[b]Alchemical Good Name:[/b] [b]Alchemical Good Rank:[/b] [b]Alchemical Good Type:[/b] [b]Alchemical Good Description:[/b] [b]Alchemical Good Passive Abilities:[/b][list] • Name [ Ranks ] • Name [ Ranks ] • Name [ Ranks ] [/list][/size][/list]
Alchemical Good Name: 'Medic in a Bottle' Alchemical Good Rank: Adapt Alchemical Good Type: Healing/Regeneration Alchemical Good Description: Studying the magical works of Shaman and herbs, the healing capabilities is all contained in a bottle, ready to use for any living organism to use in direr need. It's an neutral healing, so it works on holy and/or dark users. (Unless bloodline said otherwise) Alchemical Good Passive Abilities:Mutagen
•Salve [n/a] From mixed herbs, this paste implied directly to the wounds stop the bleeding and heal the affected. • Small Healing potion [D] Restore a small portion of the person body, such as bruises or cuts. • Medium Healing Potion [C] A more advance potion that not only help close wounds but also heal up any miner broken bones too. • Regeneration For 5 post, this person has the regenerative capabilities of a lycan' at Adapt Rank. (Capable of regenerating lost limbs within seconds.) • Advance Regeneration [A] Capable of regenerating that of a lycan at Expert for 2 post. (restoring brain/heart damage)
Alchemical Good Name: 'Kiss of death' Alchemical Good Rank: Expert Alchemical Good Type: Poison Alchemical Good Description: A chemical compound that attacks the living body like a virus, causing weakness/harm/or even death. Can ether be a burst of poisoness smoke, fluid applied on blades/ inside needles, or the most simple way- apply to food/drinks. Very helpful use for thousand of years, yet must use with care and caution to avoid accidental spread exposure. Alchemical Good Passive Abilities:
N/A • Under the Weather [C Rank] Once in contact to a living organism, the subject feels heavily ill with system of dizziness, pale skin, throwing up, and a reduction of strength/speed by -2 for 20 Post. • Musky mist In a burst of purple fog, the mist spread within 30 radius but then quickly disperse after 2 post from the weight. This poison attacks the opponents lungs once inhaled, Giving them trouble to breath at first, but then paralyzing the nerves of the host instantly, collapsing to the floor. Not fatal, this effect only last for 3 post. • Black Venom [B Rank] In contact, the deadly virus will spread and show sign eating away the tissue from its expose surface (that been infected) during the 3rd post. Causing burning sensation pain and noticing damages to the body before spreading to the heart-consuming the source. The player has 15 post total to find help or receive the antidote before the hearts stop completely, ending their life.
Alchemical Good Name: 'Rule Changer' Alchemical Good Rank: Novice Alchemical Good Type: Enchantment/Elixirs Alchemical Good Description: Alternating the human/body to conveniently enhance the persons ability to overcome obstacle, and aid through the possibility. Alchemical Good Passive Abilities: Mutagen
• Hope [ Novice ] 'Sprout out your wings, take flight, and reach out to your dreams!' Taking this quot literally, this elixir will provided those 'wings' to those dreamers temperately. Wings will sprout from the persons back big enough to lift them off from their feet's. What kind of wings verys to each person. May it be colored feathered wings, bat wings, or even butterfly wings. The ability to fly, glide, last only for 10 post before disappear and deteriorated. • Aquatic Gene [ Novice ] Made to make a living person into a disambiguation, only temperately. Making them grow pair of gills on their necks to provide that sweat ability to breath under water, and webbing's between their fingers and their feet into flippers. Lasting only 20 post until they fade and return their organelle land walker. • Giant's Sweat [ Expert ] A mystical Elixir that provided a magic power of 'growth', increasing the persons height and mass x5 from its origanel size. Buffing their strength by 5+, yet speed lowered by -2 because of the weight. However, flight is not effective when needed to (for bloodline that has wings). You can squish villeins and throw large boulders for only 10 post, before shrinking back down to normal size.