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Taijutsu | Physical Techniques

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iSage-Naruto497
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PostPosted: Tue Jul 08, 2014 2:54 am


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Taijutsu (体術, Body Techniques) is a basic form of techniques and refers to any techniques involving the martial arts or the optimization of natural human abilities. Taijutsu is executed by directly accessing the user's physical and mental energies, relying on the stamina and strength gained through training. It typically does not require chakra, though chakra may be used to enhance its techniques. Taijutsu generally requires no hand seals to perform, occasionally making use of certain stances or poses, and are far quicker to use than ninjutsu or genjutsu. Taijutsu is simply put: hand-to-hand combat.
 
PostPosted: Tue Jul 08, 2014 2:55 am


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• Dainamikku-Entori [Dynamic Entry]
This is simply a flying jump kick straight at the enemy. Usually used as an opening or surprise attack.

• Konoha Reppuu - Leaf Violent Wind
With speed and agility, the user moves low to the ground and spinning kick to sweep his/her opponent off their feet.

• Konoha Senpuu - Leaf Whirlwind
With speed and agility, the user charges at the target and spins his/her body to do a flying round house kick on those opponents within his/her range of attack.

• Tsuuga [Piercing Fang]
Must have: Inuzuka clan
Tsuuga is a variation of Gatsuuga, a Taijutsu technique of the Juujin Bunshin style of combat. This version will just involve one individual clan member utilizing the spinning attack. The fast rotation will cause a damaging impact on their opponent or a nearby object when they connect with their claws. While using this technique, the ninja can rotate and strike from multiple angles. The user then becomes disoriented and dizzy after this jutsu.

• Dainamikku Makingu [Dynamic Marking]
Must have: Inuzuka clan
The pet marks opponents, objects, etc. by scent, by urinating on the target. What makes this Dynamic is that the user's pet is flying and twisting through the air while performing this technique. This move is able to mark multiple targets in rapid succession. As a result, the user or his pet may be able to track their opponent through scent.
 

iSage-Naruto497
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4,400 Points
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iSage-Naruto497
Captain

4,400 Points
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PostPosted: Tue Jul 08, 2014 2:59 am


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• Asshou [Pressure Palm]
This is a taijutsu technique where the ninja drives their fist into their opponent while they are on the ground, crushing and grinding them into the earth. With impressive strength, this technique could be quite devastating.

• Bouseki Toppu [Spinning Top]
The user will perform a hand-stand and then spin on his head while his legs are split. This will make a large rotation of kicks good for taking down multiple enemies.

• Tawainai Panchi [Dizzy Punch]
The user punches the opponents face so hard their eyesight becomes wacky and they go dizzy for 3 posts. The users hand may hurt a little after this technique is performed

• Taren-Panchi (Multi-Punch)
The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.

• Sucker Punch
Usurally to counter the attack or forward movement of an opponent, the user rushes towards the opponent and slams his fist into the targets body, amplifying the strikes force by the forward motion of the target. It is generally weaker if the opponent is not moving directly towards the user, and somewhat easy to dodge if the target has not already invested their action into their attack.

• Kanadzuchi Ude [Hammer Arm]
The user of this taijutsu technique runs at full speed towards the enemy. When they’re halfway there they stop suddenly causing them to spin around really fast on both legs either clockwise or anti-clockwise with their arms outstretched and their hands in a fist. Then they keep spinning until they reach their opponent and slam their fist into them. This technique may make the user dizzy after it has been performed.

• Ude Tsuppari [Arm thrust]
The user releases a flurry of open-palmed arm thrusts that strikes the foe up to five times. Each hit deals the same amount of damage except for the last which is enough to push the enemy a few feet away.

• Bouseki Yajirushi [Spinning Arrow]
The user will perform a spinning drop-kick into the chest of the opponent. The rotation of the attack will also cause extra damage along with brush burn.

• Boushi [Spinning]
This move is similar to Tsuuga, but instead of spinning in the air, the user spins on the ground, similar to the cartoon Tasmanian devil. The user then becomes disoriented and dizzy after this jutsu.

• Dangan Panchi [Bullet Punch]
The idea of this basic taijutsu move is to strike the opponent, with one hard and fast strike, in an attempt to stun, wind or knock them out in one blow. The user must start a way back from the target for this move. The user rushes at the target, pumping stamina to their legs to greatly boost their speed. Once in front of the target, the user sends a punch flying, putting all their momentum behind it. The attack is hard to direct and has low accuracy due to the speed that the user is moving at, and if it misses, the user is left wide open as it takes some time to recover. Still, this attack is incredibly hard to dodge, as the user moves so fast, the opponent will likely only see the user's movement as a blur.

• Gekiha Houyou [Crushing Hug]
The user wraps his arms around his opponent's body or both body and arms, and then crushes him. The air will escape the opponent's lungs and they won't be able to breath. Afterward, their body will be stiff for awhile. With impressive strength weak bones may even break. Full power hug cannot be maintained for long since it requires a lot of muscle strength. This technique also requires getting very close to the opponent.

• Kingetsu no Duraipa [Full Moon Driver]
This taijutsu move is a very close range attack, as in you must get close enough to grab the opponent. The move is performed by getting behind the opponent and bringing your arms from under the targets, and locking them back. Once the opponent’s arms are locked, the user leaps up high into the air, using a boost of chakra which is pushed out from the user’s feet. While in the air, still holding onto the opponent the user pulls back, and doing 1-2 somersault revolutions, uses the added momentum to whip the opponent into the ground, followed by the user driving his knees into the opponent with the added momentum from the fall as well. of course this move can be countered form the start, as it is tough to get so close to the opponent without getting hit, or if the opponent can regain his bearings after falling, can move out of the way, and can counter.

• Hayabusa Otoshi [Peregrine Falcon Drop]
The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

• Homu Ran! [Home Run!]
Used exclusively as a finishing move, the user grabs the shirt of the opponent and concentrates chakra on their free fist. The user then proceeds to make an exaggerated upper cut at the opponent while releasing their chakra. Due to the last minute release of chakra the uppercut seems to be incredibly powerful and knocks the opponent a yard or two into the air but, isn't actually that damaging.

• Houshou [Crushing Fist]
A taijutsu technique where the ninja palm strikes their enemy, hurling them away. With impressive strength, this technique could be quite devastating. This move is capable of knocking an opponent approximately 30-40 feet back.

• Ina Mou Tei [No More Air]
The user would knee the opponent in the stomach then punch their throat for less air passage in their lungs.

• Inu Kasane [Dog Pile]
The user would have five or more clones dog pile the opponent and crush them.

• Jyuujin Taijutsu Ougi: Gatsuuga [Beast Human Master]
Must have: Inuzuka clan dog
The user and his partner spin at a ferocious speed and deliver many powerful beast-like aerial attacks when contact is made with the target.

• Kage Buyou [Leaf Shadow Dance]
Must have: Target in air
Once the target is in the air, the user rapidly moves in beneath their opponent, into their shadow. Although this does not do much on its own, it can be quite damaging in a combination as the opponent would have no where to escape.

• Konoha Daisenpu [Leaf Great Whirlwind]
A powerful leap forward, using the extra momentum to perform a powerful spinning kick with both legs in mid air, the second kick often being aimed lower in case the intended planned ducks. The technique is most effective at ranges of 2-3 meters, because if you miss or they dodge, you have at least made it past your opponent and have a chance to react before they can mount a significant counter-attack.

• Konoha Reppuu [Leaf Violent Wind]
This is a very simple, yet effective technique, which can be used for anybody who comes charging with a direct attack. Using his leg, the shinobi swipes the attacker's feet off the ground by moving his dominant leg across the opponent's feet, tripping him. This sends the opponent flying away from the defender in an awkward position, and probably smashing into another object such as a tree.

• Konoha Senpuu [Leaf Spinning Wind]
This taijutsu attack uses a combination of speed, strength, and the element of surprise. It is a perfect move to link up with other aerial attacks. For this taijutsu, the ninja utilizes a great deal of speed to rush in just below the opponent, and by raising his dominant leg, kicks the enemy right on the chin. This would send the victim flying up into the air. The attacker can then proceed with an even more devastating follow-up attack. Leaf spinning wind is very hard to dodge, since the movement is so fast that the opponent will likely see the user's movement only as a blur.

• Konoha Shofu [Leaf Rising Wind]
Using quickness and agility, the user will do a swift upwards kick at his opponent or at a weapon his opponent is wielding thus knocking it out of their hand or grip.

• Shou-Geki-Shou [Rising Impact Palm]
A Taijutsu technique where the ninja lifts up their opponent with one arm, retracts, and then drives their palm upward into their opponent, hurling them into the air. With impressive strength, this technique could be quite devastating.

• Tokken [Tackle Charge]
A Taijutsu technique where the ninja shoulder charges their enemy, driving them away or even into something stable. With impressive strength, this technique can be quite devastating.

• Tsuin Hanma- Suramu [Twin Hammer Slam]
The user performs a powerful uppercut knocking there target into the air then proceeds to open there fist and grab the opponent's neck in mid air, slamming them into the ground.

• Ue Gyokaku [Over haul]
The user would run at the enemy, jump over them grab their head and pull then with them. They would both land on their backs, but the victim will get there bigger impact due to the surprise.

• Uzumaki Nage [Vortex Throw]
With an opponent rushing towards the practitioner, the user falls backwards grabbing the opponent and throws them over their entire body whilst also delivering a strong kick to the opponent’s stomach.

• Koutei Fumitsukeru [School Yard Stomp]
User focuses chakra to their heel and does a full force stomp onto the opponents foot burying it in the ground beneath to hold them in position for a powerful second attack.

• Teidageki Nagewaza [Low Blow Throw]
The feints an opening allowing for a kick to come his way.The user then drops his hips and grabs the on coming leg from underneath while stepping inside the opponent's reach sending a powerful uppercut below the belt with the bicep hitting in the groin area. The user then grabs the back of the opponent with the upper cutting arm twisting his whole body and lifting the opponent for the throw. Most times the opponent will help the throw by jumping along with the throw to minimize damage below the belt.

• Daburu Sunappu Kikku [Double Snap Kick]
Instead of falling onto the opponent this moves requires the User to step sideways while bringing a kick first to the back of the opponents head then across the face while releasing the grapple during the second strike.

 
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