Character Name: Naita
Race: Feral Khehora Battler
Gender: Female
Clan: Firani
Appearance:
Concept art
Palette
Naita is an ordinary khehora with dark, navy blue and dark red-maroon wings. Her horns and glaws are a slate/sea green color, and her underbelly is a more saturated version of this color, going from her throat to the tip of her tail spike.
The plate scales on her neck and the base of her tail are a sort of bluish-grey-purple, and her eyes are a bright fuscia.
Spot Reference 1
Spot Reference 2
Naita is covered in bright red spots: along her wings, her back, the sides of her neck, her forelegs, hindlegs, and face. The spots are mostly symmetrical, with the exception of a notable blotch on one side of her face. They can appear on her scaley plates as well as on her body and wing membranes.
As for scars and edits, I will leave that CC.
Personality:
Naita is as free and untamed as the sea she loves, and as passionate as her element.
Highly social and focused on her own base desires, she is as easy to please as to anger: Give her a pack to run with, give her something to fight, and creature pleasures such as good food and a place to sleep and she is happy.
She loves to celebrate with friends, and will take any excuse to let loose and have fun. She loves to drink Magescan alcohol, and when she finds something that gives her a high, she finds it hard to let it go. Other Khehora are her largest addiction – having been surrounded by her fellows all her life, she needs people.
Naita does not do well alone and unentertained. She is lost without her people and her vices and bores easily. Normally cheerful, she has trouble keeping her mood up when out of trouble, necessitating a return to trouble. Thus, Naita has trouble laying low.
Though capable of long-term plans and complicated strategy, she is a creature of brawn, not brain, and has the patience for neither. Fortunately, though willful, free-spirited, and not keen on being commanded around, she isn't actually hard to manage: give her what she wants, and she will be happy to do what you want. When managed properly, she can be a valuable asset, intelligent enough to carry out the schemes of a mastermind, but not so intelligent or ambitious that she will backstab, or so lazy that she will cut corners.
When her tendency to charge headfirst and blazing into the fray is taken into account, she makes a good addition to a team, mainly because her teammates come first. As long as you are on her side, she will go out of her way to help you out, and it is rare to find a truer friend than Naita.
Of course, sides and alliances do change, and Naita changes with it, and friends today could be enemies tomorrow. Which, to her, is a shame, but in the end she enjoys what time she can with her friends and welcomes them with open, embracing wings when the tides of life have shifted them back to her side.
Naita is a proponent of no-hard-feelings. Ferocious and bloodthirsty she may be, but not vengeful. She feels vengeance, sure, and the desire for revenge, but this is often only short-lived and spur-of-the-moment. She forgets most slights after a while, and is fairly forgiving. She expects others to do the same, and feels hurt and confused in situations, such as when a friend who was once a friend but ended up her enemy resents her when their conflict is over. To her, it is over and done and closed.
She is always willing to make a new friend. She does not do well when alone, so she is far from picky. A former enemy, to her, makes as good a friend as a clutchmate, and she will happily chat up perfect strangers.
Confident in her ability to handle herself, Naita has few fears. Retreat is not a thing she really understands how to do: she's always won in the past, why would she need to run now? Fortunately, her friends can counteract her stupidity and get her out of there before she comes to any real harm. She's always ready for a rematch, though, or a friendly fight.
Good:
Jolly/Jovial
Loyal
Free-spirited
Neutral:
Excitable
Bacchanalial
Team Player
Willful
Bad:
Ferocious
Reckless
Needs People
Jolly/Jovial
Loyal
Free-spirited
Neutral:
Excitable
Bacchanalial
Team Player
Willful
Bad:
Ferocious
Reckless
Needs People
Biography/Background:
Sired by a wandering Firani Khehorian, Naita was born to a tribe in a beautiful, hidden seaside cove ringed by tidal caverns. In a clan of primarily Peisio and Ayrala Khehora with a smattering of Kiandri, Naita was unusual in that she was a Firani, and the only one in her clutch. Despite her magic, her seaside home instilled in her a love of the sea and a knowledge of how to deal with it, despite her elemental opposition to it.
Naita's was a Peisio Merkkhora who was one of the tribe's elders and had many responsibilities aside from her clutch. As such, she was – by necessity – slightly distant from her offspring, having to split her time between clan and clutc. Fortunately, several large clutches had been hatched at once, and so – to take the pressure off all the parents – the hatchlings were raised communally by the somewhat small tribe. Thus, all the orakoi from these clutches got optimum care, and became very close to each other.
As they grew older, this large group of infants began to split, as groups often did, into smaller cliques and groups, each with their own interests, needs, and specialities. Naita's group consisted of the Peisios Kikandar, Versmel, and Socrata, the Kiandris Mikaji and Jomish, the Ayrala Ukari, and of course herself. Their binding principle was exploration: They were going to break free of the isolation of their paradise home, see the world, and have fun while doing it.
And so, when they became Orakovan, they did just that: Naita and her troop dubbed themselves the Stormwinds and set out across the clear waters of the ocean for adventure. They soon discovered the fun magescan inventions of ships, and also the cargo within. They became ocean raiders, wrecking ships, pillage the wreckage, and then enjoy the cargo within, throwing the crew to the unforgiving waters.
They made a great team, and were proud to have each others backs. Their lifestyle was such for many years, and their troop terrorized the seas between Ayr and Serenia. It was a good life.
The first Mara invasion ruined it. The Stormwinds, being on the sea and rarely ever anywhere civilized, knew little of the Mara and cared little as well. When they saw the large carrier ship, they thought it was just another ship, going to who-cared-where, full of tasty food and booze and other shiny things. They were not expecting warriors of stone and metal. Most of the group were badly injured in that fight, and Versmel and Socrata were killed by still-active submerged Mara while trying to retrieve things from the wreckage on the seafloor.
Being so tight-knit, the loss of members of their family hit the Stormwinds hard. They grieved, they fought, and finally – to preserve what was left of their friendship – they split up, each one going their separate ways with the promise that, one day, they would all meet again.
Thus, Naita – who had never been alone in her life – was alone, without her comerades and far from home...
Thoughts on the Great Engagement:
The what what? Naita does not care about war or peace. She is independent and follows her own path irrespective of nations or alliances. She worships no god, and cares for no side. She does what she pleases.
Thoughts on Magescans:
Naita doesn't like them, and their lives are about as meaningful to her as the fish and game she eats for breakfast. She doesn't outright hate them, and – especially if she is on land – she will not go out of her way to attack them.
As for specific race, she doesn't see any of them as better or worse than the other. Its not that she's completely race-blind – she knows they're different (Orderites fly better and use light magic, Oblivionites have natural weapons, Dovaa have elemental powers and some can be dragons, etc) and treats them accordingly, but she doesn't really differentiate between them otherwise: they are really just meat to her... meat that happens to make booze and decent conversation.
She might even make friends with them, but its at the level of someone keeping a pet uruu or a pet sheron – they are fun, cute, and maybe she even likes them. But they are also edible.
Thoughts on the Dragons:
They're dragons; dangers to be hunted and killed. Nothing more or less.
Thoughts on the Khehora
Naturally inclined to her own kind, Naita is very comfortable around her fellow khehora, hostile or not.
She has some slight prejudices and preconceptions about certain clans, but she tends to appreciate and is usually friendly (initially) with all khehora she meets.
- Thoughts on Bonded
Naita feels sorry for the poor bastards, but she is perfectly willing to chat them up, and even hang around their bonded (without eating them!!!) if they are good company.
Thoughts on Clans
Ysali
Naita is slightly protective of the Ysali clan. For all their healing and poisons and such, they are so, so very flammable.
Ayrala
Naita likes to make fun of the 'Airheads' a bit, but their mastry of their element and what they can do with that mastry is something she really appreciates and can respect.
Kiandri
Naita loves kiandri: Sometimes she wishes she had been born to that clan. Then she remembers how awesome fire is.
She has an appreciation for their speed and for their strength.
Peisio
Naita loves Peisios. She feels a kinship with them through their shared love of water, and is very respectful of both their power over her own element, their healing abilities, and their swimming and diving abilities, which she cannot share. Any oppurtunity to chat up a Peisio is welcome and taken, and even Peisio Dovaa can be considered in this. She just adores the clan.
Firani
Despite sharing a clan, Naita is sort of aloof to her fellow Firani. Their aversion to water turns her off a little, and she feels that she has little in common with them.
Aiskala
A little cold for Naita's taste, she's a little wary of them, but otherwise neutral.
Gaili
Naita likes the solidity of their element, but at the same time finds it boring. She'll be friendly though, just to make sure they aren't hiding something fun under their boring magic.
Aedaun
A little too holier-than-thou for her taste, she sort of treats this clan with snide snarkiness and a few pinches of sass.
Diabi
Naita is willing to deal with the dark-kin, if they are willing to not vanish into the shadows. She finds that kind of creepy.