Trolls aren’t known for burying their dead, and so the Hemisect Crypts are quite the oddity. It was said that prior to the Goly’b Goly’b incident, it was a place to show off the dead after bouts in the Hemisect Gladiatorial Showground. Being a high-cultured museum of sorts, the bodies have been preserved, recreated in wax, or stuffed and placed in the many crypts of the attraction. However, over time most of the bodies have been “misplaced”.
[1,2]: Museum of High Culture
A standard museum of the highblooded variety that was mostly gutted due to the Goly’b Goly’b incident. Recently, the museum has made an attempt to come back, though for the most part it looks to be a nationalistic haunted house filled with tentacle effigies and the average amount of vaguely erotic highblood art. There’s only one curator in the museum who appears as old as the relics within the walls. No one knows exactly how she’s survived this long.
[1,3]: Dead Fields
Being in close proximity to the coast, these fields have never been a successful source of food. Many ranchers have tried and failed to bring the Dead Fields some boon and sell at the Old Market, but poor conditions have always plagued the land.
[1,4]: Old Market
The Old Market is old even for Old Hemisect standards. Today, it’s been abandoned in favor of more glitzy fare closer to the coast. The wares are quaint and made from lowbloods who have come to the area to make a bit of beetles. Accessories and herbal remedies are the typical fare here.
[1,5]: The Skyrise
A grand corporate skyrise that’s been standing in Old Hemisect since before the incident. It’s received on-and-off renovation over the sweeps instead of being completely torn down and rebuilt – leading to an effect going up the building similar to layers of rock in an ancient cliff.
[1,6]: Paleflush Pleasure District
A very popular location in Old Hemisect City for trolls of all Quadrants – romantic locales and activities for palemates lead this to be an upscale attraction for all trolls. With its proximity to the Daylight Mall and the riches of Mansion Peaks, it proved to be an economical hotspot.
[2,1]: Restaurant Blu
No longer in service due to unforeseen circumstances. This may be the front for some kind of crime group, but that’s just a rumor.
[2,2]: Aiguma Theatre
An abandoned theatre-turned-hive. It’s been well maintained on the inside, but on the outside it appears to have refused to change since the incident. Compared to the restoration elsewhere in the city, this theatre hasn’t changed much for good reason. Most lowbloods don’t go near this monument – there’s a particularly paranoid purpleblood living inside.
[2,3]: Old Hemisect Asylum
It’s apparently well-populated, but no one ever seems to go in or out.
[2,4]: Burrow Residence
A residential district long-abandoned and not yet renovated. Everything seems fairly normal here for Old Hemisect, except for one particular hive that has apparently been inhabited by a troll with a very large, insectoid lusus.
[2,5]: Mansion Peaks
Prime for looters, Mansion Peaks was completely picked clean. Since then, it has seen squatters galore – trolls who always dreamed of living in a lofty hive. These hives have occasionally been the cause for turf wars between trolls for their excellent location and quality.
[2,6]: Daylight Mall
A Mall past its prime. With New Hemisect and Four Fronds luxury locations on the rise, many trolls pass over this old favorite in favor of the newer locations. It still offers troll favorites such as Brawllister and Julius Orangeblood.
[3, 1]: Club Condescension
Its popularity with highbloods and seadwellers caused this to be quite the club prior to the incident; with a new population of highblood stragglers and lowbloods the club has seen better days. It’s usually a ghost town of a building, but the music is always thumping.
[3,2]: Gladiatorial Showground
A huge coliseum meant for grand fights and shows. Layers of posters paper the walls of the arena, promising sweep after sweep the return of the arena. Promises of fights to the death, throngs of lowblood brawls and animal combat emerge from the advertisement – but it looks like these never came to pass.
[3,3]: Hemisect Library
Name since unchanged prior to New Hemisect’s rise, the library reflects the quiet but faintly active atmosphere of Old Hemisect. It’s one of the least-explored libraries on Alternia, and is rumored to have information about Alternia before the Goly’b Goly’b incident locked up somewhere.
[3,4]: Sparse Residences
Unassuming residences now inhabited by stragglers and squatters. There’s clearly no Hiveowner’s Association here to help keep everything neat, tidy and uniform – everywhere weeds and strange scavenged structures pile up in front of each hive like trophies.
[3,5]: Swiftscale Hill
A very tall hill that looks out over the entirety of Old Hemisect City. The remains of the Bloodfest festivities still remain, and if you look hard you may be able to find a discarded sled!
[3,6]: Old Hemisect Opera House
A fine opera house that has remained in relatively good condition over the years. Many a soliloquy and speech has emerged from the stage, and occasionally an ill-advised battle.
East Old Hemisect
[4,1]: Shipwreck
A ship has washed up here on the beach and appears to have been converted into a hive. You have to wonder what kind of nautically-inspired little rascal set up hive here.
[4,2]: Flea Market
For selling all of those unsavory things and trading scavenged goods for scavenged goods. Being next to the Fisherman’s Market gives it a fair bit of traffic, and on a good market day you’re sure to leave with an interesting knick-knack or two.
[4,3]: City Hall
The leaders of Old Hemisect are a rather uncaring bunch – though most would blame their mental state on the rather unfortunate incident that has left permanent scars on the landscape and its residents. They’re so infrequently heard of or seen that most trolls aren’t aware that there’s anyone in the city helping to run it (beyond the queen, of course).
[4,4]: Rail Station
The most up-to-date location in Old Hemisect, the Military makes sure that transportation to and from the city is safe, quick, and free of bumps. The railway and highways running into Old Hemisect contrast the rest of it – they’re fully idealized and functional.
[4,5]: Four Fronds Highway
There’s a huge detour here where the double-decker highway has collapsed in on itself. It would be a good place to make shelter on a good day.
[4,6]: Construction Pit
An enormous pit that contains much of the demolished garbage and detritus from the reconstruction process. In a classic Alternian “out of sight out of mind” idea, it’s grown to cover quite the amount of ground over the sweeps. A winding path surrounds the pit.
[5,1]: Harbor
The southern harbor is a very busy one – taking in trade imports from the seas and supporting the fishing industry, it is the passage to the rest of Alternia.
[5,2]: Fisherman’s Market
If you like a good thrown fish, this is the place for you. The reconstruction of Old Hemisect is interrupting the best time of the year for the fishing industry, unfortunately, and the lack of activity reduces the Market to the smell of fish and little else.
[5,3]: Beachfront Wastes
The combination of the sandy environment and partying hard has rendered the environment here to be solely gunky sand and beach grass where there are no buildings.
[5,4]: Bloodfest Stage
A well-known location for any troll who has frequented the seasonal activities of Bloodfest. The buildings surrounding Bloodfest are by far the best constructed.
[5,5]: Serpentine Mansion
A very clean-looking mansion located on the scenic beachfront. Most trolls avoid this hive like the plague – there are rumors that a highblood wanders some nights into the ocean and performs strange dances, pulling unsuspecting trolls into feelings jams and then… Probably killing them. Probably.
[5,6]: Beach Shack
It’s not much, but there’s a shack here right up the coast. It’s very small, and looks just big enough for some sort of ungulate and perhaps a troll. Could this be a hive? Even for a lowblood, it’s rather small.
[6,1]: Abandoned barge
This barge is mostly occupied by seagulls now. You can’t take this from them; they have claimed it. It’s smelly anyway.
[6,2]: Lighthouse
The troll who lives in the lighthouse has been working it since Regina took over as queen – they’re not particularly hospitable, though. Locals often comment that the “BEWARE” signs near the lighthouse aren’t just for the cliffs...
[6,3]: Shipyard Warehouses
Industrial warehouses, as well as storage for ships going out to sea. Seadwellers get a roomy storage unit for their various forms of aquatic travel, while most other landdwellers can rent out storage units. Much of the Harbor’s wares come up to the Warehouses to be carted for export.
[6,4]: Beach Resort
A beach resort that’s – while not as swanky as it used to be – still in vogue with the fortunate climate and location of Old Hemisect.
[6,5] Luxury Docks
Very high-class docks that don’t receive much use any more. There’s hope that after the reconstruction the many yachts and luxury submarines of highbloods will swim again! At least, some trolls hope that. Most trolls don’t care.
[6,6] Bungalows
Little bungalows set up right on the beach. They’re very cute, and are typically used by drifters passing through. Some trolls charge for daily use of the bungalows, and there’s a surprisingly good business for low-key travel in Old Hemisect.
PARTY MEMBERS NERVIT LAFUTE███████████ABRILA VARIGA TanuKyle█████████████ChaosTheories DICTYS GLAUCI███████████ATIQUA CIFICA thyPOPE██████████████iStoleYurVamps███
PARTY STATUS copy and paste this into each of your posts, updating the information as necessary.
[b]Group Progress:[/b] Coordinates Unlocked: [coordinates you’ve unlocked] Defenders on Standby: [number of defenders you’ve rallied] Result of Action: [The result of the action that you rolled for this turn. Don't forget to post in the War Room ASAP if it's applicable!]
Welcome to the Battle for Old Hemisect, Team Sunsetters. The mule is intel-savvy enough to have unlocked a coordinate's secrets for you -- don't tell the rebels! Your free coordinate is Swiftscale Hill. How lucky for you! It is considered to be unlocked and can be acted upon immediately.
Each troll is refreshed and ready to go with 2 available actions.
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from your stand-by. Defenders must be deployed to a base before they can assault an enemy base.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
War, (well as close as theyd get to war), had broken out. The fighting had begun between the sides, and Atiqua was ready. So ready. Okay not that ready but tipping her hat to go into serious mode, the group she knew one- "Hey! Gerbil dude!" The guy who'd fed his gerbil some buff power aid stuff like crazy woah. "You ready to show these rebels what for?"
She cackled, beginning the basics of a base. No body gonna mess with her crew. She was 'Captain' Atiqua, even if she was stuck on land, it was now HER land to claim.
She stuck a flag in it. No body could deny it was her's now. Not even the residents. They didn't have a flag after all.
thyPOPEx
Group Progress: Coordinates Unlocked: (3, 5) Defenders on Standby: - Result of Action: BASE BUILT! Durability: 4
Pumping her fist into the air, Atiqua's go-go-go attitude and arrogance was along the line of loud and proud. She was totally the captain. She had the hat. She had the flag.
Did you have a hat and flag Rebels? No? Well that was why you sucked. Adding more to the base of the base, she went to the tallest part of the hill, looking down upon those in her party.
"Come on me mates! Let's show em what a real crew of cutthroats can do!"
Group Progress: Coordinates Unlocked: (3, 5) Defenders on Standby: - Result of Action: Base Reinforced! Durability of Base (3,5): 9
Dictys narrowed eir eyes at the team ey'd been assigned. They were all at least vaguely familiar to em - the lazy-looking troll from last spring, the little hardworking lowblood girl, and, of course.
The most insolent troll ey'd ever had the misfortune of laying eir eyes upon. Dictys seethed - captainship should rightfully go to em, of course! It didn't help that Atiqua was fantastic at getting under eir skin. But ey was the better troll, Dictys decided, and ey'd simply...ignore her. It was time to go out into Old Hemisect City and rally faithful trolls to the cause. Ey tossed eir hair over eir shoulder, and scurried down the hill. Surely there were trolls with military aspirations in the area?
Group Progress: Coordinates Unlocked: (3, 5) Defenders on Standby: 6 Result of Action: 6 defenders rallied!
Abrila kind of cringed at the fact she had been assigned to a team with two children and a seemingly power hungry Atiqua who had no problem running headlong into things, in her opinion. One of the kids was decidedly familiar, but the others were completely strange to her.
Oh well, she didn't actually need to work directly with them, right? Taking her own initiative, she went looking for a new place to check out.
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: 6 Result of Action: Luxury Docks unlocked!
Huh, these docks looked like they may have been not a bad place, once upon a time. She could appreciate the quality construction, even though she was a warmblood that couldn't care less about the water most of the time.
Abrila looked around carefully, using her shovel to overturn debris. There didn't seem to be anything here. A place free for the taking? Why not.
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: 6 Result of Action: Base built on (6,5)!
Durability of Base (3,5): 9 Durability of Base (6,5): 2
That was six trolls ey'd prepared for the attack. Dictys grinned in satisfaction. They were doing fairly well so far, ey thought! "As you'll notice," ey began, beaming. "The empire is far more resource heavy than any scraggly group of lowbloods ever could be. And a faithful troll will certainly receive rewards." Ey peered at the trolls ey'd forced to listen to em, growing more excited by the second. "Come with us, and restore the empire's glory with us."
It looked like the rebels had been fairly intimidated by Mapuye's transmissions - ey'd yet to see any hint of them. Of course, that didn't matter now.
Recruits in tow, ey headed back to the hill where - ick - Atiqua was waiting. They should probably be assigned here - that way they'd be ready to attack if anything happened.
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: 13 Result of Action: 7 new defenders!
Durability of Base (3,5): 9 Durability of Base (6,5): 2
thyPOPE
Devoted Hoarder
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thyPOPE
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Posted: Sun Aug 17, 2014 11:34 pm
Ey wasn't sure what the nervous-looking orangeblood was getting up to, but ey didn't like that they were all split up like this - and of course Atiqua was 'busy' minding her own business with silly flags. Ugh.
But perhaps Dictys could simply...ignore her, with the hope that the orangeblood got the hint and assigned some trolls to her base while she fooled around. Ey had to check on the other, older orangeblood. Had ey even gotten her name? "Lowblood!" ey called, jogging in place a little. Where was sh - oh dear.
Ey arrived at the luxury docks she'd marked on their maps only to notice that the base she'd supposedly built...was no longer there. Ey made quick note of this, and frowned. They'd have to - wait, no. There was another base there, and it definitely wasn't built using the approved military construction techniques. How improper! Ey narrowed eir eyes, and walked off to call - perhaps Atiqua? If she was done fooling around.
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: 13 Result of Action: n/a
Durability of Base (3,5): 9
Posted: Mon Aug 18, 2014 11:39 am
DAILY REFRESH!
It's a new day! Not much conflict has broken out, save for some guerilla-style destruction and rebuilding of bases. The mule feels as though some friendly neutral chaos is in order to keep things interesting!
Presenting, her newest creation: the Balancing Lever Used to Engage Surprise Happenstances, Equalizing Luckless Long Shots! With a flick of this lever, who knows what will happen?
Today's Happenstance: A mysterious troll has been dropping hints to juicy locations over rebel radio-waves.
Each troll is refreshed and ready to go with 2 available actions.
Refreshers: POSSIBLE ACTIONS ARE:
Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it. Trolls with training in Construction get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base! Trolls with training in Recruiting get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6 Demolish: Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it. Trolls with training in Demolition get a bonus to their roll: Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6
Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted. Trolls with training in Intelligence get a bonus to their rolls: Apprentice: Roll 2 new coordinates (4D6) Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked. Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect. Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.
Mobilize: Choose one of two options: 1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked. 2. Assault an enemy-controlled coordinate that you have unlocked using defenders from your stand-by. Defenders must be deployed to a base before they can assault an enemy base.
POST IN THE WAR ROOM THREAD IF:
You build a new base on a coordinate You reinforce a friendly base You assign defenders to a base You assault a base You do damage to a base You destroy a base You use the Grandmaster Intelligence perk to affect a base
Hivestuck Captain
Alien Datemate
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thyPOPE
Devoted Hoarder
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Posted: Mon Aug 18, 2014 3:28 pm
It was a new night.
Dictys wiggled eir way out from the sun shelter - how undignified. Ey'd have brought eir hive, if the war zone didn't risk its paint job.
Ey raced to the location the orangeblood had scouted. Oh, this was not good - it seemed the rebel forces had fortified the base there, and added a lookout, to boot. And it was right on the water! The blasphemy - right. Well, while the rest of eir team enjoyed their sleep, Dictys headed back to their base at Swiftscale Hill. "I want all thirteen of you on the perimeter here, in case something comes up. Except - except you."
Ey'd picked out a rather burly-looking troll, who was wearing clothing that looked surprisingly cleanly-pressed. They could be frightening!
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: 0 Result of Action: 13 defenders deployed to Swiftscale Hill!
Durability of Base (3,5): 9
Posted: Mon Aug 18, 2014 3:35 pm
"You're with me," Dictys said, smug, and then headed back toward eir beloved water. True, these docks didn't see much traffic anymore - but among that scant amount of traffic had been Dictys' own. Ey wouldn't dream of leaving any of eir personal vehicles anywhere near the lowblood docks!
"You need to take that one out," Dictys instructed, "By any means you deem necessary."
That said, ey began heading back toward Swiftscale Hill. Eir teammates had slacked for long enough! Reluctantly, ey fingered the - ugh - walkie-talkie ey'd been given. "Cifica, Variga...Lafute, if she's paying us any mind. I'm quite aware that you've been trained in demolition; there's a situation out by the luxury docks that Variga has so helpfully marked on our maps. I want you up!"
iStoleYurVamps
The rebel base at Luxury Docks has a durability of 13 <3
ChaosTheories
TanuKyle
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: 0 Result of Action: 1 defender assigned to attack Luxury Docks.
Durability of Base (3,5): 9
thyPOPE
Devoted Hoarder
Offline
thyPOPE
Devoted Hoarder
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Posted: Mon Aug 18, 2014 4:04 pm
Group Progress: Coordinates Unlocked: [2,4], [2,3], [2,2], [4,3], [1,2], [3,5] Defenders on Standby: 0 Result of Action: [3,5] scouted!
[note to vamps/chaos - this is my other character coming to scout swiftscale hill with his master intelligence ability ]
Alifax kept a steady pace on his way up the hill - it looked like it'd been the site of one of the Bloodfest events he'd wisely decided not to take part in. When he finally reached the peak, he was able to take note of more than just the foundations of a base - there was easily a dozen lookouts patrolling the place, too. Good!
He'd have stayed to wish them well, but he couldn't see anyone in the proper uniform other than a seadwelling child. Which...no. He offered them a salute and began his much quicker descent. This information would certainly be helpful!
As the walkie-talkie buzzed, Atiqua listened and had the gall to say- "Now is that anyway to talk to el Captain?" Her gerbil was at home actually, but she was captain too. The best captain. She was the one with the flag and the hat after all.
"Okay, gerbil who did not win's owner." She picked up a hammer and went off her station towards the docks. "I will do what I do best."
Group Progress: Coordinates Unlocked: (3,5); (6,5) Defenders on Standby: Result of Action: Attacking dock base.