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Posted: Thu Jul 24, 2014 9:41 pm
DISCIPLINES The following disciplines are available to Arrancars only and are named after the basic move that is the core of all higher level techniques. <> Cero | Zero Cero is an attack used by Menos, Arrancar, and Vizard. The practitioner fires a powerful blast of concentrated spiritual energy at the target. While in most cases it is fired from the mouth, some Arrancar and Visored can fire Cero from their hands, fingers, and other parts of their bodies. This often requires the user to take on a specific pose unless one has mastered Cero. The power, force, speed, and blast area of the Cero is dependent on the strength, spiritual power, and sometimes skill of the user (i.e., the stronger the user, the stronger the attack), and there are some Arrancar who have come up with their own variation of Cero. The charging and firing time for Cero varies greatly, from charging relatively fast to firing it to instantaneously firing one without much charging. Despite the damage it can cause at long range distances, it has been stated that the damage which a Cero causes as an explosion is more dangerous when used at close range. Most Cero are a crimson color when used by Hollows, Visored or Arrancar. While most Cero are commonly crimson, several Arrancar have shown various colors. All Arrancars start with this discipline. Pesquisa | Inquiry -10|15 posts Pesquisa is an advanced Arrancar perception technique. The practitioner sends out a radiating pulse which reacts to sources of Reiatsu within a certain proximity, allowing the practitioner to determine the location of any sensed individuals and gauge how powerful they actually are. Many Arrancars need to close their eyes to enter into a meditative state of mind in order to attain the necessary heightened sense of awareness, but masters of this art may precisely determining the level of an opponent's Reiatsu with a mere glance. Hierro | Iron- 10|15 posts The user's Reiryoku condenses, creating a steel-hard skin strong enough to block a Zanpakutō. This allows users to confront some of the sword-wielding Shinigami barehanded. While this technique is exhibited by all Arrancar to some degree, the strength of an individual's Hierro is entirely proportional to the potency of their Reiryoku. High-Speed Regeneration- 10|15 posts High-Speed Regeneration is a supplementary ability possessed by many Hollows, some Arrancar, and even Shinigami who have undergone Hollowfication. It allows Hollows to recover from any damage they sustain by causing them to heal at a drastically increased rate, closing the wounds on their body and growing back any lost limbs within extremely short periods of time. Despite the many benefits it provides, most Hollows choose to abandon this ability when they become Arrancar in exchange for a greater amount of power. Regardless, when Arrancar use their Resurrección, their wounds instantly heal. While this ability to regenerate is indeed powerful, it is not without its flaws. Despite the extent to which it can heal the body, internal organs, such as the brain, cannot be regenerated; if such irreparable damage is sustained, the rest of the body can continue to regenerate, though to no avail. In addition, if the body is damaged before it has the chance to heal, or if enough damage is inflicted at once, it can be destroyed nonetheless. This is an aspect from this guild that diverges from the canon. High-Speed Regeneration techniques will usually involve discarded or destroyed limbs and these body parts will have effects. Descorrer | Drawing Back/Opening- 10|15 posts Descorrer is a technique used by Arrancar to travel between Hueco Mundo and the World of the Living. Arrancar and Hollows use special, spiritual pathways to travel between Hueco Mundo and other worlds. These pathways are called Garganta.Espada-level Arrancar can easily open these pathways between the World of the Living and Hueco Mundo with a simple hand gesture. The Garganta created using Descorrer are a lot more stable than those produced by lower-level Hollows, and allow the Arrancar to simply walk into the void created. These Garganta neatly close around them before opening at their destination. One may only open one pathway at a time unless another technique allows them to do so. Each technique involving a portal counts as one.
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Posted: Thu Jul 24, 2014 9:42 pm
CeroOf the Cero and Bala techniques that do not require extra training posts or prerequisites, -Espadas may start with [2] Tier 3, [4] Tier 2, [5] Tier 1 -Fraccions may start with [3] Tier 2, [3] Tier 1 Specialization may start with [1] extra in each available Tier.
Tier 1 - 7|13 training posts unless otherwise stated.
Bala (Bullet) - Freebie for Arrancars affiliated to Las Noches While similar in function to a Cero, a Bala is not nearly as powerful, but, thanks to its composition, its speed is 20 times faster, allowing it to be fired in quick succession. In addition, it possesses more concussive force than a typical Cero does. The overall speed and power of a Bala varies depending on the Arrancar using it.
Penetrante Cero Lanza (Penetrating Zero Lance) by Ubiquitouch - Seek Euthymias for mentorship (PM a mod to RP as Euthymias) This Cero takes a long time to charge (2 posts of uninterrupted charging) to be able to be fired at full strength. The effect is unlike any other Cero. A pencil-thin beam of Reiatsu is fired from the tip of Euthymias' finger. What makes this Cero unique is the fact that it will home in on the target it is fired at. The Cero can home in on any target in a 45 degree angle in front of Euthymias, and interestingly, leaves no collateral damage whatsoever, unlike other Ceros, which explode on contact.
Cero Córnea (Zero Cornea) The practitioner fires a small but powerful Cero from the pupil of their eye. Though extremely fast, barely requiring any charge time and not needing any firing stance, it is half the strength of a normal Cero.
Cero Sincrético (Synchronized Zero) The practitioners charge their Cero simultaneously and combine them, forming a large, swirling sphere, before firing the combined Cero as a multicolored beam. One may only perform this with the partner (controlled by another RPer) they have trained with otherwise, there will be a small fissure in the Cero and simply applying pressure to it will split it, rendering it completely harmless. When done properly, however, its strength is twice as strong as the Reiatsu of both users added together, making it an extremely powerful technique.
Cero Metralleta (Sub-Machine Gun Zero) Holding out a finger, the practitioner charges multiple Cero before firing a barrage of them at their opponent. The Cero continue to fire from these points repeatedly. While firing, one can adjust their aim to redirect the attack. This Cero's charging time is 3 times that of a normal Cero, but one may continue to fire them for a whole of 2 posts.
La Mirada (The Gaze) The practitioner can charge two circular Cero in front of each of their eyes. When fully charged, the two Cero will fuse together in the middle before firing as a single, highly destructive blast that covers a very wide area. It does not require any stance, but one is blinded when charging and casting this attack. It is also hard to sense others' Reiatsu as charging up the Cero will release much Reiryoku around the caster.
Burst Cero by Master Kamina Reborn Channeling cero energy into their fingertips or palm the caster can fire a blast instead of a beam cero that blows up near the opponent that scatters five smaller blasts that home in on the target to cause even more damage if not blocked. The cero can be charged with the same time as a normal cero.
Bala Barrage by Master Kamina Reborn | Bala required Channeling balas into the caster's fingertips and palm they can thrust their hand forward like a normal bala would but they can fire a volley of 20 bala's that are smaller but can be shot smililary to the cero matrella and can be fired with one or both hands for greater effect. The charge speed for this bala ability is twice as long as a normal bala charge
Cero Impact by Master Kamina Reborn Gathering cero energy into the palm of the caster's hand a ball forms and condenses and only stops growing and compressing energy to the same size as the user's palm until the user thrusts his or her hand out to make impact on the target. Unlike normal ceros this cero isnt a projectile but a melee move. The explosion from the cero impact attack depends on how long the user allows the move to charge. There is no charge for this attack at first but to make the attack as strong as it can be the charge must take 8 times longer then a normal cero.
Cero Scattershot by Master Kamina Reborn Generating energy in one or both hands small cero's form around the palm and each fingertip. When fully charged the caster's arm or arms will be coated in a energy. When fired the ceros fire out like a shotgun's buckshot. The ceros start off small and grow larger the further they go until they either hit their mark or explode once fully unstable. This attack is best used at mid or close range for full effect. This cero takes twice the time as a normal cero to charge.
Revolver Cero by Master Kamina Reborn A simple variation of the normal cero. A ring is created with a normal cero that generates 6 cero that are a sixth of the size of a normal cero. Three cero can explode on impact while 3 cero can peirce and pass through targets unless blocked. The change for this simple cero is the same as a normal cero.
Sniper Cero by Master Kamina Reborn| Only for arrancar that specialize in long range combat. Extending one arm towards a far away target and extending a finger a small bullet sized cero can form at the very tip of the finger. While training the aim towards a target the bullet sized cero fires at the speed of a quncy arrow that almost disappears when fired. The target wont know he or she is being targeted until this cero passes by or passes through a part of them. This cero trades the normal area of effect with a powerful peircing effect. This cero takes twice as long as a normal cero to charge and fire.
Flash Cero by Master Kamina Reborn| Only for arrancar that specialize in close range combat. Channeling energy in the user's sword or palm the energy is white at first then slowly turns the color of the user's reiatsu. Thrusting the user's hand forward a blinding flash of light is created before a wide short range cero is fired within the area of the flash to both blind further and cause burns on the target. This like the sniper cero take twice as long to charge as a normal cero. The concussive explosion of this attack is directed towards the target while pushing it away from the user.
Tier 2 - 13|18 training posts unless otherwise stated.
Gran Rey Cero (Grand King Zero) - Freebie for Espadas By mixing their own blood with a Cero, an Espada can fire a Cero with much greater attack power and speed, in addition to having a change of color unique to them. It is many times more powerful than a normal Cero, disturbing the fabric of space as it travels. Upon release, it spins like a razor as it compresses and decompresses due to the sheer speed and raw power. Using a Gran Rey Cero is one of few things forbidden while inside Las Noches, for it is so overwhelming it could destroy the fortress.
Saber Cero by Master Kamina Reborn The caster gathers cero energy into their fingertips and swipes their nails firing a massive barrage of razor sharp blades made out of energy. This attack can be strengthed with a blood sacrifice but will make the cero energy the same color as the user's blood. The blades can explode on impact or peirce through the target before detonating to cause both external and internal damage. The longer the user's nails the longer the blades they fire. This attack takes less time then a normal cero.
Chain Cero by Master Kamina Reborn Generating cero energy in the air the user draws a circle in the air that multiplies several times until the desired number. When a cero fires from the original circle energy channels into the rest of the circles firing a cero from them as well. Each circle generates a full power cero even when the circle is 12 meters from the caster. The charge time for this cero is three times that of a normal cero The max circle amount is 20 and each circle is connected by a thread of spiritual energy.
Number Cero by Master Kamina Reborn Generating what seems like a normal cero the espada's number appears on the user's hand that focuses the energy through the hologram number before firing however many cero's the number portraits. The higher the number the weaker the ceros but the more cero's make up for the power loss. The lower the number the less ceros and there for more power to the cero. The ceros each have the attack power of a super charged cero with the speed of a bala. The charge time for this move is the same as the normal gran rey cero.
Crystal Cero by Master Kamina Reborn A large crystal forms infront of the caster before shattering into hundreds of shards that fly out. Each shard then forms a razor sharp cero that fires towards an intended target or targets. This attack is similar to a rainfall of cero down on an area.
Cero Orb by Master Kamina Reborn Gathering energy into small balls of energy with the texture and shape of marbles these small grenade cero's can be scattered around a large area for a minefield like effect or can be used as small bullet projectiles that explode on impact. There are many uses for these orbs and a total of 50 can be made at a time. each orb has the explosive power of a fully charged bala. The time it takes to make a full set of 50 is the same as charging up a full normal cero. Espada can make 100 at a time while any arrancar below them can only make 50 at once.
Tier 3 - 15|20 training posts unless otherwise stated.
Cero Oscuras (Dark Zero) - Freebie for Espada|Segunda Etapa required The Cero Oscuras is far more powerful than an average Cero, with a vast range and massive attack power. It is forbidden to use Cero Oscuras within Las Noches as it can easily destroy half of the dome in a split second. This Cero is even stronger than the Gran Rey Cero, but it may only be used while an Arrancar is in its Resurrección or Segunda Etapa. Only Arrancars with Segunda Etapa may learn these even if it can be used in Resurreccion as well.
Giga Cero by Master Kamina Reborn - Segunda Etapa required The caster holds his/her hand out arm stretched out and fingers curled. A large mass of reiatsu forms in the palm that starts to grow larger then the caster for a split second then condenses to the size of a pea. The user then clenches his/her hand as energy starts to engulf his/her arm before a massive blast shoots forward that slowly rises up and falls onto its target before exploding with a massive nuclear mushroom cloud of energy before a second explosion comes from the point of impact scattering the debris leaving a smoldering crater where the target should be.The charge time for this is 5 times longer then an oscuras cero.
Aero Cero by Master Kamina Reborn Forming a ring in front of the caster's fingertip a vortex of energy grows and fires a twister like cero that chases down the target to cause slashing damage and eventually engulf the target to cause continuous damage from all sides. The twister fires like a hollowed out tunnel until it reaches it's target where it will form a literal twister of energy. The charge time for this cero is twice as long as a normal cero. When the twister engulfs the target the vortex will shrink until it reaches max compression before exploding to deal slashing and burning damage.
Crystal Cero by Master Kamina Reborn A large crystal forms infront of the caster before shattering into hundreds of shards that fly out. Each shard then forms a razor sharp cero that fires towards an intended target or targets. This attack is similar to a rainfall of cero down on an area.
Lord Cero by Master Kamina Reborn - 25|35 training posts needed The caster fires a cero from his or her zanpaktou into the air. Once the energy fills the air sevral nuke calibur ceros drop around the target before detonating. The dropped cero look black in color but have a color of the lords energy around them. This cero is a trump card which the lord of the espada can use to teach others why he is the lord. Only the lord of the espada can cast this because only he would be capable of controling it without blowing up a large chunk of hueco mundo.
Cero Doble (Double Zero) After absorbing an incoming Cero by swallowing it even if it is several times stronger than their own, the practitioner fires one of their own while returning the previous one, thus creating a potent Cero Doble. Depending on the strength of the practitioner, returning Ceros from stronger beings can be extremely tiring.
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Posted: Thu Jul 24, 2014 9:42 pm
Pesquisa Sentido Arena (Sand Sense) by Amarylli - Seek Tierra for mentorship While on the ground Tierra is constantly sending small waves of reitsu through the earth, much like echolocation underwater. When they hit a disturbance on the earth, they signal off to her, allowing her to find people in pitch black or smoke screened environments, and to locate underground structures, items or opponents.
Cónclave de Cristal (Conclave of Crystal) by Feiyimei - Seek Cillian for mentorship One of the many ways Cillian uses his affinity for materials in crystal form. By injecting some Reiatsu inside a solidified crystal body, he may use Pesquisa through them to see what sort of spiritual beings it is surrounded by and sense the location of that body no matter how far they are.
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Indice Radar (Mark Radar) Thrusting his index finger into a grounded surface, the practitioner generates a luminous yellow trail, which rapidly extends outwards in the direction of another individual's Reiatsu. Once the trail is connected to the desired target, the practitioner can use it to discern their general location and accurately gauge the amount of Reiryoku said person possesses. When in use, a normal Pesquisa in the form of a radar cannot be used, but this can be extended to twice the user's normal Pesquisa range. It may also be kept attached to the intended target so long as it isn't severed by disrupting the thread.
Esfuerzo (Effort) The practitioner sends out a powerful burst of Reiatsu instead of a small pulse. It doubles the range and accuracy of one's normal Pesquisa in exchange of losing the ability to sense anything for 2 posts.
Sentidos Desplazados (Displaced Senses) The practitioner imbues an area with one's Reiatsu and loses all ability to sense spiritual happenings taking place outside of that area. They may, however, still sense what happens inside that area even after leaving it or crossing into another realm.
Telaraña Consciente (Conscious Net) Spreads out one's Pesquisa to form a net with half of a regular Pesquisa's range. This allows the practitioner to detect anything contact with the Pesquisa net, even if one's Reiatsu is cloaked or shielded by a spell or ability. Unless they can phase though things like a phantom, the Pesquisa net will pick up movement and relay it to the practitioner. This will, unfortunately, only last until the practitioner moves away from the center of the net.
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Posted: Thu Jul 24, 2014 9:42 pm
Hierro
Grima (Aversion) By imbuing the user's skin with Reiatsu in an irregular pattern, an Arrancar's Hierro may bristle up, forming a rough surface with small ridges that may be used to scrape an opponent or inch long spikes that could be used as weapon. The latter is only possible, however, should one have excess skin or have suffered a wound in the proximity of the spike to allow displacement of such a large patch of skin.
Internalización (Internalization) Decreases the potency of the user's outside Hierro to increase the hardness of their organs and bones.
Extensión (Extension) Gives the Arrancar's skin elastic properties while remaining as hard to cut as when a normal Hierro is used. This is most useful when dealing with grappling moves to performing whip-like movements.
Armadura (Armor) Doubles a normal Hierro's resistance and numbs all pain in the affected area. This removes Hierro completely from the user's joints and cannot be used on large portions of the user's abdomen as it will completely seal away one's movement. Like metal, however, it is extremely weak to abrupt changes in temperature.
Tastorno (Disorder) Emitting Reiatsu outside of one's skin to disrupt the Reiryoku and Reiatsu of nearby objects or being. This reduces the strength of one's Hierro, making the practitioners more vulnerable to cuts, but is capable of allowing their physical attacks to deal more damage than expected by weakening the Reiatsu the target is emitting. It may also disrupt Kido and Cero blasts that come too near their skin.
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Fuego Hierro (Fire Iron) by Amarylli - Seek Tierra for mentorship Tierra's Hierro evolves when in her Resurreccion, becoming increasingly resistant to Explosion and Heat based attacks.
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Posted: Thu Jul 24, 2014 9:43 pm
[Moved to High-Speed Movement thread]
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Posted: Thu Jul 24, 2014 9:43 pm
High-Speed Regeneration Solita Vista (Accustomed View) Users can replay events he has seen to others by removing and crushing an eye, which turns into dust and flows around those he intends to use it on. In addition to sight, the dust also relays what is felt at the time, clouding the sense of those affected by this ability.
Finale Sombrío (Grim Finale) Should a limb be detached from the Arrancar's source of Spiritual Energy, the Arrancar equivalent of Hakusui, the limb will detonate with the force of the character's Cero.
Vista Retransmitido (Relayed View) This technique consists of removing an eyeball and attaching one's severed fingers to it to allow it to move freely. It is mentally controlled by the user and will relay the images it sees to them.
Regreso (Homecoming) Should a detached limb not be completely destroyed, will it to shoot out ligaments and tendrils of hardened flesh to connect the back to the user's body. These tendrils are sharp and are just as strong as any Hierro'ed body, meaning that they may pierce anything in between them and the user's body.
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Posted: Thu Jul 24, 2014 9:44 pm
Descorrer
2 Portals - 6|11 posts 3 Portals - 10|15 posts - 2 Portals required 4 Portals - 15|20 posts - 3 portals required 5 Portals - 21|26 posts - 4 portals required
Garganta Broadcast Arrancar and Hollows are able to create spiritual pathways to travel between the realms of Hueco Mundo, the Soul Society and the Human World. These pathways are called Garganta. The user of Garganta Broadcast can create individual Garganta portals that can show events that are currently taking place in a different area. It can only be done to show events happening in a different realm and the user must have a location in mind. The Gargantas may be on-sided, showing only an image and remaining completely invisible to those that are being observed or it may be two sided, allowing both sides to communicate, but they are merely images, meaning that nothing may cross those small screens
Gula (Gluttony) Quickly open a small, 3 inches-wide Descorrer portal facing what one's palm is facing. The other end will open up in the Halls of Steel of Hueco Mundo. This technique is best used to protect the caster from small attacks. These are extremely small, but the user must keep their hands near the portals and the portals to keep them open. Should something be halfway through it, they may still pry it open but as soon as there is no more resistance against the portal's edges, it will close.
Respiración (Breathe) By performing a quick slashing motion with one's hand, rip a Descorrer portal that has the properties of a vacuum and is capable of sucking anything that is not properly anchored within it. It is almost impossible to escape from it when within 2 feet of it. Anyone who gets sucked into it is tossed into a very rough part of the Dangai where winds of 200km/hrs swirl about in a disorganized fashion. They will remain trapped there until the Descorrer does the opposite of what it had initially done and forcefully expels those that were caught in the portal after 2 posts.
Negación (Negation) Negación are square beams which engulf the target in a towering beam of light which completely isolates them from the dimension they are currently in, making it impossible to harm them from the outside of the impenetrable pillar. The field draws those within the interior towards the Menos which created it. All Gillian-class Menos can use Negación, though it has only been used if the target was outside of Hueco Mundo at the time (i.e. Soul Society, etc.). The technique is used only to aid their fellow Hollow or comrades. It can only be done from Hueco Mundo and with Hueco Mundo as its destination. The caster can not move during the whole duration of the process. Any being above Gillian level will lose all other Descorrer ability should they learn this.
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