse has been working it since Regina took over as queen – they’re not particularly hospitable, though. Locals often comment that the “BEWARE” signs near the lighthouse aren’t just for the cliffs...
[6,3]: Shipyard Warehouses
Industrial warehouses, as well as storage for ships going out to sea. Seadwellers get a roomy storage unit for their various forms of aquatic travel, while most other landdwellers can rent out storage units. Much of the Harbor’s wares come up to the Warehouses to be carted for export.
[6,4]: Beach Resort
A beach resort that’s – while not as swanky as it used to be – still in vogue with the fortunate climate and location of Old Hemisect.
[6,5] Luxury Docks
Very high-class docks that don’t receive much use any more. There’s hope that after the reconstruction the many yachts and luxury submarines of highbloods will swim again! At least, some trolls hope that. Most trolls don’t care.
[6,6] Bungalows
Little bungalows set up right on the beach. They’re very cute, and are typically used by drifters passing through. Some trolls charge for daily use of the bungalows, and there’s a surprisingly good business for low-key travel in Old Hemisect.
PARTY MEMBERS EPHIAS SAGINE███████████KEIONX RUTACE Katanari█████████████DraconicFeline VITULA PICATO███████████ALEXIN FLYNNT FoxFire120██████████████TanuKyle███
PARTY STATUS copy and paste this into each of your posts, updating the information as necessary.
[b]Group Progress:[/b] Coordinates Unlocked: [coordinates you’ve unlocked] Defenders on Standby: [number of defenders you’ve rallied] Result of Action: [The result of the action that you rolled for this turn. Don't forget to post in the War Room ASAP if it's applicable!]
Welcome to the Battle for Old Hemisect, Glorious Dragonbeasts. The mule is intel-savvy enough to have unlocked a coordinate's secrets for you -- don't tell the rebels! Your free coordinate is the Construction Pit. How lucky for you! It is considered to be unlocked and can be acted upon immediately.
Each troll is refreshed and ready to go with 2 available actions.
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from your stand-by. Defenders must be deployed to a base before they can assault an enemy base.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
Group Progress: Coordinates Unlocked: Construction Pit Defenders on Standby: 0 Result of Action: Building a base
Ephias regarded his team-mates quietly. Vitula he already knew of course—they had signed up together after all—and Keionx was also a familiar face. He found himself relieved that she was in his group. She was a little weird but had heart. The third troll was a stranger. Ephias thought they might have been a girl but there was also a masculine quality about them. Either way, it was irrelevant.
“I'm Ephias Sagine,” he said, extending a hand. “Th-that's Vitula and that's Keionx.” He nodded to each troll respectively. With introductions finished—Ephias was generally a taciturn troll—he considered their surroundings. They had chosen to begin their work in a construction pit, as it would give them access to plenty of materials.
“If we utilise the existing scaffolding, we could probably erect a decent base pretty quickly.” He turned back to his companions. “I'll lay out some blueprints and-and then help Keionx with the construction. Vitula, you can g-gather materials. Er...” He stopped on Alexin. It did not feel right to give instructions to a blue-blood. “Do whatever you see fit.”
Group Progress: Coordinates Unlocked: 4,6 Construction pit Defenders on Standby: 0 Result of Action: Reinforcing Ephias's Base ~~~
Keionx was a loner, but teams were definitely a thing she liked. She felt a bit odd without her sword but the empire-issued sledgehammer would do fine – it made a decent weapon, and maces were still a knightly thing to have.
She had signed up for 'whoever will take me' and she was pleased to see that she was in a nice, full team. “Greetings, my fellows!” she boomed, striding over to Ephias. He seemed to be taking command, and she was happy to take orders.
Frankly, it helped, since she had no idea what she was doing otherwise.
Thankfully, he laid it out. “Yes! Blueprints.” that would be a thing he did. “I will help to put up this fortress!” which involved heavy lifting. Which she could do.
She started doing that, getting materials set up to start constructing, her muscles bulging the way muscles should bulge. “Let us begin our venture!” she said, “Forsooth, we shall prevail over the rebellious louts!”
Aaaand she wasn't sure if she was using that word right. Who cared. It sounded right to her.
Group Progress: Coordinates Unlocked: 4,6 (Construction Pit) Defenders on Standby: 0 Result of Action: Doing some Intel because I don't wanna waste my actions Unlocked 3,4: Sparse Residences Unassuming residences now inhabited by stragglers and squatters. There’s clearly no Hiveowner’s Association here to help keep everything neat, tidy and uniform – everywhere weeds and strange scavenged structures pile up in front of each hive like trophies.
As Keionx climbed the scaffolding, she took the opportunity to look out heroically at the scenery of ruins and destruction and wreckage before her. She noted the fighting with pride and anticipation, and also noted that there was a place the fighting had not touched yet - a string of hives with little beauty or scenery to speak of.
She climbed down to pick up more building supplies and pointed to a map - handily kept nearby. "I think'st that this is where we should build as well, perchance soon. It looks like it needs to be worked upon."
Yes, definitely, the place needed sprucing up. Heroic sprucing up. "We should beware of fighting as well." she hefted her hammer. "In the meantime, I shall make this a suitable house for our glory!"
Group Progress: Coordinates Unlocked: Construction Pit Defenders on Standby: 0 Result of Action: Built a base at the Sparse Residences
She was definitely a weird one. Ephias had not determined why she talked in such a strange fashion. He was not sure he wanted to ask though. Regardless, she was a fantastic worker and with her help, along with that of Vitula, Alexin, and the other trolls that had accompanied them, the work was finished quickly.
Suddenly Keionx called out about finding a good location to build on. Ephias joined her up on the scaffolding and peered out. The area she had indicated was across the highway. It was a ways off, but close enough that they could easily retreat if things went wrong. He nodded.
“Good eyes,” he said simply. The girl was already off though, scampering down the precarious frame with a hefty hammer in one hand as she shouted something about... a house of glory? What? Ephias tried not to dwell too long on it.
Instead he pulled out the radio. “T-this is team Glorious Drag-Dragonbeasts. We've found a prime location for a hold to the southwest of here at some of the city's old residences...” He paused to check his map. He fumbled with it briefly before laying it against the floor. “Coordinates are 3, 4. Please b-begin construction as soon as possible.”
If Keionx had known that Ephias thought her a fantastic worker, she would be bursting with pride – more than usual. She loved praise, absolutely loved it. Attention too.
She came back down the scaffolding to get the next load – the construction was basically done but she just wanted to add some sort of cool ornament to the roof, maybe a bird of prey - and stopped to listen to him report.
On some level, she knew she was a crazy troll who talked in prose and scared her neighbors, and in that somewhat sane, basically resigned part of her mind, she admired Ephias' concise and to-the-point report, embellished and bare as it was. It made sense.
If he only wouldn't stammer... that did sort of ruin the effect.
She shaded her eyes and looked out at the sparse residential area to see that a structure was already being erected. “Wow.” she commented, for the moment forgetting to put on her usual air, “That was fast.”
She bet she could do faster.
Posted: Mon Aug 18, 2014 11:34 am
DAILY REFRESH!
It's a new day! Not much conflict has broken out, save for some guerilla-style destruction and rebuilding of bases. The mule feels as though some friendly neutral chaos is in order to keep things interesting!
Presenting, her newest creation: the Balancing Lever Used to Engage Surprise Happenstances, Equalizing Luckless Long Shots! With a flick of this lever, who knows what will happen?
Today's Happenstance: A mysterious troll has been dropping hints to juicy locations over rebel radio-waves.
Each troll is refreshed and ready to go with 2 available actions.
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from your stand-by. Defenders must be deployed to a base before they can assault an enemy base.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
Group Progress: Coordinates Unlocked: 4,6 Construction Pit 3,4 Sparse Residences Defenders on Standby: 0 Result of Action: Unlocked 3,6 Old Hemisect Opera House
Keionx realized she was staring and, to hide her rusty orange flush, quickly looked away. Blushing was not knightly, and Beastdad had been very upset the one time he'd caught her blushing at a... scene... she didn't understand. She'd had to run thirty laps around the mountain and do sixty pushups just to get Beastdad to calm down.
She stared out over the cityscape, watching the tiny troll silhouettes swarming in the distance like antbeasts. “Ah!” she exclaimed, “The operahouse! I've wanted to...” she glanced at Ephias and hid her blush again, “I mean... I have always wanted to enjoy the Heroic art of the Opera!” She swallowed, “Yes. We should build a new and glorious house there!
Green Minuet rolled 2 6-sided dice:
6, 1Total: 7 (2-12)
Posted: Mon Aug 18, 2014 8:11 pm
Group Progress: Coordinates Unlocked: Construction Pit, Old Hemisect Opera House Defenders on Standby: 7 Result of Action: Rallying!
After a long night of work, the trolls had settled into their base to rest up for the next evening. When the sun finally disappeared behind the horizon, they emerged from their temporary recuperacoons bright and early for another night of work. While Keionx climbed atop the scaffolding to scout out more locations Ephias worked on regrouping trolls via the radio. Once he had finished he went to join Keionx.
“The opera?” Ephias repeated. “Why?” He had a hard time getting invested in the arts personally, so he was curious what the orangeblood saw in it. “Anyway, we should make that our next construction location... Also are you feeling all right?” He asked. Her face was flushed bright orange. It would be bad if she were to catch a fever or something.
Group Progress: Coordinates Unlocked: 4,6 Construction Pit 3,4 Sparse Residences 3,6 Old Hemisect Opera House Defenders on Standby: 0 Result of Action: Build Base
“I am a fan of epic tales of adventure. I have...” she admitted, proudly, “always wanted to see a story sung and acted and just told in all of its glory!” That pride soon faltered, though. Oh no. He'd noticed. “Er...” she said, rubbing her cheeks in the hopes that her blood would just go hide itself nicely. “Yes! Fine! I'm just...” she scrambled for an answer. “Glowing! With knightly enthusiasm!” Yes! Perfect! Smooth going, Keionx. “I will just be... off then... to... Conquer” yes, conquer, that was a knightly thing to do. “The Opera house in the name of the empire” she said, brandishing her hammer. She felt better now, more confident, “Forth! To victory!”
And so she did. Set forth.
But she was soon on the radio.
“So, my good friend” she chattered as she worked, “What do you like to do?”
What could she say? She was lonely...
Posted: Tue Aug 19, 2014 5:05 am
Group Progress: Coordinates Unlocked: Construction Pit, Old Hemisect Opera House Defenders on Standby: 0 Result of Action: Rallying!
For a long, uncomfortable moment, Ephias stared at Keionx. Then, slowly he nodded. He seemed to buy her absurd lie. In truth, he was not sure that one could actually glow with enthusiasm; not unless it was some kind of power anyway. It seemed like a strange ability and he was about to ask her about it when suddenly she dashed off.
“Wh-what was that all about?” Ephias mumbled as he watched the orangeblood lead a small group of workers out of the construction pit. With a sigh, he pulled up the radio. “Troops, please report to the Opera House at 3,6.” She was certainly impulsive. If she kept running off like that, she was going to get into trouble. He would have to keep tabs on her.
Descending the scaffolding, Ephias kept himself busy with chores around the base. Wolly trotted along behind him, helping where he could. A short while later, the redblood heard Keionx's voice come through the radio. Her question came as a surprise. He sat down to think.
“In general or regarding our next move?” he asked. “Also I'm sure you've not-noticed already but I sent a team of seven after you to defend the Opera House. Er... not that I d-don't think you could handle it or anything.” She was a knight, right? Or a squire rather? That meant she probably had some considerable combat prowess... probably. He pulled his feet up so he was sitting criss-crossed. “Were you planning on staying there for the day or were you coming back to camp?”
DraconicFeline
She's so cute I can't stand it. I'm sorry Ephias is so oblivious. For how smart he usually seems...
”I did indeed notice!” she said. If there was one thing to be said for the crazy knight wannabe, it was that she had a great radio voice. “They arrived with strength and verve!”
She grinned proudly at the nervously shifting defenders: They'd actually been sort of lackadaisical but she'd given them a pep talk, in her usual way, and that had done the trick. With their help she had erected some sort of halfway decent protective structure; or maybe better than halfway decent!
“The art of the Opera is to be appreciated and protected and honored...” And she'd like to have the chance to see it herself. She'd heard it was full of shouting and flailing and acting and it sounded exactly up her alley. Maybe when this was over she could go... maybe even bring Zariah along! Either way, she was glad it wasn't just her.
Although... “Ah, but that means you don't have defenders on yourself!” She said, surprised and concerned, “Will you be all right, Ephias?” She did not yet have a title for him, “I will attempt to return 'afore the sun rises...” She stood up from her resting position, hefting her hammer. She certainly did not want the redblood – who was clearly not a creature of brawn – to be undefended.
Vitula had finally arrived after be promoted to a Apprentice Recruiter. With a dream team in action, he knew that it was time to get down to business and help the fight against the rebels.
Vitula had brought with him seven whole defenders with him to his team. He quickly walked up to his team.
"What have I missed so far? Please fill me in quickly."Vitula said to the trolls.
Group Progress: Coordinates Unlocked: Old Hemisect Opera house Defenders on Standby:0+7=7 Result of Action: Vitula was able to recruit 7 defenders.
I only rolled for defenders, mostly cause im still a little confused about this and im reading it over and over again. When the troll makes a new day ill rally more and go from there. Sorry for my lateness. Also Musicpunk12 if you wanna chat one on one on skype.
FoxFire120
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Posted: Tue Aug 19, 2014 11:19 am
DAILY REFRESH!
It's a new day! The fighting in Old Hemisect has begun, but injuries are as of yet still low. There have not yet been any casualties, to the relief of many lusii and even Captain Mapuye herself. The Alternian Military is offering leniency for those rebels who will turn themselves over to the royalist side. Flyers and announcements promising "Grace for those who, deep down in their pump biscuits, wish the best for our great Alternian race."
Today's Happenstance: Royalists attacking rebel defenders may roll 1D4. The resulting number of defenders can be added to their standby. This effect can only be used once per coordinate attacked.
Each troll is refreshed and ready to go with 2 available actions.
It was brought to my attention yesterday that there was an error printed in the rules! Please note that this error has been corrected, and to clarify:
You cannot mobilize defenders directly from your standby to assault an enemy base; they must be mobilized to a friendly base first. Thank you!
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base