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[Q] Donya Ghorbani / Keryneia Page of Earth

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thyPOPE

Devoted Hoarder

PostPosted: Sat Jul 19, 2014 1:04 am


i blame mins ^ q ^
PostPosted: Sat Jul 19, 2014 1:05 am


User ImageName: Donya Ghorbani

Nickname: None.

Age: 20.

Birthday: June 21 - a solstice baby.

Sign: Gemini and Cancer cusp, but Gemini, technically

Gemstone: Pearl

Blood Type: B-

Fav. Food: Indian food, especially shami kebab, especially mutton. Also, just mutton and lamb in general. Mmm! (note: she's Iranian, not Indian, before someone asks)

Hated Food: Watercress sandwiches, other things that she considers tasteless.

School: She attended Crystal Academy for a while, but she quickly set her sights on HITS once it opened up - and, well, she's there now, working towards an associates degree and surrounded by people who share her interests. Aww, ye.

Hobbies:
Puzzles - No, not jigsaws - or puzzle games (although she guesses those can be fun, too). Donya likes math and logic puzzles, the kind that are intended to take a few hours to figure out or the kind that comprise puzzle hunts (puzzle hunts! Working on puzzles with other people is actually the best). First, they're interesting, and second, they draw on such a wide and varied knowledge base (or a small one - Donya can admit they're usually geared towards mathy-minded people. But hey! It's wide within the larger context of math.) that they make her feel accomplished when she completes them. They also kind of keep her on her toes.

Math competitions - What? Okay, so her IMO dreams can no longer be accomplished now, but she's still good at competition, if maybe only locally or in, you know, college-level meets, and that feels good to Donya. She loves the people, the math camps, the traveling (and sightseeing, a little bit), and most of all the math. A lot of Donya's identity is centered around her history with math competitions, and she really enjoys the grind. And the nerds, and the closet cosplays! There is something about competing that sends thrills down her veins.

Running - So what if she's got short legs? That doesn't mean she can't have fun; she's not a fan of competitive running, after all. Running is a source of peace for Donya, a way to sort her thoughts out: she spends a lot of her runs feeling introspective, but she also considers running a good way to hang out with someone and get to know them. Even though she tends not to, well, talk much during runs.

ISSF Rifle - If running gives her time to sort her thoughts out, rifle gives her time to clear them from her mind. Rifle carries, for Donya, a sense of tranquility - it's a very still sport. It's always easy for Donya to destress, but it's even easier when all she has to focus on is staying in position and hitting the target. She's thinking about maybe transferring to DCU once her associate's degree is up and joining their team, since HITS lacks one - application season's nearly upon her!

Virtues:
Resilient -- Deadlines, pressure, tests - Donya takes them in stride. She's really good at staying calm in otherwise stressful situations, and also at making the best of it. No one would call her optimistic, or unrealistically dreamy, but nothing ever really seems to shock or devastate her. She knows how to lessen the impact on herself and walk away feeling, well, just fine. Some try to call the trait optimism, but that's not really the case: she doesn't expect good outcomes; she merely takes bad outcomes well.

Focused -- She may seem callous when it comes to things that might be important, but she knows how to focus on the task at hand. She throws her all into things, and she's the sort who refuses to let any sort of distraction tear her away. That's a really good thing, if you agree with her task (she always does, of course).

Clever -- She likes puzzles and math competition, and she mostly likes math competition because it reminds her of puzzles. It stands to reason, therefore, that she's a smart girl. She knows how to attack things from different angles and with persistence, and she's smart enough to work her way through loopholes and proofs and dusty academic jargon. Perhaps this might not hold up as well in battle, but she's certainly brainy.

Independent -- Self-assured and smart, Donya makes it a point to not care about what other people think of her. She makes decisions without input from others, and she doesn't wait for approval before moving ahead. She's fairly immune to peer pressure and doesn't much care for what the herd thinks. She'll move on by herself if she has to, and screw anyone who says otherwise.

Flaws:
Flippant -- It's hard to get Donya to take things seriously - even when they come to matters that'd ordinarily be of life-and-death. She prioritizes things by personal interest rather than actual relevance to her life. Things like maintaining a job or internship hold little interest to her, and she's the sort of person who skips a few pills when she's sick sometimes, or delays chores and homework until it's really the last minute. She'll get out of it intact...right?

One-Track Mind -- So, Donya gets into the zone sometimes, right? She calls it focus. It's a good thing, a lot of the time: she lets nothing distract her from her goal. The rest of the time, it's a bad thing: she lets nothing distract her from her goal. She gets a little intense and obsessive, and while she might end up achieving whatever her goal is, well, being around her while she's on her way isn't pretty. And maybe it wouldn't hurt to acknowledge that she has to eat sometimes, or maybe pay attention to her classes that aren't the big project she's currently fascinated by. Or her friends. It'd be really nice if she found more time to relax with them.

Arrogant -- Donya'd say she's prideful, and she certainly does know her strengths. She's smart and she gets things done - what's not to love? She tends to be dismissive of those who are trying to do what she thinks she's great at, and she's also pretty dismissive of those who don't share her goals or her ability to not let obstacles get her down. She thinks this means her friend pool is better - more selective, she'd say. In truth she's probably cutting herself off from people she might otherwise get along with.

Cryptic -- Her favorite thing to do is get other people to puzzle with her. Whether that means entering contests with them, or, well, making her statements as enigmatic as they could possibly be, she's content. Of course, other people do not generally appreciate the fact that Donya chooses her words carefully - she tends to go for harmless trickery and piles upon piles of vague statements, rather than actually hurtful things, but sometimes she doesn't know when to stop, and sometimes, it's just too much.

PHYSICAL DESCRIPTION

Eyes: A desaturated yellow-green, thin and almond-shaped.

Hair: Naturally curly hair (way too naturally curly, in Donya's opinion) in a dark brown shade. Generally styled as three small buns pulled into one bun low on her head with a waist-length braid hanging from each.

Face: A warm, dark olive skintone. She has a snub nose and is lightly freckled over her cheeks and shoulders.

Clothes: HITS uniform, with oxfords. Maybe cute nerdy tau-shaped earrings or a bracelet with a tau character?

thyPOPE

Devoted Hoarder


thyPOPE

Devoted Hoarder

PostPosted: Sat Jul 19, 2014 1:05 am


Knight Title: Keryneia Page of Earth
This is intended to be the same Keryneia that Artemis' hind originated from - I guess it might more accurately be Mount Keryneia, rather than the city.

Challenge: "Some things, you aren't meant to touch."

Uniform: ELEMENTS TO THINK ABOUT FOR UNIFORM

PLEASE THINK OF YOUR PLANET THEME(S) BEFORE GOING INSANE~!

[x] [x] i can't decide on a skirt color!
[you can add earth symbols wherever they'd fit, and also you can change most of these things if you think it looks awkward]
+ i'd also really like a fur stole (that's dappled like fawn fur * U * b ) of some sort - maybe get rid of the vest if they get in the way of each other?
and shoes and earrings as described below!

this is the kind of palette i had in mind

Top -- An unbuttoned sleeveless brown coat (I guess it's really just a vest haha) over an olive green tunic with poufy long sleeves. The sleeves and the tunic's collar are both edged in gold. The earth symbol is printed in gold on her chest area on the undershirt.
Bottoms -- A long fawny brown skirt, under the tunic, past her knees.
Gloves -- Fawny brown suede wrist gloves with gold ribbons tied right around the wrist.
Belt -- White or brown suede, tied around her vest, with the earth symbol as a buckle in gold! (the belt itself can be white or brown) It has (empty) bags hanging from it, and if she really wants to, she can hook her weapon onto it, although not really...securely, heh.
Shoes -- Green/white dual-toned heeled saddle shoes, with gold laces and split heels if possible (kind of like cloven hooves)
Shoulders -- I'd really, really like a fur stole! Especially if it's dappled and colored like a fawn's QvQ
Accessories -- Laurels, spring green (they'll become brown at squire stage and golden at knight stage). Earth symbol earrings, in white with a gold outline?
Weapon --
Page - Bone-colored deer antlers, because they are actual antlers (they should be attached to each other). It can technically be used as a weapon but is not especially well-shaped for that.

Squire - Bigger antlers with gilded decorations and more prongs, attached to a bone staff. There can be vines wrapped around the antler part.

To channel her magic, she holds her antlers in the air above her head, making herself turn completely white in color, except for the antlers (this is just a cosmetic effect and accomplishes little), and leaves appear to swirl around her. Order-aligned characters and civilians (whether order-aligned or not) within a twelve foot radius of her become invisible - even to her. Stepping outside the radius removes this invisibility. They are not intangible or inaudible, and cannot see each other. She can continue to channel even when there are no order-aligned characters in the area, but this has absolutely no effect other than wasting casting time and making her look white. She can channel for a total of thirty seconds.

Knight - Super shiny gilded antlers (not actually made of gold, though), with little gold leaf carvings, attached to the end of a longer, heavier wooden staff. Vines, if present, can also become gilt. The staff itself should be made of a dark brown wood, but not gilt.

Keryneia channels her magic in the same way that she did in the previous stage. The casting time has extended to a minute.

Her uniform is intended to become more useful-seeming as she grows - the skirt will shorten and eventually become a belted tunic, she will gain pants.

Summon: A deer the size of a horse. She is silvery and has large golden antlers that basically look exactly like Keryneia's weapon, and golden hooves. She's a doe, despite her antlers.
While she is actively channeling magic, leaves swirl around her antlers. Attacks that physically damage her or Keryneia cause a sensation of pain (of mirroring intensity) in the attacker's legs, seriously inhibiting their movement. The pain lingers at full intensity while magic is actively being channeled, and fades slowly (over the course of thirty seconds) once she stops. However, it does not cause actual injury. This is intended to allow Keryneia and her hind time to hightail it out of there.
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