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Posted: Tue Jun 10, 2014 8:38 pm
TABLE OF CONTENT Post 1: Gemini's Customs Post 2: Naniyori's Customs
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Posted: Tue Jun 10, 2014 8:51 pm
Reckless Fallout This is a style which was created by Gemini Yamato. He adores it due to the destructive power it has, despite it being a double edged sword like style. The style can effectively destroy a the user's body just as much as the style can destroy the opponent's body, each attack done through the use of this style causes intense amounts of pain to the user while they fight, at the same time as they are causing high amount of damage to the opponent's body. As such, the users of this style are recommended to be only Berserkers, or Ferals, as the body of most others can not handle the stress which they put on themselves through the use of these techniques. Stage 1 Stage one is the absolute basics of this style. These techniques will cause a lot of damage in exchange for a lot of pain, but this is nothing compared to the higher stages. Training usually consists of punching walls and the like which one can not break on their own until their arms become powerful enough to handle the pain with minimal damage done to their hands.Breaking Fist ll Rank D The user will rush at the opponent, intending on striking them on their body as hard as they can. This technique is capable of breaking the bones of an opponent assuming they hit. Hitting a rock with this technique would cause it to begin to crack. This causes the user to experience the pain of their hand breaking, although their hand will not actually break.Extreme Rush ll Rank D The user will rush into the opponent, almost reminiscent of a shoulder tackle. The user rushing into the opponent has all of their momentum with the rush which will cause anywhere the target is hit to have broken bones. The user will experience high pain in their spine.Extension Rush ll Rank D This technique is an extension of Extreme Rush. The user will continue their rush after collision with their target until they reach something that will stop their rush, a tree, a wall, or something. The rush will force both the user as well as the target into the obstacle, although not through it, causing both of them intense pain from the momentum of them being smashed into something.Smash Kick ll Rank D Much like Breaking Fist, the user will rush at an opponent, and then kick them with as much force as possible. They will cause breaking of bones where they hit, and have the feeling of pain as if their own leg was broken.Stage 2The Second Stage of this style takes things into another level. The users of this stage will typically experience extreme muscle pain and literal broken bones. The user trains this by placing themselves into this state where their bones are broken, and then healing the bones through meditation. Typically while using this stage, the user prepares for the worst. Armor Shatter ll Rank C The user will rush towards an opponent, they will strike the opponent's armor or something they defend with. The armor will usually shatter, no matter what it was, unless it was a magically created armor or shield of sorts. This causes intense pain, and broken bones in whatever the user chooses to perform this strike with.Weapon Smasher ll Rank C This is a technically defensive maneuver of this style. The user will wait while an opponent is striking at them with a weapon, taking the hit, but stopping it from being followed through with pure power. They will then raise their elbow, and slam it down into the weapon to literally shatter it. The user will suffer damages based off the weapon, being cut if it is a sword, having a broken rib or something of the sort if it were to be a hammer. They will also suffer from extreme muscle pain in the elbow area, and a somewhat broken elbow. Skull Bash ll Rank C The user will take a low stance, and then literally push themselves off the ground, going into the air, and through the air with their head the first thing aiming to smash into the opponent's body. The user will usually break whatever bone the opponent is hit in, and also fracture their skull in places as well as experience a few minor headaches for about 2 posts.Stage 3The third stage of this style takes what being reckless is to another level. The users must be uncaring for their own well being for them to even possibly be able to use stage three and on properly. This training requires a person to put themselves into harms way many times. Typically during the use of this stage, the user will experience muscles being ripped through the user of their own energy.Shatter Straight ll Rank B-S This technique is a destructive technique, in which the user will rush at an incoming energy based attack or shield, fire ball, water being thrown, etc etc. They will exert their own energy through their body, and upon collision will release the energy that was pushed through the body to shatter this attack ro shield. This can only be done to techniques of it's rank or lower. This causes the muscles in the body part used to attack to rip from the energy flow.Concentrated Straight ll Rank B Much like the Shatter Straight, the user will rush at the opponent, and strike them. The strike is done through the energy being forced through their body, and then out on collision with the target's body. The energy explodes through the target's body, causing their muscles to begin ripping as well. The user's muscles will rip along with this due to the flow of concentrated energy.Shattering Defense ll Rank B-S This is a defensive technique which is used much light the Straight techniques in this stage of the style. The user will strike the air after forcing concentrated energy through their body and to their arm or leg. The strike to the air releases this energy, which immediately causes the air to harden in front of him, and then shatter the air in front of him. This is due to the mass of energy spreading from the point of his fist hitting the air. This is capable of blocking anything of it's rank or lower in terms of an attack.Stage 4 Stage Four, being nearly at the final stage is where things get extremely serious. Stage four consists of a variety of extremely dangerous, painful, and potentially deadly techniques. As such, the requirement for training this stage is being in a near death state for a certain amount of time. During this near death state, the user faces themselves within their mind supposedly.Explosive Wave ll Rank A This technique utilizes Energy in it's purest form, which is forced through the arms, and then explodes outwards in a rippling wave like appearance of energy. This wave actually causes the skin and muscles of the user's arm to begin ripping off from the pure power, and as such, when this wave passes someone, it begins to rip their skin and muscle, as such the wave itself has no true physical form.Destructive Force ll Rank A This technique utilized energy once more, although in this way they will force energy through their body, more or less into one of their limbs. When they strike something, the energy releases from where the energy is focused to. The energy will then spread, and soon after begin to implode on itself, causing whatever was hit to begin to experience this crushing force colliding on it from all sides. This force is enough to smash rocks into dust, or cause some of the lighter metals to become smashed into itself. This, much like Explosive Wave, tears through the user's skin and muscles due to the energy being released at once from their whole arm.Wreckage ll Rank A The user of this technique will charge at the opponent. They do not need to hit the opponent, although it will have a much better effect if they do. When they collide with anything though, they will release a large amount of energy from all of their body into about a 30 foot spherical radius, which then implodes on itself, causing anything within the energy's range to be pulled right back towards the user. Although this imploding energy will literally come back to the user's body, breaking a lot of the bones in their body, and ripping skin and muscle from whatever part of their body is hit by this imploded energy. This is one of the few techniques that the users can take minimal damage from by being in a certain position.Stage 5The Final, and most dangerous stage. Stage five of this style is more or less a death wish for anyone who is physically weak, or is incapable of healing in the least. As such it is not recommended to even be taught or trained for by the faint of heart. The training for stage five consists of not only being in a near death state, but placing yourself father into harms way while in this near death state. This stage actually is extremely dangerous in the middle of fights as well considering the drawbacks from the techniques in this stage typically will blow off a person's limbs.Full Force: Extreme Fist of Power ll Rank S This technique is done through the use of pure energy. As such, the user will compile the energy into their arms. They will then strike the opponent, or the target in general. When struck, the user's energy will literally create spikes of energy, and then explode causing high amounts of physical damage to both the user and the opponent who is caught in a 10 foot radius of this explosion. This technique will literally blow off the user's arm unless supplemented with something extra or something of the sort. Not only this, but the explosion will cause the chest and back to have torn off skin. As for the opponent, if they are directly hit, typically the initial strike will go right through them, THEN the explosion will rip as muscles and destroy bones.Raging Entrancment ll Rank S With this technique, the user forces themselves into a state of uncaring. They will have literally no care about how badly they hurt their body, in turn loosing their muscle tension, and causing them to have more speed. The down side to such is that, when they hit something with a technique from this style they will suffer next level damages to their body. For example, if the technique would usually cause the feeling of pain in the body part, it would literally cause broken body parts. If the technique would rip at muscle and skin, the technique has a high chance to blow off what was used for this strike. +5 SpeedDestruction: Void ll Rank S This is perhaps, literally the most dangerous basic technique that the user of this style can user. The user will charge their energy through all of their body. They will then strike the opponent, whether it be with a charge, a punch or a kick. When they strike the opponent, all the energy through their body is immediately forced into the strike zone, and then through the body of the opponent causing ligaments, tendons, and muscles in the body to rip and tear due to the energy flow, this is done through both the user and opponent. The energy flows back to the strike zone before exploding outwards then imploding on itself, crushing both the user and the opponent. This actually causes the user to potentially blow up two limbs, as well as part of their side without a proper highly enhanced reinforcement method, but does plenty of damage to the opponent to end the match anyways. Created by Avedis Angelus
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Posted: Wed Jun 11, 2014 2:38 am
RPC Name: Naniyori [Zess] RPC Rank: Novice RPC Class: Weapon Master
Weapon Name: "Mephsa" Weapon Rank: B Weapon Type: Amorphous Weapon Description: Mephsa is less of a direct weapon, and more or less a small ring that goes on Zess' finger. The ring is silver, with a purple glowing sort of gem stone on it, and it perfectly fits Zess' finger. The ring is capable of morphing into any weapon which Zess wants it to morph into, as well as go through a morph cycle while the weapon is in her hand. A Rule for each of the morph abilities is that she is only capable of using six morphs in a battle at once. This only means that she still has the normal weapon master limit of six weapons carried into battle at once. The ring can not morph into thrown weapons or ammo for ranged weapons Weapon Passive Abilities: • Dessentia [ B | Passive ] When Zess uses the ring's ability to morph it into a rapier as opposed to a normal Rapier, the rapier will take on this form. The Rapier in terms of size is the same as a usual rapier, and although it is made up of a flesh like substance it is as durable as steel, as well as as sharp as it. Dessentia is essentially a living weapon that feeds off blood, as such the blood drawn by the rapier charges it, at full charge [10 Blood Drawing Strike/Blood being placed on the blade 10 different times.] the rapier will glow a bright and demonic red color. When it is trusted at this point it releases a piercing shot of demonic energy from the blade. The shot deals C rank damage, and is capable of piercing through iron. • Decadesia [ B | Passive ] When Zess uses the ring's ability to morph it into a greatsword as opposed to a normal greatsword, the greatsword will take on this form. The greatsword in terms of size is about six feet in length, and two feet wide with the exception of the gaps in the blade, the blade is made up of silver. The blade was cursed by it's previous owner, to eat away at itself constantly, while at the same time regenerating. The new owners figured out soon that the blade's curse was transferable through cutting. As such when someone is cut by this blade, their body will begin to eat away at itself and repair itself simultaneously causing intense amounts of pain over and over. The curse only lasts 2 posts. • Respetia [ B | Passive ] When Zess uses the ring's ability to morph it into a clawed gauntlet as opposed to a normal clawed gauntlet, the clawed gauntlet will take on this form. The claws on this gauntlet reach up to half a foot away from the wearer's finger location. The gauntlet is actually made from a dinosaur's claws and front limbs. The claws on the gauntlet are capable of ripping through steel. The rest of the gauntlet is only about as durable as iron. Weapon Activated Abilities: • Ring Morph [ E ] Zess will use her energy, channeling it through the ring in order to morph it into a weapon of her choice. The morph happens in approximately one second, and the weapon will take the form of a normal weapon unless it is affected by the ring's passive ability. This can not be used to morph the ring into two weapons. [ie: Long Sword and Shield] • Weapon Morph [ E ] Zess will use her energy, channeling it through the created weapon from the ring, and force it to morph into another weapon of her choice. The morph happens in approximately one second, and the weapon will have the form of a normal weapon unless it is affected by the ring's passive ability. This can not be used to morph the ring into two weapons. [ie: Long Sword and Shield] • Dual Morph [ D ] Zess will use her energy, channeling it through either the ring form or a created weapon from the ring forcing it to morph into two separate weapons. This is the only way the ring can become multiple objects, and it is limited to two weapons as well. These weapons will take on the form of normal weapons unless it is affected by the ring's passive ability. This can not be used to morph the ring into a single weapon, only into two separate weapons.
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