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[Training] Your Princess is in a Different Tower [Rep/Pey]

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Beejoux


Wrathful Demigod

PostPosted: Wed Jul 30, 2014 10:28 am


WE ARE HALLOWEEN
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Mist Hunter
The Miss Taken Tower



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General Information
As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.

The Miss Taken Tower is one of the most challenging and frustrating courses available.

If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.

If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.








  • Part 1
    Mechanics
    - roll your regular attack
    - roll your regular attack again
    - if you miss an attack, you lose 50% of your full HP
    - if you have an available recovery bonus, you may try to use that to avoid HP loss

    Bonus Mechanics
    - This bonus is consumable.
    - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.

    - Trainees: 0 recoveries
    - Mist/Sun Trainees: 1 recovery
    - Hunters: 1 recovery
    - Mist/Sun Hunters: 2 recoveries


  • Part 2
    Mechanics
    - there are two steps worth of traps in this room, so you'll be rolling twice

    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll list: (feel free to get creative about what the traps actually were)
    (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)

    01. horrible death
    02. - 50% HP
    03. - 50% HP
    04. live
    05. live
    06. - 50% HP
    07. horrible death
    08. - 50% HP
    09. horrible death
    10. live


    Bonus Mechanics
    - This bonus is consumable.

    - Trainees: 1 flag
    - Mist/Death Trainees: 1 flag and one instinctive move
    - Hunters: 1 flag and one instinctive move
    - Mist/Death Hunters: 1 flag and two instinctive moves


  • Part 3
    Mechanics
    - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP.
    - roll to repeat the process on the left manacle.

    Bonus Mechanics

    - Trainees: roll 1d4
    - Mist/Life Trainees: roll 1d6
    - Hunters: roll 1d6
    - Mist/Life Hunters: roll 1d8


  • Part 4
    Mechanics
    - roll 2 d8 to determine your defense against the trap area.
    - roll 2 d8 to determine how much trap damage targets the princess.
    - adjust her HP accordingly
    - roll 2 d8 to determine your defense against the shadowling area.
    - roll 2 d8 to determine how much shadow damage targets the princess.
    - adjust her HP accordingly
    - leftover defense does not stack

    Bonus Mechanics

    - Trainees: +0 defense
    - Mist/Moon Trainees: + 2 defense
    - Hunters: + 2 defense
    - Mist/Moon Hunters: + 3 defense




Status

Stage: (current stage number)

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:


[quote="Status"]
[size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:
[/quote]
PostPosted: Wed Jul 30, 2014 10:39 am


In the interest of continuing her training Peyton was going to hit every training course on the island until she had passed them all and acquired every piece of runic gear she could get her hands on.

In the interest of camaraderie, and supporting a working team dynamic, she'd given Rep a cautious poke to invite him along.

They didn't have to like each other, iIn fact, that was next to impossible, but they were both Suns, and they were both Hunters, and there was every chance they'd find themselves in a situation that forced them to work together. It would be a good idea to make sure they could, in fact, work cohesively as a unit, if the need arose.

So message having been given, she parked herself outside the tower and waited to see if He would actually show up. Given their history, there was a good chance he wouldn't, but hey, it didn't hurt to try, right?

Right.

baneful*


Beejoux


Wrathful Demigod


Baneful
Crew

Dramatic Hunter

PostPosted: Wed Jul 30, 2014 7:51 pm


Rep actually despite everything else, took teamwork and his job very seriously indeed. So even when the name on his phone was Peyton, he didn't shirk from the job at hand. He'd never done the mist tower and there was a first time for everything. It was even worth dealing with his rather inherent mistrust of mist division as a whole.

He showed up at a lazy saunter, giving her the universal headbob of male greeting.

"Awright?" he asked.


Beejoux
PostPosted: Wed Jul 30, 2014 10:27 pm


As Rep came into view Peyton pulled a hand from her pocket and held it up in a not-quite wave to answer his head bob. "Hey, thanks." It seemed a wise idea to keep small talk to a minimum. Despite what was said on twitter, Peyton was pretty sure sure Rep would take this whole thing seriously and put forth his best effort, but if they managed to hold their tongues, maybe they'd have an alright time of it as well.

Maybe.

"Ready?" She was spinning one her her rings around her thumb with the fingers of the opposite hand. An anxious gesture, but Warrick's warm gold was a comforting weight.

baneful


Beejoux


Wrathful Demigod

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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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