The Reaper

Basic Stats:
Name: Mot O'Boyle
Nicknames: Motty
Gender: Male
DoB:
Birthdate: Scarentines (Second October the 14th)
First Weapon Summons: (Fourth October the 13th)
Age: 21 (as of 2016)
Height: 6'2"
Build: Skinny
Weapon: Long Barrel Shot Gun
Faction/Race Grim Reaper
Eye Colour: Terra Cotta
Hair Colour: Jet Black
Skin Colour: Pale
Favorite Color: Blood Red
Dominant Hand: Ambidextrous
Character Traits:
Good:
• Positive and Encouraging
• Lighthearted and Easy Going
• Loyal and a Good Listener
• Gentlemen
• Genuine
• Cautious
• Charming
Bad:
• Easily Discouraged
• Weak Fighter
• Scaredy Cat
• Prudish
• TOO cautious
Strengths:
• Wood Crafts
• Gunsmithing / Firearms
• Mid Level Fear Healing
• Cowboy
• First Aid
Weaknesses:
• Hates Eating / prefers light snacks once a day
• Weak to the allure of Coffee / Coffee Addict
• Insomniac (actually not due to coffee)
• Lacks Confidence
Odds n Ends:
• Quick to tears
• Jumpy
FEAR:
Y3 - High Caliber: An exploding bullet (Gambler's Chance)
Quote:
Tier Three:
Dice: 10d12
First Dice:
xxxxx 1-3: Miss
xxxxx 4-12: Hit
Damage: Total of second, third, fourth, and fifth dice.
Sixth Dice:
1: Take the full 100% damage.
2-3: Take 80% damage (multiply result by . cool
4-5: Take 75% damage (multiply result by .75.)
6-9: Take 50% damage (multiply result by .5 or divide by 2)
10-12: Take 25% damage (multiply result by .25)
Damage to Self: Total of last four dice multiplied or divided by the modifier. This always hits you!
Dice: 10d12
First Dice:
xxxxx 1-3: Miss
xxxxx 4-12: Hit
Damage: Total of second, third, fourth, and fifth dice.
Sixth Dice:
1: Take the full 100% damage.
2-3: Take 80% damage (multiply result by . cool
4-5: Take 75% damage (multiply result by .75.)
6-9: Take 50% damage (multiply result by .5 or divide by 2)
10-12: Take 25% damage (multiply result by .25)
Damage to Self: Total of last four dice multiplied or divided by the modifier. This always hits you!
Y2 - Trigger Happy: Multiple shots in rapid succession. (Swift Strike)
Quote:
Tier Two:
Dice: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Dice: 9d4
First Dice:
xxxxx 1: Miss
xxxxx 2 - 3: HIT however the resulting damage is divided by 2. Only 50% of the damage is dealt.
xxxxx 4: HIT however the resulting damage is multiplied by .8. Only 80% of the damage is dealt.
Damage: Ignore the first dice, total up the remaining dice. Divide or multiply the total by the modifier depending.
Natural Ability:
Y1 • Sense Soul:
A Grim Reaper has the ability to pin-point exactly when a soul ready to be reaped is. While in Halloweentown, this ability merely lets them pinpoint the exact location of ghosts -- there are no souls to be reaped in Halloween Town.
Y2 • Shadow Shift:
For a few crucial seconds, Mot can shift into a shadowy, wispy intangible substance. He cannot sadly, pass through walls this way.
Y3 • Shadow Shift 2.0:
For a short amount of time (one minute max.), Mot can shift into a shadowy, wispy intangible substance, and move about untouched. He cannot sadly, pass through walls this way.
Learned Abilities:
Fear Healing Level 1
Fear Healing Level 2