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Posted: Tue Jun 03, 2014 1:56 pm
Holder Magic: (ホルダーのマジック Horudā Majikku) is Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions such as Edolas Items that are powered by Lacrima.
Holder Magic Notes: 1. This is all the Holder magic's I have listed for this guild if you want more that I have not included, ask me and I will fill this in, another cool thing about this guild is once you create a magic it become part of this or the caster magic depending on what it is and your username and character name will be the first users of the magic you create. 2. Custom Spells will become part of this as well and we will ever make this list larger for more people to enjoy~ [align=center][size=9]✘ Name:
✘ Description:
✘ Magic Rules & Abilities:
✘ Magic Spells:
Spell Name: Description: Rank:
✘ Taboo: ✘ Requirements: [/size][/align]
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Posted: Tue Jun 03, 2014 2:09 pm
✘ Name: Angel Magic
✘ Description: Angel Magic involves the use of golden coins which allow the user to summon angelic beings. Each coin represents a certain span of the user's life and hence stronger angelic beings require more of these Magical gold coins.
✘ Magic Rules & Abilities: - The user starts with 50 regular coins upon battle C rank spells uses 10 coins B 20 coins A 30 coins S- 40 coins
- if using coins with angel magic you can half the cost of how much the spell will normal cost for example and A-Rank will cost 15 plus the coins.
✘ Magic Spells:
:: Basic Spells ::
Spell Name: Devouring Angels Description: The user summons a group of small angels and sends them towards the target in order to devour them. The summoned angels have a round appearance with wing-like tails and a mouth full of sharp teeth
Spell Name: Angel Wings Description: User creates a set of angel wings which allow them to fly in the air.
Spell Name: Hammer Angel Description: Through the use of two golden coins, a cost of 20, the user summons forth an angel with the appearance of a tall, muscular, four-armed man with a beard and a pair of wings. It wears a fur-like toga and holds a huge golden hammer, wielded in its two right arms.
:: Advanced Spells :: Spell Name: Coin Maker Description: The user makes 20 coins at a time. to increase the cost each rank adds +10 to the coin amount
Spell Name: Barakiel Description: Through the use of three Magical coins, a cost of 30, the user summons forth Barakiel, a white angel that possesses three heads, two large wings and two large arms. Barakiel seems to have the ability to fill the area with destructive light
Spell Name: Shamsiel Description: Through the use of four Magical coins, a cost of 40, the user summons forth Shamsiel, the angel of sunlight, a giant stone-like, winged cherub with a pompadour hair-style that contains two mysterious pigs in pink lamb suits that shoot light energy. The angel has hairy legs, a hairy chest, broken-lined eyebrows, no pupils or irises, and a pig's tail
Light Blast: The two pigs in Shamsiel's hair shoot blasts of light from their noses, causing damage in a wide area.
Enhanced Strength: Shamsiel is very strong, as it was able to smack away people if they get to close
Enhanced Durability: Shamsiel is virtually indestructible, able to simultaneously withstand direct hits of Dark Écriture: Pain and Ice Make: Saucer, merely replying that it "tingled" [S-Rank moves can damage the angel]
Spell Name: Raguel Description: Through the use of 5 Magical coins, the user summons forth Raguel, "The Angel who Blows the Horn at the End of the World." Raguel is a white angel that possesses two giant pairs of wings, and four long, four-fingered arms. Raguel's legs are similar to the legs of a hooved animal, and it possesses one large, eel-like tail and two longer, thinner tails on either side, with what appear to be small oval fins at the end. Raguel also has two wing tattoos on its collar bone, like Barakiel and Angel. Raguel has many heads, five in front, two in back, each holding a veined horn with an arm of its own. Two large columns of hair rise upwards from between the top two heads and then curl downward. An additional curl at the top loops in the shape of a halo, just like the one on Angel's head
Sound Magic: Raguel blows its horns to damage its opponents with a powerful sound-wave, capable of smashing the large rocks into tiny pieces
✘ Taboo: Cannot summon more than one angelic beast/angels at a time or the user will die. ✘ Requirements: N/A
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Posted: Tue Jun 03, 2014 2:20 pm
✘ Name: Card Magic
✘ Description: Card Magic is a type of Holder Magic which revolves around the use of Magic Cards, which can produce a variety of effects, such as generating elements, and even seemingly living beings. Card Magic can be used for offense by employing the cards used for this Magic as long-range weapons by the user throwing them at their enemies. Users of this Magic can also combine their cards to generate particular effects. Aside from combat, Card Magic seems to possess other avenues for usage: users can apparently track down people to some degree through the cards' use, as shown when Cana Alberona placed several of them on the ground in an attempt to pinpoint Mystogan's location, but to no effect, leaving the effectiveness and the conditions of the cards' tracking power unknown. In addition, the cards can reproduce the effects from a variety of different forms of Magic, such as Water Magic or Sleep Magic, coming in as very versatile, if used the right way. These cards can also be linked to specific individuals, allowing the user to gain information about their status and location, as well as to communicate with them. Users of this Magic also have the ability to trap individuals inside their Magic Cards, as demonstrated by Shô. However despite being trapped in them, the figures inside can still interact with those on the outside to an extent, such as when a casino patron was able to use his knife and cut Lucy Heartfilia's bonds.
✘ Magic Rules & Abilities:
- must have cards on a person
✘ Magic Spells:
:: Basic Spells::
Spell Name: Burning Cards Description: The user throws Magic cards at the target, which envelop themselves in flames mid-flight.
Spell Name: Icicle Description: The user fires icicles from their Magic Cards at the target.
Spell Name: Explosion Cards Description: The user throws ten of their Magic Cards, creating fire
Spell Name: Sexy Lady Card Description: The user throws cards with pictures of sexy women, dressed in skimpy bikinis, at their target. The women pictured in the cards then come out of the cards to hold down and distract the target.
Spell Name: Wind Edge Description: The user puts the two Magic cards, "Heaven" and "Wind", on top of each other and combines their effects to unleash a massive wave of wind that strikes the user's opponents.
Spell Name: Summoned Lightning Description: A spell in which the user places the "Heaven", "Reverse Death", and "Mountain" cards on top of each other, combining them, summoning green lightning bolts from their Magic Seal to strike the target another use of this magic the user can strategically places Magic cards on the ground in a circular pattern, electrocuting whomever steps within the circle.
::Advanced Spells:: Spell Name: Jolt of Fate Description: The user places the "Lightning", "Reverse Tower" and "Lovers" cards on top each other, combining them, and subsequently generating a massive electric shock that can strike multiple targets
Spell Name: The Prayers Fountain Description: A Magic spell in which the user throws/places a card with a fountain-like design printed on it on the ground, summoning beams of water that strike in all directions. The water springing out of the card is said to be dangerous to touch, the water can soak into the very flesh of anything but the user it will soak into the bloodstream causing the opponent to be 'filled' with water
✘ Taboo: N/A ✘ Requirements: N/A
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Posted: Sat Jun 07, 2014 11:35 am
✘ Name: Celestial Spirit Magic
✘ Description: Celestial Spirit Magic is a Magic in which the user summons Celestial Spirits by opening their gates through the use of Celestial Spirit Gate Keys. These Keys are separated into two classes: the more common Silver Keys and the rarer Gold Keys. Keys for Celestial Spirits are counted in Units (collectively without regard of Gold or Silver), and a Celestial Spirit Mage is noted by how many Units they have obtained.
✘ Magic Rules & Abilities: - When a Celestial Spirit Mage receives a Key and opens its Celestial Gate for the first time, they have to set up a contract with the respective Spirit. This contract consists of asking the Spirit which days it can be summoned by its contractor. - cannot summon god like beings that can destroy everything - C-Ranks can only open one gate at a time - B-Ranks can only open one silver gate and one gold gate at the same time - A-Ranks two silver gate keys and a gold - S-Ranks can open two gold gates at the same time and one silver gates - Master's can summon up to three gates. - Unlike other magic's Celestial spirits start with gold keys and can use them at the start. C-Rank = 1 Gold Key S-Ranks = 2 Gold Key Guild Masters = 3 Gold Key
Can get more for rewards from Job completions
✘ Magic Spells:
::Silver Keys::
Gate of the Southern Cross Key Summon Crux
The Southern Cross Gate of the Clock Key
Summon Horologium The Clock
Gate of the Lyre Key Summon Lyra
::Golden Keys::
Gate of the Water Bearer Summon Aquarius
Gate of the Golden Bull Key Summon Taurus
Gate of the Giant Crab Summon Cancer
Gate of the Maiden Key Summon Virgo
Gate of The Archer Summon Sagittarius
Gate of the Lion Summon Leo
Gate of the Twins The Gemini
Gate of the Ram Summon Aries
Gate of the Scorpion Summon Scorpio
Gate of the Goat Summon Capricorn
Gate of the Paired Fish Summon Pisces
Gate of the Heavenly Scales Key Summon Libra
Gate of the Snake Charmer Ophiuchus
✘ Taboo: If you summon more than the amount than you will lose all your magic power and essentially die. ✘ Requirements: keys can only be only summoned if they are on user. must apply for starting keys.
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Posted: Sat Jun 07, 2014 11:45 am
✘ Name: Guns Magic
✘ Description: As the Magic's name implies, the user loads their guns and fire Magic bullets that never miss. The bullets can vary from normal bullets to any other type of bullets, such as wind bullets, mud bullets, sunlight bullets, Magic bullets, etc.
✘ Magic Rules & Abilities: Used only with magic guns
✘ Magic Spells:
::Basic Spells::
Spell Name: Spark Shot Description: The user shoots multiple electrifying bullets towards the enemies at once, making them collapse to the ground, numb, from being electrically shocked.
Spell Name: Mud Shot Description: The user shoots a single bullet from their gun that explodes into high-pressured mud upon contact
Spell Name: Blast Bullet Description: The user uses their weapon to fire multiple bullets, which are composed of a blue-colored flame, at the opponent they explode and light anything they touch on fire that is flammable
Spell Name: Homing Shot Description: After locking onto their target with their Magic Sniper Rifle, the user charges up a shot which homes in on the target(s) and explodes upon contact
Spell Name: Wide Shot Description: The user fires a single bullet from their shotgun that splits into several dozen Magical attacks in a wide area
Spell Name: Bullet Storm Description: The user shoots at enemies in front of them with a barrage of Magic Bullets
Spell Name: Tornado Shot Description: The user uses two guns to shoot two wind bullets simultaneously, which merge together to form a tornado that attacks the target
Spell Name: Sunlight Shot Description: The user fires a bullet that creates a large flash of light, disintegrating any being mad of darkness and all surrounding targets will be enveloped in a blinded light.
::Advanced Spells::
Spell Name: Omnidirectional Expansion Description: The user surrounds the target with floating guns and shoots at it from every direction
Spell Name: Explosive rounds Description: While holding a gun with a bullet inside the user can create a explosive round by filling it with magic or taking specific red magic from his bullet belt
Spell Name: Gunsmith Description: The user can fill his gun he is currently holding with magic bullets basically firing rounds of piercing or explosive rounds their choice as each shot consumes 5 mana
✘ Taboo: N/A ✘ Requirements: must have guns to use magic.
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Posted: Sat Jun 07, 2014 12:05 pm
✘ Name: Perfume Magic
✘ Description: A form of Magic that entails the use of vials filled with Magical perfume. By uncapping the vials, the user releases a scent that, once inhaled, triggers one of various, status-affecting spells; ranging from alleviating pain] to curing some poisons. While it holds significant appeal as a supportive Magic, it also has application as an offensive Magic. Because perfume is not easily blocked or avoided, Perfume Magic can be potent enough to help take down even Jura Neekis, one of the Ten Wizard Saints, making it very versatile, regardless of the user's own Magic Power or skill. This Magic can also be used on the user themselves, increasing attributes such as speed, strength, even muscle size, by an incredible margin. Practiced users of Perfume Magic develop highly perceptive olfactory senses; notable Perfume Magic user Ichiya often identifies people, and even the nature of their Magic Power, by smelling their "parfum" (i.e. scent)
✘ Magic Rules & Abilities:
✘ Magic Spells:
::Basic Spells::
Spell Name: Pain Relieving Perfume Description: A relaxing perfume that allows the user to alleviate pain and also to cure certain poisons. The scent is apparently very pleasant and can even be amplified to enhance its effects.
Spell Name: Pain Perfume Description: The user releases a perfume which can inflict great pain upon their target, rendering them incapable of fighting.
::Advanced Spells::
Spell Name: Power Perfume Description: A perfume that causes the user to gain a massive muscular structure, enhancing their physical strength and size [Last three posts]
Spell Name: Fleet-Foot Perfume: Zero Distance Inhalation Description: The user inserts a vial of Magic Perfume in both nostrils, inhaling the contents. Under the effects of this perfume, the user's speed is dramatically enhanced.
✘ Taboo: N/A ✘ Requirements:
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Posted: Sat Jun 07, 2014 12:15 pm
✘ Name: Pict Magic
✘ Description: is a type of Magic which allows the user to create drawings and use them in various ways. Pict Magic requires certain tools in order to use the Magic, the tools being a paint brush, paint, and a canvas to draw on. This canvas can be the user's own body, or they can use paper in order to create their drawing
✘ Magic Rules & Abilities:
✘ Magic Spells:
::Basic Spells:: Spell Name: Carriage and Boar Description: The user draws a carriage and a purple boar, which can be ridden on. In the manga, this spell is unnamed and horses are drawn instead of a boar
Spell Name: Cannon Description: The user draws a cannon and fires a cannonball. The damage of the cannonball, however, is not very extensive.
Spell Name: Nature, Run Wild! Description: The user draws multicolored boars on their body or canvas, which are then shot from their stomach in all directions
Spell Name: Cannon: Fire Description: Fire works in a similar manner to Cannon, but, rather than a cannonball being fired, actual fire is produced in an attempt to incinerate the target
Spell Name: Roar of Silver Description: The caster draws three Vulcans on their body or canvas, and then, after calling forth their Magic seal, launches them at their opponent
✘ Taboo: ✘ Requirements:
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Posted: Wed Aug 13, 2014 9:57 am
✘ Name: Plant Magic
✘ Description: It is a Magic which allows the caster to create and/or control rapid-growing plants to battle. These plants are grown with various properties unlike regular ones. They have enhanced abilities that can be used in various ways during combat. As plants are a main element in this Magic, the caster can summon anything, from vegetables to large carnivorous creatures and can even utilize it as a shield to protect their self from assault. Most plants need seeds to be created; to carry these seeds, Live-Coal Containers are used. Additionally, each seed can summon multiple plants within a matter of seconds.
✘ Magic Rules & Abilities: -Must have seeds for use all the time and different moves require different seeds. -Seeds are 1000 jewel that come with (10x) of all different seeds for use.
✘ Magic Spells:
::Basic Spells::
Spell Name: Knuckle Plant Description: The user throws seeds on the ground, which then grow into large vines with fists, pummeling the opponent
Spell Name: Chain Plant Description: The user throws a pack of seeds on the ground which will then grow into large vines that can bind the target to decrease its mobility
Spell Name: Holder Plant Description: The user summons large, springy leaves, which can be utilized to aid someone falling down from above
✘ Taboo: N/A ✘ Requirements: moves needs seeds for use.
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Posted: Wed Aug 13, 2014 10:01 am
✘ Name: Ring Magic
✘ Description: It is a type of Magic that allows the caster to cast different Magics and spells with special rings. The rings are meant to enhance the wielder's Magic Power, granting them the ability to cast various spells for different purposes; some can be used for everyday use (generally speaking) or solely for combat. The properties in each ring are completely varied. In addition, while there are various types of Ring Magic that can be used, some are simply spells without a proper Magic for them to back it up
✘ Magic Rules & Abilities: - can only have 10 rings at a time - rings must be worn in order to use magic - Each ring can hold 1 spell at C Rank - Rings can be upgraded to either enhance or gain new spells
C Rank:: 1 spell B Rank:: 2 spells A Rank:: 2 spells [Twice as powerful!] S Rank:: 3 spells
✘ Magic Spells:
Create Custom Rings in Custom Spell/Weapons
✘ Taboo: N/A ✘ Requirements: Wear rings to perform magics.
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Posted: Mon Apr 06, 2015 11:42 am
✘ Name: Smoke Magic
✘ Description: A Magic that allows it's users to control and manipulate pink-colored smoke for different kinds of moves, whether offensive or defensive. Wakaba Mine uses the smoke from his pipe or cigar for this Magic. The user is able to manipulate the smoke into the shape of many arms with a fist in order to punch several enemies at once, or multiple times at one enemy. The user can also manipulate the smoke into taking on their form to act as a fake or even manipulate it into the shape of a heart to flirt with a girl.
✘ Magic Rules & Abilities:
✘ Magic Spells:
::Basic Spells::
Spell Name: Smoke Crush Description: The user shoots smoke from their pipe, knocking away any and all enemies that are currently surrounding them
Spell Name: Smoke Fake Description: The user creates a multiple copies of themselves made out of smoke
✘ Taboo: N/A ✘ Requirements: Must have an item that can generate smoke.
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Posted: Mon Apr 06, 2015 11:48 am
✘ Name: Storm Magic
✘ Description: A Magic that allows its user to manipulate the weather by the use of a large scythe with a skull on it. By using this Magic, the user has control over winds, clouds and lightning for attacking, as well as possible defensive, purposes. This Magic has been called to have mastery over natural phenomena.
✘ Magic Rules & Abilities:
Must have a weapon to use storm magic weather a scythe, knife or sword
✘ Magic Spells: :: Basic :: Spell Name: Water Blast Description: The user fires a powerful torrent of water at their target.
Spell Name: Wind Blast Description: The user swings their scythe and a powerful blast of wind comes from the sky and sends the target flying away.
Spell Name: Lightning Rays Description: The user manipulates the weather and makes rays of lightning strike at the target
:: Advanced :: Spell Name: Black Tornado Description: The user swings their scythe sideways, sending a black tornado toward the target.
Spell Name: Thunder Overcast Description: The user brings their scythe over their head and swings it down, releasing a black beam with lightning around it from the skull of the scythe
Spell Name: Wind & Lightning Unison Description: By aiming the caster's hand forward, they are able to conjure a fusion of wind and lightning to assault their intended target to inflict damage, which sends them flying away after.
✘ Taboo: N/A ✘ Requirements: Must use a weapon to use Storm Magic
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Posted: Fri Apr 10, 2015 11:17 pm
✘ Name: Sword Magic
✘ Description: A Magic which, as the name itself suggests, is focused around the use of swords, with those weapons acting as mediums for the user to perform particular attacks. Many of such moves are shown capable of going past the physical reach of the blade employed in their use, threatening foes at short-to-mid range.
✘ Magic Rules & Abilities:
Must have a sword to use sword magic
✘ Magic Spells: :: Basic ::
:: Advanced :: Spell Name: Dark Sword: Narukami Description: The user creates a dark wave from their sword, which cuts through everything in its path, even something as sturdy as Gajeel Redfox's Iron Dragon's Scales.
Spell Name: Tsuranuki Description: A spell that makes its user's blade longer and more powerful. When used by Yomazu, it allowed him to pierce through Gajeel Redfox's Iron Dragon's Scales and Iron Dragon's Club
Spell Name: Meteor Blade Description: By pounding their sword towards the ground, a huge straight-linear explosion is created, covering an immensely large area.
Spell Name: Yasha's Empty Flash Description: The user slashes with extreme precision and is able to slice whatever they are attacking without touching it with a blade. It's powerful enough to cut through Erza Scarlet's Purgatory Armor and destroy every sword used in a Circle Sword spell.
Spell Name: Garuda Flame Description: A technique that creates fire from a blade and attacks the opponent. It has the same properties as Yasha's Empty Flash, and it is powerful enough to destroy Erza Scarlet's Flame Empress Armor.
Spell Name: Galaxia Blade Description: By pointing their sword towards the sky, the user releases a huge pillar of light that covers an immensely large area, dispels every dark enchantment inside the area and turns the enemy that used it into a statue of stone.
✘ Taboo: N/A ✘ Requirements: Must have a sword to use sword magic
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Posted: Thu Apr 16, 2015 6:01 pm
✘ Name: Guitar Magic
✘ Description: Guitar Magic is a type of Magic the revolves around the use of a guitar. There are two known variations of Guitar Magic: playing extremely loud music in order to distract and immobilize an enemy,
✘ Magic Rules & Abilities:
✘ Magic Spells: :: Basic :: Spell Name: Guitar Magic: Rock Description: The user uses his first post to play the song, any rock song he wants once the song is done large rocks rain down from the sky and impale the target
Spell Name: Guitar Magic: Metal Description: The user plays a metal song on the first post, The user aims their guitar at the opponent and metal wire shoot out from the end the guitar. The wires will entangle the opponent
:: Advanced :: Spell Name: Guitar Solo Description: The user plays a guitar solo that is so loud it can disorient the opponent for one post.
✘ Taboo: N/A ✘ Requirements: Need a Guitar
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