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Posted: Sun Jun 29, 2014 7:42 pm
Be welcome, those whose hearts yearn to learn the ways of magic. Here you will be accepted based on your hunger for knowledge in the arcane arts. If you have not the tenacity for rigorous study, turn back now and give up your foolish fancy. Only the most devout and persevering will know the mystic arts. For those who are indeed diligent and unshakable in their faith shall reap the rewards for their toils.
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Posted: Sun Jun 29, 2014 8:13 pm
Je'Vael, The God of Magic
Harsh task-master and lofty expectations of his followers. Je'Vael has little time for foolish Pockettu and even less for the lazy. While he does have high demands of his followers, he has even higher demands for himself. Often in study of one thing or another, he has little time for anything else and takes his role as the God of Magic with utmost seriousness.
Skilled in all schools of Magic, he is not restricted to any one domain. He prides himself on his strength and cunning when it comes to the arcane. Je'Vael believes that all that follow him should strive to be the most powerful and intelligent mages that they can be. While he knows they will never reach his station, how could they? He does expect them to assert themselves as if that was the goal that they had set for themselves.
Je'Vael is not the most social of creatures and will tend to not show his true self to any that he may encounter. Taking on an air of mystery or perhaps deceit. Knowing that since he is thus far the youngest of the Gods, he is the most liable to find himself targeted to being taken advantage of with the turmoils relations that the other Gods seem to have with one another.
Though, while in his tower, safely ensconced within his city. The truth of Je'Vael's persona will be revealed to his followers alone. He can be cruel as well as caring to his worshipers. Further depth into his character remains to be revealed.
(To be continued or amended...)
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Posted: Sun Jun 29, 2014 8:16 pm
1: Welcome 2: Je'Vael, God of Magic 3: Table of Contents 4: Durana, The City of Magic 5: The Pledge of Supplication 6: Schools of Magic 7: Demi-Gods 8: Mates/Harem 9: Children 10: Follower Hierarchy 11: Blessings bestowed 12: The Shunned 13: Allies/Enemies 14: Current Events 15: Role play Log
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Posted: Sun Jun 29, 2014 8:17 pm
Surrounded by on three sides by water and one by land, the city which is the domain of the God of Magic is truly an enthralling place. It is a city of districts, separated by the colors of the various schools of magic. White is where the only entrance by land is located. Massive rune covered doors block entrance to all save for supplicants. High walls surround the circular city, beyond them can be seen the looming onyx tower that is the home of the God himself and perhaps in time, those worthy in his eyes of such an honor.
The White District is lovely, domed gardens which regulate the temperature inside to keep them lush year round. All manner of healing plants and herbs, even flowers can be found flourishing within. Ivory colored fountains send glimmering cascades of water into the air. Lovely sculptures and statues line the boulevards and avenues. Homes carved as if in one piece of marble stand waiting for future occupation. Canals line some of the roads, the bottoms lined with glittering stones that shine with white brilliance. The vegetation of the area is peculiar in that the trees and other plant growth has the appearance of glass, glinting in the sun and moonlight. The roads get thinner and thinner the closer to the center of the town one gets. The Tower of magic rising up darkly out of the dazzling white.
The other Districts, named by the colors: red, orange, yellow, black, green, blue and violet. Have similar layouts save all the colors are of the Districts they are named for. The magical trees and vegetation, even the stones in the various canals glow with the color of the school they represent. In the Red District, there is a large domed arena for practicing the most dangerous of spells. In the Violet district there is a giant hedge labyrinth where the practice of illusion to confound and confuse those that enter to game. Laboratories dot the Green Distract, where those that practice the art of Transmutation can hone their craft. Theaters, pavilions and ballrooms are nestled into the Yellow District. The Black district is home to cloistered meeting houses and hidden research rooms where they can practice the darkest of arts. The Orange District seems to be home to the animals that romp and play. Study subjects for those that will be conjuring their likeness for various tasks in the future. Some of the more dangerous creatures are kept in a large zoo, keeping the denizens of Durana safe from their lust for blood. The Blue District is shrouded in mists of varying shades of the color, some swear that they can see 'things' within the swirling mists. The Great Library of Durana is also housed within this district. A space for quiet and reflection, this distract seems preternaturally quiet.
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Posted: Sun Jun 29, 2014 8:22 pm
The doors of the temple slide open soundlessly. Your Pockettu finds themselves in a dimly lit chamber that smells of luscious incense that seems to relax and yet at the same time, sharpen the senses. Black marble flooring sprawls before your feet. Ahead, a tall statue of Je'Vael stands, holding a staff in one hand and the other hand is out with the palm lifted upwards, magical flames that shift between the colors of magic twist up from the palm and fingertips, dancing softly and shimmering in multi-hued splendor, Low tables sit to either side of the statue, covered in offerings and differing sizes of unlit candles. As you step forward into the shadowed hall, flames bursting forth on the wicks for the many candles as the doors close behind you. Offering privacy between yourself and the God of Magic, from the world outside these walls. A golden rune burns to life beneath your feet, leaving you within the center of the eight-pointed star, the symbol of Je'Vael.
[quote="Lady Within"][/quote]I, [url=http://]Pockettu Name[/url], surrender myself to you Je'Vael, God of Magic.
The Supplication: Why should he accept you into his service? What school will be your major, which the minor? (See the schools of magic below this post for details)
Harem/Mate?: (Yes, No, Unsure) If you are interested in being in his harem, or a mate it would be good to remember that Je'Vael is STRAIGHT (GASP)
The Pledge: If I am so honored to become a student of the arcane, I hereby pledge that what I learn shall not be shared with anyone who is not within your service. The knowledge gained here will not be divulged to any of the other Gods or their followers. The secret of magic shall be used in your glory and worship alone. Blessings: If you desire a blessing, please quote me and have your Pockettu beg their little hearts out.
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Posted: Sun Jun 29, 2014 8:24 pm
Just a warning, while these spells may seem to make magic followers stronger than other Pockettu, it does not. Followers of Je'Vael have the same amount of hit points and the ability to cause just as much damage as any other normal Pockettu.Novice Spells:
Mage Shield- A globe barrier that surrounds the caster, affording them the protection that armor would give another Pockettu. This barrier is translucent and can be clear or tinted any color at the casters discretion. It does not stop attacks, merely slows them down.
Mage Strike- The caster is able to use their will to create a glowing pulse of energy at a target. Again, the coloration or lack of can be the at the discretion of the caster. Though, even if the strike is lacking in any color, it can be seen by the rippling of the air as it darts through.The Eight Schools White Magic- Healing and defensive spells as well as curative and purification rituals are practiced here. Represented by the color white. With is school as a major you may have a minor in either Transmutation or Enchantment.
Transmutation- The School of change. Represented by the color green. Gives the mage the ability to change one thing to another (the greater the difference the more difficult it becomes) Examples: Water-breathing, flight and even polymorph if the caster is skilled enough. With this school you may have a minor in either White Magic or Divination.
Divination- The School of knowing. Represented by the color blue. This discipline allowed the caster the ability to unlock hidden meanings. To decode a language unknown to them, see magic's touch as a residue left behind. To cast ones 'sight' to another place, to seek that which is lost. The most skilled may seek out possible futures and flickers of the past by the use of this magic. With this school you may have a minor in either Transmutation or Illusion.
Illusion- The school of deception. Represented by the color violet. The caster can create false images to trick the eyes and indeed minds of others. By all appearances an illusionists magics seem just as real and can cause as much harm to those that fall beneath the spell. With this school you may have a minor in either Divination or Black magic.
Black Magic- The school of all things foul and wicked. Represented by the color black. Necromancy falls within this arcane field. Spells of harm to the very life force of a Pockettu can be unlocked here (never to the point of death). Curses and spells to defile can be learned within this school. With this school you may have a minor in either Illusion or Evocation.
Evocation- The School of destruction magics. Represented by the color red. Call forth destructive powers such as fire, to lay waste to that which was whole. With this school you may have a minor in either Black Magic or Conjuration.
Conjuration- The school of summoning. Represented by the color orange. One within this school who is studied and skilled may call forth a creature or creatures to do their will. The more intelligent a creature, the more difficult it is to control. With this school you may have a minor in either Evocation or Enchantment.
Enchantment- The school of charm. Represented by the color yellow. An enchanter can bend the mind or another to believe what they want them to believe. Persuasion and compulsion spells, among others will be gained by those with the most talent. With this school you may have a minor in either Conjuration or White magic.
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Posted: Sun Jun 29, 2014 8:25 pm
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Posted: Sun Jun 29, 2014 8:27 pm
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Posted: Sun Jun 29, 2014 8:28 pm
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Posted: Sun Jun 29, 2014 8:31 pm
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Posted: Sun Jun 29, 2014 8:33 pm
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Posted: Sun Jun 29, 2014 8:35 pm
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Posted: Sun Jun 29, 2014 8:38 pm
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Posted: Sun Jun 29, 2014 8:41 pm
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Posted: Sun Jun 29, 2014 8:42 pm
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