RPC Name: Maria Kal RPC Rank: Expert RPC Class: Dragoon
Machine Name: EXTREME SUPER MEGA CYBER ORTEK FLIER (It's an armor set.) Machine Rank: A Machine Type: Dragon modifications and armor. Machine Description: Instead of building machine, she focuses efforts onto her dragon. She aims to increase the large beasts overall power, turning him from a dragon to a Blackwarmetal Greymon. Machine Passive Abilities:
• The dragon is covered in a thick layer of armor plating, buffing his defenses to the point where it reduces damage by a rank as well. This armor is what allows the dragon to have these add-ons. It reduces speed by 1 while active • It's body has plenty of cybernetics all over itself that increase his ability to process sensory information and pass it along to Maria. • It has turrets, each with its own supply of it's specific ammunition equal to Intet's rank.
On Either shoulder it has missile silos that fire spread missiles. It can fire three payloads of these, each of which A rank damage in an explosion that spreads nitrogen in an icy blast of d00m. The missiles fly up to 50 meters before they run out of fuel and detonate.
Along the back are four minigun turrets that act independently.. In one post, up to fifty rounds can be fired at max. The armor along the claws make them sharper as well, in addition to it's horns being sharper due to that armor. The tail, being covered in armor, does massive damage from simple swings.
It has jets on his left and right sides, both of which can boost the dragon an extra 1 to speed for two posts. This costs b rank energy.
Even the wings have been enhanced, the bone reenforced and the skin coated in an alloy that bends but isn't easily pierced.
Machine Name: R.A.D. A1 Series - Kratos Machine Rank: C Machine Type: Combat Droid Machine Description:X Machine Passive Abilities:
• Kratos is coated in an advanced polymer that when fused with armor plating increases it's durability. This allows Kratos to take B Ranked skills without faltering. • Because Kratos is a RAD, it, with other RADs, possesses Host Stats. In this case, Kratos is 9/7 (6/6 with Weapon Master stat bonuses). This also means as Gerrik's knowledge increases, so does his ability to upgrade Kratos. (At Adept rank, Kratos will be upgraded to a stronger Mark II.)
Machine Activated Abilities:
• HFV Blades [C] Kratos' Hellkite Blade vibrates at an insane speed, causing it's cutting power to increase dramatically. This increases damage dealt by a sword attack by a rank and allows Kratos to cut through D Rank or lower defenses and shields. • Armor Lock [C] Kratos' armor locks, increasing its durability even farther. The armor locks for one post and absorbs up to A Rank worth of damage. This has a three post cool down.
Machine Name: R.A.D. A1 Series - Kratos Machine Rank: C Machine Type: Combat Droid Machine Description:X Machine Passive Abilities:
• Kratos is coated in an advanced polymer that when fused with armor plating increases it's durability. This allows Kratos to take B Ranked skills without faltering. • Because Kratos is a RAD, it, with other RADs, possesses Host Stats. In this case, Kratos is 9/7 (6/6 with Weapon Master stat bonuses). This also means as Gerrik's knowledge increases, so does his ability to upgrade Kratos. (At Adept rank, Kratos will be upgraded to a stronger Mark II.)
Machine Activated Abilities:
• HFV Blades [C] Kratos' Hellkite Blade vibrates at an insane speed, causing it's cutting power to increase dramatically. This increases damage dealt by a sword attack by a rank and allows Kratos to cut through D Rank or lower defenses and shields. • Armor Lock [C] Kratos' armor locks, increasing its durability even farther. The armor locks for one post and absorbs up to A Rank worth of damage. This has a three post cool down.
honestly bruddah, as a novice I'm not sure you could make armor that straight ignores b ranked and below skills indefinitely and then go further by nullifying A rank skills too.
Machine Name: R.A.D. A1 Series - Kratos Machine Rank: C Machine Type: Combat Droid Machine Description:X Machine Passive Abilities:
• Kratos is coated in an advanced polymer that when fused with armor plating increases it's durability. This allows Kratos to take C Ranked skills without faltering. • Because Kratos is a RAD, it, with other RADs, possesses Host Stats. In this case, Kratos is 9/7 (6/6 with Weapon Master stat bonuses). This also means as Gerrik's knowledge increases, so does his ability to upgrade Kratos. (At Adept rank, Kratos will be upgraded to a stronger Mark II.)
Machine Activated Abilities:
• HFV Blades [C] Kratos' Hellkite Blade vibrates at an insane speed, causing it's cutting power to increase dramatically. This increases damage dealt by a sword attack by a rank and allows Kratos to cut through D Rank or lower defenses and shields. • Armor Lock [C] Kratos' armor locks, increasing its durability even farther. The armor locks for one post and absorbs up to B Rank worth of damage. This has a three post cool down.
honestly bruddah, as a novice I'm not sure you could make armor that straight ignores b ranked and below skills indefinitely and then go further by nullifying A rank skills too.
Machine Name: R.A.D. A1 Series - Kratos Machine Rank: C Machine Type: Combat Droid Machine Description:X Machine Passive Abilities:
• Kratos is coated in an advanced polymer that when fused with armor plating increases it's durability. This allows Kratos to take C Ranked skills without faltering. • Because Kratos is a RAD, it, with other RADs, possesses Host Stats. In this case, Kratos is 9/7 (6/6 with Weapon Master stat bonuses). This also means as Gerrik's knowledge increases, so does his ability to upgrade Kratos. (At Adept rank, Kratos will be upgraded to a stronger Mark II.)
Machine Activated Abilities:
• HFV Blades [C] Kratos' Hellkite Blade vibrates at an insane speed, causing it's cutting power to increase dramatically. This increases damage dealt by a sword attack by a rank and allows Kratos to cut through D Rank or lower defenses and shields. • Armor Lock [C] Kratos' armor locks, increasing its durability even farther. The armor locks for one post and absorbs up to B Rank worth of damage. This has a three post cool down.
honestly bruddah, as a novice I'm not sure you could make armor that straight ignores b ranked and below skills indefinitely and then go further by nullifying A rank skills too.
Better?
this im good with. Just upgrade it as you rank up, and you should be fine till master lol.
Posted: Fri Jun 20, 2014 7:24 am
Bahd grammer is reel
Just to make sure ahead of time, all R.A.D.s (Rombotic Autonomous Droid) will have similar layouts: one or two passives, one or two actives, class mirroring stats, and the 'Upgrade' feature. Is that acceptable?
Just to make sure ahead of time, all R.A.D.s (Rombotic Autonomous Droid) will have similar layouts: one or two passives, one or two actives, class mirroring stats, and the 'Upgrade' feature. Is that acceptable?
Machine Name: Ortek Machine Rank: S Machine Type: ******** DRAGON Machine Description: Ortek is a dragon that is nearly identical in size and build to Dominus. Machine Passive Abilities:
• Passive Strength: 13 • Passive Speed: 14 • Has a huge flame thrower attached to one arm, and the water cannon on the other. Has the Same ammo limits of an S rank char.
Machine Activated Abilities:
• Command: Dissonance [S Rank]: This attack makes the dragon roar so loud that anything within 20 meters is blow to a maximum of 25meters away, and is also disoritented for three posts, resulting in a -2 to speed. This can only be done once every three posts. • Command: Assault [S Rank]: Multiple Ports on the dragon's body open up and it releases six of each type of bomb in every direction, create a field of destruction up to 50m around it. One use per fight.
RPC Name: Maria Kal RPC Rank: Expert RPC Class: Dragoon
Machine Name: EXTREME SUPER MEGA CYBER ORTEK FLIER (It's an armor set.) Machine Rank: A Machine Type: Dragon modifications and armor. Machine Description: Instead of building machine, she focuses efforts onto her dragon. She aims to increase the large beasts overall power, turning him from a dragon to a Blackwarmetal Greymon. Machine Passive Abilities:
• The dragon is covered in a thick layer of armor plating, buffing his defenses to the point where it reduces damage by a rank as well. This armor is what allows the dragon to have these add-ons. It reduces speed by 1 while active • It's body has plenty of cybernetics all over itself that increase his ability to process sensory information and pass it along to Maria. • It has turrets, each with its own supply of it's specific ammunition equal to Intet's rank.
On Either shoulder it has missile silos that fire spread missiles. It can fire three payloads of these, each of which A rank damage in an explosion that spreads nitrogen in an icy blast of d00m. The missiles fly up to 50 meters before they run out of fuel and detonate.
Along the back are four minigun turrets that act independently.. In one post, up to fifty rounds can be fired at max. The armor along the claws make them sharper as well, in addition to it's horns being sharper due to that armor. The tail, being covered in armor, does massive damage from simple swings.
It has jets on his left and right sides, both of which can boost the dragon an extra 1 to speed for two posts. This costs b rank energy.
Even the wings have been enhanced, the bone reenforced and the skin coated in an alloy that bends but isn't easily pierced.
RPC Name: Brydent de Valois RPC Rank: Expert (by the time this is approved) RPC Class: Mechanist
RPC Sub-Class: Undecided
Machine Name: The Quicksilver Crown Machine Rank: A Machine Type: Artificial Intelligence; Magnetic Synthesizer Machine Description: A mask that acts much as a mainframe, or a hive for Brydent's machine minds. This allows them to collaborate expertly, and it also allows Brydent to exert will over them in a generally unspoken way. This allows machines their own EM fields that will confuse them for humans; organics. Thus, other EM fields cannot intercept and disable his machines while this mask connects him to them. The obvious weakness is that, if the mask is removed from Brydent's head, the machines become vulnerable. However, it has a natural defense scaling with its rank, just as other machines do. Machine Passive Abilities:
• Quicksilver Connection [ Passive ] "A mask that acts much as a mainframe, or a hive for Brydent's machine minds. This allows them to collaborate expertly, and it also allows Brydent to exert will over them in a generally unspoken way. This allows machines their own EM fields that will confuse them for humans; organics. Thus, other EM fields cannot intercept and disable his machines while this mask connects him to them. The obvious weakness is that, if the mask is removed from Brydent's head, the machines become vulnerable."
• Quicksilver Intelligent [ Passive ] This mask is an AI, meaning it grows and develops. It is also capable of scouting out fields with infrared vision and detecting hostile energy nearby. Furthermore, it can override Brydent's machines and coordinate them. It can also order machines and acts as their marshal.
• Quicksilver Enigmatic [ Passive ] This mask prevents Brydent's mind from being read due to the EM field around it blocking out psionic waves.
Machine Activated Abilities:
• Complete Hijack [ B ] This ability allows Brydent to hack into virtually any system that he encounters by connecting the mask to a machine or system by wire. The result is a complete hijack or the malfunctioning of the specific device.
Posted: Sat Jan 10, 2015 6:00 pm
Autokrator
RPC Name: Brydent de Valois RPC Rank: Expert (by the time this is approved) RPC Class: Mechanist
RPC Sub-Class: Undecided
Machine Name: The Quicksilver Crown Machine Rank: A Machine Type: Artificial Intelligence; Magnetic Synthesizer Machine Description: A mask that acts much as a mainframe, or a hive for Brydent's machine minds. This allows them to collaborate expertly, and it also allows Brydent to exert will over them in a generally unspoken way. This allows machines their own EM fields that will confuse them for humans; organics. Thus, other EM fields cannot intercept and disable his machines while this mask connects him to them. The obvious weakness is that, if the mask is removed from Brydent's head, the machines become vulnerable. However, it has a natural defense scaling with its rank, just as other machines do. Machine Passive Abilities:
• Quicksilver Connection [ Passive ] "A mask that acts much as a mainframe, or a hive for Brydent's machine minds. This allows them to collaborate expertly, and it also allows Brydent to exert will over them in a generally unspoken way. This allows machines their own EM fields that will confuse them for humans; organics. Thus, other EM fields cannot intercept and disable his machines while this mask connects him to them. The obvious weakness is that, if the mask is removed from Brydent's head, the machines become vulnerable."
• Quicksilver Intelligent [ Passive ] This mask is an AI, meaning it grows and develops. It is also capable of scouting out fields with infrared vision and detecting hostile energy nearby. Furthermore, it can override Brydent's machines and coordinate them. It can also order machines and acts as their marshal.
• Quicksilver Enigmatic [ Passive ] This mask prevents Brydent's mind from being read due to the EM field around it blocking out psionic waves.
Machine Activated Abilities:
• Complete Hijack [ B ] This ability allows Brydent to hack into virtually any system that he encounters by connecting the mask to a machine or system by wire. The result is a complete hijack or the malfunctioning of the specific device.
RPC Name: Eve Primum RPC Rank: Adept RPC Class: Mechanist
RPC Sub-Class: -
Machine Name: TK-12 Machine Rank: B Machine Type: Multi-Legged Combat Vehicle Machine Description: TK-12 is a machine crafted after a spider. It has six legs, four that it moves with and two outfitted with weapons depending on the scenario. It's head has three bulbs on it that act as multi-directional view scopes. The thorax is actually a reinforced hollow area that someone could sit in. The back end of it has a barrel in which something can be shot out of. The tail is similar to a scorpion tail which can be used to smash things if it came down to it. A gatling gun is attached to its front end, as well as a cannon/grenade launcher. Machine Passive Abilities:
• Creepy Spoder [ C ] TK-12 is capable of sticking to surfaces it moves upon. It will not fall unless something is strong enough to knock it off. • Tons of Guns [ B ] Tk-12 has plenty of storage capacity, so it can carry as much ammo as a gunslinger of its rank. It carries grenades, cannon ammo, and regular bullets. • Natural Oil Only! [ A ] TK-12 is outfitted with an internal EMP dampener. It can withstand electrical attacks up to A rank, and then it has to disperse the energy. It cannot control the output, it merely stops for a moment and shoots the electricity out in every direction up to 15 feet. • Synthetics have more fun! [A] TK-12 has a stat ranking of 6/12.
Machine Activated Abilities:
• Only a Spoder is safe in its Web [ B ] TK-12 has a giant spool of strong wire that it can shoot out of its back end. It can hang from it, attach the wire to surfaces and use it as something to stand on. The wire can be used to tie things up or wrap around objects. The wire is metal, and for a C rank amount of energy the TK-12 can channel a shock of electricity down the wire to harm whatever it has in its grasp. The wire can be severed or reel in things into the chamber upon its thorax. • I can fight! [ D ] For D rank energy TK-12 can swap its speed and strength stat. This can occur once every 2 posts.