Senshi: Sailor Myrrha of Resin
Challenge: "I hope you don't plan to stick around...."
Fuku Colour:Main Color: pale frankincense yellow
Secondary Color: patchouli red-brown
Fuku: sort of 1960's mod? - think like the
Avenue Bounce for the dress, with colored leggings and long-sleeved tshirt under it for modesty. Dress is mainly white, but with some sort of color-block geometric design on it in her colors (maybe like large houndstooth or diamonds towards the bottom? or something like
this?). Need not be as crazy as some of the prints on 1960s stuff, though. The general idea I'm going for is like a bubble or sack dress with a pattern that's a shoutout to like a really simple incense censer, so a diamond print like
this sort of thing >u>
Myrrha also keeps her hijab in senshi form, like to serve as the sailor collar analog if possible? White with a hint of one color showing sort of like
this for senshi stage, maybe with a stripe along the hem, too?
Attacks:Sailor Scout Attack: Myrrha Incense Bomb!
Myrrha conjures a small chunk of what looks like frankincense or myrrh to throw at a target. As soon as it hits something (the intended target or anything else), it will begin to emit white fragrant smoke in a 10' radius that serves to partially obscure vision. If she hits another powered character with the resin chunk, it will stick for up to 10 seconds, but is not hot to the touch in spite of all the smoke it gives off. The smoke disperses after 30 seconds, or if blown away by a strong wind, magical or otherwise.
Super Sailor Scout Attack: Myrrha Blessed Incense Bomb!
Same as her regular incense bomb, except the smoke spreads out in a 15' radius and is thicker, providing more cover. Powered characters within the smoke, friend or foe, are unable to use magic or teleport until they escape the cloud through more conventional means.
Eternal Sailor Attack: Myrrha Amber Asylum!
Myrrha touches one target and imprisons that person in an enormous chunk of amber for 15 seconds. The subject cannot sustain any damage while trapped. They are also held in a state of suspended animation, so that they are completely unaware of their surroundings while encased, but are also unaffected by the inability to breathe while held. After the 15 seconds are up, the amber melts away, leaving behind a slightly sticky residue for another 5 seconds before fading. This ability can be used on friends or foes, or on Myrrha herself.