Approved by Tawny
Name: M'ere
Age: 23
Gender: Female
Rank: Wingrider
Appearance:
M'ere has brown eyes, set in an impishly pointed face that’s almost always on the verge of breaking out into giggles. Her hair is as gingery red as her twin's, and prone to uncontrollable curls when not harshly straightened - which she has done on occasion, even if she prefers not to. When she has the time and the energy to put into it (because come on, she has better things to be doing with her time), she can easily pass for stunning.
She has a slight figure, but there are strong wiry muscles under there, capable of supporting – for example – her own weight from her fingers. She's on the shorter side of the spectrum, something which she thinks is generally to her advantage: being able to fit into smaller spaces has always been an advantage in her line of work.
Personality:
Life is to be lived to it's full, and limits...? What are these limits you speak of? M'ere honestly knows no limits, and to tell her that she is not capable of something is one of the best ways of goading her into trying. She honestly intends to live every day as if it might be her last, and to get as much out of it as possible. Why bother moping around when there are firelizard eggs to be hunted for, things to poke with sticks, and silly impressions of wingleaders to make?
She is the sort of girl who has repeatedly fallen into, out of, and over things, and generally come up giggling, as if she's made of rubber, and is horrendously curious. She wants to know how to do things - how they work, why they work, and how maybe they could be made to work better. Questioning someone on the details of something is one of the few things that will keep her still for longer then a few minutes, but her curiosity frequently gets her into trouble when she (so to speak) pokes a feline with a stick to see what will happen.
She has a natural impulse to perform and show off, and to an extent this is a survival mechanism - you don't hurt the person who is entertaining you, or making you laugh, do you? And at the very least, you can turn their ire aside a little, right? She seeks attention and approval constantly, especially from the people she admires, and though she may be perfectly aware of the consequences she'll almost certainly go through with questionably intelligent decisions in pursuit of an easy laugh or a good story to amuse people with.
She's not stupid, though - if a dare sounds like it's going to get her in the sort of trouble that she can't laugh off, she'll quickly suggest something even more hilarious and outrageous but slightly less likely to have her dangled upside down from dragonback by the ankles… although that doesn’t mean she can’t be persuaded into the former, if her audience don’t seem receptive to the latter.
Her attitude to her friends is characterised by two things - when she's in a good mood, they are her bestest bestest friends ever, and she will do anything for them. When she's in one of her infrequent black moods, however, or genuinely upset by something they've said or done, she will disappear and avoid them until everything is rainbows and flitters in her own mind again - usually from a few hours to a sevenday at most, depending on the severity of the offence. If disturbed by the target of her wrath during this time, it's likely that she will lash out in a way that at any other time would be quite out of character.
While not vicious by nature, M'ere is no wilting flower either - she is likely to back off from a confrontation, especially if it appears that it will become physical, on her own account if she's allowed to. However, if she's cornered or her friends are involved, she's a vicious bitey scratchy little monster who will not go down easily. She is fiercely loyal to her friends and those whom she admires, her wher-like devotion often extending to the extent of foolhardiness.
M'ere has a very good memory, which is mostly consciously used for the purpose of remembering things people say to do impressions of them later, and an eye for reading people - she's good at picking up habitual mannerisms or telling if something is amiss, or if her latest attempt at entertainment is going down badly. Still, if given a message to pass on word-perfect, she's absolutely capable of learning and reciting it very quickly.
History:
Born - 180
Searched - 194 (aged fourteen)
Impressed to green Tarazeth - 196 (aged sixteen)
Now - 203 (aged 23)
Mevarere and her twin brother Conovar were born in Tillek in 180 into a relatively well-off home. Her upbringing was one in which the figure of her father loomed large - and Mevarere was always happy to please, ready to help, whatever that meant. While her brother turned himself into the 'man of the house’ for their younger siblings rather then their frequently absent father, Mevarere aped her father in all ways she could - to the point where she began to play a part in his schemes and cons, even as a child. As a result, she was a well-travelled young woman even before she impressed - though coming home to her brother and finding new daft games to play was always the highlight of any trip.
(ask her about the time they built a glider to fly off of the cliffs. It’s a good one)
She was thirteen when first the dragonplague and then the civil war broke out, and their father was called up as part of the draft: although Tillek was not directly involved, it mustered what armies it could raise. Mevarere took his absence badly, going a little off the rails - leading to one incident where her mother had to come and pick her up from a hold guard post. She had been caught stealing silk scarves (something she claimed only happened because she got unlucky), and it took a substantial bribe and a sympathetic guard to ensure no further action was taken. She was confined to their home and helping to keep the pawnbroker’s shop downstairs for some time after that - though there’s every indication that the lesson was not entirely learnt, judging by her newfound enthusiasm for improving her burgeoning lock-picking skills.
She and her brother were searched in 194, when they were fourteen - Mevarere insists that she only came along to make sure that Conovar didn’t get in over his stupid fat head, but she might have had her own dreams of being a rider. Certainly, she was more interested in then in the marriage plans her father had been very slowly beginning to unroll - though she loved him dearly, she was aware enough of her sexuality to know that being any sort of wife was not a future she could look forward to. She wanted to do something with what she felt were her talents, and as she became less of a little girl and more of a young woman it became less and less easy for her not to be forced into the box of ‘societal expectations’.
The teenager got into trouble a lot as a candidate, with her penchant for thievery and ridiculous pranks. Indeed, she almost got herself thrown out of the Weyr on one memorable occasion that she refers to only as That One Time With The Firelizards, and strenuously denies she was actually responsible for. Besides, that runner was absolutely fine, and no-one actually got stung. She’s grown a good deal more subtle over the turns, however, and learned - mostly - how to walk that thin line between ‘I can’t believe you did that!’ and “I. Can’t. Believe. You. Did. That.” Though she still steps over the line sometimes, most of her creative energy goes into doing her job - and doing it exceptionally well. If you need a distraction, a con run, or a tricky sniper shot taken, then M’ere: Agent Of Chaos is your woman.
She squired to a rider from 3-2, who redirected her worse impulses and started to put her talents to better use. The girl learned to shoot - and to shoot well - and to fight in a slightly more honourable way then going for the eyes at the first opportunity… something which she chooses to ignore outside of formal duels, because what is she, stupid? More to the point, she avoids getting *into* formal duels.
She impressed in 196 at the age of sixteen, along with her twin brother - though they’ve since been taken down very different paths. M’ere graduated straight into the third wing, and has been there ever since: she feels it’s ‘her’ niche, and though it would be exciting to be somewhere like first wing… well, it’s just as exciting to be where she is. M'ere now finds herself a little distanced from her family outside of the Weyr, as is perhaps to be expected - she prefers to pretend she knows nothing of her father's activities (he found himself not at all reformed by being briefly part of an army), as what she doesn't know about she doesn't really have to arrest him for. Understandably, family get togethers are a little fraught.
Name: Tarazeth
Age: Seven
Colour: Green
Feel of voice: The scream of a wherry on the hunt, the rush of wind under your wings, fire in your belly and blood in your mouth
Appearance:
Little and spunky, that is perhaps the best way to describe this quick on the wing green. She's built for precision and speed, and makes good use of both. Her stamina is lacking, however, but she has the intelligence to know her limits. Whether or not she abides by them is another story. She's quite reckless, especially as a youngster, and will push every boundary she comes across.
Personality:
Ladies and Gentleman, the fun has just arrived. Oh, were you expecting someone else? Well now, aren't you glad you were wrong! Don't worry about offending Tarazeth though, she understands that her small stature can be a bit off-putting when a bigger party animal is expected. Consider her travel-sized, because boy oh boy will this green be traveling! Figuratively and literally! She is an avid explorer of all things great and small.
A sassy little spitfire of a green, Tarazeth is the life of the party and sharding well knows it. She is an eclectic mix of pre-planned shenanigans and flying by the underside of her tail free-for-all fun, and good luck deciphering which is which. Her energy appears nearly limitless, and while she may seem to talk an awful lot, it can be hard to peg her as annoying. She's incredibly sensitive to social cues, and won't overstay her welcome when she knows she can find friendlier conversation elsewhere. She is entertaining to watch when she is 'working a crowd' and her rider can count on Tarazeth to know most (if not all) of the latest dragon gossip and likely a good portion of the human gossip as well. Though she does thrive on social interaction, even the lively Tarazeth needs a moment or two to herself and her rider. She enjoys recharging her batteries in close and companionable silence with her chosen person, generally in a secluded location they both enjoy. It is not uncommon to find her and her rider adrift at sea just floating during this moments, or lazily riding the air currents high above the ground.
Beneath the charm and social graces, Tarazeth does have an edge to her that her rider had best be aware of. A subtle manipulator, this green does have a penchant for games that borders on the inappropriate when she goes overboard. She is an arrogant one, this green, and is hardly above manipulating a situation to make her own star shine a little brighter or dim the light of another who has gotten on her bad side. A careful redirection towards the more compassionate side of her nature generally fixes the problem, but it is unwise (even for her rider) to confront her directly in a negative light when one of her games goes too far. Tarazeth isn't a bad sort, and possesses a tendency to ride her own case harder than anyone ever could. When called out, she has a tendency to retreat into herself and refuse to come out until either the memory fades or her rider intervenes.
She is incredibly ambitious when it comes to most competitions, both official and unofficial ones. This isn't because of any particular need to be the big kahuna, but more because Tarazeth loathes being upstaged or outdone in any theater. Her competitive zeal does not discriminate between gender or size, and it is not uncommon to see her outright challenging older and bigger dragons when the urge hits. In the event of painful losses, she puts her considerably intellect to poor use with creative get-backs that are as inventive as they are difficult to avoid. Overall, she's a poor sport and it may take a great deal of work to temper her competitive edge into something manageable when she is required to fly under orders in a Wing.
In the air, Tarazeth is a nimble flier; an acrobat of the aky who takes dare-devil stunts to a whole new level. She derives a carnal pleasure from heart-stopping dives and mid-air twists and loop-d-loops; so flying with Tarazeth is certainly not for the faint-hearted. In Flight, only the strongest and smartest males stand even the ghost of a chance of catching her; and Tarazeth takes great pride in this. Her boasts to her fellow females and even her rider tend to be exaggerated a wee bit, but it is hard to argue with the facts. Perhaps she doesn't rise as often as your average green, but what about Tarazeth is average anyway?
Strengths: Passionate, creative, brave, intuitive
Weaknesses: Reckless, manipulative, arrogant, ambitious
Other:
Why not you, M'ere? Tarazeth knew from the moment she felt your hand that you were the one, and she isn't about to let you forget it. Eminently confident in her choice, this green makes no bones about the depth of her love and trust for her chosen person, and she expects the same in return. There will never be a secret Tarazeth keeps from M'ere, nor a mountain too tall or a ocean too wide. Limits are for those who consent to be chained, and Tarazeth is quite sure Mere will agree that chains are best when broken.
[writing credit for Tarazeth to Celeanor at Sands of Pern, slightly edited to reflect new canon]