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Shaoilin Woods - A New Beginning

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A wolf B/C shop focused on roleplay and character development based in a natural, 'pre-modern' times. 

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[Feedback/Suggestions] The New World of Shaoilin

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Shaoilin
Captain

PostPosted: Wed Jun 25, 2014 8:55 pm


To get RP opened up in the new world ASAP, the first step is to get a set environment. I'd like to start working on the map by the 10th of July, so try and get input in by then!

A map of this environment should serve this purpose: To provide orientation for all players on the new region of Shaoilin Wood in regards to surroundings, climate, and active packs.



Map Idea thusfar

Main Map: A large map that serves to show foliage cover types and massive features (such as mountain ranges). This would then be subdivided into quadrants.

Quadrants: Quadrants would all be identical in size. This size will be given as a raw mileage for the formation of packs. The size will also be measured via the time it would take a healthy, lone wolf to walk from one end to another. (Note for self: Wolves travel 10 to 30 miles each day in search of food). Each quadrant would contain major landmarks (such as a rock mysteriously shaped like a wolf), more detail, and locations of the packs that have claimed land within. Quadrants could be easily added if expansion was necessary.

In this way, players could easily reference where their characters were in terms of one another and how long, ICly, it would take for a wolf to travel from one location to the next. They would know which packs they might meet along the way. "World-events" could easily be added to maps (burned forests).



New Packs
Packs could have various sizes based on the availability of food (smaller in forest, much larger in the desert), or we could assume that every pack is an average pack instead to greatly simplify things.

Average Pack: 60 sq. miles (~4.5 mile radius)

Dense prey (lush forest): 30 sq. miles (~3 mile radius)
Average prey (forest/grasslands): 60 sq. miles (~4.5 mile radius)
Limited prey: 90 sq. miles (~5.5 mile radius)
Nomadic Pack: A series of lines would be drawn on the map to show their migration route, but they would not be allowed to have a set territory.



What does it look like?
Ideas thusfar are to include a small piece of the "old" region in a corner of the quadrant to allow reference to where refugee wolves would likely enter from. Other main features:
- Forest (pine)
- Ocean (shoreline)
- Semi Arid to Arid Desert



Feedback/Suggestions
We're looking for feedback of whatever type you would like to provide on the new environment. Issues such as initial map size, opinions and suggestions for improvement of a quadrant system, and opinions on pack sizes are just a few examples. Other suggestions of the new RP environment (both IC/OOC) are welcome.

Importantly: What things would you like included in the new world and on the map? While some aspects of the map and world are already set in stone, other parts will be created around your suggestions. We can't promise everything will be on there, but the most popular ideas more than likely will be. Consider things such as major landmarks or water sources. There is some slight room for fantasy in the SW world, but don't go overboard.

Feel free to discuss amongst each other and bring up something that wasn't mentioned here.
PostPosted: Tue Jul 01, 2014 9:47 am


Some things that would be awesome to see:

"inland ocean", either as one large lake or a series of lakes such as the Great Lakes. Perhaps not quite that large, but bodies of water are fun to create unique pack ideas around.

Something similar to Yellowstone park; a big hot spot with lush flora and fauna fueled by hot springs, perhaps in caldera form. It could serve as a potent reminder of the volcano that drove them from their original land.

Deserts rock so I am totally loving this. Maybe have a series of rock formations at the edges similar to the Arches national park, with lots of subterranean(dry or wet) caves. Or cliffside caves.

Swaaaamps. Fun dynamic that a pack would have to teach cubs about the dangers of gators.

You already mentioned mountain ranges, but valleys are cool too. This is purely a personal preference and bias seeing as my current muse baby is for my Polum'ya pack, and they thrived in a rather unique valley.

I'm sure you guys have thought of a lot of this stuff, but I thought I'd post it anyway. Can't wait to see what shows up :3

Ashtiel Arykosa

Benevolent Shapeshifter


Dovaxy
Crew

Dangerous Cultist

PostPosted: Tue Jul 01, 2014 9:57 am


I vote for an eerie creepy swamp-like area where all the baddies can play! Or wait, an elephant graveyard! No just kidding. Though a graveyard could be cool but I dunno how ICly it would fit.
PostPosted: Tue Jul 01, 2014 12:03 pm


I don't know how much of the old environment you're planning to include or how thoroughly the packs are going to be forced to move - if, indeed, some of them are going to need to move at all. (I'm a little fuzzy on all that. I know some lands are now completely uninhabitable, but...?) Regardless, I thought I'd put it out there that the Shadowclan had swampy, marshy territory like this, and I'm pretty sure they weren't inclined to move (correct me if I'm wrong, Fen), though I'm sure they could adapt if they had to move. It would certainly be interesting to see them forced to move, but I still like the idea of marshes in the new world. (EDIT: I see in the main thread that most of Telk is, indeed, going poof; in which case forget about the boys keeping their territory, I look forward to seeing where they end up! A desert? A different swampland? The tundra? Exciting times. Just my opinion, of course. ^_^ )

Also, the Acropolis pack lived at the edge of the earth, as it were, and it would be nice from an IC perspective if they could keep their territory - what with a certain other pack of displaced wolves on the move that would think their territory would make a lovely new home. But even if that wasn't possible, it would still be really cool to see some cliffs and waterfalls in the new world. They're gorgeous and dangerous and make for both very defensible territory and convenient hiding places for a lone wolf.

Let's see...on behalf of one of my wolves, it would also be nice to see some lush deciduous forests in addition to the pine so she could feel more at home, even though hers has been effectively razed to the ground.

Other than that, I definitely vote for the mountains, and agree that a Yellowstone-like place would be amazing.

Ooo! And maybe ruins. Like, I know native Americans are a thing in Telk, so maybe one of the centerpieces of the quadrants could be something like a long-abandoned Mayan pyramid or Machu Picchu on a mountaintop (yes, with llamas, lol) or the cliff-dwellers at Mesa Verde. That, I would love to see. Imagine a pack making a place like that their home...or deciding the whole thing was cursed and doing their best to avoid it altogether. Oh, yes.

Anyway, there's my two cents. Take what you will. ^_^

Nyx Argyros

Eloquent Muse



OP-Yuna


Trash Cat

PostPosted: Tue Jul 01, 2014 3:13 pm


TUNDRAAAAAAA, swaaaaamp, but mostly a tundraaaa.
PostPosted: Tue Jul 01, 2014 11:03 pm


RE: The Brotherhood -- I'll post this into their thread too, but I've been thinking that they might become nomadic now. Zarath tells me that he feels more comfortable that way as they'd be harder to pin down, and there's less chance of losing members if nobody has to stray too far alone for pack business.

As far as the map goes. The first thing I'd like to know: Just how big of a territory do we have to work with? Some sense of scale would be really valuable, both in knowing how long travel from one end to the other would take, and also because it affects just what kind of biomes can reasonably exist within that space. Not that we have to be wedded to reality by any means, but it would bug me a little bit if you could walk in a couple days from a swamp to a desert to a tundra, you know what I mean?

fenshae

Beloved Codger


Hopefolly
Crew

Familiar Celebrant

PostPosted: Wed Jul 02, 2014 12:27 am


fenshae


As far as the map goes. The first thing I'd like to know: Just how big of a territory do we have to work with? Some sense of scale would be really valuable, both in knowing how long travel from one end to the other would take, and also because it affects just what kind of biomes can reasonably exist within that space. Not that we have to be wedded to reality by any means, but it would bug me a little bit if you could walk in a couple days from a swamp to a desert to a tundra, you know what I mean?


We do indeed. A smaller landscape means there will be less "terrains" to work with, but has benefits such as tighter-knit communities (by forcing packs closer together). Both have their ups and downs

While realism will be adhered to, determining how large the landscape is is part of the purpose of this thread, not just what should fill it. For now, this will remain the case and as such we unfortunately can't provide a concrete answer to that just yet.
PostPosted: Wed Jul 09, 2014 12:27 pm


How about mountain valley's, or a caldera, maybe a really cool cave system with some underground lake-ish action?

Tahja Estes

Fashionable Loiterer

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Kaelyndra
Crew

Liberal Streaker

PostPosted: Fri Jul 11, 2014 5:29 pm


I'll be beginning work on the map tomorrow!

We've read and taken into consideration all suggestions and will work whatever ones in we are able given map size/realism.
PostPosted: Wed Jul 16, 2014 12:34 pm


*late*

If this map helps at all I'm not sure where the volcano was in relation?
It's just an old rough that I had tried to put together to figure out how far wolves would have to travel to get from pack to pack etc.

User Image - Blocked by "Display Image" Settings. Click to show.

It's really zoomed out but showed the coastal/forest/desert environments that featured in some of the big plots and packs. It also loosely tried to explain where humans were but obviously that is totally different now XD

Roxy_roxanna2

Tricky Treater

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