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[INFO] Transcendence

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The Space Cauldron

Captain

PostPosted: Sun Jun 29, 2014 5:58 pm


This thread is archived! If you are looking for information on Transcendence, please see specific Faction Information threads for more information!


Transcended Characters


Transcended characters are not truly of a new rank or power level, but are instead characters of a mildly different type. These are Knights or Senshi who have ICly been shown to have a deeper than normal connection to their homeworld or wonder and/or to the events that once took place there, and have synced with it on a more spiritual than peripheral or physical level. They have made IC efforts to learn more about their world through exploration and the observation of memories and have, through their communion with their homeworld or wonder, ensured its protection. It, in turn, serves as a protection of its own.

A Transcended Character's connection to their homeworld or wonder is among the purest of all characters, free from any doubts, dark thoughts, or the sort of negative feelings with which Chaos could otherwise take root. This purity is akin to that found in the starseed of a Chibi Senshi, without the handicaps of a lower power. Through their proven dedication to their homeworld or wonder, these characters have assumed all the powers befitting their rank and maintain a starseed that is incorruptible.

That's right, Transcended characters cannot be forcibly corrupted!

IC Information


Physical Changes: The connection between a Transcended character and their homeworld or wonder is shown through minor changes in their physical appearance. For senshi, the symbol of their homeworld on the center of their forehead appears in the place of their tiara. Princesses with a tiara magic attack may still summon their tiaras, though! Knights may also get a symbol on their forehead, either of that of their wonder or affiliated planet! All Transcended characters also sport ethereal markings upon their skin that seem to glow with power, which differ in design and placement from character to character. Minor changes in outfit design may also take place and can be reflected in regular growths at the player's discretion, as well as in alternate powered art with GM approval for changes beyond the 10% ruling (forehead symbols and skin markings would be included in the 10% and do not require separate approval once a Transcended plot has been approved).

A Transcended character cannot be forcibly corrupted by traditional means, nor can their starseed be so easily manipulated. If a Negaverse Agent were to stick a hand in a Transcended character's chest with the intention of removing their starseed or filling it with Chaos, that Agent would be repelled by a burst of energy—a moderate shock or burn as a knock-back effect. Similarly, if a Transcended character were to be thrown at a mirror by a Dark Mirror royal, their starseed would activate to create an invisible barrier that would prevent them from passing through the mirror's surface.

However, due to a Transcended character's uncommonly strong connection to their homeworld or wonder and the open flow of energy passing between their homeworld or wonder and their starseed, Transcended characters will find themselves more susceptible to energy draining. Their energy can be collected faster and in larger quantities; they may require time spent on their homeworld or wonder and the direct connection it can provide them in order to recover from the loss of large amounts of energy.

Power Changes: Transcended characters can follow one of two paths. Which path they take depends entirely upon the manner in which they would best make use of the connection between themselves and their homeworld, and the flow of energy it now provides them with.

Those two paths and the benefits with which it would provide them are as follows:

For Senshi:

Quote:
Power Boost

A Transcended Senshi following the path to power uses the open source of energy with their homeworld to assist them in battle. Transcended senshi may receive one extra use of either their Super or Eternal attacks, or an extended time limit of up to 15 seconds for the duration of all Super and Eternal rank attacks. As always, any attack that restricts or completely binds a character's movement must be shorter in time than any attack that simply does damage. Which option a player prefers will be discussed on a case by case basis when they send in an a plot request!


Quote:
Energy-Giving

A Transcended Senshi may choose to follow a less combative path. Rather than using their energy to boost the magic power they use in battle, these Senshi are able to transfer their excess energy to civilian victims and wounded allies. They must maintain physical contact in order to make the transfer, and as it requires intense concentration it would be impossible to accomplish in battle. The transfer would help with mild-to-moderate energy loss but would not offer a sense of full recovery in either case. It would simply decrease recovery time by half.


For Knights:

Quote:
Power Boost

A Transcended Knight following the path to power uses the open source of energy with their wonder to assist them in battle. Transcended Knights may receive an extra boost to their knight magic. The amount of time that extends is unique to each knight and the magic they possesses, however offensive attacks can be expected to receive a shorter time boost than buffer styled attacks. As always, magic that can bind or restrict cannot last for longer than fifteen seconds at a time! Magic extensions will rarely be over 45 seconds, but Knights that choose to go the Power Boosting route will also receive an additional fifteen seconds for their summons! Duration extension will be discussed by case basis when a player sends in a plot request!


Quote:
Energy-Giving

A Transcended Knight may choose to follow a less combative path. Rather than using their energy to boost the magic power they use in battle, these Knights are able to transfer their excess energy to civilian victims and wounded allies (or enemies if they so chose!). They must maintain physical contact in order to make the transfer, and as it requires intense concentration it would be impossible to accomplish in battle. The transfer would help with mild-to-moderate energy loss but would not offer a sense of full recovery in either case. It would simply decrease recovery time by half.


Regardless of which path a Transcended character follows, they cannot keep their energy pent up when far from their homeworld or wonder. On Earth, it is imperative that they release this energy on a regular basis, whether that be in battle for those on the path to power, or by donating that energy for those who follow the path of the energy-givers. Failure to do so could result in physical side-effects and put undue stress on the body. With regular time spent at their homeworld or wonder this can be avoided; otherwise the energy can and will release itself on its own, resulting in an uncontrollable blast of raw energy. Prolonged distance causes strain. While on their homeworld or wonder, on the other hand, the energy can safely pass between the character and their respective world.

Both paths mean the character can deal less physical damage at the expense of boosted magic.

Mental Changes: Transcended characters do not always experience extreme changes in mentality, though it is likely that they feel a deep sense of devotion to their homeworld or wonder. They feel a stronger sense of comfort on their homeworld or wonder and are generally drawn to it when otherwise ill at ease; they are fiercely protective of it, and seek refuge there in times of stress.

Those who experience prolonged distance from their homeworld or wonder may find themselves more susceptible to illness, fatigue, and metal stress, often accompanied by nightmares and a lingering sense of homesickness.

Transcended characters can experience more significant changes in their mentality to better reflect their personal development, but this will be looked at on a case-by-case basis upon the request of the player!

Energy Signature: A Transcended character's aura feels no different than that of a corruptible Senshi or Knight of a similar rank, though with further experience in sensing and determining auras, one might find that a Transcended character's aura comes through more clearly in a crowd of other powered individuals. They feel more distinct, not necessarily more powerful. Transcended characters will find that this very distinct aura is quite attractive to youma.

Homeworld/Wonder: Because a Transcended character of any rank has such a strong connection to their homeworld or wonder, they are able to travel to their homeworld or wonder twice within the usual frame of time. This means an third stage character could travel twice in one week, a second stage character could travel twice in two weeks (i.e. once a week), and a base-stage character could travel twice in three weeks. Transcended characters also heal twice as fast on their homeworld or wonder as they would otherwise.

Senshi homeworlds and Knight wonders naturally begin to regenerate after a character has awakened and established contact, but the homeworld or wonder also benefits from its connection and the open flow of energy between itself and a Transcended character. Homeworld and wonder regeneration doubles in speed.

Rank: Becoming Transcended does not award one a separate rank. Rather, it is a state of being. However, due to the fact that Transcending requires serious dedication to one's homeworld, as well as sufficient time spent there in order to experience the necessary connection, it is unlikely that a first-stage character will Transcend. This does not mean it is completely impossible, just that it would be very difficult and it would require a very extensive plot (and quite a bit of time beyond the normal requirements spent at base level) to gain approval.

Transcending is not something that can knowingly be pursued IC. A character cannot learn of it and decide “I'm going to Transcend.” It is not a simple decision, and not something you should pursue OOCly if you have any thoughts of possibly corrupting your character one day. Transcending results from a deep commitment to one's homeworld or wonder accomplished only when one has adequately proven their dedication. Essentially, it is the homeworld or wonder's decision to grant that protection, not the character's decisions to claim it!

Ritual: Characters have to undergo a ritual to solidify their connection with their homeworld or wonder to become Transcended. This ritual can differ from Senshi to Senshi or Knight to Knight, but must reflect your character's growth and dedication, and/or reflect a ritual from their past.

OOC Information


  • Transcending is not something to be taken lightly. Once your character has Transcended, their connection to their homeworld/wonder and the protection it provides them is so deep that it cannot be severed by more traditional means. The only means of forced corruption following Transcending would be if their homeworld itself was overtaken by Chaos, at which point the Transcended character would experience a dramatic disconnect from their homeworld/wonder, and the sudden loss of that connection to their previously impervious starseed suddenly being filled with Chaos. This would likely result in the starseed's destruction, but plots could be made to avoid this!

  • This character type should not be expected. You must provide sufficient evidence for consideration and submit a formal proposal to the shop mule, The Space Cauldron. Not every character will be able to Transcend. Alternatively, we understand that not every player would want their character to reach this state, as there is little going back from it.

  • Transcending does not come with an extra piece of art. You can, however, purchase alt powered art if you choose, though any changes to a character's existing uniform to reflect their Transcended state beyond the symbol of their homeworld (for senshi) or wonder/planet (for knights) upon their foreheads or the markings upon their skin must receive staff approval.

  • Transcending will be difficult to accomplish before second stage. Ideally, a character would have reached third stage and gained the ability to visit their homeworld or wonder once a week, but Transcending at second stage is not impossible provided sufficient development has taken place, just as an extremely well-developed first-level basic character could be considered (though it is far less likely).

  • Though Transcended characters can visit their homeworlds or wonders twice in the usual time span and may receive new memories with each visit, they will still be unable to remember the entirety of their previous lives.


Transcended Art Related Information:


For Senshi:

  • Tiaras are lost and replaced instead by the symbol of their homeworld on their forehead.
  • They sport ethereal markings on their skin that glow with power. (These are cosmetic and offer no real boost!)
    This is not exactly like the cracks Ascended have and differ in design and placement from character to character. For instance if someone just wants a few glowing lines on their arms that's fine. If someone wants a million glowing lines everywhere, well that's okay too.
  • Minor changes in fuku-design may also take place and can be reflected in regular growths at the player's discretion (such as a glowing brooch, accessories tied to their homeworld, etc etc). Greater changes must be approved by staff! Remember, if your outfit changes more than 10% it needs approval before it can appear on art!


For Knights:

  • They may have a symbol of either their planet or wonder appear on their forehead; this will magically glow like the other markings that appear!
  • They sport ethereal markings on their skin that glow with power. (These are cosmetic and offer no real boost!)
    This is not exactly like the cracks Ascended have and differ in design and placement from character to character. For instance if someone just wants a few glowing lines on their arms that's fine. If someone wants a million glowing lines everywhere, well that's okay too.
  • Minor changes in uniform-design may also take place and can be reflected in regular growths at the player's discretion (such as a glowing brooch, accessories tied to their homeworld, etc etc). Greater changes must be approved by staff! Remember, if your outfit changes more than 10% it needs approval before it can appear on art!
PostPosted: Sun Jun 29, 2014 6:04 pm


Frequently Asked Questions


So my base-level Senshi can't Transcend?
Generally, no, but there may be certain circumstances in which this would be allowed. This would require quite a bit of time spent at their first level and would be looked at on a case-by-case basis. Transcending shouldn't be expected at any stage, but it should be expected as your base-level stage even less!

Is my Prince or Princess eligible for Transcending?
Your Prince or Princess is totally eligible for Transcending! Due to the strong connection they already experience with their homeworlds, a Prince or Princess would have an easier time Transcending than lower levels. However, they do still have to go through the ritual on their homeworld in order to Transcend. While a Prince or Princess Transcending is almost exactly similar to senshi of other rank, they can still summon their Tiara to use their Tiara Magic attack! It is just stored in subspace until such a time as it is needed!

Can my Chibi then remain incorruptible after becoming a full-fledged Senshi?
This will never be automatic or guaranteed, but it is possible! Once a Chibi Senshi undergoes the ritual to attain full-fledged Senshi-hood, their previous incorruptible state begins to slowly fade away over a period of six months. If they prove themselves worthy of maintaining that state within that time-frame (i.e. if they were to Transcend within that six month period), the protection of their starseed would be preserved. Otherwise they would become corruptible!

So is my Transcended Senshi required to spend time on their homeworld after Transcending?
Not necessarily, but it is encouraged that they continue regular visits. Not doing so could result in the mental effects previously mentioned (illness, fatigue, and metal stress, accompanied by nightmares and a sense of homesickness). Visiting their homeworld also allows for the free flow of energy between themselves and their world, which can come under strain in the event that the energy remains unused on Earth. In the event that circumstances prevent your character from releasing that energy in whatever way is necessitated by the path they follow (using their magic in the case of the Power Boost method, or donating some of their energy in the case of the Energy-Giver method), a homeworld visit would be encouraged so as to reduce the strain that free flowing energy puts on their bodies. Otherwise it could build up and explode out of them uncontrollably.

Is my character affected by this flow of energy when they're powered down?
Yes and no. The effects would not be as dramatic. There wouldn't be any explosions of power, but they may feel keyed up and anxious, and more tired than usual under the strain. With practice, they should be able to tell in either form when a release of energy or a homeworld visit is necessary.

Is there any way for my character to be corrupted after Transcending?
No. The corruption of their homeworld would destroy a Transcended Senshi's starseed, resulting in their death. We would be open to looking over personal plots and taking them into consideration to allow for this if we feel they warrant a reversal, but you should not submit for your Senshi to Transcend if you have any thoughts of one day corrupting them.

I see this is for Senshi and Knights. What about my Guardian Cat? Can they Transcend?
At present, no, but in the future, yes! There are still some kinks being worked out for Cats at this point in time, but this is something we would like to open up for them as well! Guardian Cats are a little more problematic as they are unable to travel to or experience such a deep connection with Mau, but we'll be working on something for them, too!


The Space Cauldron

Captain



The Space Cauldron

Captain

PostPosted: Sun Jun 29, 2014 6:09 pm


The Form


If you are interested in Transcendence for your Senshi or Knight, please fill out the following form and PM it to the shop mule, The Space Cauldron!

Transcendence Form
1. What development has your character been going through that would lead them to Transcend?

2. Which of the two paths do you intend for them to take, and why?

3.What events are going to lead up to your character Transcending, and how would their ritual be conducted?

4. What is your character going to do AFTER Transcending? How will this affect further development as well as their role within the faction?

**Please remember that when it comes to alt powered art, any changes to their design beyond the forehead symbol and skin markings must be approved! If you have any ideas or requests for further changes, please let us know!
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