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A general roleplay guild with emphasis on improving RPers. 

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Trance Harper

Sparkly Fairy

PostPosted: Thu Jun 12, 2014 10:24 am


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                                      Owner: Trance Harper
                                      Moderators: Thornwick
                                      Inspired By: Sky Pirates, Wizards, Trudi Canavan, Skies of Arcadia
                                      Graphics By: Trance Harper
                                      Theme Song: Pirates of the Caribbean - Klaus Badelt

                                              You could do it all by magic. You could wave a wand and get twinkly stars and a fresh-baked loaf. You could make fish jump out of the sea ready cooked. And then, somewhere, somehow, magic would present its bill, which was always more than you could afford. That's why it was left to wizards, who knew how to handle it safely. Not doing any magic at all was the chief task of wizards not "not doing magic" because they couldn't, but not doing magic when they could do and didn't. ~ Terry Pratchett

                                      Have you ever wished to wield magic?
                                      Have you ever wanted to fly through a sea of clouds?
                                      Have you ever dreamt of being a pirate?

                                      Welcome to Aether! Where some men can yield the powers of nature and do great and terrible things. People with this gift (or curse) are known as the kalymagi, wizards of a sort. Some may become beasts; some may tend to plants and herbs with the greenest of thumbs; some tend to light things on fire; and of course some of the most popular are those who can master the winds and skies and convince the ships of the sea to take flight to the heavens.

                                      And so again I ask:


                                      xxhave you ever wished to cast a spell?
                                      xxxxxxxxxxhave you ever wanted to sail through the skies?
                                      xxxxxxxxxxxxxxxxxxxxxxxhave you ever dreamt of being a pirate?

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PostPosted: Sun Jun 15, 2014 12:26 am


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                                      Archibald Aloysius Twitch
                                      “Archie”
                                      Male | 57 | 5’8”


                                      Specialty: Supervises household staff, specializing in the care and appearance of the home, among other responsibilities; once took part in covert operations for the Royal Military.

                                      Occupation: Domestic worker (butler/majordomo)/Former operative of the Covert Unit to the Royal Military.

                                      Crew Position: Passenger. (Unless something happens and he ends up a hostage or, somehow, becomes part of the crew).

                                      History: Being the fifth generation of an impressive military lineage, Archie accepted his draft into the Royal Military without question. Growing up with men like his father, and his father before him, and his fa--well, you get the picture--he was practically groomed for it since birth. So, it was no surprise when he was the first out the door at the bugle’s blast, while the other recruits cursed and moaned for five more minutes of precious slumber; no surprise when he'd come out on top in all aspects of physical training (thanks to all the mandatory family drills conducted at four in the morning); and, definitely no surprise when he had received honorable mention from his instructors during graduation. Archie moved on and continued to receive excellent marks while receiving education for his impending career field, until his achievements were recognized by the Royal Military’s top officials; he was whisked off to play “cloak and dagger” for his country, soon after. It was fun while it lasted.

                                      The war crippled the country in more ways than one, and Archie’s unit was disbanded. With his former life left behind in the ruins of the once-thriving empire, Archie traveled across the ocean and placed roots in the Coalition of States, where he built up a new career in door-to-door sales. Time passed, several cans of Dr. Pristine’s Miracle Cleaning Powder were sold, but Archie became restless. He loathed it; somehow, demonstrating the cleaning power of baking soda didn’t impress him as much as it did his female customers. It was impossible to ignore that old feeling resting on his shoulder--like a bug screaming in his ear. He desired order. Desired purpose. But where would he find them?

                                      The answer came to him when he rang the doorbell to a grand Victorian on one of his sales routes. A man, dressed in a crisp, black uniform, answered the door and, with a snooty “No, thank you,” promptly shut it upon seeing the product in Archie’s hand. A week later, he chucked the sales pitch along with the remaining cans of miracle powder, enrolled into the Edensburry Butlery Institute, and excelled in domestic service. Balance had been restored.

                                      These days, Archie takes quiet pleasure polishing shoes to a high shine; ironing wrinkles out of the morning papers; and commanding underlings below his station. How it reminds him of the good ol’ days.

                                      Persona: Archie is quite disciplined as a result of his upbringing. From this stems efficiency, diligence, and a keen eye for perfection (all of which contribute to his rigid nature). While all that is well and good for a butler, he can be quite stubborn when faced with drastic changes to his routine. However, in spite of all that, he’s a man that takes pride in his work. He’s honest to the point of being insensitive, but he has a soft spot in him—somewhere (no one’s ever bothered to find out where exactly). If one were to describe Archie, in as little as three words, they would be: “By the book.”

                                      Abilities: If you’re looking to host a huge event, plan a trip, or just want a mean cup of tea--Archie’s your guy. However, just because the old dog’s learned some new tricks doesn’t mean he’s forgotten everything else: Archie’s still nimble for his old age, and the years have only served to sharpen his senses. Lastly, don’t let the penguin suit fool you; with his general knowledge of Bartitsu, Archie is capable of throwing down in the streets if he must and, even without the gentleman’s finery, Archie is still a considerable force to be reckoned with (his grandfather, being a Krav Maga master, saw to that).

                                      Strengths: Focused, thorough, driven.

                                      Weaknesses: Demanding, and intolerant of general untidiness.

                                      Shoe Size: U.S. Men’s 9 1/2.

                                      Other: Archie is a vegan.

                                      MUSIC: Simple Man by Lynyrd Skynyrd


                                      Username: Thornwick

Thornwick
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Roy T Inane

Newbie Noob

PostPosted: Mon Jun 16, 2014 8:06 am


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                                      Jackson S. Brague
                                      Skipjack
                                      Male | 27 | 5'6"


                                      Specialty: Kalydium Theory

                                      Occupation: Freelance contractor

                                      Crew Position: Unwilling passenger

                                      History: Jackson "Skipjack" Brague is the son of Servio Brague, the original kalydium researcher. He spent several years as his father's assistant in his studies, giving him something of a headstart in the field of kalydium. His father was a secretive man, but after his death, Skipjack decided that it was time to release the research to the public; funds were running low, and he was nowhere near as capable as his father had been. This caused something of an argument with his brother, Joseph “Joseki” Brague, who insisted that they should keep the research within the family. He was the mechanic of the family, and although he did not understand how the kalydium worked, he insisted that they were on the verge of a working engine. But Skipjack, mourning the loss of his father, would not listen. He claimed that it was their duty to mankind to hand the work off to someone who could finish it. They came to a begrudging agreement, releasing their work to the public, but working very closely with Sebastian Apollo, who they decided was the most likely candidate to complete the project.
                                      Things progressed smoothly for a time. Apollo was an agreeable man, and competent in his work. Joseki, the older of the two, was a prodigy of a mechanic, and they made rapid progress until, eventually, a working prototype was created.
                                      Unfortunately, the hubris of man knows no bounds, and Apollo decided that the credit for the work was his. The Brague brothers found this unfair. Apollo had, in fact, made many great advancements to their research, and had been important in the creation of the final product, but they felt that they deserved more credit for the project. They funneled the last of their family’s money into the legal system, trying to bring some recognition to their family name, but ultimately were unsuccessful. This caused a rift between the brothers, leading to the Skipjack and Joseki severing ties. Skipjack has not seen his brother for several years now.
                                      Now, Skipjack makes his living doing what he has always done; working with kalydium. But he refuses to repair or maintain any Apollo engine, or even to set foot on an airship. He is closely familiar with the refinement process of kalydium, and earns most of his money by troubleshooting for the factories that provide fuel for the ships that he avoids. Any time that he is not working he spends at the tavern, trying to reach the bottom of his glass in the hopes that there is an answer hidden there.

                                      Persona: Skipjack retains a remarkable amount of willful innocence. Despite his history, he is a youthful spirit and a hopeless romantic. He frequently alternates between bouts of manic depression and stretches of humanitarianism. On one day, his disposition is bright, and his manner is energetic, almost carefree. The next day, he is surrounded by a dark cloud, and he refuses to speak with anyone. Constantly trapped between his desire for love and companionship and his obsession with vindication, Skipjack is an exuberant young man who is often stuck inside a jaded shell of cynicism.

                                      Abilities: Skipjack is as good with kalydium as Joseki was with engines. He has many theories regarding the mineral, but does not share them with anyone. Combined with an engineer of equal prowess, it is likely that he could make significant changes to the current Apollo engine.

                                      Strengths: Intelligent, idealistic

                                      Weaknesses: Prone to depression, inclination to quickly give up on things, fear of heights

                                      Shoe Size: 9

                                      Other: Likes to sit or stand in the center of a room.

                                      Music: The Wondersmith and his Sons

                                      Username: Roy T Inane
PostPosted: Mon Jun 16, 2014 8:59 am


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                                      Reim Henry Morrow
                                      Captain
                                      Male | 30 | 6'0


                                      Specialty: Born and raised to become a leader. Do what you command of others and know thy men. Lesson that marked both Alexander and Julius Caesar. Beside that he knows ships, their abilities, strengths and weaknesses.

                                      Occupation: As a captain he's under the command of an Admiral, Rear Admiral or Commodore. Besides the fact that he can get specialized orders, he sails the skies to keep pirates at bay. To uphold order and chase the criminals to justice. In case of war he will join up a fleet and fight battles but currently he sails alone with his crew on the borders.

                                      Crew Position: Captain and no one died. Those who you who want to oppose my authority can do so either in my quarters, to my face or to my officers blades.

                                      History: Reim won the lottery of birth. His father and mother both worked for the CAF and his family had several members of high ranks. Thus he was raised on the boats and able to climb before he could walk. Up in the crows nest before he spoke fully. His skill grew as he spent all free time all over various ships. From the smallest to the biggest, from the cook to the captains. As he grew so did his skill, at fifteen he leaped into combat for his first time. Of course almost giving his mother a heart attack in the process but the crew kept him safe. They knew him and he knew them. This day he saw blood up close and on his own sword. It had been easier to kill but harder to look at. There and then he decided that no man should be killed in vain. His friend and marine shook him out of this zone. There was still danger and work to be done.

                                      The years passed on and Reim learned loss as he stood as a Lieutenant and screaming saw his fathers ship sunk into the deep engulfed in flames. It was also that day that he learned that every man have a beast inside. Unless chained it would do damage to all and everything. The enemy vessel was boarded and he was first over the gunwale. There he claimed his vengeance and earned a promotion. The deck was cleared almost single handed. This was a fresh crew but as the smoke cleared Reim breathed heavily as the captain lay before, without his head. The passing year the past morals of the young man was placed in a chest and he worked to take down as many men as he possible could. It was when placed under his mothers command and crew that he found himself able to grief but then three years of butchery marked him.

                                      Without his mothers aid he would not have been able to deal with what he had done. Close with his friends of old days Reim was able to put the past behind him. Then as the airships begun to fly, Reim was able to stand as second in command on one with a new stripe on his shoulders. The airship was something new and amazing. Born on the sea, it was surprisingly easy to adapt to the sky. They completely changed the war as they could simply drop a burning barrel onto a ship to sink it. After only a year he found himself on command of his own ship and since C.S.S Atlas was stolen, it was clear his position was part of a desperate move to counter the new pirates. It was brand new and the smell was that of a true maiden. Maybe not what Rear Admiral Morrow would say but her son was more a sailor then nobleman. That feeling of climbing to the crows nest, well on top of the ship, he would never forget. His crew was set up by old faces that he knew and a lot of greenhorns.

                                      Back to the present days. C.S.S. Sanglante Ruth is sailing the skies in search of pirates and have been for the last year on constant search. For each man on his ship Reim knew the name and could name a couple of stories upon all. His crew knew his songs and obvious where to find him depending on his mood. For time he has not grown in rank but that comes down to the fact that some parts of various orders may be ignored. A unarmed is not gun downed to keep him quiet but unable to find him but found a couple of pirates instead.

                                      Persona: Reim is not one to jump the gun. Information and planning are his mottoes. Sure, he's bound to anger and pride which may cloud his judgment from times but mostly he set up a plan make sure to know more about his enemy then himself. Thus he's like to question prisoners and accusers thoroughly before making an opinion. When making a judgment his own justice and morals affect him a lot. A man who planted seeds to help the many on forbidden ground may be forgiven but one who did it for himself may be punished for the same crime.

                                      Abilities: His ability is rather unknown except for those close to him. Speed slows down to the point that an tenth of a second becomes five seconds only for Reim. This makes him able to study and notice things in the heat of battle during a calm and almost quiet moment. After holding this longer then five seconds the effects are shown. Nose bleeds at ten seconds. Blood vessel in lungs break at 15. Longer then that has he never needed to hold. Yet it's unlikely that he can use this more then 25 seconds per day and survive it. To "reset" the timer around 6-8 hour sleep is needed.

                                      By playing music and singing calmly he can press his ship to go above safety levels. The more the crew believes and sings with the higher the level. It's limited but can be in the right time, that thing that tilts the odd in his favor.

                                      Strengths: Harmonica, fencing, hold his alcohol and keep calm.

                                      Weaknesses: He's not to good at reading people or their intentions nor is he much of a marksman and his smoking can be seen as a fire hazard on it's own.

                                      Shoe Size: US 9 Male
                                      Other: Smokes cigarillos daily and if challenged will drink you down.

                                      Music: Resist and Bite - Sabaton

                                      Username: Dokuro Togiretogire

Dokuro Togiretogire

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L`Tisha

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PostPosted: Mon Jun 16, 2014 1:44 pm


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                                      Fleur Elise Rousseau
                                      “Fleur” or "Cookie" (for her favorite treat) or "Red" because her hair is red
                                      Female | 22 | 5'1"


                                      Specialty: Radio communications (including maintenance of equipment and in-depth understanding of electronics, sound, and how travel affects both). Knows many different codes. She is also proficient in other kinds of long-distance communications (flags, light signals, etc.).

                                      Occupation: Pirate

                                      Crew Position: Communications officer aboard the Absolute Bearing.

                                      History: Fleur's father, Gilbert Rousseau, was a pirate when he fell in love with a barmaid, Marie, who unwillingly fell in love with him. Against her father's wishes and her own better judgement, she stowed away on his ship when he left her port town. Despite protests from him and all who sailed with him, she stayed on board as she proved to be an impressive cook and the crew came to depend on her for food they could eat safely, not to mention enjoyably. But when she could no longer hide her pregnancy, she was put ashore to have the baby. Her family would not accept her back after so many scandalous months, so she was forced to raise the girl with whatever she could earn in bars and hostels. Fleur was a bright, generally happy child with brilliant red hair and golden-brown eyes. She enjoyed playing with puzzles.

                                      When Fleur was six years old, Marie found Gilbert's ship and again stowed away, hiding Fleur with her until they were too far from port to return. This time it was easier to convince the crew to accept Marie as cook because some of them (especially Gilbert) remembered her cooking from years ago. So Fleur has been exposed to the mysterious mineral that makes the ships fly from an early age.

                                      As she grew, Fleur discovered a knack for electronics, and radios in particular. She worked her way from tiny mascot to radio officer over many years, doing nearly every menial job as well as being exposed by indulgent "uncles" to more advanced jobs such as navigation and medicine. Naturally she spent many hours with her mother in the kitchen helping cook. She has shown a deplorable lack of skill with anything that does damage, such as swords or bows or small guns. But her knack for puzzles and electronics led her into radio communications and cyphering.

                                      Lately, Fleur has been hearing things, like music or voices, that she does not believe are sounds made by real people. It has not happened often enough to be a large concern, but it's happened more than once.

                                      Persona: Fleur takes pride in her ability to decipher and understand codes and radio transmissions that are less than perfect. She is detail-oriented and careful, persistent and clever. She is vocal when frustrated. She will go to great lengths to avoid hurting anyone without making it obvious to her fellow pirates that she is doing so. Like many "civilized" meat-eaters, she is grateful to those willing to kill to protect or feed her, but prefers to avoid thinking about, let alone witnessing, the actual slaughter.

                                      Abilities: Fleur can solve puzzles, decipher and make codes, fix and operate many kinds of electronic equipment, and cook very well. She has a limited familiarity with navigation and medicine.

                                      Strengths: She is persistent, clever, compassionate, and willful. These are more often strengths than weaknesses, but they sometimes can work against her. She enjoys learning new things and learns quickly.

                                      Weaknesses: Fleur has learned words no young lady should, and uses them when she is frustrated. She has a very soft heart which she knows most of the pirates would not approve of, so she keeps it hidden as much as she can. While she understands the need for violence in their line of work, she avoids watching it when possible, and has shown a marked lack of skill in the arts of self-defense. She agrees with her fellow pirates that this is a huge weakness, but she has not been able to overcome it.

                                      Shoe Size: 5

                                      Other: I have not decided upon the current whereabouts of her parents. They can be aboard the Absolute Bearing or the Atlas or wherever the narrative needs them to be.
                                      Captain : Captain Rijndael (played by Roy T Inane)
                                      Crew : William "Rob Roy" Pierce, Gerald "Windseeker" Willington

                                      Music: Daft Punk by Pentatonix

                                      Username: L`Tisha
PostPosted: Mon Jun 16, 2014 8:45 pm


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                                      Abigail Charles Merrill
                                      “Charley”
                                      Female | 25 | 5' 10"


                                      Specialty: Abigail was raised like a lady but insisted on a meaningful life rather than a simple marriage. She studied to be a barrister in effort to be a judge like her father, but she is particularly apt with maps, star charts, navigation, and deductive reasoning. And being a little bit of a b*tch.

                                      Occupation: Wants to be a judge, like her father the late barrister Dr. C. Washington Merrill (if women were easily accepted in such roles). Primarily a maritime detection officer and occasional bounty hunter.

                                      Crew Position: Bar pilot and master of discipline on the corvette C.S.S. Sanglante Ruth

                                      History: Abigail's father was a widower upon her birth, and for a long time questioned the legitimacy of his new daughter. His clear and most gossiped about reason for this doubt was that while his late wife had been fair-skinned, he was a much darker man - one might dare say a negro. Little Abigail was as pale as her mother without even a freckle to belie a mulatto heritage. It wasn't until Abigail was nearly 4 months old and he found himself inescapably in her company. Whether it was a charming smile, an endearing coo, or something else altogether, he decided that it didn't matter if she was his blood or not; she was, and would from then on be, his daughter.
                                      xxxxx However, despite his best efforts to play both parenting roles, Abigail quickly began to reject limitations due to her sex, saying almost as soon as she could articulate that she could do any damn thing just as well as her papa. After all, the Judge had taught her everything she knew. That's not to say that she failed to learn to be a lady, she just often chooses not to act like one, preferring to pursue careers and achievements typically considered masculine in nature (ie. champion polo player and undefeated duelist).
                                      xxxxx It is with that in mind that Abigail, having mastered the required lady-like attributes by 16 (as any lady should), moved towards barrister studies in an effort to be more like her father. This was made easier as it was about this time that the small family was able to move from the nicer parts of Guildford-on-Banbury to the heart of St. Finneas Court. Abigail entered high society with all the guile of a proper young lady and all the philosophy of a learned young man, successfully impressing the board of Banbury Law School and earning herself the right to such an education. She spent time with her predominantly male classmates traveling to Fortisaula for a season, barring herself in the library before exams, and enacting all manner of underhanded pranks on the lower-classmen.
                                      xxxxx Having achieved her dream and well on her way to a prominent place in the court, Abigail's hard-earned successes were shattered when her father was murdered by pirates. His dirigible had been assailed and burnt-down from the sky en route to a trial for several self-proclaimed leaders among the pirates. Over the next year Abigail, who had previously had little more interest in the war effort than the next young barrister, sought refuge with her mother's family and convinced them to commission a ship to enter the battle. Such was the birth of the Sanglante Ruth, commissioned by her grandfather, named after her mother, and soon declared under the colours of the Coalition Air Force.
                                      xxxxx Abigail keeps her involvement in the ship's creation and ownership to herself, but serves as a strict master of discipline and bar pilot when things get choppy at the helm. She also holds a private license with the Committee of Public Safety that allows her to investigate the matter of her father's murder and arrest suspects provided evidence beyond reasonable doubt.

                                      Persona: Abigail was never sweet, although somewhat endearing in her youth. She has also been driven to succeed, achieve, and impress in nearly everything that she does. She may occasionally lack the softer touches of the average lady, but she makes up for it in a genuine knowledge of many things and a willful camaraderie. Lately though, she has been haughty and dismissive, solely driven by anger and vengeance. She is unwaveringly loyal to the Coalition, ensuring the safety of her fellow crewmen and standing by firm justice with little mercy to any who call themselves pirate.

                                      Abilities: Abigail has had an almost preternatural sense of direction and barometric pressure since early childhood. It started with little things like bringing all of her toys inside only moments before it began raining and always knowing which direction was home. It has since grown to knowing North from South blindfolded on a cloudy day, up from down in the dark and underwater, whether it will rain or snow in three days, and how long the sun will be shining during the first low tide of next month. It may be from studying maps and tidal charts and a few years of ballet, but it's always been just a little more intuitive than that.

                                      Strengths: Navigation, knowing when people are lying, swimming, ballet and other sophisticated dance forms, horseback riding (sidesaddle and astride), fencing and dueling, and carrying on intellectual conversation.

                                      Weaknesses: Acting like a lady, being polite to her superiors, men flirting with her (she was never very comfortable in romantic situations, she tends to get rather blunt), controlling her temper,

                                      Shoe Size: US 8 ½

                                      Other: She only wears dresses on formal occasions, preferring the freedom and masculine impression of breeches. But she does share the average lady's fondness of pretty things and trinkets.

                                      Music: Before father's murder: "Killer Queen" - Farrokh Bulsara
                                      xxxxxx After: "Barbossa is Hungry" - Klaus Badelt

                                      Username: Trance Harper

Trance Harper

Sparkly Fairy


Hiacinth
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Feral Fatcat

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PostPosted: Tue Jun 17, 2014 6:21 pm


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                                      Georgia Eudora Whiteman
                                      George
                                      Gender: Female | Age: 37 | Height: 5'6"


                                      Specialty: Mechanics

                                      Occupation: Prostitute (former) and mechanic

                                      Crew Position: Prisoner

                                      History: George was a daughter of a high aristocratic family, the Gartons, living in St. Finneas Court. Her parents wanted her to learn the typical things a lady learned back then (how to run a house, paint, make music, bland boring stuff) so she bribed her tutor to help her learn mechanics. She had a gift for it and excelled in secret for years, until her family found out at the age of 19, after plenty of botched attempts to marry her off. They sent George to live with an elderly aunt in an isolated part of the countryside as a companion for the old spinster. But during the trip, as the driver of her coach changed horses at the last inn on the edge of Banbury-in-Dorchester, she slipped out and escaped. Not being able to take much with her when she ran away, she needed a job and a place to live immediately, so she decided to work as a prostitute under a new surname in a brothel in Port au Prince. Her parents told everyone she went to be a nun at the convent in Fortisaula. After a year, she moved to Moore Town to be farther from her parents, should they be searching for her. She rented a small room and continued prostituting and improving her mechanical skills. A frequent stop of hers for johns was the Broken Dagger Inn. A pirate there discovered her talent and at the age of 25 she was taken in as a mechanic aboard a pirate airship. That ship was conquered by the government ships and she was taken as prisoner aboard the Coalition's main ship and she was forced to aid in the maintenance of that ship along with the search for the map to the treasure. At present, she is 37 and has been a prisoner for a few years.

                                      Persona: Being held captive has made her closed off and hard. She's very quiet, very paranoid about people's motives. She prefers to be alone, thinks before acting, is cool under pressure, takes care of herself before others. She used to be generous and warm, not quite loud and excitable but more out-going and friendly, and these qualities could return with time out of captivity.

                                      Abilities: The ability to make tangible and visible copies of herself. The copies can be directed to do a certain task or could be directly controlled. Used to aid in the maintenance of the ship.

                                      Strengths: Reading people, physical strength, math, understanding systems, repairs of any nature, dance, seeing the big picture while working on the details

                                      Weaknesses: Handling blood, art, cooking, being a caretaker, cleaning, quick tempered, sympathizing with others

                                      Shoe Size: 9

                                      Other: None

                                      Music: Mozart's Requiem in D Minor

                                      Username: Hiacinth
PostPosted: Sun Jun 22, 2014 4:53 am


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                                      William Roy Pierce
                                      “Rob Roy”
                                      Male | 34 | 6' 2"


                                      Specialty: William has been on and around ships since early childhood; his father was a shipwright before dirigibles became the more popular means of transport, although he adapted his skills to suite the airborne variety rather than just the marine. If it floats (be it on the sea or in the sky), William has a feel for the ins and outs of how it works.

                                      Occupation: Stealing and pillaging, because, pirate. Also very good at gambling and investing in the right stuff.

                                      Crew Position: Master of sail, first mate, and acting captain onboard the Absolute Bearing.

                                      History: The son of a shipwright, William was very excited by his father's work and the opportunity to play around the docks and see mere wood bent and bowed into the fine vessels. To keep from getting underfoot, his father encouraged him to perform tasks to assist the wrighters and crafters in their tasks, giving William the chance to see how it all goes together and why a ship needs what it needs. He was still a child when kalydium was first discovered, and it wouldn't be until years later that the advent of the kalydium engines forced shipwrights to find a new use for their skills, or move.
                                      xxxxx As dirigibles had become popular around his teenage years, his father had him apprenticed to a sail-maker that specializing in the floating ships. William spent half his time with the sail-maker, and the other half helping his aging father keep up with the greater demands of building ships that could withstand the strain of being hoisted into the sky. With the kind of work he was accustomed to becoming more and more difficult to find, William's father decided to move with his mother to Moore Town, where marine ships were still in demand. William stayed in Guildford-of-Banbury to learn about kalydium airships.
                                      xxxxx He eventually got himself onboard the C.S.S. Absolute Bearing as midshipman in training, although he was promoted after his superior accidentally fell from the ship during flight. He was master of sail by the time the C.S.S. Atlas was commandeered by pirates and participated in the mutiny onboard the Absolute Bearing that resulted in its joining the pirate armada. He has enjoyed a life of piracy for nearly 5 years now and holds the rank of first mate among the crew.
                                      xxxxx Knowing that his parents would likely be disappointed in his decision to take up the black flag, William has been reluctant to make berth in Moore Town; however, he is somewhat loyal to his captain and will helm the ship to whatever harbour is commanded.
                                      xxxxx He does keep secret an idle desire to be captain himself, but has not yet had reason to lose faith in the current captain of the Absolute Bearing, and though he be pirate he is not utterly without morals and honor. Of course one could say that with crossed fingers and through a disingenuous smile, as William has earned some portion of his personal fortune through deception and gambling. He does however have a minor Robin Hood complex and occasionally cannot resist a little chivalry to the poor; one could say this is balanced by a minor drinking problem and a drunken temper, hence his moniker "Rob Roy."
                                      xxxxx He is wholly pragmatic about the choices he has made and has no illusions of the subject of what might happen should he be captured by the Coalition Air Forces. While he doesn't kill unnecessarily and tries not to be merciless, he has no qualms about taking lives, considering it merely an addition to the long list of charges against his name.

                                      Persona: If you're a member of his crew, you'd likely think him a good fellow with bright ambition and an unusual connection to the boards beneath your feet. You'd trust him as far as you could throw him and know he feels about the same. If you've been privy to his drunken state, you'd take his gun and sword before the first lager went down and try not to piss him off unless you were ready to lose a few teeth or take a shiner. If you're a lady or a child, you'd say he's far kinder than he looks and has a soft spot for delicate things but never gets too close. And if you owe him money, you'd swear you could feel the rigging ropes tightening around your throat.

                                      Abilities: There are moments when William feels he knows what's wrong with a ship before seeing it with his own eyes, be it a torn sail or a barb in the hull. Sometimes when he is at the helm, he is able to pull off maneuvers that should require more than one set of hands, as though the ship itself is doing some portion of the work. It helps him direct the crew through some of the most outrageous encounters with Coalition ships and has kept them one step ahead of past opponents.

                                      Strengths: Drinking, gambling, firing a pistol straight even when intoxicated, being suave and talking his way out of trouble (only when sober), physical strength and finesse, getting along with children, all things ships with the exception of the actual inner workings of kalydium engines (never got that far in his apprenticeship).

                                      Weaknesses: Drinking, gambling, long-distance and long-term relationships, occasionally fatalistic personality (although he hides it well), he would do anything for his family but -knowing this about himself- he makes an effort to stay out of contact with them and keep their relationship to him secret,

                                      Shoe Size: US 12

                                      Other: Do not mess with his hat, you will be shot. Seriously, you will be shot.

                                      Music: "My Jolly Sailor Bold" -

                                      Username: Trance Harper

Trance Harper

Sparkly Fairy


Tesunie

15,100 Points
  • Flatterer 200
  • Peoplewatcher 100
  • Bunny Hoarder 150
PostPosted: Mon Jun 23, 2014 10:39 pm


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                                      Gerald Willington
                                      Will, Windseeker, Barometer, Weatherman
                                      Male | 18 | 5'3"


                                      Specialty: Weather Forecaster

                                      Occupation: Directional Analyst

                                      Crew Position: Navigator aboard the Absolute Bearing.

                                      History: Gerald Willington lived in a mining community with his parents when he was a child. However, during one of the mining strikes, his parents were killed in the attempt to regain order. This left Gerald as a lonely orphan for a while, and he too worked in the mines to try and feed himself.
                                      From the exposure to the minerals he was mining, he started to develop a sense of "relationship" with the winds around him. He started to be able to sense, feel and almost talk to them like they where close friends.
                                      At some point in his already young life, he was working the mines when the tunnel he was in collapsed. He was trapped underground for some time, before his "friends" of the air whispered to him, directing him to a small exit out of the tunnel. However, this event has left him with a fear of closed in spaces, particularly underground places. He will not willing enter into an area where the winds do not willingly blow.
                                      Eventually, his talents were discovered by a pirate. At first the captain tried to convince the young lad, barely a teen by this point in his life, to take revenge upon the people responsible for his current predicament in life. However, Gerald was not interested in any form of revenge. However, he was convinced much easier with the promise of a full belly, and the freedom to have the wind in his face.
                                      He now travels around with a pirate family. He cares not for their personal objectives, as long as he can continue to roam the skies and continues to get a full belly by the end of each day.

                                      Persona: Gerald is very laid back and easy going. He's actually normally very quiet, finding seclusion and quiet to be welcomed moments. This isn't to say he isn't chatty when he feels like it. He's rather naive about many things in the world, and is trusting of anyone he happens to call friend. Overall, he doesn't care too much what the crew of the ship does themselves, or where they decide to go. As long as they take care of him, feed him, and give him a warm place to sleep, he's rather content.
                                      He's got a friendly, and outgoing personality, so he tends to have a calming effect. Normally, if the ship has prisoners, particularly ones the captain wants to see is well treated, it falls to Gerald's shoulders to take care of them. And he does so with a calm, and warm indifference. He's very capable of earning the trust of many captives, as he doesn't present any hostility towards them.

                                      Abilities: Gerald has the ability to "hear" and "know" the winds around him. He knows where they are going, how fast they are going, and which ones are "friendly" to himself and the vessel he is in. As a navigator, this tends to give him an edge over other navigators, as he can turn the ship into a possible new wind that will help move the ship in unexpected ways. He also tends to talk to the wind like it's a friend of his, as well as even "brush" or "pet" the wind as it flows by him. He does not control the winds though, but only knows things about them. This ability also gives him the knowledge of nearby weather, permitting him to possibly avoid storms, particularly large and dangerous storms.
                                      It is also believed by many of the crew that the winds also tell him secrets and whispers tales to his ears. How much of this is true and how much of it is just him being observant is unclear. However, he does tend to know much about what is going on around him.

                                      Strengths: Gerald doesn't have very many strengths besides those of his more magical power kind. He can scrub a floor well, and provide a calming, if not inexperienced, voice to many situations. However, he's still going about getting his legs under him in the walk of life.

                                      Weaknesses: Has a strong fear of closed in areas. This is particularly strong with anything underground. If the winds can't reach him, he starts to panic. He will actively avoid, if not out right refuse, to go into anyplace that leads underground.
                                      He also feels most vulnerable and worried on days or areas with little to no wind movements. To him, no breeze is a sign of trouble to come. It probably doesn't help that his powers work on wind, and a lack of wind concern him as he has become highly adjusted to it's presence.

                                      Shoe Size: 6 1/2 mens, He's got rather small feet, but he sees that as an advantage in more cramped areas, or for climbing.

                                      Other: He prefers to wear a lot of plan, comfortable, and weather appropriate clothing. However, he sometimes will be wearing clothing that is more appropriate for weather that has not happened yet, such as wearing a rain poncho on what appears to be a crisp sunny day. However, the crew have taken this oddity of him as a sign of weather yet to come. If he's dressed for rain, the crew will prepare for it as well, as rain will be coming soon.
                                      He loves Cherry Pie...

                                      Music:Pillar: Wherever the Wind Blows

                                      Username: Tesunie
PostPosted: Wed Jun 25, 2014 10:41 pm


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                                      Hester Jane Whitlock
                                      Captain Whitlock”
                                      Female | 26 | 5"2'


                                      Specialty: As clicha as it may sound, she is proficient in pirate hunting, since her father was a pirate himself, she knows how they think and what makes them tick. She is also proficient in battle tactics and the sword.

                                      Occupation: Pirate Hunter

                                      Crew Position: Captain aboard the Grogram

                                      History: Hester was born to a prostitute in Port Au Prince where she grew up cleaning after her mother and the other prostitutes while longing for the day that her father would come and take her on his many adventures. Hester's father, James Whitlock, was a pirate among the skies and would often visit Port Au Prince to dabble in the pleasure of other women but Hester never took notice as he would scoop her up in his arms and tell her all about his new adventure. While Hester was young, she idealized her father and hated her mother who treated her worse than dirt. There was not much she could do other than sneak away and play with the small dagger her father had given her on one of his visits. As she became older, her skill with the dagger was rather good and soon she took up the sword, practicing with both at any given time of the day. In a way she felt closer to her father when she practiced. Though after she flowered, her mother began to push her towards prostitution as well and after having endured horrifying things she ran off with her father on his air ship. Never looking back or even stopping to grieve for her mother, she was filled with nothing but hatred for that woman and she used it while her father had the crew teach her about being a pirate.

                                      They taught her all they knew, after all she was the Captain's daughter and soon she began to outwit many of the crew members and becoming a valuable asset on the ship. She improved even more with the sword though she never did come to understand how to use the gun, it just always confused her and annoyed her. She loved it on the dirigible ship as she had proven herself worthy for her position among it but she found that she hated the way things were run on the ship. She wanted more order and restraint but of course this was a pirate air ship after all and her father only laughed in her face when she brought this up. Now she was starting to see her father in a new light and realized things about him that she had not seen before. In a way he disgusted her with the way he threw himself at woman and drank all the time. How could someone run a ship when they were drunk 24 7 but then again, the crew men liked him and they all got to run a muck where ever they went. Then there was kalydium. The kalydium ran freely all over the ship and ran a muck of its own with the crew members, it was almost like a drug to them as they wanted to collect as much as possible. But no one on the ship knew how to properly handle the mineral. It was nerve wrecking and in a blind fight of rage, Hester stormed into the office that her father was in and demanded that he release control of the ship to her. James became red in the face and yelled right back, calling her many names that I'd rather not repeat as he raised his hands to her and attempted to beat and rape her in his drunken state. Hester was able to knock him out but not before he had set fire to the air ship. Screams could be heard as the ship started to tilt and fall through the sky, Hester could hear nothing besides a loud ringing in her head as she looked around her and rushed to safely land the air ship. But it was no use as the air ship crashed into the ocean.

                                      Hester woke up on the shore line, her body unwilling to move as the waves rushed up against her and the sound of birds in the distance was all she could hear. She did not know how long she spent on the beach or how long she had been asleep but one morning as the sun rose, she finally was able to push herself off the sand and drag herself onto higher grounds. She then stumbled into Fortisaula where she was taken in by a priest who just happen to be there looking for more knowledge about his gods. Once she was well enough to be on her own, she thanked the priest and stayed in Fortisaula as she became adsorbed in its vast knowledge and books. She read all about the pirate and coalition histories as she became lost in the battle tactics and weapons. It was amazing to Hester as she had never really realized just how vast this world was or just how scarce kalydium was becoming. Though Hester thought it was for the better as the stuff almost got herself killed and turned her father into a monster. After spending a few years there, Hester then traveled from the place and to St. Finneas Court where she enrolled herself in the military academy disguised as a man. In this world, it was better to be a male than a female, that she did not have to read to know after all she had went through.

                                      After graduation, she was put aboard many different ships and sailed all over the place as they went in search for pirates and kalydium. Then one day, she finds out that her father had survived the wreck as well, how the b*****d survived she did not know and she did not care. All she knew was that she was going to track him down and bring him in as there was rather a very large sum of gold on his head. Hester knew where to start as she knew where he loved to visit most of all, Port Au Prince, her birth place. Once there, Hester tracked down her mother and the sight before made all her anger vanish as it was replaced with pity and sadness. Her mother, though terrible, was still her mother and seeing her strung out on drugs and passed out in bed was something she'd rather never see again. Sighing, Hester, tucked her mother into bed and placed a loaf of bread near here. It was no use giving her mother money, she would just buy more drugs. Seeing that her mother was a dead end she went to the other prostitutes and got her information from them. Seeing that he had not been to the city for a few months, Hester knew it was only a matter of time before he returned. True enough, it was only a month before he finally came back to the city and Hester was ready for him. It was almost to easy as she trapped him and locked him away on her small boat and floated their way back to the city by water. Water was slower than air but Hester wanted to bring him back herself and with no interruptions so by water was the safest way.

                                      As she took him to the government, she was given the gold reward but then stripped of her rank as they somehow found out about her lying about being a man. However, as she stood before the council, the leader of the bunch allowed her to stay in the military, having seen the fire in her eyes to rid the air of pirates. She could be useful to them and so therefore, he gave her the rank of an Captain, knowing that she would do whatever it took to keep the title. The government knew that and so they used her to gain more power as Hester struggled to prove to those around her that she was worthy of her rank. Just what the government has planned for her remains unknown and much to Hester's annoyance she knew that she would have to do whatever the government orders her as they could cut her rank for lying about being a man. Though Hester always pushed it to the back of her mind and put all her focus on capturing any pirates that may cross her path.

                                      Persona: Hester likes order and structure. She has to plan things out and things have to go according to plan, she hates surprises and spontaneous things. Her life is rather predictable for the most part and that's how she likes it. She runs her ship with strict rules and shows no mercy to anyone who breaks the rules. Even though she may seem distant and cruel to many people, those who work close to her know that she does that to keep people from walking all over her and have come to respect her as she is strong willed and would never make someone do something she would not do herself.

                                      Abilities: Hester just always seems to know where the pirates are going to be and where the kalydium is. Hence why she is rather good at avoiding kalydium in the wild and why she is so good at her job, hunting pirates. She does not know how to explain any of this, other than it is just a gut feeling.

                                      Strengths: Swordsmanship, knowing where the pirates are going, battle tactics, reading, getting information from people as well as conversing with others.

                                      Weaknesses: Guns, kalydium, opening up to people, reading others, unable to stay still for short periods of time, and paranoid.

                                      Shoe Size: 6'

                                      Other: Do not mess with her sword, it is still the same one her father gave her back when he was not a monster. So if she finds that someone has so much as touched her sword, you better believe a hand is coming off.

                                      Music: Shatter Me by Lindsey Stirling and Lzzy Hale

                                      Username: Chef of Sweets

Chef Of Sweets

Dangerous Lover


RapscalliantJackalope

Dapper Noob

PostPosted: Sun Jul 13, 2014 4:17 pm


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                                      Nathaniel Benbow
                                      “Nathan”,“Nate”
                                      Male | 12 | 4'9"


                                      Specialty: Begging

                                      Occupation: Street urchin and rather incompetent pickpocket

                                      Crew Position: Stowaway wannabe

                                      History: Nathaniel Benbow was born the second child of a dock worker and laundry woman in Moore Town. Growing up in a part of town tucked behind alleys even the nobler ship-rats avoided, Nathan shared half a moldy-cornered room with his two sisters. Despite the circumstances, his parents raised him honest. On days his father worked the night shift and brought home a bit for meat for breakfast, he attended public school. As a result, he's competent at basic arithmetic and half-literate, but unsurpassed at tolerating knuckle-raps and ear-pinches.

                                      His father went from job to job as the years went by, never earning quite enough to pay off the small debt to the landlord nor little enough to end up on the street. When Nathan was eleven, the small world he knew was stricken with a terrible disease. Sickness spread through the tenements faster than flames the time Miss Bess's old mother on the first floor knocked over an oil lamp in her sleep. The tenants who survived were smoked out by men speaking of tearing down the entire rat's nest. Nathan's older sister Ruth disappeared, still coughing, two days before the eviction. He and his younger sister Janie were left orphaned on the streets.

                                      His life as a street urchin wasn’t half bad, thanks to the generous ladies always willing to spare bits of tea-cakes and coins when they see Janie's wobbly-lipped begging. But he still cried when he didn’t think she was listening. He missed his parents, of course, and dreamed of finding Ruth.

                                      Perhaps with some money, he thought, he'd be able to make things right. He didn't know how to do that, but he'd seen the sailors swaggering in from the docks, pockets so full of coins that they don't even notice one or two going missing. With that much money, he could buy a mattress, a really soft one, and maybe even that lollipop Janie kept crying over. And once he was rich, Ruth would surely come home.

                                      With all this in mind, Nathan resolved to become a sailor. He snuck down to the docks each night, watching the loading and unloading of the merchant vessels, planning for the day he'd follow those men aboard and turn his life around.


                                      Persona: Nathan has a resilient spirit and a stubborn attitude. He knows what he wants, but not how to get it or what’s standing in his way. He might lament his situation, but he’ll always get back on what he thinks is the track toward his goals.

                                      Abilities: As far as Nathan knows, he has no special abilities. If he did, he’d be using them.

                                      Strengths: Nathan can fit into small spaces. He is a little bit literate and very hungry. He has no fear of heights, creepy-crawlies, getting reprimanded, or getting dirty, and he’s only a little bit afraid of the dark. He’s also very persistent in getting what he wants, and pretty cute.

                                      Weaknesses: For a kid who begs and steals for his dinner, Nathan is a surprisingly bad thief. He can’t keep a straight face while lying, or resist the urge to scratch those itches that appear just when he should stay still and hidden. He’s also rather gullible and physically weak for his age.

                                      Shoe Size: US7, if you gave him a shoe his toes weren’t hanging out of. If you feed him he’ll probably end up growing like a beanstalk.

                                      Other: Nathan begins at the Moore Town docks, searching for a job as a sailor. He doesn’t know how these things work, so he’ll probably hide aboard a fancy-looking ship until it sets sail. Once he’s stuck aboard, he’d probably make a pretty useful cabin boy or rigging monkey or what have you.

                                      Music: Kevin MacLeod - Scheming Weasel

                                      Username: RapscalliantJackalope
PostPosted: Wed Jul 23, 2014 10:34 am


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                                      Garrett Von Ruden
                                      “The Charming Thief”
                                      Male | 28 | 6'3"


                                      Specialty: Theft.

                                      Occupation: "Unemployed". Garrett steals anything he needs. He'll also take jobs where other people get him to steal things for them.

                                      Crew Position: N/A Not part of a ship, yet.

                                      History: Garrett was born and raised in Moore town, by his mother. He never got to know his real father who was a sailor who had stopped in town and met his mom then left on a voyage and has never returned, whether he's dead or with another family who knew. Garrett's mother tried her best to raise her son, but being a barmaid she never made much money and was usually gone most of the day and night so Garrett was mostly left to fend for himself ever since a young age. He first learned to steal out of necessity, but as it turned out after awhile, he was very good at it. So after a while he moved on from stealing food, to picking people's pockets and vendor's stalls. When he became a little older, around 13 years of age, his mother became ill and passed away leaving the young teen all alone. While enjoying some prizes he had snagged one night in an alley that he called home a well dressed stranger took the boy under his wing, becoming a member of a group of thieves calling themselves Nightshades.

                                      Garrett took to his new family rather easily, having friends for the first time in his life. Learning new tricks and even teaching some tricks of his own, he quickly became one of the best thieves in the band. As he grew up he began doing recruiting himself, going out and finding young children with the potential to be great thieves or in any way useful to the family. Though once the thief hit the age of 25 he started to grow tired of having to work for someone else and give up large portions of the profit he could make, so he attempted to leave the group to go into business for himself. However the leader of the Nightshades, the man who found him, didn't like it or let it go so easily. Garrett was hunted and attacked one night during a heist of his own. He was caught and had his neck cut by the hired goons then left for dead, but luckily was found before he could die and was patched up as best he could be. However the silver-lining as he saw it was that the Nightshades thought he was dead which would help him keep working and making a small living in Moore town.

                                      Now Garrett works as a thief for hire, and it was shocking how many people wanted someone to help them steal things. But it never bothered the man of 28, as long as he never had to kill anyone. Which he found to be difficult since many people tried to kill him, hence why he began learning how to blend into crowds and make disguises to aide him further. But on his travels around town he started hearing rumors of a map that the military was looking to get their hands on before pirates showed up to take it, and figured it might be worth quite a bit of money to either party and wanted to get his hands in on the action. Plus, what kind of thief can turn down treasure?

                                      Persona: Cocky, wild, and free. Three traits any good thief would have. Garrett was always up for a good time and a laugh, never one to shy away from a party. When he's not working a job the thief loves being the center of attention, whether its good or bad. And ladies beware, he can get pretty flirtatious and charming, and has a tendency to break into a girl's heart and win her over.

                                      Abilities: Garrett always had an innate ability to 'blend'. Many times he was certain to be caught but some how they'd never see him, even if looking right at him. Plus being a thief it's always a good idea to learn how to disappear into a crowd as quickly as possible.

                                      Strengths: Picking locks, sleight of hand tricks, hand-to-hand fighting and lying.

                                      Weaknesses: Trust issues, being a thief doesn't make him trust anyone. He's also very cocky.

                                      Shoe Size: 13

                                      Other: He has a long scar on his neck.

                                      Music: Master of My Craft - Parquet Courts

                                      Username: The_Great_Leonardo

The Great Leonardo

Lonely Humorist


angeldenoche

PostPosted: Sat Aug 02, 2014 10:34 pm


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                                      Jason "Jas" Michal Astrin
                                      Jas
                                      male | 22 | 5’11”


                                      Speciality:
                                      Office management. He knows how to create, keep, and maintain records. He is able to manage flawlessly all of the details involved with the running of and production of the mines.

                                      Occupation:Jas has been the clerk for mine 3 in Sangsable since he was 15.

                                      Crew Position: No position as of yet.

                                      History: Jas was born to Lorken and Liza Astrin in the mining camp of Songsable. He was the youngest of five, all brothers, and arrived in this world six weeks early. After barely surviving the process of being born, he spent much of his childhood ill, where Liza fussed and fretted over the wellbeing of her youngest child. Even when he felt well enough to venture outside or attempt to play with his robust older brothers, Liza would intervene to ensure he didn't play "too rough" and wasn't out long enough to "catch his death of a cold".

                                      He vividly remembers hearing news of the first kalydium engine working when he was 12. It was cause for much celebration in the household for it meant the mine would stay open and there would be work to be had for the family. Well, everyone but Jas, who was too frail and weak to be allowed to join his father and brothers in the mines.

                                      On his 13th birthday, being fed up with his mother over-protecting him and determined to prove he could keep up with the other boys his age, Jas woke up early and snuck into the mines. It wasn’t long before his Uncle Hallum recognized him. Instead of sending the shamefaced boy back to Liza in disgrace, he allowed his nephew to work alongside him for that day. Unfortunately, due to poor mine conditions and ill maintained equipment, there was an accident.

                                      Jas ended up with his right leg crushed under a mining cart. It took months before he was able to walk again, something his mother thought he would never be able to do again. Liza also blamed Hallum for the accident and has done her best to keep him away from Jas. And while he can walk, he has a pronounced limp and needs a cane if he needs to stand or walk for any prolonged periods of time. The leg also aches now when it gets too cold or rains, but Jas does everything he can to silently endure the pain, rather than to have to listen to his mother lecture him once again about his folly that day.

                                      For the next several years, he watched as his brothers left the camp one by one, in search of a better life and living conditions. Some went to join the Coalition to become airship crew while others went on to help in the production and building of the new airships. How he envied them. Everyone was going somewhere and making something of their lives, even his father who was stuck mining the kalydium. Well, everyone but him.

                                      At 15, he was able to finally get a job that his mother approved of, working as an aid for the mining manager. Within only a few scant months, he was moved up to being the main clerk in charge of keeping and managing all the records. It was there that he discovered just how good his memory was. He always knew he could easily remember details and anything else he encountered with ease, but here, he discovered that he was able to just as easily remember the large charts created which logged the amounts of kalydium brought daily out of the mine, just by looking at the chart once for a brief time.

                                      Now, at age 22, he is chafing once again. So despite the loud and long protests of his mother, Jas quit the mine and moved to Moore Town. Now perhaps, in this new place, he can find a home where he sees more sky than smoke, where he never has to create another kalydium production chart again, and most importantly, where no one looks at him with pity. At the docks, he watches the ships come and go, both mundane and air, and slowly, a dream dares to be born. Perhaps, just perhaps, one day, if he was lucky, he might wake up to find his place upon a ship and sail the skies.

                                      Persona: Most people would describe Jas as quiet and unassuming. He keeps mostly to himself and doesn’t interact with people unless spoken to. The few girls who have tried to flirt with him, came to the conclusion that he likes his books more than he likes girls. Truth is, he is just tired of being pitied by others, overprotected by his family, and generally dismissed out of hand. He has learned to hide away his dreams and passions beneath of blanket of indifference. And there his true colors and the vibrancy of his soul lurk, just below the surface for anyone willing to take the time.

                                      Abilities: Jas always knew he had a good memory. Show him something and let him study it for a bit, and he can recall every detail of it. The strange thing is it seems to be getting stronger. He has noticed recently that it takes less and less time for him to memorize something completely and daily details are starting to become more intrusive.

                                      Strengths: Jas has learned to be good at being quiet. He can keep his thoughts and feelings to himself. He is also a quick study and quickly learns anything he puts his mind to.

                                      Weakness: Jas is really naive when it comes to the workings of the world. He is young, believing things will work because “they have to work.” As a result, he doesn’t always think things through completely before taking action. The finer points of social skills are somewhat sketchy as well. This is aside from the fact that he is physically weak, needs glasses, and has a semi-crippled right leg, requiring him to use a cane.

                                      Shoe size:US size 10

                                      Other: Don’t call him “kid”. He really, really, really hates that. He also doesn’t like being coddled. He does have a particular fondness for apples. Jas likes to read and has a journal in which he writes almost daily.

                                      Music: Morning Sun by Savatage

                                      Username: angeldenoche
PostPosted: Fri Aug 15, 2014 3:20 am


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                                      Christopher Eugene Andrews
                                      “Chris”
                                      Male | 18 | 5'10"


                                      Specialty: I research all things regarding kalydium.

                                      Occupation: I am a researcher. I am currently onboard the C.S.S. Grogram trying to do immersive research on the strange things happening to people when they are around kalydium too often. Frankly, I am upset that I don't have these strange symptoms myself - it means I haven't been around the stuff nearly as often as I'd like. Too much damned paperwork involved with this profession...

                                      Crew Position: I suppose I am more of a passenger than anything else. I consider this research of vital importance, even worth losing my life over. So I consider myself to have quite an important position here indeed. However I can't say I know much about ships nor how to run them. And all my information on kalydium combined cannot tell me how to fix anything if it malfunctions, even if the malfunction involves kalydium - I simply don't know that much about the way airships are built. So from the perspective of the rest of the crew, I suppose I am a passenger.

                                      History: Well... When I was born in 1223, my mother was working with Servio Brague on the original kalydium research in Banbury-in-Dorchester. However all they had to work on was Brague's personal money, which - while I'm sure it was quite an exuberant amount - needed to go into very many places, and there wasn't much to spare for my mother and father to live on. It was my mother's greatest passion, so they didn't mind living on what little they could earn. My father didn't work on the kalydium, but he still wasn't paid overtly well. Unfortunately, when I was born, they decided that they needed to move somewhere where they could make more than they were making with Brague in Banbury-in-Dorchester, or at the least where the cost of living was lower. So my mother and father moved down to Sangsable.

                                      I grew up there. It wasn't the best life, but my parents did what they could for me. I was never without a place to live, food to eat, or any other necessity, so I was better off than many who lived in the area. And when kalydium was suddenly useful in 1231 and mining operations opened up, my mother wanted to get involved again. Unsure how they would respond to her return with her extended absence and with Servio Brague now dead, plus the cost of such a trip if she were to be refused permission to continue working with them, my parents agreed that the most they could do was to join the rush to work in the mines. I was only 8 years old, but my parents decided that as long as I stayed out of trouble, they could leave me so that they could both work. Then when they earned enough money working in the mines, they could finally afford to make the move back to Banbury-in-Dorchester. My mother fervently hoped that she would be able to continue her research when she did return, and my father hoped that the funding would be significantly higher than the last time.

                                      However as it happened, my father died 8 1/2 months later in the mines when I was 9 years old. My mother was devastated, as was I. However, we were not much comfort to one another. She was too emotionally distraught to return to the mines, and with Sangsable being primarily a mining town, I can only imagine that she felt she couldn't escape it. She decided to take what money she had left and go back to Banbury-in-Dorchester and take a chance with the kalydium researchers.

                                      Fortunately, they did accept her back, happy to have someone truly dedicated, who had been researching kalydium before it was popular. She used the kalydium research to keep herself always busy and ease the pain (and in hindsight, perhaps also some guilt) of my father's death. Of course, this left me with little ways to console myself. I closed myself off for quite some time. I lived with my mother in the research facility, where she worked far more hours than she was paid to work. I stayed out of trouble and kept to myself. I'm not sure what the others at the facility thought of me at the time. I saw them all as strangers, outsiders. I kept to myself and was more apt to talk to inanimate objects than actual people. It was a dark year for me.

                                      When I was 10, I began to try to get involved in my mother's research. I tried to be helpful, I read a lot of the notes, even sneaking in to see my mother's research files when she was out of the room where she worked. Any time I was not able to find more to read about the kalydium, I spent my time crafting small objects, mostly from wood, as I used to do when I lived in Sangsable. I was impressive for a 10-year-old, but my crafted objects were far from impressive in themselves.

                                      One day, in 1235, when I was 12 years old, my mother asked a friend of hers at the research facility to watch over me as she took a trip on the C.S.S. Atlas to oversee the transfer of the kalydium. Of course, those of you out there who know even your basic modern history are aware that the airship did not return. And neither did my mother. For the next three years, I made myself useful at the facility, working for room and board so I could stay in a familiar place. I was finally allowed access to the information on kalydium and followed in my mother's footprints, obsessively reading about kalydium and continuing to craft items in my spare time. I blamed the pirates who stole the ship for my mother's death, and vowed that I would one day find and kill them. Of course, I have no idea who these pirates were personally, so after a time, my vow changed to hunting any and all pirates.

                                      By the time I was 16 in 1239, I was beginning to craft small pieces of furniture for my room and had become rather knowledgeable on kalydium research. I was social again, though I think the people at the facility thought me a bit strange. At that time, I gave up my vows against pirates. The more I thought about it, the more I came to realize that my mother was not killed because of pirates. My mother was killed for the very same thing my father was killed for: kalydium. My father was killed because he was mining it. He was trying to get it, both for himself and for my mother and me. And he died in the effort. Then my mother was out following the kalydium that she had put her life into researching when other people, who also wanted the kalydium, took it from her. She died trying to keep them from taking it, I'm sure. All of it was over kalydium. But my parents weren't the only ones who had fallen so in love with kalydium that they risked their lives for it. Many people wanted it. Many people loved it. I was one of them. My parents were dead because that is the way the world works - if there is something worth having, you have to be willing to do whatever it takes to get it. Even risk death. Even kill. Both of my parents sacrificed themselves because they considered kalydium something worth having. Especially my mother. It was a noble death. Unfair, as is the way of the world, but noble.

                                      I lived with that view for two more years. Then, about a month ago, I decided that I was going to get a closer look at those affected by the kalydium - the 'kalymagi', as they are now being called. I caught word of an airship traveling that has some signs of the kalydium exposure starting to show and also happen to be looking for some potentially mythical huge store of kalydium. I signed myself up to join the next voyage on the C.S.S. Grogram in order to get a closer look at the effects of the kalydium and also take the opportunity to seek out this lead on kalydium. After all, if it does exist, I don't plan to miss its discovery. I was informed that there may be pirates and one of the concerned folks at the research facility gave me a gun for defense, not that I have done any work with it previously. But even if I get killed by pirates like my mother, even if I have to kill some pirates in order to keep it, even if the effects of the kalydium cause imminent death... It would be a noble death, spent seeking something worth having.

                                      Persona: My personality? Well, I do like to think of myself as semi-social. I don't often go too far out of my way to talk, but if someone is there, I usually will make at least one attempt at conversation. People tend to find me a bit odd, though I can't really place why. I generally try to be a kind person; I help out where I can. I'm generally pretty optimistic too. I mean, you have to be to lead a worthwhile life. Pessimists will always die first in a threatening situation and usually only live because they never take chances. That's no life worth living. There is no honor in that. Nothing noble about death after spending a life in fear. If my death is anything at all, it will be noble.

                                      Abilities: Unfortunately, I have not been exposed to enough kalydium with enough frequency to be showing any symptoms of kalydium exposure at this time. I plan for that to change as I research the kalymagi, however.

                                      Strengths: Strengths... Well, I have a strong soul and fiery passion and... Oh, you mean talents. Well, like I said, I can make wooden objects pretty well; I'd be a lot better if I had done more crafting and less kalydium research after I was 12, but I have no regrets. I'm as familiar as it gets with kalydium (except in regards to the strange thing happening on the airships now, on which I hope to be an expert soon). I'm observant, well-read, and learn relatively quickly.

                                      Weaknesses: Weaknesses? Ha! I have no weaknesses. ...Oh, alright, honesty required. Let me dwell on that a moment... Well, I suppose my social interactions are somewhat lacking. I can't say I've had any people I can truly consider friends since my father died and I moved to Banbury-in-Dorchester. I also can't say that I understand people any more than they understand my oddities. Perhaps even less so, since I also can't understand my own oddities nor what makes them odd. I'm perhaps less honorable than I'd like those under whom I work to know about as well. And I'm lacking on my ability to perform such things as introspection.

                                      Shoe Size: 9

                                      Other: If we're being honest, I do still talk to inanimate objects from time to time. It's not like I expect them to respond or even hear me. I do have my sanity, after all. I suppose it's more of a means of venting than actual communication. Though people don't usually see me when I talk to things, so as odd as I'm sure that would be, I don't think it's the reason others find me strange.

                                      Music: ((I hate assigning songs - songs are so much better for situations or such than for people or theme songs. But if I had to pick one that holds something close to his outlook on life, I would choose...)) This s**t Gets Old by NeverShoutNever

                                      Username: Tunes14

Tunes14


Lip-Desu

Romantic Grabber

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PostPosted: Sun Sep 28, 2014 12:25 pm


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                                      Serenity Arvennicus
                                      “The Daughter Arvennicus”
                                      Female | 23 | 5'4"


                                      Specialty: Luxury ship design and engineering

                                      Occupation: Ship Architect and Inventor

                                      Crew Position: Passenger onboard the C.S.S. Grogram

                                      History: Serenity grew up with her father, and no mother. While the man was certainly wealthy enough to afford a babysitter, he chose not to, and brought his daughter with him while he worked. At the age of six, she'd had impressed upon her the importance of safety and knowing what you're doing before you do it, and she was smart enough to understand it. As the young lady grew older, she discovered a powerful knack for picking up all her father's tricks, and then even coming up with a few of her own.

                                      The man was a researcher and an engineer. A freelance inventor, at times. When kalydium was discovered, he couldn't help but want to play with it. So he did, for a while. It was always a side project, however, as he had a daughter to care for. He had to make money, more than spend it.

                                      That changed when Servio Brague's notes were released. Her father, Cirus Arvennicus, took to designing his own airships, and brought out his old notes about kalydium as a potential power source, seeing if there was any way he could improve on Servio's designs.

                                      Her father's labs and workshops grew vaster as he began building ships and parts, designing every inch himself, though he was always disappointed he couldn't make his own ideas bear fruit. She picked up a lot of what he does, but an imitation can only be so good.

                                      The day after her 18th birthday, her father left. A note was the only indication he gave her of what was going on. He had gone on some indefinite leave, on business. If she wanted to leave the house, herself, and find her own way, he had paid a minimalist staff to take care of the place. Any more than that, and she'd have to hire them herself.

                                      She certainly didn't have the means to run a building that large on her own, so she left. It was 3 years before she had the confidence to return and take over the unique home It had a lot of valuable equipment that she just couldn't afford to buy on her own. In six months, she'd already completed a commission for one of her father's old acquaintances. The man was impressed, and work began flowing. Mostly, the work requested of her was for specific parts. Turret drives, engines, communications equipment, and what have you.

                                      Persona: Definitely nerdy. She's a sweet young woman with a curious, inquisitive personality. She likes to take things apart and put them back together in her spare time. Usually, she finds something to fix in the process. Though her interest in engineering is nearly boundless, her interest in people is... limited. She'll take a nap instead of socialize, if either action is readily available.

                                      Abilities: Serenity has some ability that allows her to... talk, somehow, with machinery. She can hear things that are wrong, or perhaps it is that she can hear things are right. Whatever it is, it helps her when she's working.

                                      Strengths: Math, logic, vision, sketch artist (for blueprints), avid reader

                                      Weaknesses: Will get lost in her work, which can result in anti-social behavior. Can act arrogant in her knowledge. Naive.

                                      Shoe Size: Lady's 8

                                      Other: Her eyes are an almost ghostly blue.

                                      Music: Studio City of Zeiss

                                      Username: Lip-Desu

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05 Character Profiles and Development

 
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