"So, you seek a quest for some coin? I have many bounties that span the world, whether you are fit to take the task is up to you. All i ask is that the bounty is done and done quickly. Give me your proposition or desire, and i can point you in the right direction"
"My name is Valla, I'm a bounty hunter from the City of Crows. However, since Southmarch has become... repopulated, i've moved here for the time-being. The gothic architecture and well-mannered Therians are a tasteful change from the Black Guild's city. "
Welcome to the 'brand spanking new' Bounty System. If you ever find your character in Limbo, without something to do in Occulas, come here and Valla will be sure as Hell itself to send you in the path of adventure, mystery or disaster. From around the world, intrepid heroes are required to carry out tasks to save small towns or purge clans of monsters. Sometimes an important delivery that needs defending, or others you will have to sneak around and gather information. And do not be surprised if you find yourself fending off the Scarred, pesky little devils they are.
Below, you will find a list of bounties that are available as they become available. There will be a title of the bounty, the location and then a description of what is needed of you. If you wish to take a bounty that takes your interest, make sure it is not taken and then make a reply here, quoting me (Zylvanness) will get my attention to that i can establish the bounty for you. Pm'ing me will similarly get my attention.
When a bounty is available there will be no names attached (of RP'ers) and it shall be shown in green. When a bounty has been taken the bounty will appear red and will also state who has taken the quest. When the bounty has been completed a line will strike through the bounty's title. PLEASE NOTE: bounties that require more than one person will state so like this; (0/n), n being the total. Group bounties do not begin and will remain green until all slots are taken.
"My name is Valla, I'm a bounty hunter from the City of Crows. However, since Southmarch has become... repopulated, i've moved here for the time-being. The gothic architecture and well-mannered Therians are a tasteful change from the Black Guild's city. "
Welcome to the 'brand spanking new' Bounty System. If you ever find your character in Limbo, without something to do in Occulas, come here and Valla will be sure as Hell itself to send you in the path of adventure, mystery or disaster. From around the world, intrepid heroes are required to carry out tasks to save small towns or purge clans of monsters. Sometimes an important delivery that needs defending, or others you will have to sneak around and gather information. And do not be surprised if you find yourself fending off the Scarred, pesky little devils they are.
Below, you will find a list of bounties that are available as they become available. There will be a title of the bounty, the location and then a description of what is needed of you. If you wish to take a bounty that takes your interest, make sure it is not taken and then make a reply here, quoting me (Zylvanness) will get my attention to that i can establish the bounty for you. Pm'ing me will similarly get my attention.
When a bounty is available there will be no names attached (of RP'ers) and it shall be shown in green. When a bounty has been taken the bounty will appear red and will also state who has taken the quest. When the bounty has been completed a line will strike through the bounty's title. PLEASE NOTE: bounties that require more than one person will state so like this; (0/n), n being the total. Group bounties do not begin and will remain green until all slots are taken.
E.g:
Azrah Problems - The Wilds: the town of Áslot has become threatened at night by mysterious chanting. Hunt down the Azrah cult.
Azrah Problems - The Wilds: the town of Áslot has become threatened at night by mysterious chanting. Hunt down the Azrah cult. (Zylvanness - Rúna Ridus)
Azrah Problems - The Wilds: the town of Áslot has become threatened at night by mysterious chanting. Hunt down the Azrah cult. (Zylvanness - Rúna Ridus)
E.G group
Azrah Problems - The Wilds: the town of Áslot has become threatened at night by mysterious chanting. Hunt down the Azrah cult. (0/4)
Azrah Problems - The Wilds: the town of Áslot has become threatened at night by mysterious chanting. Hunt down the Azrah cult. (2/4) (Zylvanness - Rúna Ridus/ Tunadishcosplayer - Claudia)
BOUNTIES
Night Shift - The Vale: Travellers and traders that follow popular routes from Southport and the City of Crows have become fearful of cultists lurking the shadows of the murky forests. It's believed this is the dark work of a Black Coven nearby, crazed worshippers of a dark and sinister evil.
Lost possessions - Albanoch Desert/Tomb of Ral'tasha: A rather guilty man of Greehde is feeling quite lost after finding himself blackmailed and robbed of his prized jewellery. Apparently, the thief was last seen heading towards the ruins of Ral'tasha's tomb. Retrieve this bounty, and expect some favour.
Humbled Research - Ruins of Orysted Bastion: Research Magister of Entei is requestion for three worthy adventurers to explore the ruins of Orysted for strange happenings recently, he's far to frail to go himself, you know! Prove yourselves to him by getting to the route of the problem, and not dying.(0/3)
Missing Bones - Dragonend: The Great Shaman of Dragonend is worried about dragon bones going missing from their resting place. He has previously sent loyal orcs to investigate the most effected areas but none of them have returned alive. Seek out Great Shaman Do'Krar for more information.
Kobold Freeloaders - Archon Ruins of Duobus: There are complaints from the neo-druids of Neutral City that a group of Kobolds have moved into the ruins of Duobus. It's a little outside of the city, but the druids would be thankful to any party that can clear them out. Apparently they like fire too (a little worrying). (0/2)
