[b]Ammunition Name:[/b] [b]Weapon Used For:[/b] [b]Ammunition Description:[/b] [/size][/list]
Free use Ammunition Format
[list][size=11][b]Ammunition Name:[/b] [b]Weapon Used For:[/b] [b]Ammunition Description:[/b] [/size][/list]
Posted: Sat Jun 07, 2014 1:03 am
Free Use Ammunition List
Ammunition Name: Diamond Rounds Weapon Used For: Any Ammunition Description: A bullet made out of diamond. diamond rounds are limited to one clip per rank. in each case 6 Rounds per rank for revolver 8 for semi auto 5 for rifle and 1 for shotgun.
Ammunition Name: Hammer Rounds Weapon Used For: Any Ammunition Description: As the name states, it is a bullet that is ment for smashing, not for cutting or piercing. Unlike the tip of most rounds, the Hammer Rounds have a Flat face instead of a point. Thus, when it hits its target, it causes bruising, and feels like a high speed fist is hitting you. If hit in the head, disorients you for 2 posts, and causes a concussion.
Ammunition Name: Inferno Rounds Weapon Used For: any Ammunition Description: Inferno Bullets are designed to immolate (Set fire to) their targets and destroy them with superheated chemical fire. The normal core is replaced with an oxy-phosphorus gel, known as Promethium. However, due to the decreased projectile mass, armour-piercing capabilities are compromised.
Ammunition Name: Jamming Round Weapon Used For: Any Ammunition Description: A bullet that jams the gun, causing the gun to explode when it is shot. Can be used with any gun.
Ammunition Name: Kraken Penetrator Rounds (Armor-Piercing) Weapon Used For: Cannon Ammunition Description: Tears through metal easily. Can only be blocked by energy shields, and diamond. Can travel through two inches of steel hard material, and one inch of anything more than that
Ammunition Name: Magnetic Rounds Weapon Used For: Any Ammunition Description: Bullets that are magnetized and attracted to whatever magnets are attracted to. When hitting metal in the general direction they were fired in, their power is doubled. When hitting metal in the opposite direction they were fired in, their power remains the same but they will hit the metal.
Ammunition Name: Hollow point Rounds (Anti-Personal) Weapon Used For: Any Ammunition Description: On impact, they shatter. This tears flesh, and causes them to be environmentally safe in the fact that if they hit something else, like armor, or a wall, they shatter causing low damage. This damage irritates muscles preventing regeneration for one post. if it hits a major organ or the one post is up the shrapnel dissolves.
Ammunition Name: Rebound Rounds Weapon Used For: Any Ammunition Description: Rebound rounds are a suppression/training type round. Dealing light blunt damage rather than piercing, they are mainly used to bring down a target without using lethal force. If hit in the right place they can knock the air out of a person’s lungs, cause crippling pain, or possibly kill only if aimed in the right place, but will generally do little more than cause pain and leave light bruising. Their non-deadly, basically a safe Hammer Round for when killing is unacceptable. Unlike most rounds, it only costs 1 point, and can be used in any weapon, replacing the basic lead with rubber.
Ammunition Name: Silver Rounds Weapon Used For: Any Ammunition Description: Bullets with silver rounds instead of normal ones.
Ammunition Name: Sound Rounds (Blanks) Weapon Used For: Any Ammunition Description: A blank round is a normal bullet casing, with only gunpowder inside. When fired, it lets off the same blast of noise as a real bullet, but is completely harmless. These are commonly used only to distract or scare someone, without dealing actual damage. Those with sensitive ears however, might think differently.
Ammunition Name: Stalker Rounds Weapon Used For: Sniper Rifle Ammunition Description: Stalker Rounds are rounds with low sound signatures, meant for covert fighting. They are often used in conjunction with an extended barrel. A gas cartridge replaces both the propellant base and main charge for silent firing, but this sacrifices muzzle velocity as a result. These rounds are used when stealth and precision are required.
Ammunition Name: Cupid Rounds Weapon Used For: any Ammunition Description: A round used to increase sexual arousal. Instead of a normal tip, it is replaced with a casing that holds the chemical compound Bremelanotide; an extremely effective aphrodisiac. Upon entering the opponent's body the case shatters, introducing this chemical into the blood stream, which will quickly flow towards the brain to override melenocotrin receptors MC3-R and MC4-R. The overall purpose of this round is to make incubi and succubi seduction both one rank higher in effectiveness when used on inflicted targets.
Ammunition Name: Lycan's Bane Rounds Weapon Used For: Any Ammunition Description: A round with it's normal tip replaced by a cartridge holding silver nitrate; a clear substance in liquid form. Once introduced to the bloodstream, this acts like an agonizing poison to fairhairs and any other race harmed by silver. On top of this, once infected the silver nitrate will halt any sort of regeneration within the fairhair for the remainder of the battle.
Ammunition Name: Daystalker Rounds Weapon Used For: any Ammunition Description: A bullet that has had it's normal tip replaced with a hollow casing filled with irradiated fluid that emits ultraviolet light. Not very useful against most races, these rounds cause excruciating agony to vampires. Upon a successful hit it is quickly introduced to the bloodstream, preventing vampire regeneration for the rest of the battle.
Ammunition Name: Cupid Rounds Weapon Used For: any Ammunition Description: A round used to increase sexual arousal. Instead of a normal tip, it is replaced with a casing that holds the chemical compound Bremelanotide; an extremely effective aphrodisiac. Upon entering the opponent's body the case shatters, introducing this chemical into the blood stream, which will quickly flow towards the brain to override melenocotrin receptors MC3-R and MC4-R. The overall purpose of this round is to make incubi and succubi seduction both one rank higher in effectiveness when used on inflicted targets.
Ammunition Name: Lycan's Bane Rounds Weapon Used For: Any Ammunition Description: A round with it's normal tip replaced by a cartridge holding silver nitrate; a clear substance in liquid form. Once introduced to the bloodstream, this acts like an agonizing poison to fairhairs and any other race harmed by silver. On top of this, once infected the silver nitrate will halt any sort of regeneration within the fairhair for the remainder of the battle.
Ammunition Name: Daystalker Rounds Weapon Used For: any Ammunition Description: A bullet that has had it's normal tip replaced with a hollow casing filled with irradiated fluid that emits ultraviolet light. Not very useful against most races, these rounds cause excruciating agony to vampires. Upon a successful hit it is quickly introduced to the bloodstream, preventing vampire regeneration for the rest of the battle.
Hey pal! Perhaps not halting regeneration for the WHOLE battle haha.
Ammunition Name: Cupid Rounds Weapon Used For: any Ammunition Description: A round used to increase sexual arousal. Instead of a normal tip, it is replaced with a casing that holds the chemical compound Bremelanotide; an extremely effective aphrodisiac. Upon entering the opponent's body the case shatters, introducing this chemical into the blood stream, which will quickly flow towards the brain to override melenocotrin receptors MC3-R and MC4-R. The overall purpose of this round is to make incubi and succubi seduction both one rank higher in effectiveness when used on inflicted targets.
Ammunition Name: Lycan's Bane Rounds Weapon Used For: Any Ammunition Description: A round with it's normal tip replaced by a cartridge holding silver nitrate; a clear substance in liquid form. Once introduced to the bloodstream, this acts like an agonizing poison to fairhairs and any other race harmed by silver. On top of this, once infected the silver nitrate will halt any sort of regeneration within the fairhair for a five post duration.
Ammunition Name: Daystalker Rounds Weapon Used For: any Ammunition Description: A bullet that has had it's normal tip replaced with a hollow casing filled with irradiated fluid that emits ultraviolet light. Not very useful against most races, these rounds cause excruciating agony to vampires. Upon a successful hit it is quickly introduced to the bloodstream, preventing vampire regeneration for a five post duration.
Ammunition Name: Arc Grenades Weapon Used For: Grenade Launchers Ammunition Description: this grenade is a nasty LOL thang that explodes in a dome of electricity that, on its own is far more damaging than your average everyday grenade with the added effect of crippling machinery, even that which is normally EMP shielded for two posts, stunning it and all of its abilities for that duration. Cannot stun a machine for a post after it recovers, and cannot layer the effects. However, it can still damage machines during that time. Explosion radius of ten meters
Ammunition Name:Armax Incendiary Grenades Weapon Used For: grenade launchers Ammunition Description: This grenade is more used for its explosive radius and ability to burn through almost anything via a chemical based explosion. It bursts in a twenty meter area, dealing initial explosive damage and then scattering liquid flames like plasma across the area right behind the explosions wave. It is capable of melting through anything that isn't flammable, weakening regenerative abilities in affected areas, and continues burning for three posts.
Ammunition Name: Aeghor Cryo Grenade Weapon Used For: Grenade launchers Ammunition Description: This grenade is he opposite of the above, scattering a blast of nearly absolute zero following directly behind a powerful explosion over a twenty meter area. An unprotected target hit is frozen, and has their ability to regenerate literally frozen unlike they themselves get free of its effects. As it is not water based, simple water manipulation cannot counter these effects. Frozen targets naturally thaw in three posts, but repeated exposure could kill you even if the explosion itself doesn't.