Coral Style
A jutsu that utilizes the solidification of earth style, and the cool essence of water style.
Academy
Coral Caltrops- The User releases small fragments of coral from their arms. A few seconds after landing on the ground, the caltrops will grow more jagged, and grow to about the size of your average golf ball.
Coral Adaption Jutsu: The user augments his body with bulky pieces of coral. Although it helps improve defenses, it can greatly increse the blunt force of punches, and kicks.
Coral Cocoon: The user envelopes himself in a dense, coral shell. The Coral cocoon can consume as many as two people, and can be used as a powerful defense in battle, or a powerful restraint for enemies.
Genin
Coral Style: Watermark Leech- The user's palm must come into contact in order for this to work. Upon contact the user places a temporary seal on the target. Once the seal is in place it will begin to siphon chalkra from the targets body and releasing it into the air like a vibrant flare. The watermark last for a maximum of three posts and, although it causes no physical damage, the watermark leaves an irritating sensation on the body similar to poison ivy.
Coral Wall- Focusing their chalkra, the user forms a wall made of a dense coral substance. The wall can vary in size, as small as a three man bunker, or as long as large as the side of a house.
Coral Reef: The user presses his palms to the ground as the surrounding area is consumed by thick, pointy coral. The coral spikes can grow as high as five feet and, if used in enclosed areas, will grow along walls, or even the ceilings. This attack is idea for restricting enemy movements.
Rippling Sonar Jutsu- The user is capable of sensing and / or tracking shinobi by emitting waves of chalkra pulses into the air. This wave emits outward in an accelerated wave, bouncing off objects that posses chalkra. The greater source of chalkra, the brighter they appear to the shinobi using the sonar technique. However, at this level, the reach of the technique is small, and can't be used in combat, or while moving.
Chunnin
Lionfish Barrage: the user can project a barrage of coral barbs from their forearms; similar to senbon. However, these corals senbons are coated with a toxin, similar to Lionfish, that creates fever, dizziness, and redness to the targeted area.
Coral Consumption- The user strikes the opponent with a powerful blow, causing a large formation of coral to quickly grow from the initial point of contact. This then rapidly solidifies and restricts the enemy's mobility, as the substance continues to grow, eventually covering their entire body.
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