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Posted: Sat Jul 05, 2014 9:46 pm
Mist Hunter The Miss Taken Tower General Information As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.
The Miss Taken Tower is one of the most challenging and frustrating courses available.
If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.
If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.
Part 1 Mechanics - roll your regular attack - roll your regular attack again - if you miss an attack, you lose 50% of your full HP - if you have an available recovery bonus, you may try to use that to avoid HP loss
Bonus Mechanics - This bonus is consumable. - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.
- Trainees: 0 recoveries - Mist/Sun Trainees: 1 recovery - Hunters: 1 recovery - Mist/Sun Hunters: 2 recoveries
Part 2 Mechanics - there are two steps worth of traps in this room, so you'll be rolling twice
- roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll 1 d10 to determine what your character is about to step into - use your bonus mechanic to adjust as you can - adjust your HP and bonus count accordingly - roll list: (feel free to get creative about what the traps actually were) (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)
01. horrible death 02. - 50% HP 03. - 50% HP 04. live 05. live 06. - 50% HP 07. horrible death 08. - 50% HP 09. horrible death 10. live
Bonus Mechanics - This bonus is consumable.
- Trainees: 1 flag - Mist/Death Trainees: 1 flag and one instinctive move - Hunters: 1 flag and one instinctive move - Mist/Death Hunters: 1 flag and two instinctive moves
Part 3 Mechanics - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP. - roll to repeat the process on the left manacle.
Bonus Mechanics
- Trainees: roll 1d4 - Mist/Life Trainees: roll 1d6 - Hunters: roll 1d6 - Mist/Life Hunters: roll 1d8
Part 4 Mechanics - roll 2 d8 to determine your defense against the trap area. - roll 2 d8 to determine how much trap damage targets the princess. - adjust her HP accordingly - roll 2 d8 to determine your defense against the shadowling area. - roll 2 d8 to determine how much shadow damage targets the princess. - adjust her HP accordingly - leftover defense does not stack
Bonus Mechanics
- Trainees: +0 defense - Mist/Moon Trainees: + 2 defense - Hunters: + 2 defense - Mist/Moon Hunters: + 3 defense
Status Stage: (current stage number)Your HP: Princess HP: /20 Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [quote="Status"] [size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]
Your HP: Princess HP: /20
Stage 1 Recoveries: Stage 2 Flags and Instincts: Stage 4 Bonus HP: [/quote]
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chiickadee rolled 2 10-sided dice:
2, 4
Total: 6 (2-20)
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Posted: Sat Jul 05, 2014 9:51 pm
Attempt 1Chel had been charged with the mist tower today. She'd heard that it was one of the hardest courses, since it was an amalgam of all the other courses put together. Most importantly, it had deathsweeper somewhere in it. Chel hated deathsweeper.
The doors cracked open and Chel saw nothing but darkness. Well that was an ominous beginning. Definitely not one that she liked.
Once inside, she realized it wasn't dark, but literally made of darkness. It was the sun run!
A sigh escaped her as she felt nothing but relief. They were starting her off in her own turf, thank god. The familiar slice of monsters as she whipped through them. One grabbed onto her blade, cuddling close to it, and she summoned an arrow and sent it flying. That was satisfying.
She could do this.Status Stage: 1 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 1 - 1 = 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: 0
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chiickadee rolled 2 10-sided dice:
5, 4
Total: 9 (2-20)
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Posted: Sat Jul 05, 2014 9:52 pm
She had been too careless to let that one monster get to her weapon. Now that she was actually in the thick of it, her adrenaline was kicking in. These were the moments she loved most, probably. When she was one with Tenebrae and the monsters she was defeating didn't have any complexities to them.
It was just her and the eyeball against the world. And it was glorious.Status Stage: 1 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: 0
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chiickadee rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Sat Jul 05, 2014 10:00 pm
She bolted through to the next room, stopping just short as she realized she was standing in front of a staircase. Normally she would book it up the stairs to rescue that princess, but these stairs had an unusual trait to them.
Squares.
Squares she knew too well.
She carefully pulled out her flag from behind her belt, and sure enough when she placed it on the stairs an arrow sprang from the wall and impaled the nearest stone. So this was the death portion of the course. Well they didn't call it death for nothing. She'd take it real slow.Status Stage: 2 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 1 - 1 = 0 Stage 4 Bonus HP: 0
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chiickadee rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Sat Jul 05, 2014 10:02 pm
Unfortunately, the next was completely rigged. It was entirely impossible to win. She should have known that with the death course being involved.Status Stage: 2 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 0 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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chiickadee rolled 2 10-sided dice:
8, 1
Total: 9 (2-20)
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Posted: Sat Jul 05, 2014 10:03 pm
Attempt 2Chel was at least glad she'd made it as far as she did. Getting past the sun corridor had been refreshing- she almost debated returning to that training course for fun after this.
But for now she was dead set on running this course a few more times.
< Optimal health and supplies requirements met. >
She nodded, and opened the doors.Status Stage: 1 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: 0
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chiickadee rolled 2 10-sided dice:
4, 8
Total: 12 (2-20)
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Posted: Sat Jul 05, 2014 10:43 pm
Onwards she fought, slashing creatures left and right with little abandon. None of them were getting even close to touching her, and she felt pretty damn good about that.
She was certainly much more skilled than she was when she'd first come to the island. She could at least say she'd grown.Status Stage: 1 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 Stage 4 Bonus HP: 0
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chiickadee rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Sat Jul 05, 2014 10:44 pm
Chel wasn't even going to take a chance with this first step. She just threw the flag on and watched it implode. Why were the death hunters such dicks? Did they enjoy killing people?
Don't answer that.Status Stage: 2 Your HP: 50/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 1 - 1 = 0 Stage 4 Bonus HP: 0
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chiickadee rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Sat Jul 05, 2014 10:45 pm
Chel decided the only way she was making it through this was if she just ran and took all the hits. There was no way to come out of this safe and sound. The death hunters wanted to kill her? Well just let them try.
Her foot squeaked on the second stair, and then she just ******** booked it. Arrows impaled her, flamethrowers torched her- the entire stairs shook at one point and she was pretty sure she broke a window at one point (why did this tower even have windows?) but eventually she found herself at the top of the stairs.
"SUCK IT." Such achievement required celebration, even at the risk of hubris.Status Stage: 2 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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chiickadee rolled 2 4-sided dice:
2, 4
Total: 6 (2-8)
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Posted: Sat Jul 05, 2014 10:56 pm
Once at the top she found the princess. What she found made ALL of the on island duties she had this week worth it.
PRINCESS JACK.
Chel knew she was being timed or what the ******** ever, but she would gladly blow up a thousand times in a golem for the pictures she was about to take. It was a princess golem, yes of course, but Jack in a full blown princess dress, with a bright smile on his face and a cheerful demeanor was just too much. It was too perfect. It was glorious.
She took far too many pictures for it to be healthy, and a video of him saying, "Oh thank you fair knight! You have saved me and I love you forever!" before getting to work on the lock. The right one snapped off easily but the left one took a little fiddling. Either way she had them both broken, and began leading the "princess" out of the tower.
Status Stage: 3 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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chiickadee rolled 4 8-sided dice:
7, 6, 7, 1
Total: 21 (4-32)
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Posted: Sat Jul 05, 2014 11:08 pm
Since Chel had already detonated all of the traps earlier, they simply ran down the stairs to get to the bottom. That was at least one less thing to worry about!
DEFENSE: 13 DAMAGE TO PRINCESS: 8 - 13 = 0 DMGStatus Stage: 4 Your HP: 25/50 Princess HP: 20/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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chiickadee rolled 4 8-sided dice:
3, 4, 6, 4
Total: 17 (4-32)
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Posted: Sat Jul 05, 2014 11:09 pm
The sun hall was another matter entirely. Yes it was her area of expertise, but the Princess!Jack kept bumping into the walls and getting scratches. She did the absolute best she could, but even Chel had to take it slow and try not to panic.
Once she'd made it out, there was an automated clapping sound that went off, and Chel felt relatively proud of herself. She'd done it! She'd protected Jack and done her job. Maybe she wasn't such a bad hunter after all.
DEFENSE: 7 DAMAGE TO PRINCESS: 10 - 7 = 3 DMGStatus Stage: 4 Your HP: 25/50 Princess HP: 17/20 Stage 1 Recoveries: 1 Stage 2 Flags and Instincts: 0 Stage 4 Bonus HP: 0
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