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[Training] It is a Mistery (Stormy + Dillon)

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medigel

Anxious Spirit

PostPosted: Mon Jun 30, 2014 11:37 pm


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Mist Hunter
The Miss Taken Tower



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General Information
As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.

The Miss Taken Tower is one of the most challenging and frustrating courses available.

If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.

If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.








  • Part 1
    Mechanics
    - roll your regular attack
    - roll your regular attack again
    - if you miss an attack, you lose 50% of your full HP
    - if you have an available recovery bonus, you may try to use that to avoid HP loss

    Bonus Mechanics
    - This bonus is consumable.
    - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.

    - Trainees: 0 recoveries
    - Mist/Sun Trainees: 1 recovery
    - Hunters: 1 recovery
    - Mist/Sun Hunters: 2 recoveries


  • Part 2
    Mechanics
    - there are two steps worth of traps in this room, so you'll be rolling twice

    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll list: (feel free to get creative about what the traps actually were)
    (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)

    01. horrible death
    02. - 50% HP
    03. - 50% HP
    04. live
    05. live
    06. - 50% HP
    07. horrible death
    08. - 50% HP
    09. horrible death
    10. live


    Bonus Mechanics
    - This bonus is consumable.

    - Trainees: 1 flag
    - Mist/Death Trainees: 1 flag and one instinctive move
    - Hunters: 1 flag and one instinctive move
    - Mist/Death Hunters: 1 flag and two instinctive moves


  • Part 3
    Mechanics
    - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP.
    - roll to repeat the process on the left manacle.

    Bonus Mechanics

    - Trainees: roll 1d4
    - Mist/Life Trainees: roll 1d6
    - Hunters: roll 1d6
    - Mist/Life Hunters: roll 1d8


  • Part 4
    Mechanics
    - roll 2 d8 to determine your defense against the trap area.
    - roll 2 d8 to determine how much trap damage targets the princess.
    - adjust her HP accordingly
    - roll 2 d8 to determine your defense against the shadowling area.
    - roll 2 d8 to determine how much shadow damage targets the princess.
    - adjust her HP accordingly
    - leftover defense does not stack

    Bonus Mechanics

    - Trainees: +0 defense
    - Mist/Moon Trainees: + 2 defense
    - Hunters: + 2 defense
    - Mist/Moon Hunters: + 3 defense





Status

Stage: (current stage number)

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:


[quote="Status"]
[size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:
[/quote]
PostPosted: Tue Jul 01, 2014 12:11 am


She had been wallowing all yesterday evening, stuck in one of those ruts she'd accidentally tripped into by thinking too much. So when Stormy woke up the next day, it was with a purpose and a forced cheer that she made herself continue to bug her fellow Mists.

It began with Dillon eventually discovering that a sticky note with curly handwriting had made its way to one of his room walls.

Zyphiris
Welcome to the Mist Division, Dillon Avery! <3 Report to the training courses at 1pm for some fun!

[it was signed with an small inked symbol of the Mickey Mouse head rather than a name]

p.s. I didn't touch anything of yours, promise!

medigel

Anxious Spirit


Zyphiris

Dainty Snowflake

PostPosted: Thu Jul 10, 2014 6:25 pm


He had just come back from a shower, and it certainly did not please him to see that his room had been broken into.

By a girl nonetheless, judging from the handwriting. Why.

...It did appear that his room had remained mostly untouched, or at least, looked that way. Well, them hunters were generally not sloppy people. It was not as though he had anything to hide anyway...

Dillon ripped the sticky note off the wall with a sharp snap of the wrist, tossing it into the bin. He was not exactly new to the division per se, though he'd admit to flying under the radar for as far as possible. He'd mostly been successful, almost, until he got hauled off to the desert to reaffirm the fact that the end was nigh with the horsemen around.

...

The training courses at 1pm she said? Well, he guess it couldn't hurt to go...


Ol-j-man
I am a terrible person forgive me ;_;
PostPosted: Thu Jul 10, 2014 6:54 pm


Upon arriving at the base of the tower, Dillon was greeted by an short, enthusiastic hunter in sweatpants, sneakers, and a tank. That alone should have prepared him for what would be coming soon.

"Yay, you got my message~ Hello, Mr. Avery!" she chirped. "Ready for a little workout? I hope so, 'cause the tower can be a little difficult if you're not totally prepared. All sorts of little parts in there you have to be adapting to." She was practically bouncing on her feet, clearly energized and ready to go herself.

Zyphiris
shhhhhh <3

medigel

Anxious Spirit

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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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