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Posted: Tue Jul 08, 2014 9:10 am
1. For all applications that are made for half breeds, and special skills for devil arms. 2. For devil arm index, where all devil arms and skills are placed. Even your devils arms can be taken after death. 3 Enemy log: Keep track of your kill quota (optional, will be prizes for those that do.) 4. Bob Silverstein: your weekly news with the devil news cast. 5. Devil statue: turn your kills into upgrades and demon tools.
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Posted: Tue Jul 08, 2014 11:48 am
Devil must die mode
1. All missions for this fourm are in Mission index 2. Each mission has a rank, reward, and conditions. 3. No one line posts, and no rushing others give them a two day Wait period before ignoring the post, unless given prior notice. 4. Rewards from Missions can be spent on upgrades for items, weapons, devil triggers yada yada......
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Overlord Diaus rolled -sided dice:
Total: 0 (-0)
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Posted: Wed Jul 09, 2014 5:56 am
Devil must die mode 1. To participate you must make a Id card. The I'd card is used as a way to challenge your RP skill using health, attack, defense, and skill points. The Id card also will be your kill point storage which allows for items to be bought.
2. Id cards will only be used in devil must die mode, while the main RP is based on skill rather then points. This means their will be no kill points awarded in the main rp
3.The devil must die mode will use a dice roll system for attacks and defending both participants will both roll three six sided dice the one with the highest number goes first, in rare chance getting three sixes will double attack and kill points.
4. The battle will also use dice to fight the attacker shall roll one 100 sided dice, 1-25 will do 25% damage from your attack this will apply for defense as well. 1-25= 25% damage 26-50= 50% damage 51-75= 75% damage 76-90= 90% damage 91-100 100% damage The same applies for defending though if a enemy roles a 25 and enemy roles a 24 then the resulting damage is a nick which deals 5%, though if the attacker has 25 and the defender has19 the a guard break shall happen preventing guards for three posts. The basic rule of this is as such, if the number the attacker roles is higher and the defenders number is in a five point gap whether it be more or less then nick damage occurs which is 5% damage from base value of attack.While if the attacker has a 6+ point lead a guard break will occur.last for this rule is if the guard is higher the the attacker. First if its 6 points higher the a guard reflect shall happen causing 5% damage to attacker. note: the percent of damage from guard reflect is increased 5% every 10 points 5. Skill points are simple role a 4 sided dice 1- attack miss 2- normal hit 30% damage 3- strong hit 45% damage 4- Critical hit 75% damage these don't use 100 sided dice so just the four sided one will do. Now special attacks will consume a good deal of sp so be careful. 6. Lastly once a mission is over tell a mod and you I'd card will be updated.
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