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Reply ALICE Online Beta (Emily Marneth)
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Emily Marneth

Captain

PostPosted: Mon Jun 30, 2014 11:33 pm


~Character Profiles~
will be posted below


User-name:
Posting:
Time zone:

~Character Data~


Name:
Race:
Age:
Gender:

~Appearance~


Height:
Weight:
Hair:
Eyes:
Physical Description:
Clothing:
Background:
Personality:
Other:

~Achievements~



~Stats~

Health:

~Possessions~


Equipment:

Valuables

Money:

Gil:
Zenni:

~Artes~


~Skills~
 
PostPosted: Mon Jun 30, 2014 11:35 pm


User-name: Emily Marneth
Posting: often
Time zone: GMT - 7:00

~Character Data~


Name: Alyxandeyr, the Gloomking
Race: Human
Age: 26
Gender: male

~Appearance~


Height: 6'
Weight: 195
Hair: Short, tousled brown hair
Eyes: midway between brown and gray. Unlike his face, his eyes are far more expressive, and can slide between his normal subtle happiness to a critical sort of determination in a single blink.
Physical Description: A young-looking, slender man, with a clean-shaven face and a constantly soft expression. He always seems to be on the verge of a smile.
Clothing:

Armor set 1 (tank): Alyx wears gray heavy armor, stylized as a suit of spider carapace armor, shimmering and silver. The breastplate has a spider's body over the sternum and the eight legs of the spider wrap around as reinforced ribs following the contours of Alyx's own ribs. The joints between the spider carapace plates is woven out of spider silk and shimmers in the light. His kite shield is a white spider's abdomen with a spinneret at the bottom point, and his One Handed Straight Sword is a white handled, pale weapon, whose blade glistens as if wet. From his shoulders drapes a grand cloak woven from the finest, glistening spider's silk, emblazoned with the shimmering symbol of a spider.

Armor set 2 (duelist): Alyx wears clothing made from spider's silk. His pants are tucked into tall boots with turned-down cuffs. His shirt has loose sleeves and a thick silk vest over its torso. His hands are gloved with long gloves with turned down cuffs. His belt is made of two crossing ropes of spidersilk with a petrified spider five inches wide as the buckle. From his shoulders hangs a half-cape made of spider's silk emblazoned with a white spider emblem. To complete the ensemble is a cavalier hat with a large white feather. From his belt hangs the long, slender One Handed Straight Sword known as .
Background: A new character starting the Beta Test of ALICE Online, though he was there to play the Alpha while the game was still young. His in-game background is that he was a soldier as a younger man, and focused primarily on wielding a greatsword, but that his squad was wiped out, and since then he has forgone the greatsword in favor of a defensive style utilizing a shield and straight sword.
Personality: Easy to trust and hard to anger, Alyxandeyr tends to forgo advancing in the game to protect new players and lower-level characters from the harsh realities of the game for as long as he can. He seems determined to protect everyone that he can from dying, even if it means throwing himself in the way of an attack meant for them.

He has, since starting, mastered the field of the first floor, and roams the area looking for people to help out of binds or simply to meet up with new players who might want to party up.
Other: Alyxandeyr is connected to an admin's account, and, as such, has access to special emergency privileges in the game.

~Achievements~

Vanquished a double Augmented Bear in the Gloomwood
Vanquished the Gloomweave Queen in solo combat, earning the title
Vanquished the Dire Wolf in solo combat
Vanquished the Gloomking (first floor alternate dungeon boss) in solo combat, earning the titles , and
Vanquished the entire Gloomcourt in solo combat, earning the title
Level 13:
Cleared 31 rooms with Rota in the first floor alternate dungeon, earning the title
defeated 50 spiders, earning the title
defeated 50 beetles, earning the title



~Possessions~


Equipment:

Name: Gloomshard
Description: An elegant One Hand Straight Sword that has a white hilt and an almost white pale blade that seems to softly glow from within. It is adorned with brightly polished silver fittings, including a straight, broad crossguard and a small, crown-shaped pommel. It is named because it is as though a shard of light has been made physical and forged into a weapon.
Crafted By: Rota Emptiet Abyssian
Type: One Hand Straight Sword
Durability: 10
Stats:
+6 roll1
+10 damage
Upgrade: 0/26

Name: Spider's fang.
Type: One hand straight sword
Durability: 3
Stats: +2 damage
a One hand short sword permanently coated in spider venom. Any attack on an enemy will deal 1 point of damage per turn for three turns. Multiple doses of venom stack.

Name: Spider Carapace Shield
Type: shield
Durability: 5
Stats: 7 damage capacity, deals one point of poison damage for three rounds when used as a weapon

Name: Beetle Carapace Cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Beetle Carapace Greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides a maximum of 15 damage reduction via heavy armor skill.
by itself, mitigates a maximum of 7 damage via heavy armor skill

Name: Spider carapace cuirass
Type: upper
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Name: Spider carapace greaves
Type: lower
Grade: heavy
Stats: when worn as a set, provides immunity to poison, and a maximum of 12 damage reduction via heavy armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 6 damage via heavy armor skill

Tinkerer's Hammer:
A ball-peen hammer that can be used for armorsmithing or weaponsmithing, crafted of shining metal, with a metal handle. Grants +5 to all crafting rolls that use the hammer. This includes all weaponsmithing, carpentry, jewelrycrafting, some medium armorsmithing and all heavy armorsmithing.

Mantle of the Gloomking
Type: Helmet (cloak)
Stats: immunity to effects

Name: Inoshishi
Type: Katana
Durability: 4
Stats: +5 damage, 1 point for three turns.

This katana, carved from a giant boar's tusk bears all the wicked serrations that said tusk was known for. Every cut rends flesh asunder and causes terrible bleeding

Name: Nabe-Gane spear
Type: One handed Spear
Durability: 4
Stats: +5 damage, 1 point for three turns.

Name: Beetle Carapace One Handed Axe
Type: One Hand Axe
Durability: 5
Stats: +4 damage
a One hand axe with a sickly sort of gleam.

Name: Rookie Gloomiron OHSS
Crafted By: Kristoffer
Type: One Hand Straight Sword
Durability: 6
Stats:
+4 roll1
+6 damage
Upgrade: 0/13

Name: Rookie Plate Tunic
Type: upper
Grade: heavy
Stats: set bonus: -25% evasion

Name: Rookie Plate Leggings
Type: lower
Grade: heavy
Stats: set bonus: -25% evasion

Name: Rookie Greataxe
Type: Two hand Axe
Durability: 2
Stats: +4 damage

Name: Rookie Shortsword
Type: one hand straight sword
Durability: 2
Stats: +2 damage

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

gloomrat THA: 97+17 Upg: 0/11
gloombeetle shield: 99+17 Upg: 0/14
mutant gloombeetle shield: 4b 94+17 Upg: 0/8

Dire Wolf Trophy (stage 1):
The massive paw of a Dire Wolf preserved with techniques that infused Light into the material. While active, this trophy grants the user +5 to their base AP.

Gloomweave Spider Trophy (stage 1):
A trophy infused with the Light of a Gloomweave Spider. While active, this trophy grants the user a resistance of -1 poison damage per turn. The trophy is the black eye of a Gloomweave spider suspended on a rope made of spidersilk.

Exquisite Gloombear Trophy (stage 1):
A trophy infused with the Light of a double-augmented Gloomwood Bear. While active, this trophy grants the user +20 HP. The trophy is a claw from the bear, hanging from a hemp rope.

Gloomboar Trophy (stage 2):
A trophy infused with the Light of a Gloomwood Boar. While active, this trophy grants the user a resistance of -1 bleed damage per turn and +1 bleed damage for three turns, regardless of whether the original attack deals bleed damage or not. The trophy is both of the tusks of a Gloomwood Boar suspended on a rough hemp rope.


Gloombeetle Ring:
Type: Ring
+1 damage reduction per attack while worn.

Valuables

68 rookie health potions
41 rookie health crystal
4 witch's brews
1 egg nog

1 skinning knife
1 Harvester's Skinning Knife: +5 to hunting

88 Witch's Candy Bait
5 preserving oils

4 gloomboar meat
5 gloomboar hide (4 pieces can be used for one piece of light armor or helmet, or 2 can be combined with gloomboar bone to create medium armor)
3 gloomboar tusk/bone (4 pieces can be used for one weapon or ring, 4 can be used for one piece of heavy armor, or 2 can be combined with gloomboar hide to create one piece of medium armor)
10 gloomweave spider carapace (4 pieces can be used for one piece of heavy armor or shield, or 2 can be combined with 2 gloomsilk to create medium armor)
10 gloomweave spider silk (4 pieces can be used for one piece of light armor or helmet, or 2 can be combined with 2 gloom carapace to create medium armor)
10 gloomweave spider fang (4 can be used to create a weapon or ring)
1 gloomqueen silk (4 pieces can be used for one piece of light armor or helmet, or 2 can be combined with 2 gloomqueen carapace to create medium armor)
1 direwolf meat
1 direwolf hide
1 direwolf tooth
10 gloomrat meat
9 gloomrat hide
10 gloomrat tooth
20 gloombeetle carapace
25 gloombeetle horn
24 gloombeetle wing
5 gloomcat meat
6 gloomcat hide
9 gloomcat claw


2 Perfect Gloomweave Spider Heart
1 Flawless Gloomweave Spider Heart
6 Normal Gloomweave Spider Heart
4 Flawed Gloomweave Spider Heart
1 Chipped Gloomweave Spider Heart

1 Normal Gloomweave Spider Queen Heart
1 Flawed Gloomweave Spider Queen Heart

2 Gloomweave Spider Egg

2 augmented spider trophy (1 preserving oil)
1 augmented boar trophy
1 augmented bear trophy
1 gloomweave beetle trophy (4 preserving oils)
1 exquisite gloomweave beetle trophy (5 preserving oils)

29 units wood

30 wooden planks

Money:

Glint: 22506
Spectrum: 30
Suspicious Candy: 121
Petrified Snowflake: 89

x4 Candy Rings: bonus to all suspicious candy gains

~Artes~


Block Arte: Spiderweb Smash
use your shield to bash an opponent and, if the attack connects (your block check is successful vs the opponent's defense) the opponent will be ed for their next turn, as they are wrapped in spidersilk.

While attacking with your shield, only half of your block total is used for defense, while the whole number is used for the attack. You deal half as much damage as you would normally deal. (roll/8 )

Can be increased in power 6 times. Each odd level decreases the roll1 divisor by 1, to a minimum of /4. Every even level increases root duration by 1 turn. Each level increases AP cost by 1

cost: 10 AP

Block Arte: Cover
add +10 to your block roll

can be increased in power once. Gains +2 for each level. Each odd level costs +1 AP
AP: 3

OHSS Arte: Thrust
add 10 to your attack roll as you deliver a vicious thrust. Can be increased in power 11 times. Each level adds +2 roll1, every even level increases damage by +1. Each odd level costs 1 AP.
AP: 3

OHSS Arte: Gore
if this attack connects, it deals +1 bleed damage for 3 rounds.
Cost: 3

OHSS Arte: Spiderbite
if this attack connects, it deals +1 poison damage for 3 rounds

OHSS Arte: Double Strike
perform two rapid thrusts, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25. Both attacks must be aimed at the same target.

can be increased in power 8 times. Each level decreases the subtrahend of roll1(1) by 1, and the roll1(2) by 2. Every odd level costs +1 AP.
AP: 5


Carpentry Arte: wooden plank
5 units of wood makes 5 planks once per post.

Carpentry Arte: plank wall
10 planks and 5 units of nails makes 1 unit of wall once per post, which can be either plain or may contain a non-glass window or a door.

Carpentry Arte: small table
converts five planks into one small table, which, combined with four chairs counts as one small piece of furniture

Carpentry Arte: plain chair
converts two planks into one plain chair which does not consume space as furniture on its own.

Carpentry Arte: rough floor
converts ten planks into a rough wooden floor, a necessity for rooms not on the ground floor

Trophymaking Arte: Stage 1 trophy
Using preserving oil (the amount depends on the trophy) you can prepare a Stage 1 trophy and infuse it with Light to capture and control the essence of the monster the trophy was taken from. Crafting takes 1 post.

Trophymaking Arte: Stage 2 trophy
Allows the trophymaker to combine two Stage 1 trophies to produce a more powerful trophy. This does not require the use of preserving oil.

Weaponsmith Arte: Iron Ingot
1 unit iron ore and 1 unit charcoal produce 1 iron ingot

Weaponsmith Arte: rookie iron one-handed weapon
1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon

Weaponsmith Arte: rookie iron two-handed weapon
2 units iron ingot and 3 units charcoal produce one two-handed iron weapon


Beastmaster Arte: Heart Refinement
A heart is a concentrated form of Light, and, through rituals mastered by beastmasters, that light can be refocused into a purer form. Using these rituals, you can focus the Light of the Sun through a heart of the same creature to infuse the light from other hearts to strengthen a single heart.

You can merge two hearts of the same level and same monster to create a higher grade heart, or you can use three hearts that are one level lower than the main ingredient to strengthen the main ingredient. Requires the use of a Lightforge, and two hearts from the same monster


Beastmaster Arte: Heart infusion
The user has the ability to focus the Light in a Heart into a creature or Egg. This will bestow various effects or upgrades to the vessel, or Birth a new creature.


Wrath of the Gloomking:
The user will attack as per normal, but deal an additional 50% damage. This can be added to any attack, but it must be an attack.

Can be powered up by 1 level. Each level increases damage bonus by 2%. Every 5 levels costs an additional LP.
Cost: 1 LP

Cross Slash:
Attack twice in a round, with full bonuses applied to both strikes. Each roll gets its own roll1. Both attacks must be aimed at the same target.

Can be powered up by 3 levels. Each level grants +1% roll1 for each strike. Every 5 levels costs an additional LP.
Cost: 1 LP

Frost Shield:
The user covers their shield with ice, giving the shield an additional 50% damage mitigation. This layer of ice has 1 durability point. If the shield would suffer durability point damage, the frost shield takes all of it instead, and then shatters.


~Stats~

Level: 17
Health: 340+62=402
Light Points: 2

: +1 to all rolls against arachnids
: +1 to all rolls against arachnids
: +1 to all rolls against all insects
: +2 to all rolls against boss-type monsters

: +1 to OHSS and block rolls
: +1 to all beastmaster rolls

: +5 to all combat rolls if fighting alone
: +2 to all rolls while in groups, +2 to all crafting rolls
: +3 to all rolls in dungeons, to include cartography

~Skills~


Total: 362
Block: 85
Heavy Armor: 23
Endurance: 62
Evasion: 16
Light Armor: 2

One hand straight sword: 85
Beastmaster: 26
Two-handed Axe: 4
Healing: 4

Forestry: 26
Trophymaking: 8
Carpentry: 7
Gathering: 4
Hunting: 12
Weaponsmith: 1

Admin: 4  


Emily Marneth

Captain


Stevakoboy

PostPosted: Tue Apr 28, 2015 4:00 pm


User-name: Stevakoboy
Posting:
Time zone: GMT - 6

~Character Data~


Name: Stevako
Race: Dwarf
Age: 300
Gender: Male

~Appearance~


Height: 4 feet
Weight: 280
Hair: red
Eyes: red
Physical Description:
Clothing:
Background:
Personality:
Other:

~Achievements~



~Stats~

Level: 01
Health: 20

~Possessions~


Equipment:

Name: Medium rookie upper
Type: upper
Grade: medium
Stats: up to 6 mitigation as a set

Name: Medium rookie lower
Type: lower
Grade: medium
Stats: up to 6 mitigation as a set

Name: rookie two handed axe
Type: two handed axe
Durability: 2
Stats: +4 damage

Valuables

1 rookie health potion

Money:

Gil: 25
Zenni:

~Artes~


~Skills~


two handed axe 1
medium armor 1
PostPosted: Sat May 02, 2015 6:21 pm


User-name: BIR0
Posting: Leisurely consistent
Time zone: CST, US

~Character Data~


Name: Lord Kiser I
Race: Human
Age: 23
Gender: Male

~Appearance~


Height: 5' 9"
Weight: 130 Lbs
Hair: Long, Dirty-blond;
Eyes: Aqua Blue
Physical Description: Of a small body build, sinewy musculature, and very pale skin; A small mouth on a long face, with a round nose leaning to one side and one eye smaller than the other.
Clothing: Drab, well worn clothes of the common folk.
Background: Joining the Beta version, and completely new to the ALICE Online experience, he doesn't expect to last long, but holds high hope for the future. His in-game background is as follows; Born to a Noble Family of the North, Lord Ki5er traded his inheritance for the gritty lifestyle of an adventurer, though his skills concerning combat and living in the wild scarcely exceed the knowledge of sport-hunting small game, such as rabbits and squirrels... And still, not very remarkable at that.
Personality: Fairly reserved in conversation unless directly addressed, but bursting out with an occasional joke or jab as an interjection to general conversation; Sometimes solemn, sometimes witty and sometimes he is downright obnoxious.
Other:

~Achievements~



~Stats~

Level: 1
Health: 20

~Possessions~


Equipment:
Name: Rookie One Handed Straight-Sword,
Type: One Handed Straight-Sword
Durability: 2
Stats: +2 to Damage

Name: Rookie Light Upper
Type: Upper
Grade: Light
Stat: Full set 3 mitigation

Valuables

Money:

Gil:
Zenni:

~Artes~


~Skills~

BIR0


Lyssy_gyrl

PostPosted: Mon Jun 15, 2015 3:40 pm


User-name: Lyssy_gyrl
Posting:
Time zone: GMT-6

~Character Data~


Name: Bourtai
Race: Romani
Age: 21
Gender: Female

~Appearance~


Height: 5'-1"
Weight: 125 lbs
Hair: Brown
Eyes: Black
Physical Description:
Clothing: Leather corset, full skirt, beaded leather moccasins- calf length, coin jewelry
Background:
Personality: Vivacious, quiet, fierce.
Other:

~Achievements~

Rampaging Rabbits

That's not a Knife



~Stats~

Level: 1
Health: 20

~Possessions~


Equipment:

Skinning Knife

Name: Medium rookie upper
Type: upper
Grade: medium
Stats: up to 6 mitigation as a set

Name: Medium rookie lower
Type: lower
Grade: medium
Stats: up to 6 mitigation as a set

Name: rookie one-handed dagger
Type: One-handed dagger
Durability: 2
Stats: +2 damage

Valuables

Money:

Gil:
Zenni:

~Artes~


Weaponsmith Arte: Iron Ingot
1 unit iron ore and 1 unit charcoal produce 1 iron ingot

Weaponsmith Arte: rookie iron one-handed weapon
1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon

Weaponsmith Arte: rookie iron two-handed weapon
2 units iron ingot and 3 units charcoal produce one two-handed iron weapon

~Skills~


+3 Beastmaster

+1 Weaponsmith
PostPosted: Fri Jun 19, 2015 11:32 pm


User-name: ZykeAlastar
Posting: Occasionaly
Time zone: Mountain

~Character Data~


Name: Kiyoshi
Race: Human
Age: 23
Gender: MAle

~Appearance~


Height: 5'11
Weight: 183 lbs.
Hair: White
Eyes: Grey
Physical Description: Light toned build. Pale skin, Long, just below shoulder length hair. Occasional scars throughout body.
Clothing: Tied Hakama, White Kimono with open jacket over top.
Background:
Personality:
Other:

~Achievements~



~Stats~

Level: 1
Health: 20

~Possessions~


Equipment:
Basic Katana
Type: Two Handed
Durability: 2
Stats: +4 Damage

Basic Kimono and Breastplate
Type: Upper
Grade: Medium
Stats: 6 Mitigation as a set

Basic Hakama and Leggings
Type: Lower
Grade: Medium
Stats: 6 Mitigation as a set

Porcelain Mask
Type: Vanity Head

Valuables

Money:

Gil:
Zenni:

~Artes~


~Skills~
 

Zyke Alastar
Crew

3,200 Points
  • Signature Look 250
  • Brandisher 100
  • Treasure Hunter 100

roach11

PostPosted: Sat Jun 20, 2015 10:47 am


User-name:Roach11
Posting:
Time zone:Mountain

~Character Data~


Name biggrin agron
Race:Human
Age:20
Gender:Male

~Appearance~


Height:6'2''
Weight:170
Hair:Black, medium length hair slicked backwards
Eyes:Gold
Physical Description:Bronzed skin, lankey build, baby faced
Clothing:Combat boots, cargo shorts and a tight fitting vest w/ an empty bandolier strapped acrost his chest
Background:'Veteran' MMO player who wanted to be part of the new big thing, impulsively bought Alice Online as a friend mentioned that they were purchasing the game.
Personality:
Other:

~Achievements~



~Stats~

Level: 2
Health:40


~Possessions~


Equipment:

Name: Rookie Light Lower
Type: Lower
Grade: Light
Stats: 3 mitigation as a set, +25% evasion

Name: Rookie Light Upper
Type: Upper
Grade: Light
Stats: 3 Mitigation as a set, +25% evasion

Name: Rookie one handed Spear
Type: One handed Spear
Durability: 2
Stats: +2 Damage

Secondary Gear:

Name: Rookie Bow
Type: Bow
Durability: 2
Stats: +6 Damage

Valuables

Stone: 16
Iron ore: 4
Quartz: 3
Coal: 5
Skinning knife

Money:

Gil:
Zenni:

~Artes~
.

Woodwork artes:

Rookie Bow: 1 wood creates 1 rookie bow

Weaponsmith : 1
Weaponsmith Artes:

Iron Ingot: 1 Iron ore + 1 Coal = 1 Iron Ingot

Rookie Iron one-handed weapon: 1 Iron Ingot + 2 Charcoal = 1 Iron 1 handed weapon

Rookie two-handed weapon: 2 Iron Ingot + 3 Charcoal = 1 Iron 2 handed weapons

~Skills~


Woodworker lvl 1

Mining 19  
PostPosted: Mon Jun 22, 2015 1:37 am


User-name: rotabyss
Posting: Often as possible
Time zone: Mountain

~Character Data~


Name: Rota Emptiet Abyssian
Race: Half-Demon
Age: 21
Gender: Male

~Appearance~


Height: 6'0"
Weight: 180 lbs.
Hair: Black, short hair (about to the collar of his shirt in back.)
Eyes: Scarlet with Crimson Irises

Physical Description: Rota is fairly handsome, with a friendly gait to his movements when not in battle. Some of his most striking features include his jet black hair, sharpened teeth and Scarlet eyes with Crimson pupils; the only things that hint to his true lineage as of now. His skin is a healthy Caucasian with no visible freckles or blemishes.

Clothing:His standard attire includes a Black Leather Jacket with blood red stitching and inner lining, Black pants, a blood red tank top, and black leather boots

Background: ~Rp~ Rota knew he was not the standard kid in his village, but he never knew exactly why. His father, Rolia, never gave him a straight answer; only telling him that when he was old enough or determined enough that his answers awaited him in the tower. having trained through his life being told he was a half demon, but not what that meant, he enters the tower to find the answers he feels he is owed.

~Meta~ Your everyday consumer, who loves various MMORPGs, and felt very interested at the premises and concepts in this seemingly brutal, yet rewarding new intellectual property. Having been accepted into the closed Beta Test, he used his beloved gamertag as a reference for his character and avatar, and enters this uncharted territory.

Personality:Rota is mildly happy-go-lucky, very loyal to friends that have earned his trust, and a terrifying person to truly anger. He holds in a lot of hostility, but when enraged there exists few who can quell that force being unleashed before the source of fury is exterminated.
Other:

~Achievements~

That's Not a Knife
Bob and Weave!
Hunt Quest: Gloomweave Spiders
Suit Up!
Light My Fire
Rampaging Rabbits
Get Wood
Buckler Up
Shrooms
Boaring
Dressed in the Best
Crystal Clear
Cleared 31 rooms of the Alt. Gloomwood Dungeon



~Possessions~


Equipment:

Name: Ring of the Stag
Type: ring
stats: +5 to parry rolls

Name: Gloombear Ring
Type: Ring
Stats:+10 HP

Name:Gloombeetle Ring(x2)
Type: Ring
+1 damage reduction per attack while worn.

Name: Rookie cloak
Type: Helmet (cloak)
Stats: +1 roll2
A hardy cloak, resistant to the elements.

Name: Dire Wolf Necklace
Type: Necklace
Stats: +3 AP

Name: Exquisite Beetle Medium Upper
Type: upper
Grade: medium
Stats: when worn as a set, provides a maximum of 56 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set (if mixed with typical beetle lower, use this set bonus), provides an additional 6 damage reduction to all attacks received. By itself, provides 3.88 damage reduction.
by itself, mitigates a maximum of 25 damage via medium armor skill
Durability: 15/15
Quality: 1/9

Name: Rookie Beetle Medium Lower
Type: lower
Grade: medium
Crafted by: Alyxandeyr
Stats: when worn as a set, provides a maximum of 49 damage mitigation via medium armor skill. In the event of mismatched set mitigation, use the lower.
as a set, provides an additional 3 damage reduction to all attacks received. By itself, provides 1 damage reduction.
by itself, mitigates a maximum of 22 damage via medium armor skill
Durability: 20/20
Quality: 0/9

Name: Neo Abyssian
The fusion of a Greatsword by the Smith Kristoffer and the Legendary blade Abyssian II. This incarnation still contains the Alchemical Silver which coats the serrated edges. In the center the black and red metal festers even more sinisterly than before, its gaze only blocked by the exact center having a string of high undecipherable runes of silver. All weapons and defenses perish beneath the might of this demon sword.
Crafted By: Rota Emptiet Abyssian
Type: Two Hand Straight Sword
Durability: 55
Stats:
+32 roll1
+83 damage
+5 damage to enemies with armor or damage reduction
Upgrade: 2/29


Excess Equipment

Harvester's Ring: A seamless ring made of finely woven wooden fibers. Grants the wearer +5 to all harvesting rolls. Can only wear one of these rings at a time.

Tinkerer's Ring: A ring made from a polished gear. Wearing this ring grants the user +5 to crafting rolls. Can only wear one of these rings.

Name: Crow Necklace
Type: Necklace
Stats: +5 damage to players

Broken Demon Iron Greatsword: An utterly massive THSS, left behind by the Demon Blacksmith. In the fight that lead to his death, the sword was broken, and is useless in its current state. Rebuilding the cracked and chipped blade would be an arduous task, and most would say that it wasn't worth it. The blade is dangerously close to being broken in half, and the entire thing weighs almost twice as much as a typical THSS.
Durability: 0/100

Gloomweave fang earring
Type: Helmet (earring)
Stats: -1 poison damage taken per turn

Valuables

1 Skinning Knife

1 Harvester's Skinning Knife: +5 to all rolls.

1 Rookie Mining Pickaxe

14 Egg Nog: This one-time-use creamy beverage fills the user with a warm joy, from head to toe. Drinking this grants the user +25% (after all bonuses) to crafting rolls for five posts.

2 Autumnal Ale: A mug of rich, honey-sweetened ale. Drinking this one-time-use Ale will provide a thrilling buzz, granting the user +25% to all harvesting rolls for 10 posts

2 Witch's Brew: A mug of the Witch's special candied Brew. Drinking this potent concoction consumes the item and grants the user a bonus to roll1 and roll2 equal to 25% of their total roll (after bonuses) for ten posts. Available in cherry, strawberry, raspberry, grape, lime, pineapple, mint, bubble gum and butterscotch flavors

Harvester's Pickaxe: A pickaxe masterfully crafted by the Harvesters Guild. Matches the level of your highest-level pickaxe, and grants +5 to all rolls.

Tinkerer's Hammer: A ball-peen hammer that can be used for armorsmithing or weaponsmithing, crafted of shining metal, with a metal handle. Grants +5 to all crafting rolls that use the hammer. This includes all weaponsmithing, carpentry, jewelrycrafting, some medium armorsmithing and all heavy armorsmithing.

Tinkerer's Needle: An unbendable and incredibly sharp needle. Grants +5 to tailoring and leatherwork.

24 Rookie Health Potions
19 Rookie Healing Crystals

0 Suspicious Candy

1 Petrified Snowflakes

0 Harvest Tokens

476 Stone
267 Coal
154 Iron Ore
23 Silvered Gloomiron Ore

37 Mysterious Stone

1 Legendary Gloomiron Ingot grants an impressive bonus to all stats when used to craft

2 Mythical Gloomiron Ingot: grants a sizable bonus to all stats when used to craft

0 Exquisite Gloomiron Ingot: grants a significant bonus to all stats when used to craft

0 Exceptional Gloomiron Ingot grant a moderate bonus to all stats when used to craft

0 Flawless Gloomiron ingot grants bonus to primary stats and durability stats when used to craft

0 Strong Gloomiron ingots: grant bonus to primary stats when used to craft

0 Durable Gloomiron ingots: grant bonus to durability stats when used to craft

0 Gloomiron ingot


Money:

Glint: 368
Spectrum:


~Combat Artes~



Evasion Arte: Flight of the Gloom-Rabbit
+10 to roll2
Cost: 2 AP

THSS Arte: Spiderbite
if this attack connects, it deals +1 poison damage for 3 rounds.
Cost: 3 AP

THSS Arte: Spin
The user takes their sword in both hands and makes a single spin. This attack uses roll1 on all enemies in range. Damage is calculated for each monster, and is thus: [full damage, calculated normally on each mob, after /all/ bonuses]/1+[number of mobs ]. If the attack is completely parried or successfully blocked by an opponent, any enemy further down the chain of initiative is not affected.

Can be increased in power 2 levels. Every level decreases [number of mobs ] by .25, to a minimum of 0. Each increase in level costs 1 AP.

Cost: 10 AP

THSS Arte: Great cut
+10 to roll1

Can be increased in power 3 times. Each level grants +2 to roll1. Every even level increases damage by +1. Each odd level costs 1 AP.
AP: 3

THSS Arte: Double Strike
perform two rapid attacks, both counting as a separate attack, (you will roll two roll1's) the first at [roll1(1)]-10 and the second at [roll1(2)]-25

Can be increased in power 12 times. Each level reduces the subtrahend of the first strike by 1, and of the second by 2. Each odd level costs +1 AP

AP: 5 | lv1 6 | lv3 7 | lvl5 8 | lvl7 9 | lvl9 10 | lv11 11 |

Light Arte:
Breath of the Demon Blacksmith:
Attack as normal. Deal 25% extra damage (after all calculations) as burn damage immediately, and then that same amount of burn damage on the next round.
Cost: 1 LP

Light Arte:
Rain of Fire: The user focuses their inner fire into a gushing torrent of flame that gathers in the air above them. The fire collects until it begins raining down on the surroundings. Deals 1/2 normal damage to all enemies in combat range immediately, and 1/2 that the following round.
Cost: 1 LP

~Crafting Artes~



Metalwork Arte: Innate Iron Ingot
1 unit iron ore and 1 unit charcoal produce 1 iron ingot, drawing out the secrets hidden in the ore.

Metalwork Arte: Reforge Ingot
By paying the charcoal cost associated with forging an ingot, you may melt and recast the ingot, attempting to remove impurities.

Metalwork Arte: Double Cast
Using a special mold supplied by the Iron Brotherhood, the metalworker can perform two castings of an ingot at a time. This uses double the required materials for the recipe, and each ingot will use the same, single, quality roll. This can only be used to double a recipe, not to combine two recipes, with the exception of combining a recast with a new cast of the same type of metal. Casting or recasting with this method can be used once every three posts per session, as the mold will require some time to cool.

Metalwork Arte: Iron Powder
using one iron ingot of any quality, you can create 10 units of iron powder in one post at any forge.

Weaponsmith Arte: Rookie Iron One-Handed Weapon
1 unit iron ingot and 2 units charcoal produce one one-handed iron weapon

Weaponsmith Arte: Rookie Iron Two-Handed Weapon
2 units iron ingot and 3 units charcoal produce one two-handed iron weapon

Weaponsmith Arte: Masterwork refine weapon
Paying either the ingot/monster part cost of crafting the target weapon or sacrificing a whole weapon, one can strengthen the target weapon. The weapons do not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed weapon to the target weapon.

When refining a weapon, roll a 1d100+15 and list the two pieces of equipment (and their stats) that you are combining clearly. A weapon can only be refined so many times, as decided by its quality at creation. This Arte does not apply to bows.

Weaponsmith Arte: Rookie Monster One Hand Weapon
using the necessary amount of monster materials and 1 post of work, one can create a One Handed Weapon.

Weaponsmith Arte: Rookie Monster Two Handed Weapon
using the necessary amount of monster materials and 1 post of work, one can create a Two Handed Weapon.

Weaponsmith Arte: Blacksmith's Hammer
1 unit iron ingot and 1 units charcoal produce one smithing hammer.

Weaponsmith Arte: Miner's Pick
1 unit iron ingot and 1 units charcoal produce one pickaxe

Weaponsmith Arte: Skinning Knife
1 unit iron ingot and 1 units charcoal produce one skinning knife

Weaponsmith/Armorsmith Arte: Repair Iron
using 1 unit of iron powder per point, you can repair iron weapons or armor in one post at any forge.

Weaponsmith/Armorsmith Arte: Repair Monster Equipment
using 1 unit of the component material per 10 durability points, a monster weapon or armor can be repaired in one post at any forge.

Armorsmith Arte: Rookie Shield
using 1 iron ingots and 1 units of charcoal, you can produce a shield

Armorsmith Arte: Rookie Heavy Upper
using 2 iron ingots and 2 units of charcoal, you can produce a heavy armor upper

Armorsmith Arte: Rookie Heavy Lower
using 2 iron ingots and 2 units of charcoal, you can produce a heavy armor lower

Armorsmith Arte: Artisan Rookie Shield
using 1 iron ingot and 1 units of charcoal, with +20 to the quality roll of each shield at a level 1 forge

Armorsmith Arte: Rookie Monster Heavy Upper
using the necessary amount of monster materials from Floor 1 and 1 post of work, one can create a Rookie Heavy Upper at a level 1 Forge.

Armorsmith Arte: Rookie Monster Heavy Lower
using the necessary amount of monster materials from Floor 1 and 1 post of work, one can create a Rookie Heavy Lower at a level 1 Forge.

Armorsmith Arte: Refine Armor
Paying either the ingot/monster part cost of crafting the target armor or sacrificing a whole armor, one can strengthen the target armor at a level 1 Forge. The equipment does not need to be the same type to be combined in this way, and no special qualities will be carried from the sacrificed armor to the target weapon.

Stoneworking Arte: Stone Brick
The user can produce 5 bricks out of 5 stone once per post.

Stoneworking Arte: Foundation
The user can use 10 bricks to create a foundation for a structure once per post.

Stonework Arte: Stone wall
The user can use 10 bricks to create a stone wall for a structure once per post, which can be either plain or may contain a non-glass window or a door.

Leatherwork Arte: Leather Piece
Using a piece of hide (regardless of what dropped the hide) you can create a piece of leather

Leatherwork Arte: Rookie Leather Upper
using 4 pieces of leather, you can produce a medium armor upper

Leatherwork Arte: Rookie Leather Lower
using 4 pieces of leather, you can produce a medium armor Lower

Beastmaster Arte: Heart Refinement
A heart is a concentrated form of Light, and, through rituals mastered by beastmasters, that light can be refocused into a purer form. Using these rituals, you can focus the Light of the Sun through a heart of the same creature to infuse the light from other hearts to strengthen a single heart.

You can merge two hearts of the same level and same monster to create a higher grade heart, or you can use three hearts that are one level lower than the main ingredient to strengthen the main ingredient. Requires the use of a Lightforge, and two hearts from the same monster

Beastmaster Arte: Heart infusion
The user has the ability to focus the Light in a Heart into a creature or Egg. This will bestow various effects or upgrades to the vessel, or Birth a new creature.

Lightsmithing Arte: Rookie Healing Crystal
1 quartz crystal and 1 post spent at a Lightforge yields 1 rookie healing crystal

~Stats~

Level:19

Health:380

Arte Points:21

Light Points: 2

: +1 to all beastmaster rolls
: +1 to mining rolls
: +3 to all rolls in dungeons, to include cartography
: +1 to THSS and to all forging rolls, to include quality.
: +1 to all rolls against all insects (spiders are not insects)
: +5 to all combat rolls if fighting alone
: +2 to all rolls while in groups, +2 to all crafting rolls

~Skills~
Current cap: 90

Skill Total: 408


1 Combat Regen: 1hp per round per point.

11 Beastmaster

17 Hunting

73 Metalworking

4 Leatherworking

18 Medium Armor

1 Lightsmithing

41 Evasion

2 Forestry

22 Armorsmith

29 Weaponsmith

75 Mining

10 Gathering

2 Stoneworking

90 Two Handed Straight Sword

20 Endurance  

rotabyss
Crew



Emily Marneth

Captain

PostPosted: Sat Dec 26, 2015 4:59 am


User-name: Emily Marneth
Posting: as often as possible
Time zone: GMT -6:00

~Character Data~


Name: Cthaer "Cutter"
Race: Shade
Age: 13
Gender: Male

~Appearance~


Height: 5'5"
Weight: 117
Hair: black and spiky, though it hangs to his shoulders.
Eyes: Cthaer has yellow eyes that have a soft glow to them.
Physical Description: Cthaer is a small, lithe sort of creature, standing straight when still, with his chin raised, but seeming to glide as he walked, with a smooth gait. His skin is pale, as if drained of color, and his teeth are a collection of razor-sharp spikes, which show when he cracks his usual cocky grin.
Clothing: He wears a suit of light armor comprised of white spider silk with black accents, with loose scraps hanging from the left arm and right leg. He wears a black sash on his waist, whose ends hang from his right hip, and he wears a black muffler that falls back over his right shoulder.
Background: Cthaer was orphaned as an infant, and was adopted by a band of rogues that lived in a city. He grew up and found himself remarkably well-suited to life in the shadows. He had always preferred to stay out of the light, but he was uncommonly skilled in the darkness. He seemed to vanish into thin air and moved as fluidly and silently as a shadow, as skilled at cutting purses as he was at cutting throats. He discovered as he grew up that he was not entirely human: instead, he had been infused somehow with the essence of shadow, making him a Shade. Knowing this, he began experimenting to push his limits, living in shadow and lashing out from the darkness with his legendary blade Illfang.
Personality: Cocky and always quick to throw a taunt at his opponent, who is invariably slower than he is. He is a friendly sort, and thrives on battle. He is not likely to leave a teammate in battle, simply because it's bad business to let your partners die. He is as honest a rogue as you might expect to encounter, though, feeling that just because he wasn't human was not an excuse to be inhumane. At least to those who did not get on his bad side, who should be afraid of the dark for the rest of their --typically very short-- lives.
Other: Cthaer is linked to an admin account, and has access to special emergency functions within the game, to a limited extent.

~Achievements~

Quests: That's not a knife, get wood, shrooms


~Possessions~


Equipment:

Name: Illfang
Description: A dagger masterfully created from the Light of a fallen gloomrat. It is a peerless weapon for its class, and it seems to hungrily drink the light from its surroundings, coating it in an almost purple shadow. The hilt and dagger are curved in opposite directions, with the edge of the blade following the outside of its curve. Through its shadowy aura, a soft glint of light reflects off the blade, making it seem like it is dipped in black paint.
Type: Dagger
Durability: 16/16
Stats:
roll1: +44
damage: +14
poison: +4 for 4 rounds per attack
crit: if roll1 is 80 or above, *1.2 damage
Upgrade: 0/54

Name: Gloomsilk Shirt
Type: upper
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Name: Gloomsilk Pants
Type: lower
Grade: light
Stats: when worn as a set, provides immunity to poison, and a maximum of 6 damage reduction via light armor skill.
by itself, reduces duration of poison by 1 round, and mitigates a maximum of 3 damage via light armor skill

Boar helmet:
The head of a boar, hollowed out and reinforced to make it into a helmet. The tusks are serrated and tipped in metal.

While worn, will grant you +1 to all damage dealt to an opponent.

Gloomboar necklace
type: necklace
stats: -1 bleed damage taken per turn

Gloomweave ring (x4)
Type: Ring
Stats: while worn, grants an additional +1 per round to all poison effects inflicted by the wearer.

Bone Ring
Type: Ring
A ring made of bone. Wearing this ring allows the player to transform into a skeleton for 5 posts at a time, once per battle. As a skeleton, the player is immune to , , any blood-borne effects (such as paralysis from a bite attack). However, the player will take 25% additional damage from crushing weapons, and will be treated as . Can only wear one Bone Ring at a time.

Gloomweave Queen Trophy (stage 1):
A trophy infused with the Light of the Gloomweave Queen. While active, this trophy grants the user +2 poison damage for three rounds on all attacks, regardless of whether they naturally deal poison damage or not. The trophy itself is a small spider about the size of a tennis ball(a baby queen) petrified and suspended on a rope made of spider silk.

Jack O' Lantern:
Type: Vanity Helmet
Eyes glow: -10% to darkness effects

Witch's Corset Vanity. -10% falling damage
Witch's Leather Pants Vanity. -10% falling damage

Name: Direwolf vest
Type: upper
Grade: light
Stats: when worn as a set, provides +5 AP, and a maximum of 11 damage reduction via light armor skill.
by itself, provides +2 AP, and mitigates a maximum of 5 damage via light armor skill
Durability: 0/5
Upgrade: 0/13

Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is 90 or greater


skinning knife
Harvester's Skinning Knife: +5 to hunting

1 gloomweave spider carapace: (4 pieces can be used for one piece of heavy armor or shield, or 2 can be combined with 2 gloomsilk to create medium armor)

Novice Gatherer's Ring: +5 to gathering checks
Harvester's Ring: +5 to all harvesting checks
Harvester's Gloves: +5 to all gathering checks

28 gloomshroom
13 gloomweb
12 gloomroot
12 gloomweed
1 gloomsap
1 gloomgrub
1 gloomwood acorn

Tinkerer's Mortar and Pestle: +5 to all alchemy checks
Witch's Cauldron: portable alchemy/cook station, lv1+2, +5 to alchemy/cooking checks (plus 5 bonus to level 1 crafts)

11 rookie health potions
1 rookie antidote potion
3 rookie health crystals
8 witch's brews
1 autumnal ale

Valuables

Money:

Glint: 1215
Spectrum: 10

petrified snowflakes: 4
red harvest tokens: 1
suspicious candy: 7

4x candy ring
3x red harvest ring

~Artes~


Alchemy
Alchemy Arte: rookie venom extraction
Using any single monster part from the first five floors that can be used to create a poison-type weapon, the alchemist can extract an amount of venom at a level 1 workbench or alchemy station.

Alchemy Arte: rookie antidote potion
Using a single unit of venom and a rookie vial, the alchemist can create a rookie antidote potion at a level 1 workbench or alchemy station.

Alchemy Arte: rookie poison vial
using a single unit of venom and a rookie vial, the alchemist can create a rookie poison vial at a level 1 workbench or alchemy station.

Alchemy Arte: rookie healing potion
using a single mushroom and a rookie vial, the alchemist can create a rookie healing potion at a level 1 workbench or alchemy station.


~Stats~

Level: 3
Health: 60

~Skills~


Skill total: 44

Dagger: 2.5
Light Armor: 1
Evasion: 2.5

hide: 5
scan: 6

cartography: 3
weaponsmith: 2

hunt: 1
gathering: 20
forestry: 6  
PostPosted: Sat Dec 26, 2015 11:13 pm


User-name:Rotabyss
Posting:Often as Possible
Time zone:Mountain

~Character Data~


Name:Anna-Mia
Race:Human
Age:8
Gender:Female

~Appearance~


Height:4'2"
Weight:None of your business.
Hair:Black
Eyes:Sapphire Blue
Physical Description:
Clothing: She wears a light grey hooded jacket and a skirt that goes down to her knees. Underneath her jacket(if it's ever unzipped) is a pink t-shirt with a bunny on it.

Background: She doesn't remember a lot of her past, but one thing she remembers distinctly is that she was abandoned a long time ago. The animals of the forest had taken her in, and even the mightiest creatures learned to love and protect her. Everything changed when her new family had disappeared and only a note that told her to go to the tower if she ever hoped to see them again was left behind. She cried for a long time before she worked up the courage to brave the tower and find her family again. During her travels to the tower, she met a man named Rota Abyssian. He said he was part Demon and decided to keep her company until they got to the tower. She considered him a big brother to her, and he considered her a little sister. They have since been separated, but she knows that he is in this tower with her, somehow still watching over her.

Personality: An extroverted, innocent, bubbly little girl who sees the beauty in all things...even if they are unspeakable horrors that rend dreams asunder at the mere thought. She puts a lot of faith and loyalty into her companions, and only wants to brighten their days.
Other:

~Achievements~




~Possessions~


Equipment:

Ring of Joy: A ring made of eternally frozen ice. Wearing this ring grants +5 to beastmaster rolls. Can only wear one at a time.

Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is greater than 90

Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity

Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

Name: Rookie Light Lower
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3

Valuables

1 skinning knife

62 Bait

90 Candy Bait

4 normal gloomrabbit hearts

1 perfect gloomrabbit heart

1 Perfect Gloombear Heart

2 Normal gloomweave spider heart

1 Perfect gloomweave spider heart

41 Witch's Candy Seasoning: A special item that modifies all bait that the player is holding, up to a maximum of 100 at a time. All bait becomes , which grants +25% to all rolls that use the bait in beastmaster rolls.

Money:

Glint:
Spectrum:

~Artes~



Evasion Arte: Flight of the Gloomrabbit
+10 to roll2
Cost: 2 AP

Beastmaster arte: curve ball
+10 to your next taming roll1 check.
cost: 3 AP

Beastmaster Arte: Heart Refinement
A heart is a concentrated form of Light, and, through rituals mastered by beastmasters, that light can be refocused into a purer form. Using these rituals, you can focus the Light of the Sun through a heart to infuse the light from other hearts to strengthen a single heart.

You can merge two hearts of the same level to create a higher grade heart, or you can use three hearts that are one level lower than the main ingredient to strengthen the main ingredient.

The levels:

chipped
flawed
normal
flawless
perfect

so, you can merge two normal hearts to create a flawless heart, or you can merge three flawed and 1 normal to create a flawless, which can then be combined with 1 flawless or three normals to create a perfect.

Each level increases the clarity of the gemstone, refining the Light into a purer essence of the creature that it was taken from.


~Stats~

Level:2
Health:40/40

~Skills~
Total Skill Points:
18


2 weaponsmith

16 beastmaster


~Hud~


Name:Anna-Mia
Level:2
HP:40/40
AP:
LP:

Enemy HP:
roll3:
roll4:


[body of text here]

Current skills in use: Beastmaster+13
Current active titles:

Current equipment:

Main hand: Candy Bait
Off-hand:N/A
Head:
Upper armor:Name: Rookie Light Upper
Type: upper
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Lower armor:Name: Rookie Light Upper
Type: lower
Grade: light
Stats: set bonus: +25% evasion
maximum damage mitigation without set bonus: 1
with set bonus: 3
Ring1:Ring of Joy: +5 to beastmaster rolls. Can only wear one at a time.
Ring2:
Ring3:
Ring4:
Necklace:
Trophy:
Combat pet:
Utility pet:


Second set:

Main hand:Name: Rookie dagger
Type: dagger
Durability: 2
Stats: +2 damage
+10% damage if natural roll1 is greater than 90
Off-hand:Name: Rookie Shield
Type: shield
Durability: 3
Stats: 5 damage capacity
 

rotabyss
Crew

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ALICE Online Beta (Emily Marneth)

 
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