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Posted: Sat May 24, 2014 2:57 pm
"Look at them! They think they make the space between the stars understandable, they think they give it meaning. Why are they trying to trap all those revelations and cage them? What are they trying to hide?"
sailor black of swords
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Posted: Sat May 24, 2014 3:04 pm
Name: Elanor Caroline Lawson Nickname: Nell. Her IMDB page is under "Nell Lawson". Age: 17 Birthday: August 12 Sign: Cancer Gemstone: Pearl Blood Type: A- Fav. Food: Truffles, especially almond butter truffles. Hated Food: Sushi, especially when seaweed is involved. The texture of raw fish is sooo nasty. School: Meadowview High School Occupation: Nell is an actress, with a pretty expansive IMDb page. None of her roles have been very important or even very attention-grossing, up until just two years ago. She landed a season regular spot on a psychological thriller. Her character died at the end of the first season--just in time for Nell to be offered the lead in an indie thriller of the same stripe. She is on a parentally-enforced break until she completes high school, a prospect that is somewhat daunting as Nell is a year behind most of her peers. Hobbies: Guitar -- It's considered attractive in the circles Nell runs in to be a 'triple threat'--a singer, dancer, and actor. Unfortunately, Nell can't dance. She can carry a tune, but she's much fonder of playing one. Not saying Nell is good. She is adequate. She doesn't compose her own songs. But she really takes pleasure in plucking out little ditties and trying to learn the tabs for popular acoustic songs, and enjoys fawning over some instrument or another, and likes to strike up conversations with other musicians when she can. Shooting -- Picked up during a season of a crime drama she did. The drama was canceled halfway through its first season for its "controversial treatment of children"--namely that Nell was fourteen and depicted shooting people--but in keeping up with the other series regulars over the years, she's spent a lot of time on recreational ranges. She is not licensed to carry, but she takes meticulous care of her Beretta anyway, in anticipation of the day when she will be. Nell can talk knowledgeably about the guns one might expect to find on a movie set, and likes to show off this knowledge. Jane of All Trades -- Nell is an actress, and not a half bad one. She's been in show business since she was about four and acting in Play-Dough commercials, and in show business she picks up a little bit of everything. Nell knows how to knit, how to gesso a canvas, how to surf, and train for a marathon. There is very little she doesn't know a little bit about. The only thing she hasn't picked up something about is... dancing. Virtues: Charming -- Nell is bright, vivacious, and fun--she always has an idea for something to do, and is filled with what her therapist calls 'joie de vivre'. Nell can lie through her teeth like a champ; even if she's never met you and has no idea who you are, she will absolutely pretend she does and compliment you on your latest doings. She's good at bringing others around to her point of view, a skilled people-person, and a tremendous bluffer. If you need to grease palms, Nell is your girl. Mature -- A lot of people are called 'old for their age', but Nell is one of those people that's seventeen going on seventy. She says she can take care of herself and she actually can. Nell is great at planning for the long-term; she's been putting money away for college since she was old enough to understand what college was, and has put the vast bulk of her pay into a savings account that parcels her out an allowance every month. She makes small, easily digestible plans and sticks to them, and is in fact indomitable when it comes to achieving things she puts her mind to. Nell manages her image very carefully, and is always thinking about the right thing to say. Flaws: Requires Validation -- Nell needs people to think she's cool. She needs people to look to her as a style icon and she needs them to think she's an icon, in general. She puts a lot of effort into appearing a certain way and she expects rewards in dividends for being a decent human being; think 'the worst type of cis gay ally stereotype' and you're pretty damn close to how bad Nell can get if pressed. A single piece of criticism that isn't couched in considerable praise can throw her off-kilter for a week--never mind an actual insult. Manipulative -- No part of Nell shies away from playing her friends off each other to get them to like her the best. She doesn't hesitate to spread rumors or make s**t up for the sake of looking better. Raised in the school of Image Is Everything, Nell is princess of fake tears, fake outrage, and fake causes. Her keen sense for social situations means that she often has the right thing to say, or something close enough to the right thing to say, to get what she wants. Nell has actually studied manipulation tactics, up to taking classes in persuasive rhetoric, in order to be better at making people need her. In a nutshell: She's really, really good at getting people to depend on her and want her around. PHYSICAL DESCRIPTION SEE REF. It is perfect. Also, her eyes are blue-gray, sort of leaning violetish.
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Posted: Sat May 24, 2014 3:44 pm
Senshi: Sailor Black, Senshi of Swords In Celtic symbolism, the sword is freedom, quick change, strength, power and authority, but also responsibility, violence and suffering, death, darkness, and anger. Sailor Black's powers draw from these symbols. reference reference referenceChallenge: Do unto others what you can get away with. Fuku Colour: Black, purple, gold Fuku: -------> Although the bralette should be white, to fit WM senshi guidelines. Attacks: Sailor Scout Attack: Black's Armory! Intimidation! Sailor Black raises her hands and touches the spade clip at her hip, then with a sweeping motion "draws" a collection of illusory swords. She selects a sword, which glows blindingly-bright purple for a moment before all the other swords fade. She incants her attack: Black's Armory! Intimidation! and takes the sword, which resolves itself into a ball of light. She lobs the ball of light at one opponent. Should the ball impact her target, not only do they receive a papercut-like cut where her projectile hit them, they are also assailed by intense feelings of loss, sorrow, or fear for thirty seconds. Higher level enemies are just as effected by the spell as equivalent level enemies. However, they will find thinking "around" the spell easier. She can use this spell once per battle. Super Sailor Scout Attack: Black's Armory! Surrender! Sailor Black raises her hands and touches the spade clip at her hip, then with a sweeping motion "draws" a collection of illusory swords. She selects a sword, which glows blindingly-bright purple for a moment before all the other swords fade. She incants her attack: Black's Armory! On the offensive! and takes the sword, which resolves itself into a ball of light. She lobs the ball of light at one opponent. Should the ball of light impact her target, it still leaves a papercut. Her victim is also assailed by the same terrible feelings of loss, fear, or sorrow as Intimidation. In addition to that, they feel a terrible physical pressure to kneel (think Voldemort forcing Harry to bow in Goblet of Fire) to her. Higher stage enemies are not less effected by her attack than lower stage enemies. This attack lasts for thirty seconds, and Black may use it twice per battle. The enemy must kneel for the entire thirty seconds. Eternal Sailor Attack: Black's Armory! Unstoppable force! Sailor Black raises her hands and touches the spade clip at her waist, then with a sweeping motion "draws" a collection of illusory swords. She selects a sword, which glows blindingly-bright purple for a moment before all the other swords fade. She incants her attack: Black's Armory! Unstoppable force! and takes the sword, which resolves itself into a ball of light. She lobs the ball of light straight into the air. Black herself gains an immunity to non-physical magic for forty-five seconds. She cannot be affected by the non-physical magic of any senshi or knight, can see through Knight aspects, and similarly, Negaverse weapon magic will have no effect on her. In addition, she receives a physical boost putting her on the level of a General or Knight-stage character for the duration of the spell. She can cast this spell twice. (A quick elucidation on non-physical: basically, attacks like Penthesilea's "Call to Arms", Auriga's "Plague Bite", and Gunn's "Blow Up!" will still affect Black as usual; but spells based on emotional manipulation, like Maia's "Haunting Melody", Kerberos's "Asphodel's Requiem", Europa's "Deep Ocean Terror", will not. While she will still see any associated visual effects, i.e. notes, illusions of dead friends, and tentacle monsters, the emotional effects themselves don't touch her.)
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Posted: Thu Jun 26, 2014 6:01 pm
Hey Roma,
Sorry for the wait. Nell is a very interesting character, her hobbies and flaws both look good. I just have small notes about one of her virtues. Charming doesn't read so much as a virtue, than as a flaw. I see what your going for, but it's reading more like she's fake, maybe not the person you really want to be around. Its not so much virtue itself so much as the negative wordings. Try to keep it 80-20 good to bad, it suppose to be a good thing.
I spoke to you about the sphere and I see you changed it, but her attacks haven't really changed to reflect it. Her attack names remain the same as well as the attacks themselves. The attacks will need to change to better fit the sphere of swords. Symbolism in the attacks themselves is of course more than welcome, but the attacks need to reflect the sphere in some way, preferably name and imagery if you are going for symbolism.
As is, the chosen sphere itself is still a bit iffy. A sword, or swords is certainly old enough, but it seems pretty obvious that you are going for the suit swords as opposed to actual swords which as far as I can see isn't old enough to be utilized either. Cards themselves are old enough, but originally were made in china with the monetary suits for the chinese cards, even branching off of the came later down that line outside of the 11th century.
I have not read the book you mentioned, but I looked it up and read reviews on it, as well as looked up cards in the mamluk dynasty. I can find nothing that suggests the game being outside of china before the 14th century, and therefore the suits as well. I found pretty much everything stating that playing cards, outside of china, and the tarot did not exist before the 14th century. If you have any links or information to contrary, please share them with me and I will look them over and reevaluate the sphere.
Kao
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Posted: Thu Jun 26, 2014 11:37 pm
Fixed the problem with her attacks. Celtic dream symbology goes back further than the Tarot and so does the French. References linked. As for her charming virtue, I'm not sure how you want me to change it. She absolutely is fake--but she's good at hiding it, which is part of the trait that is written into the profile. I don't think I should change it to gloss over something that is indubitably part of the character, since it was intentional.
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Posted: Tue Aug 12, 2014 6:02 pm
Sorry for the wait. For her virtue, im not saying get rid of her fakeness or gloss it off. More to the effect of toning it down in the virtue which isn't written like she is hiding it or even trying. Make it obvious, but subtle if you can. If not try to play up her fakeness more in maybe her manipulative flaw as opposed to her charming virtue.
Thank you for changing her attacks. Her first attack looks good. Her second attack needs parameters mostly for the kneeling effect. Is it easier to overcome for someone same level or higher. Im thinking the urge to surrender up the weapon if armed is too much, with the effects of the attack plus the kneeling it already makes it easy enough for her to just take the weapon and hard for them to attack as is.
Her eternal is attack I feel is over powered. She can use it twice for a 45 seconds each, which is too long. I would suggest once for 45-60 secs or twice for 30 secs each. For her not to be affected by all non physical magic is too much more with a longer time limit than with a shorter one. I would two or three non physical magic attacks before her spell itself might break or weaken severely.
Quote or Aim me if you have questions. Kao
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Posted: Tue Aug 12, 2014 7:15 pm
Edited the profile. I'm still not sure what you want, so just let me know if that works or not. I took out the weapon surrender for her second stage attack. The parameters for hte kneeling effect were already written in, but I clarified them since you missed them. None of Black's attacks are easier for higher-level characters to get around, as I find that tends to lead to characters not being effected by attacks at all, and that rather negates the equalizing effect of magic. As for her eternal attack, I disagree with you. Black's attack is functionally similar to purified Oenone's eternal attack, which was approved for play by Kyu in April 2014. I have also copied the attack details here: Quote: Attack #2: The Banisher Description-- Oenone takes the seventh and largest of his bells and rings it once. A ring around him pulses with mint green light--think of the Sanctuary effect in Ragnarok. Effects-- Within Oenone's area of influence--Chaos-powered magic is negated. Negaverse weapons will not have any magical effect, Chaotic senshi (DMC and corrupt) will not be able to cast spells, mirror-walking and teleportation will be under complete lockdown. Youma and mirrorwraiths may still be summoned and communications may still be used, but otherwise, Chaos-powered magic is a complete no-go until the spell ends. Range-- Within twelve feet of Oenone Target-- Area effect Duration-- The magic begins instantly upon the ringing of the bell, and it lasts 45 seconds. Oenone may use this spell twice per battle. Breaking it down: Oenone is capable of completely negating all Chaos-powered magic, including teleportation and mirrorwalking. He is capable of movement while doing this. He can do this twice for 45 seconds. He is a terror on the battlefield because he can shut down his enemies' defenses entirely. This was approved by a GM. In comparison, Black is still affected by any attack that causes physical damage--what no longer works is purely mental things. She can't be manipulated by an enemy's magic. She does receive a physical boost, but it only puts her on a comparable level with a Negaverser or Knight. Keep in mind that most of Black's enemies won't be people on her own side, they'll be Negaversers, and suddenly the attack doesn't look so overpowered anymore. And even if the enemy was a pure magic-using force, she's still less powerful than Oenone, and can cast the spell for just as long.
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Posted: Wed Sep 03, 2014 9:19 am
Her civilian profile looks, good the and changes you made are perfect. Her basic and super attacks also look good.
After some debate over her eternal attack, it has been decided that magical effect and duration are fair and will be accepted however then the physical boost in conjunction is to much and doesn't appear to really tie into the theme of swords. I would like to ask which is more important to you? If the physical boost is more important than cancelling the non-physical magic, I think that could be adapted (if you tied in the sword sphere) and could be approved, however having both feels like it has too much going on, sorry! But if cancelling the non-physical magic is more important than that is fine how it is written, though giving her a physical boost during that would be too much. Please quote me back!
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Posted: Thu Sep 04, 2014 11:00 am
Quote: In Celtic symbolism, the sword is freedom, quick change, strength, power and authority, but also responsibility, violence and suffering, death, darkness, and anger. I really don't think a strength/agility boost is unrelated to swords. Nor do I think being unaffected by emotion-based magic is unrelated to swords. Any culture's symbolism you care to name, you're going to find "strength" is one of their meanings behind the sword. Quote: A sword is a tool designed to inflict pain, fear, or death on a fellow human! Often spiritualized and glorified, they also serve as a physical metaphor for humanity's eternal, savage thirst for destruction! Quote: ...the blade is most deadly when clean, for a sword craves to drink the blood of those it combats... Maia causes multiple effects with her attack--physical chills, panic/fear, and actually causes a panic attack, which is a serious medical condition that can aggravate other common mental or physical disorders. Matisha's Atë has an effective range of 82ft in every direction--that's thirty meters. And there's no time limit set on her "very painful" attack at all. I maintain that Black's attack is neither OP nor unrelated to her sphere. I've edited to clarify what I meant by non-physical attacks. Hopefully that balances things out to the new standards.
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Posted: Sat Sep 06, 2014 8:21 am
Hey, Romeo!
We're going to pull the mods together to discuss this attack and ensure that this is handled as fairly as possible and we'll get back to you as we can. While the attacks you have cited are indeed more powerful, none of those attacks would have been approved in the present day shop environment. All of those attacks were approved several years ago, when the stamping system and criteria were much different. Unfortunately, this means that a lot of older characters have attacks that are very powerful when compared to present day attacks, but rather than ask older players to change their attacks to fit within the new criteria, their previously approved attacks have been grandfathered into approval despite not necessarily fitting in with the current guidelines. We apologize for this inconvenience; in the meantime, please consider your civilian stamped!
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Posted: Sun Sep 21, 2014 12:12 pm
Romeo,
Thanks for your patience while we discussed this, and I'm sorry it took so long to get back to you! We would like to ask for a slight change to attack, but otherwise this can be approved! Rather than having an attack that moves with her, we would like to suggest the attack have a radius, so that everyone within up to a fifteen foot radius is effected. If she leaves the radius, she could keep her physical boost, but it would be only within the radius that non-magical attacks would be unusable/that she would have the benefit of an immunity to non-physical magic of any senshi, knight or Negaverse weapon and the ability to see through Knight aspects.
Please let us know if this works for you or if you have another suggestion or idea!
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