Like Kido, if you wish to make a private technique, you must first provide 5 public ones and creation of personal techniques can only be created or facilitated by characters with Taijutsu as qualification.
A character still needs to train for their personal techniques/spells.
[b]Name:[/b] [b]User:[/b]((Available to what faction/race)) [b]Tier:[/b]((Practitioner/Expert/Master)) [b]Description:[/b] ((Make sure that it can be defeated, avoided or undone. We will review this as though this was a zanpakuto ability. The essence of Hakuda is using Reiatsu flow to increase the power of one's martial art move.)) [b]Other:[/b]((Is it a skill reserved for your character? for their family? for a specific division? Who was its creator. Optional field. If left blank, we will assume it is something accessible to all, like the canon))
Accepted Technique Tally (Updated 14/10/14 until [This Post])
Public-2 -Hageshī teikō -Leech's Last Resort Private-0/0
Lord Puffandsnuff III
Public-1 -Wirbelwind Private-0/0
Master Kamina Reborn
Public-2 -Black Shunko -Awakened Mode Private-0/0
Posted: Wed Jul 23, 2014 12:07 pm
*cracks knuckles* Alrighty
Name: Assai Hirate User:Shinigami Description: By channeling reiatsu into the hands combined with fast windmill like rotations of the arms the users fists become incredibly more durable and destructive even able to parry other zanpakuto blades (basic reiatsu clash rules apply) Other: An effective technique against Arrancar Hierro.
Name: Asahi User:any Description: Using the initial steps to perform a shunpo the user gathers their reiatsu to quickly burst off the ground to deliver a flying knee towards the opponents head. Other: If used against a weaker foe it can launch them airborne. Requires basic knowledge of Hoho
Name: Ochita ya User: any Description: While above the opponent the user fully extends their body standing straight and points the toes down while tucking in their arms to reduce wind resistance and begin to spin as they descend upon their opponent in order to drill their feet directly into them using the momentum and full body weight to maximize impact. Other: ~
Name: Korogaruishi User: any Description: ((Can somebody help me word this better cause I'm just having trouble for some reason)) Leaping up over the opponent the user wraps their legs around the foes neck attempting to throw the opponent with their legs using the momentum of their fall to lift the foe and placing their hands on the ground for leverage to fling the enemy backwards. Other:~
Name: Baishikurukikku User: any Description: Jumping into the air the user rapidly alternates kicking the opponent with their legs pushing against them in order to stay above ground with the last kick using both feet to push off their opponent sending them flying. Other: ~
Name: Busō Shunkō User: Krin Kenpai Description: A defensive variation of the technique, after activating Shunko the user presses their fists together in the center of their chest while taking a deep breath as the Kido energy is subsequently absorbed into the body. While active this technique gives the user incredible durability to pair with the dynamic offensive power of the technique stronger than even an Arrancar Hierro as more energy is being concentrated. Other: Once inside the body releasing the Kido energy to attack damages the users body and using this technique for extended periods of time does incredible wear and tear to the user(they will be coughing blood).
Mattrnot
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Ubiquitouch
Greedy Codger
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Posted: Wed Jul 23, 2014 4:36 pm
Mattrnot
*cracks knuckles* Alrighty
Name: Assai Hirate User:Shinigami Description: By channeling reiatsu into the hands combined with fast windmill like rotations of the arms the users fists become incredibly more durable and destructive even able to parry other zanpakuto blades (basic reiatsu clash rules apply) Other: An effective technique against Arrancar Hierro.
Name: Asahi User:any Description: Using the initial steps to perform a shunpo the user gathers their reiatsu to quickly burst off the ground to deliver a flying knee towards the opponents head. Other: If used against a weaker foe it can launch them airborne. Requires basic knowledge of Hoho
Name: Ochita ya User: any Description: While above the opponent the user fully extends their body standing straight and points the toes down while tucking in their arms to reduce wind resistance and begin to spin as they descend upon their opponent in order to drill their feet directly into them using the momentum and full body weight to maximize impact. Other: ~
Name: Korogaruishi User: any Description: ((Can somebody help me word this better cause I'm just having trouble for some reason)) Leaping up over the opponent the user wraps their legs around the foes neck attempting to throw the opponent with their legs using the momentum of their fall to lift the foe and placing their hands on the ground for leverage to fling the enemy backwards. Other:~
Name: Baishikurukikku User: any Description: Jumping into the air the user rapidly alternates kicking the opponent with their legs pushing against them in order to stay above ground with the last kick using both feet to push off their opponent sending them flying. Other: ~
Name: Busō Shunkō User: Krin Kenpai Description: A defensive variation of the technique, after activating Shunko the user presses their fists together in the center of their chest while taking a deep breath as the Kido energy is subsequently absorbed into the body. While active this technique gives the user incredible durability to pair with the dynamic offensive power of the technique stronger than even an Arrancar Hierro as more energy is being concentrated. Other: Once inside the body releasing the Kido energy to attack damages the users body and using this technique for extended periods of time does incredible wear and tear to the user(they will be coughing blood).
To give my opinion: They seem good to me, except for Busō Shunkō, I think you should state that it is stronger than the Hierro of an average Arrancar - Saying that it is stronger than Hierro is a bit of a blanket statement that could be misconstrued.
As for Korogaruishi, I think you explained it pretty well. I know exactly what motion/throw you're talking about.
Posted: Wed Jul 23, 2014 5:49 pm
Ubiquitouch
They seem good to me, except for Busō Shunkō, I think you should state that it is stronger than the Hierro of an average Arrancar - Saying that it is stronger than Hierro is a bit of a blanket statement that could be misconstrued.
The logic behind Buso Shunko is that Arrancar Hierro is made up of condensed Reiryoku along the skin. Reiryoku being the equivalent of Reiatsu but Shunko isn't just simple Reiatsu, it's a more potent Kido energy which would make it tougher to break than Hierro.
I view it as a stronger version of Nnoitoras Hierro where you have to focus your spirit energy to break it but you'd obviously need to have more energy than the user of the technique
*cracks knuckles* AlrightyName: Assai Hirate User:Shinigami Description: By channeling reiatsu into the hands combined with fast windmill like rotations of the arms the users fists become incredibly more durable and destructive even able to parry other zanpakuto blades (basic reiatsu clash rules apply) Other: An effective technique against Arrancar Hierro.
Name: Asahi User:any Description: Using the initial steps to perform a shunpo the user gathers their reiatsu to quickly burst off the ground to deliver a flying knee towards the opponents head. Other: If used against a weaker foe it can launch them airborne. Requires basic knowledge of Hoho
Name: Ochita ya User: any Description: While above the opponent the user fully extends their body standing straight and points the toes down while tucking in their arms to reduce wind resistance and begin to spin as they descend upon their opponent in order to drill their feet directly into them using the momentum and full body weight to maximize impact. Other: ~
Name: Korogaruishi User: any Description: ((Can somebody help me word this better cause I'm just having trouble for some reason)) Leaping up over the opponent the user wraps their legs around the foes neck attempting to throw the opponent with their legs using the momentum of their fall to lift the foe and placing their hands on the ground for leverage to fling the enemy backwards. Other:~
Name: Baishikurukikku User: any Description: Jumping into the air the user rapidly alternates kicking the opponent with their legs pushing against them in order to stay above ground with the last kick using both feet to push off their opponent sending them flying. Other: ~
Name: Busō Shunkō User: Krin Kenpai Description: A defensive variation of the technique, after activating Shunko the user presses their fists together in the center of their chest while taking a deep breath as the Kido energy is subsequently absorbed into the body. While active this technique gives the user incredible durability to pair with the dynamic offensive power of the technique stronger than even an Arrancar Hierro as more energy is being concentrated. Other: Once inside the body releasing the Kido energy to attack damages the users body and using this technique for extended periods of time does incredible wear and tear to the user(they will be coughing blood).
Could give a duration for Assai Hirate and Buso Shunko?
Can Buso Shunko be used for offensive purposes? It says it's a defensive variation, but sounded as though it could be used for Offense. Also, for Buso Shunko, the prerequisite would be knowing Shunko. I'm waiting on a full canon Hakuda list from Yaroki. Once that is done, I'm gonna start adding custom techniques to it.
Posted: Thu Jul 24, 2014 3:33 pm
Feiyimei
Mattrnot
Other: Once inside the body releasing the Kido energy to attack damages the users body and using this technique for extended periods of time does incredible wear and tear to the user(they will be coughing blood).
Could give a duration for Assai Hirate and Buso Shunko?
Can Buso Shunko be used for offensive purposes? It says it's a defensive variation, but sounded as though it could be used for Offense. Also, for Buso Shunko, the prerequisite would be knowing Shunko. I'm waiting on a full canon Hakuda list from Yaroki. Once that is done, I'm gonna start adding custom techniques to it.
It can be used for offense but it damages the users body as the trade off so my character isn't walking around with like ultimate armor.
I'm open to suggestions for the duration of Assai Hirate. With Buso Shunko the longer the duration the more damage the kido energy does to the body so it just depends on how desperate the user is.
Also if you need help on where to rank the custom ones just let me know. We could have an unofficial number system that just isn't stated in the RP
EDIT: For Assai Hirate let's say that the effect only lasts so long as they maintain the windmill like rotations of the arms. Otherwise the strength of the technique will decline.
Other: Once inside the body releasing the Kido energy to attack damages the users body and using this technique for extended periods of time does incredible wear and tear to the user(they will be coughing blood).
Could give a duration for Assai Hirate and Buso Shunko?
Can Buso Shunko be used for offensive purposes? It says it's a defensive variation, but sounded as though it could be used for Offense. Also, for Buso Shunko, the prerequisite would be knowing Shunko. I'm waiting on a full canon Hakuda list from Yaroki. Once that is done, I'm gonna start adding custom techniques to it.
It can be used for offense but it damages the users body as the trade off so my character isn't walking around with like ultimate armor.
I'm open to suggestions for the duration of Assai Hirate. With Buso Shunko the longer the duration the more damage the kido energy does to the body so it just depends on how desperate the user is.
Also if you need help on where to rank the custom ones just let me know. We could have an unofficial number system that just isn't stated in the RP
EDIT: For Assai Hirate let's say that the effect only lasts so long as they maintain the windmill like rotations of the arms. Otherwise the strength of the technique will decline.
Hmm, if it works like that, than I think the Shunko doesn't require a duration. At least, if it has one, it would be based on the user's mastery and that brings forth a bunch of complication XD
I was thinking that the Hakuda wouldn't really have a ranking system with numbers and would be classified based on difficulty/easiness to perform. The damage they would deal would be mainly based on a character's Reiatsu but idk, I haven't given it much thought yet and I don't know if I have the energy right now to come up with something elaborate for it.
Posted: Mon Aug 04, 2014 2:08 pm
Feiyimei
Though a lot of Hakuda techniques can be performed normally through RP by simply describing how a bow lands, having a named technique will make those move much stronger. For instance, a punch can be left at that, but an Ikkotsu is much stronger when compared to a punch.
Like Kido, if you wish to make a private technique, you must first provide 5 public ones and private techniques are only available to qualified Hakuda users.
A character still needs to train for their private techniques/spells.
[b]Name:[/b] [b]User:[/b]((Available to what faction/race)) [b]Description:[/b] ((Make sure that it can be defeated, avoided or undone. We will review this as though this was a zanpakuto ability. The essence of Hakuda is using Reiatsu flow to increase the power of one's martial art move.)) [b]Other:[/b]((Is it a skill reserved for your character? for their family? for a specific division? Who was its creator. Optional field. If left blank, we will assume it is something accessible to all, like the canon))
For now, Mattrnot as well as the rest of the crew may review these.
Technique Tally(Only accepted ones) Username - Public - Private
Though a lot of Hakuda techniques can be performed normally through RP by simply describing how a bow lands, having a named technique will make those move much stronger. For instance, a punch can be left at that, but an Ikkotsu is much stronger when compared to a punch.
Like Kido, if you wish to make a private technique, you must first provide 5 public ones and private techniques are only available to qualified Hakuda users.
A character still needs to train for their private techniques/spells.
[b]Name:[/b] [b]User:[/b]((Available to what faction/race)) [b]Description:[/b] ((Make sure that it can be defeated, avoided or undone. We will review this as though this was a zanpakuto ability. The essence of Hakuda is using Reiatsu flow to increase the power of one's martial art move.)) [b]Other:[/b]((Is it a skill reserved for your character? for their family? for a specific division? Who was its creator. Optional field. If left blank, we will assume it is something accessible to all, like the canon))
For now, Mattrnot as well as the rest of the crew may review these.
Technique Tally(Only accepted ones) Username - Public - Private
Umm, what about Fullbringer abilities?
Fullbringers could potentially have their own equivalent of Hakuda though we'll have to come up with some sort of Bleach science behind it since their power affects the environment and isn't released like normal Shinigami/Arrancar Reiatsu.
Posted: Mon Aug 04, 2014 9:17 pm
Feiyimei
xXrAnDoM_eMo_KiDXx
Feiyimei
Though a lot of Hakuda techniques can be performed normally through RP by simply describing how a bow lands, having a named technique will make those move much stronger. For instance, a punch can be left at that, but an Ikkotsu is much stronger when compared to a punch.
Like Kido, if you wish to make a private technique, you must first provide 5 public ones and private techniques are only available to qualified Hakuda users.
A character still needs to train for their private techniques/spells.
[b]Name:[/b] [b]User:[/b]((Available to what faction/race)) [b]Description:[/b] ((Make sure that it can be defeated, avoided or undone. We will review this as though this was a zanpakuto ability. The essence of Hakuda is using Reiatsu flow to increase the power of one's martial art move.)) [b]Other:[/b]((Is it a skill reserved for your character? for their family? for a specific division? Who was its creator. Optional field. If left blank, we will assume it is something accessible to all, like the canon))
For now, Mattrnot as well as the rest of the crew may review these.
Technique Tally(Only accepted ones) Username - Public - Private
Umm, what about Fullbringer abilities?
Fullbringers could potentially have their own equivalent of Hakuda though we'll have to come up with some sort of Bleach science behind it since their power affects the environment and isn't released like normal Shinigami/Arrancar Reiatsu.
Though a lot of Hakuda techniques can be performed normally through RP by simply describing how a bow lands, having a named technique will make those move much stronger. For instance, a punch can be left at that, but an Ikkotsu is much stronger when compared to a punch.
Like Kido, if you wish to make a private technique, you must first provide 5 public ones and private techniques are only available to qualified Hakuda users.
A character still needs to train for their private techniques/spells.
[b]Name:[/b] [b]User:[/b]((Available to what faction/race)) [b]Description:[/b] ((Make sure that it can be defeated, avoided or undone. We will review this as though this was a zanpakuto ability. The essence of Hakuda is using Reiatsu flow to increase the power of one's martial art move.)) [b]Other:[/b]((Is it a skill reserved for your character? for their family? for a specific division? Who was its creator. Optional field. If left blank, we will assume it is something accessible to all, like the canon))
For now, Mattrnot as well as the rest of the crew may review these.
Technique Tally(Only accepted ones) Username - Public - Private
Umm, what about Fullbringer abilities?
Fullbringers could potentially have their own equivalent of Hakuda though we'll have to come up with some sort of Bleach science behind it since their power affects the environment and isn't released like normal Shinigami/Arrancar Reiatsu.
So I can't make Fullbringer abilities/Techniques?
You can if you can provide a brief explanation of the science behind it. We still need to work out all the different perks of each race because so far, things are sort of all converging towards a single big mess.
Posted: Mon Aug 04, 2014 9:32 pm
Feiyimei
xXrAnDoM_eMo_KiDXx
Feiyimei
xXrAnDoM_eMo_KiDXx
Feiyimei
Though a lot of Hakuda techniques can be performed normally through RP by simply describing how a bow lands, having a named technique will make those move much stronger. For instance, a punch can be left at that, but an Ikkotsu is much stronger when compared to a punch.
Like Kido, if you wish to make a private technique, you must first provide 5 public ones and private techniques are only available to qualified Hakuda users.
A character still needs to train for their private techniques/spells.
[b]Name:[/b] [b]User:[/b]((Available to what faction/race)) [b]Description:[/b] ((Make sure that it can be defeated, avoided or undone. We will review this as though this was a zanpakuto ability. The essence of Hakuda is using Reiatsu flow to increase the power of one's martial art move.)) [b]Other:[/b]((Is it a skill reserved for your character? for their family? for a specific division? Who was its creator. Optional field. If left blank, we will assume it is something accessible to all, like the canon))
For now, Mattrnot as well as the rest of the crew may review these.
Technique Tally(Only accepted ones) Username - Public - Private
Umm, what about Fullbringer abilities?
Fullbringers could potentially have their own equivalent of Hakuda though we'll have to come up with some sort of Bleach science behind it since their power affects the environment and isn't released like normal Shinigami/Arrancar Reiatsu.
So I can't make Fullbringer abilities/Techniques?
You can if you can provide a brief explanation of the science behind it. We still need to work out all the different perks of each race because so far, things are sort of all converging towards a single big mess.
A lot of the Fullbringer stuff is about creating and controlling or controlling things. Like I mean the basic bringer light is made by controlling the air's and the ground's soul. So I was thinking like some basic techniques of controlling certain things.
Name: Hageshī teikō (Intense Resistance) User: Fullbringer Description: By Manipulating the soul of the air around a body part, condensing it and continually absorb more and more into the intended area, then releasing it while an opponent is close to striking the user, the air will greatly slow down the opponent's strike and allow the user to dodge or counter. Other: The user must be able to use Bringer Light normally in order to use this. This is mostly used while facing an opponent with much greater reflexes, This might not work as well with an opponent with an average katana, but with fists or something more resistant to air the outcome will be much greater.
Feiyimei
Here's a small one I came up with emotion_c8
Posted: Thu Aug 07, 2014 10:34 am
xXrAnDoM_eMo_KiDXx
Name: Hageshī teikō (Intense Resistance) User: Fullbringer Description: By Manipulating the soul of the air around a body part, condensing it and continually absorb more and more into the intended area, then releasing it while an opponent is close to striking the user, the air will greatly slow down the opponent's strike and allow the user to dodge or counter. Other: The user must be able to use Bringer Light normally in order to use this. This is mostly used while facing an opponent with much greater reflexes, This might not work as well with an opponent with an average katana, but with fists or something more resistant to air the outcome will be much greater.
Name: Hageshī teikō (Intense Resistance) User: Fullbringer Description: By Manipulating the soul of the air around a body part, condensing it and continually absorb more and more into the intended area, then releasing it while an opponent is close to striking the user, the air will greatly slow down the opponent's strike and allow the user to dodge or counter. Other: The user must be able to use Bringer Light normally in order to use this. This is mostly used while facing an opponent with much greater reflexes, This might not work as well with an opponent with an average katana, but with fists or something more resistant to air the outcome will be much greater.