Ammo
Arrow reload
Cost: 3€
Description: A bundle of arrows with a sharpen tip of steel.
Effect: Gives you 10 arrows for your Short Bow or Long Bow
Bolt reload
Cost: 4€
Description: A magazine like box full of thick steel bolts for Crossbow ammunition.
Effect: Gives you 1 clip for your Crossbow (8 bolts).
Handgun reload
Cost: 5€
Description: A full magazine of bullets for all Handgun weapons.
Effect: Gives you 1 reload for your handgun (7 shots)
Magnum reload
Cost: 6€
Description: A full speedloader for your Magnum.
Effect: Gives you 1 reload for magnums only (6 shots)
Smg reload
Cost: 7€
Description: A full magazine of bullets for all Sub-Machine Gun weapons.
Effect: Gives you 1 reload for your Sub-Machine Gun (5 shots)
Shotgun reload
Cost: 8€
Description: Four buckshot shells for Shotgun ammunition.
Effect: Gives you 1 reload for your Shotgun (4 shots)
AR reload
Cost: 9€
Description: A magazine full of bullets for Assault rifle weapons.
Effect: Gives you 1 reload for your Assault rifle (4 shots)
Sniper reload
Cost: 10€
Description: A magazine full of large bullets for Sniper Rifle weapons.
Effect: Gives you 1 reload for your Sniper Rifle (3 shots)
Hmg reload
Cost: 11€
Description: A large clip of powerful bullets for Heavy Machine Gun weapons.
Effect: Gives you 1 reload for your Heavy Machine Gun (2 shots)
RPG reload
Cost: 12€
Description: A single missile reload for all Rocket-propelled grenade weapons.
Effect: Gives you 1 reload for your Rocket-propelled grenade launcher (1 shot)
Tactical Items
Smoke bomb
Cost: 9€
Description: A small grenade which releases a thick cloud of smoke to cut down opponents visibility.
Dice: Two 6-sided
Odds: 4-6 1-3
Damage: None
Effect: Throw two, 6-sided dice. For each successful dice Blind an opponent of your choice for one turn. Item is destroyed after use.
Coughing gas
Cost: 9€
Description: A small canister filled with a yellow gas which enters the body and damages opponent from the inside.
Dice: Two 6-sided
Odds: 4-6 1-3
Damage: None
Effect: Throw two 6-sided dice. For each successful dice Poison an opponent of your choice for one turn. Item is destroyed after use.
Muscle relaxant
Cost: 9€
Description: A green cloud which enters the body and forces the body muscles become week and lax.
Dice: Two 6-sided
Odds: 4-6 1-3
Damage: None
Effect: Throw two 6-sided dice. For each successful dice Immobilize an opponent of your choice for one turn. Item is destroyed after use.
Sweet flower's nectar
Cost: 9€
Description: A bottle of unrefined Serrulata tree sap. When broken near an opponent the scent invades their mind and forces to become smitten with you, for only very short while.
Dice: Two 6-sided
Odds: 4-6 1-3
Damage: None
Effect: Throw two 6-sided dice. For each successful dice Bewitch an opponent of your choice for one turn. Item is destroyed after use.
Caltrop
Cost: 9€
Description: Small and multi barbed pieces of metal that is meant to denture opponents from attacking. Useful against melee opponents.
Dice: None
Odds: Automatic
Damage: 2 HP
Effect: Next opponent to attack you with a melee weapon automatically receives one hit of damage. Trap is destroyed after activated.
Whistling Pete
Cost: 9€
Description: A bomb that releases a strange sound when activated. The bomb itself dose nothing but the sound it emits messes with the mind of near by enemies caught within radius.
Dice: Two 6-sided
Odds: 4-6 1-3
Damage: None
Effect: Throw two 6-sided dice. For each successful dice instill Fear into an opponent of your choice for one turn. Item is destroyed after use.
Lethal Items
Bolas
Cost: 10€
Description: A throwing weapon made of weights on the ends of interconnected cords and designed to capture opponents by entangling their legs.
Dice: One 6-sided
Damage: 1 HP
Odds: 4-6 1-3
Effect: Throw a capturing device in order to Immobilize your opponent for one turn and deal 1 HP damage. Not effected by medicines that heal paralysis but may be freed by a comrade using their turn to cut you free. Item is destroyed after use.
Poison water
Cost: 10€
Description: A bottle of acidic water. When it makes contact the acid burns at the skin and infects the wounded area.
Dice: One 6-sided
Damage: 1 HP
Odds: 4-6 1-3
Effect: If roll was successful, damage and Poison one opponent of your choice for 1 turn. Item is destroyed after use.
Senbon
Cost: 10€
Description: Thinly sharp needles used for damaging an opponent with pinpoint accuracy. A favored weapon of spies around the world.
Dice: Three 6-sided
Damage: 1 HP
Odds: 4-6 1-3
Effect: Throw three 6-sided dice. Damage the opponent/s of your choice by one HP for every successful dice. Attacks may be stacked on one person or divided up as pleased. Item is destroyed after use.
Filament
Cost: 8€
Description: A two section glass container filled with bits of fire crystal and pieces of combustible shards of metal. When the both come into contact the heat from the fire crystal ignites the liquid coated metal and creates a small fireball.
Dice: One 6-sided
Damage: 2 HP
Element: Fire
Odds: 4-6 1-3
Effect: Deliver two hits of Fire damage to one opponent of your choice. Item is destroyed after use.
Hand taser
Cost: 8€
Description: A hand held electroshock weapon the delivers a strong jolt of electricity to shock your opponent. Effective against ice and water opponents.
Dice: One 6-sided
Damage: 2 HP
Element: Lightning
Odds: 4-6 1-3
Effect: Deliver two hits of Lightning damage to one opponent of your choice. Item is destroyed after use.
Ice shards
Cost: 8€
Description: A canister bomb filled with a broken up ice crystal. When thrown the bomb with spin and shoot the shards of ice at the opponent.
Dice: One 6-sided
Damage: 4 HP
Element: Ice
Odds: 4-6 1-3
Effect: Deliver two hits of Ice damage to one opponent of your choice. Item is destroyed after use.
Rubber pellet bomb
Cost: 8€
Description: A small and round, grenade like bomb that shoots out tons of thick rubber pellets at high velocity.
Dice: One 6-sided
Damage: 2 HP
Element: Earth
Odds: 4-6 1-3
Effect: Deliver two hits of Earth damage to one opponent of your choice. Item is destroyed after use.
Boomerang
Cost: 8€
Description: A thick boomerang infused with a small amount of wind dust at each end. The wind dust creates sharp and thin fluxes of wind around the boomerang but destroys it in the end.
Dice: One 6-sided
Damage: 2 HP
Element: Wind
Odds: 4-6 1-3
Effect: Deliver two hits of Wind damage to one opponent of your choice. Item is destroyed after use.
Healing items
Antidotum berry
Cost: 13€
Description: A small glass container with the sour liquid of Antidotum berries that, when ingested or rubbed into infected area, absorbs poisons and toxins to destroy them while also destroying itself.
Effect: Completely cure yourself or someone else of Poison. Item is destroyed after use.
Spice dust
Cost: 13€
Description: A red powder made of the grounded up seeds within the nut of the Hilocásca tree. Toss it into the air near target, or yourself before you fall asleep, and watch how fast it works!
Effect: Completely wake yourself or someone else of Sleep. Item is destroyed after use.
Angle's bell
Cost: 13€
Description: A small thurible like charm that holds the pollen of the Engelsblume in it. Twist it to unlock the contents within and shake the pollen onto the effected individual.
Effect: Completely brake yourself, or someone else, free from being Bewitched. Item is destroyed after use.
Bitterroot
Cost: 13€
Description: A small bundle of the thin and sour roots from the taṭa phūla which emanate a liquid when placed in moisture that cleanses and purifies. Place the roots into the mouth of the afflicted and see the roots cure their locked up body.
Effect: Completely cure yourself or someone else from being Immobilized. Item is destroyed after use.
Alcohberry
Cost: 13€
Description: Alcohberry that grows a black center filled with alcohol. The red casing is also soft, and sweet, so you can eat the whole thing in one delicious gulp. Careful not to eat too many of them!
Effects: Completely snap yourself or someone else out of Fear. Item is destroyed after use.
Eye solution
Cost: 13€
Description: The liquid water within the Vepo berry, or Aqua berī as know on the islands, is harvested and placed in a glass vile for you to use whenever the time need be. It's good for waking your eyes, seeing slightly better and getting rid of red eye. It's like a refreshing wave for your eyes.
Effects: Completely cure yourself or someone else from being Blind. Item is destroyed after use.
Small health pill
Cost: 10€
Description: A small pill that helps the body replace blood loss and assist the body in healing physical wounds
Effect: Restore 15% HP to yourself or to someone else. Always round up. Item is destroyed after use.
Crystals and Dusts
Fire crystal
Cost: 10€
Description: A bright red crystal that gives off a warming heat. Not hot enough to burn anything but even in the coldest of winters you'll be able to feel it's heat.
Effect: Adds the Fire element to one of your weapon's attack for 1 turn. Item is destroyed after use.
Ice crystal
Cost: 10€
Description: A deep blue crystal that is cold to the touch. Not enough to freeze anything but even in the hottest of summers you'll be able to feel it's coolness.
Effect: Adds the Ice element to one of your weapon's attack for 1 turn. Item is destroyed after use.
Electric crystal
Cost: 10€
Description: A bright yellow crystal that gives off a slight shock from time to time. Not enough to harm you but if held at the right moment it will feel like someone's pranking you with a small shockpen.
Effect: Adds the Lightning element to one of your weapon's attack for 1 turn. Item is destroyed after use.
Rough crystal
Cost: 10€
Description: A brown crystal that feels a little heavy. It's not enough the drag you down but you can definitely feel a slight tug wherever the crystal may lay.
Effect: Adds the Earth element to one of your weapon's attack for 1 turn. Item is destroyed after use.
Wind crystal
Cost: 10€
Description: A green crystal that feels kind of light. It's not as light as a feather but carrying onto a lot of these wouldn't be much of a burden.
Effect: Adds the Wind element to one of your weapon's attack for 1 turn. Item is destroyed after use.
Venom crystal
Cost: 20€
Description: A multi-shaded purple crystal commonly mistaken for amethyst. Prolonged physical contact will leave you feeling ill. A little bit isn't too bad but with enough crystals surrounding you could be killed quietly; and not even know it.
Effect: Adds the Poison element to one of your weapon's attack for 1 turn. Roll an extra attack dice to see if you Poison you opponent. Item is destroyed after use.
Love crystal
Cost: 20€
Description: A bright pink and white crystal that slightly shimmers in the sun. They say if two true lovers adorn each other with jewellery made of love stone then they'll be able to sense them no mater where in the world they may be.
Effect: Adds the Bewitch ability to one of your weapon's attack for 1 turn. Roll an extra attack dice to see if your opponent will be Bewitched by you. Item is destroyed after use.
Fearchrome stone
Cost: 20€
Description: A strange stone that is clear and transparent at its tip but quickly bubbles down shades of red until it has blackened near its root. They say it grows where much blood has been spilt.
Effect: Adds the Fear ability to one of your weapon's attack for 1 turn. Roll an extra attack dice to see if you instill Fear into your opponent. Item is destroyed after use.
Silver Crystal
Cost: 30€
Description: A metallic looking crystal whose tips are very sharp. A very tactful and extremely useful crystal used to make many things in out every day lives.
Effect: Automatically adds the Piercing ability to one of your weapon's attack for 1 turn. Item is destroyed after use.
Misc.
Love potion x5
Cost: 25€
Description: Labeled as "Inamorata", A small and discreet bottle of potion designed to influence how someone thinks about you with each drop; romantically or otherwise *wink*
Effect: Make someone be attracted to you for up to 5 post. Can be used to help persuade someone to lower prices, give you a gift, gain access to somewhere you need or maybe help you in making someone truly fall in love with you. Will not work in battle. Item is destroyed after use.
Truth potion x5
Cost: 25€
Description: labeled as "Verdadserum", a small and discreet bottle of potion designed to inhibit the impulse to lie in someones mind with every drop. Used by detectives and spy, and also officials when they are sworn under oath.
Effects: Make someone tell the truth for up to 5 post. Can be used in battle. Opponent must be Immobilized first before you may use it in mid battle. Item is destroyed after use.
Faunus potion x5
Cost: 25€
Description: Labeled as "Humabolicum", a small and discreet bottle of potion designed to give a human animal parts to look like a faunus. Depending on what kind of Humabolicum you got is what animal parts you'll get, so be sure to tell the clerk which type you want.
Effects: Turns a Human into a Faunus for 5 post.
Human potion x5
Cost: 25€
Description: Labeled as "Animbolicum", a small and discreet bottle of potion designed to hide a faunus' animal parts to look like a human. Depending on what kind of Animbolicum you got is what your replaced animal eyes and other details will be, so be sure to tell the clerk which type you want.
Effects: Turns a Faunus into a Human for 5 post.
Brightstone
Cost: 25€
Description: A transparent and colorless crystal that absorbs light and glows in the dark. Very useful for explores in caves and travelers in the jungle at night.
Effects: Allows you to see in the dark for up to 10 post. For the stone to recharge it takes one post of it being in the light to charge. For one post it will charge the stone for two post. Can be used in battle. Lights up only the space you are on. Effects everyone on the same space or who can see the same space.
Ninja trick
Cost: 5€
Description: A small technological ball that splits in half to cast a hologram of you. Useful in helping you run away but other then that not really much else.
Effects: Adds a +5 bonus to your chance of escaping.
Invisible cloak
Cost: 50€
Description: A clock that is designed to camouflage whatever is under it to look like its not even there. Be careful though as the clock is not perfect and gives a strange visual effect that will expose you if stared at too long. ((kind of like this.))
Effects: You can not be targeted for an attack for up to 2 rounds ((unless you opponent has heat vision, odor sniff or has aura sensory)). Using the item means that you can not attack or use another item on that same turn. Can be used outside of battle. If used outside of battle it will camouflage you for up to 3 turns only. Physically moving anything will expose you; as will speaking or making any loud noises. Must recharge as many turns as it was used before being used again.
Lockpick:C x5
Cost: 50€
Description: A roll of multiple picks of multiple sizes used to mechanically unlock doorknobs, gates and chest locks.
Required skill: Lockpicking
Effects: Allows you to attempt picking a lock.
Hackbug:C x5
Cost: 50€
Description: A discreet usb like device which resembles a potato bug but actually has many secret plugins to plug into all types of computers. It's remotely operated by your Scroll but only allows you to be a couple of feat.
Required skill: Hacking
Effects: Allows you to attempt a Hack.
Fishing rod: C
Cost: 20€
Description: A normal fishing rod; a stick with some string and a hook on the end.
Required skill: Fishing
Effects: Allows you to Fish
Slingshot: C
Cost: 20€
Description: A hand operated slingshot. Good for knocking out small to some mid size game.
Required skill:Hunting
Effect: Allows you to Hunt.
Mortar & pestle & chem kit: C
Cost: 20
Description: A stone mortar and pestle that comes along with a few basic ingredients for both herbalist and alchemist alike.
Required skill: Herbalism or Alchemy
Effect: Allows you to Crate an ingredient using the Herbalism skill or the Alchemy skill.
Toolset:C x5
Cost: 20
Description:
Required skill:
Effect:
Capture set: C
Cost:
Description:
Required skill:
Effect: