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Goddess Narcysia
Captain

PostPosted: Sun May 04, 2014 10:08 pm


Rules of Engagement
( Post questions in the main thread! )

An Example Game can be found here!
( Different shop, same exact rules. )

Create a new thread in this forum titled "RPG: yourusername ( yourclass ) [ Game # ]"
Replace "yourusername" with... your username.
Replace "yourclass" with the class you choose.
And the Game # should be the number of your game.
IE: If it's your first playthrough you change the game # to "1."
If it's your tenth playthrough you change the game # to "10."

That means every time you start a new game, you start a new thread.

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Choose your class from the list of enemies ( 6 and onward ).
You use their special ability.

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To take a turn you roll a d8 ( 8-sided die ).

8 means you score a critical hit.
7 means you use a special ability.
6 - 5 means you do normal damage.
4 - 3 means your opponent does normal damage.
2 means your opponent uses a special ability.
1 means your opponent scores a critical hit.

Normal damage is 1 unless stated otherwise.
Special abilities are marked with a *.
If your enemy does not have a special ability, it does normal damage.

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Each post should contain:

Your enemy's image
Your current HP ( as of the last turn )
Your enemy's current HP ( as of the last turn )
The action taken ( FROM THE LAST TURN; do NOT edit your posts )

Every fifth HP marker needs to be differentiated.

You are welcome--and encouraged--to take my format.
You don't have to use the "empty" heart marker for damage taken, but you MUST mark damage taken.
Do not just remove hearts for lost HP.


If these guidelines are not followed you cannot win a Vierce unless you fix your thread.

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To move along in the game you must defeat each opponent, in order.

When you defeat an opponent you may "Claim" it as your own--but you must defeat every previous one as well.
( It still stays in play to fight against, it just cannot be claimed by anybody else. )

Important
The player has 5 more HP than the opponent at the beginning of the match.
For whatever reason, it seems Gaia-dice are loaded! And prefer low numbers.

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Once you defeat an opponent, you can only claim the Vierce at that moment.
If you lose, it is game over and you must start all over again regardless of what level you are on!

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Never, ever delete your posts!
You may only win one Vierce until 4 others have been won.
( At most, you can win two. )

To Claim Your Prize!
PM "Goddess Narcysia" with a link to your winning game.
After your game has been confirmed to be a win, you will be sent a confirmation PM and it will be removed from the pool prize!
It will, however, remain to be battled until the event is over!

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Current Order of Winners

None
PostPosted: Sun May 04, 2014 10:09 pm


Enemies & Prizes


User ImageLevel 1 - Happiny the Innocent ( 5 HP. Critical hits in this round deal 2 damage! ) Claimed

An innocent little Vierce.
She carries a little rock around, pretending it's an egg.
She wants to some day grow up and take care of real little orbs!


User ImageLevel 2 - Smoochum the Flirty ( 5 HP. Critical hits in this round deal 3 damage! )

A cute, extremely affectionate little Vierce.
Smoochum prefers to flirt and drop your defenses so she can get in little jabs.
Keep an eye out for her critical hits! They make for a tough early battle!


User ImageLevel 3 - Tyrogue the Fighter ( 10 HP. Critical hits in this round deal 3 damage! )

A tough little Vierce.
He trains every day and has managed to get pretty tough!
Don't drop your guard! He may be little but he has lots of training!


User ImageLevel 4 - Volbeat the Twitchy ( 10 HP. Critical hits in this round deal 4 damage! )

A hard to find Vierce.
He tends to come out only at night, so he can be harder to find during the day.
He is extremely fond of Illumese, and they tend to stay close together. ( They are emotionally bonded. )


User ImageLevel 5 - Illumese the Also Twitchy ( 15 HP. Critical hits in this round deal 4 damage! )

A charming Vierce.
She uses a sweet smell to attract Volbeat.
She is extremely fond of Volbeat, and they tend to stay close together. ( They are emotionally bonded. )


User ImageLevel 6 - Cresselia the Hidden ( 15 HP. Critical hits in this round deal 5 damage! ) Claimed

A "legendary Pokemon" Vierce.
She represents the moon.
She's very fond of hiding and if you manage to startle her, she will run away.

*Special: Hides for 15 minutes, during which you cannot take any turns.

User ImageLevel 7 - Darkrai the Dark ( 20 HP. Critical hits in this round deal 5 damage! ) Claimed

A "legendary Pokemon" Vierce.
He's not too fond of being around others.
Something about him just makes those Vierce around him have nightmares...

*Special: You are temporarily asleep; you cannot land a hit for one turn.

User ImageLevel 8 - Tauros the Violent ( 20 HP. Critical hits in this round deal 7 damage! )

A very violent Vierce.
He really likes to fight, and the smallest offense can provoke him.
Once he gets going, he tends to just rampage about until somebody or something stops him.

*Special: Dazes you; your next attack misses.

User ImageLevel 9 - Missing No. the Glitched ( 25 HP. Critical hits in this round deal 7 damage! )

A confusing Vierce.
We're not really sure where this came from.
She looks weird. She doesn't make much sense when she talks. She's very strange.

*Special: Your next attack damages yourself for 2 dmg if normal, 9 dmg if critical.

User ImageLevel 10 - Miltank the Healer ( 25 HP. Critical hits in this round deal 9 damage! )

A healing Vierce.
She likes to take care of others, but it won't stop her from fighting you.
She has this weird potion that she somehow brews. It's very nutritious and has healing properties.

*Special: Heals herself 5HP ( cap 25HP ).

Goddess Narcysia
Captain

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Narcysia's Event Hall

 
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