Name: Ferogan Military Industries T667 Automaton for Infiltration, Neutralization, and General Engagement, Light-class (A.I.N.G.E.L.) serial number 1101-0945

Race: Android, manufactured by Ferogan Military Industries

Affiliation: Ferogan Republic

Age: 41 (Chronological age, default appearance looks to be around 15-16)

Height: 5' 3"

Weight: Approx 120-300lbs, depending on loadout. Average weight is around 180lbs.

Eyes: Grey-blue

Hair: Black

Rank and Position:

Quote: "All systems nominal."

Personality: Has no emotions whatsoever. Practical, somewhat cold at times, however is respectful in a normal social situation. Appears to become confused when confronted with a problem that requires an emotional response or preference, and will mutter "no data available" when it (he) is unable to provide a clear answer.

Bio: Created during the Se-comebian/Ferogan War as a "saboteur" type droid, Aingel was designed to infiltrate human ranks, wreak havoc, and be able to fight his way back out. However, the war ended before he could be deployed in action. For a long time, he was passed around what remained of the Ferogan military, from handler to handler, occasionally being put on test runs to make sure he stayed in good condition. However, during a routine transportation on the cruiser Unity, disaster struck, and Aingel's handlers were killed, and the information regarding who to contact on Aingel's behalf was lost in the carnage....

Other: Aingel has a number of abilities and weapons:

Infiltrator: Aingel's "skin" is actually a series of small flexible armored plates, which can change their shapes to an extent to allow augmentation of Aingel's appearance. In addition, the plates can merge their seams, making them less visible, and allowing for more convincing disguises. Aingel is also able to emulate emotions and different voices, even the almost impossible to mimic Se-comebian language.

Agility: On top of infiltration, Aingel is also highly agile, able to run up to three times faster than the average human, and react almost seventy times faster as well. His body is very flexible, able to bend and fold into shapes that would break the back of even the most talented contortionists. This allows for an exceptionally high mobility, even when fully equipped.

Type 6 Anti-armor Railgun: A heavy weapon designed to penetrate even heavy armor, the Type 6 is a force to be reckoned with on the battlefield. The heavy weapon fires at an impressive (for its power) sixty rounds per minute, and is not a gun you want to be staring down the barrel of. Due to the safety concerns of a gun that fires hyper-velocity armor piercing slugs on a starship, Aingel keeps this gun stowed in his equipment crate unless he is planetside.

Type 14 Shoulder Mounted SMGs: Two 5mm Gauss SMGs that are mounted on Aingel's shoulders when deployed, and retracted into a backpack-like attachment when stowed. The entire assembly can be removed if needed, and indeed, as with above, it is kept in an equipment crate when Aingel is shipboard. Each has a 270 degree rotation arc, and can track two different objects at once. The SMG on Aingel's left shoulder also boasts a periscope and target designator.

Type 32 Antipersonnel Missiles: Small compartments on Aingel's wrists contain two of these little demons each. Each 25mm missile can be locket to a different target, and once launched, will shoot towards its target with a potential max speed of up to Mach 1.5. The missiles can either be programmed before launch to detonate on impact, explode in an air-burst just before impact, or explode after a delayed reaction. When Aingel runs out, his onboard NFRS will make new missiles, however this can take some time, from ten minutes up to an hour.

Arm-mounted nanoblades: Also located on Aingel's wrists are nano-forges made to create a pair of arm-mounted blades. These blades are extremely thin, but highly durable and incredibly sharp, able to shear through flesh and bone, even some metals and armors like butter. However, despite being durable, they can eventually break, at which point they will "retract" and leave Aingel to rely on his other weapons or hand-to-hand skills for a second while they reconstruct.

Jump Jets: Located on Aingel's feet are small jets, with an additional pair of stablizing jets on his thighs. These jets, while not strong enough to lift a fully-equipped Aingel off the ground in a normal Eath-gravity environment, are enough to give him a useful boost to his jumping, allowing for him to reach some places that others cannot.

NFRS (Nano Forging and Repair Systems): Possibly the most advanced piece of Aingel's arsenal, the NFRS is a series of nano-forges planted throughout Aingel's frame. These forges can create millions upon millions of nanites at a time, each one able to perform a variety of tasks, from repairing battle damage done to Aingel, to creating advanced mini-missiles (See above, Type 32 Antipersonnel Missile) and even alter the state of his clothing (See below, Nano-clothes).

Nano-clothes: Aingel clothes look normal at a glance, but closer inspection would reveal that they are...slightly different. This is because they are actually made of a type of fiber that can be augmented by Aingels NFRS to a variety of textures, shapes and forms. Indeed, he can even turn the clothes into a temporary armor, though this is not recommended because of cooling problems (see below, Cooling).

Glider Mode: In addition to his clothing, by working with his jets (see above, Jump Jets) and with some adjustments to his frame, he can fold himself into a flying wing-type aircraft and use his nano-clothes to create a stealthy outer shell, turning himself into a small aircraft for aerial reconnaissance and tactical insertion. He cannot, however, simply turn into this mode and fly away, as he requires an area on high ground from which to jump and have enough time to change and midair. Cliff edges are useful for this task, as are towers and skyscrapers. Landing is a simple task of retracting the outer shell, unfolding, and using his jump jets to decelerate.

Galaxy Database: Being designed by Ferogans, Aingel has extensive knowledge of the known Galaxy, including an impressive archive of galaxial history, language, and cultures. Even better, his CPU was explicitly designed to learn, so given time, he will only add more to his system archives.

He is, however, not without his weaknesses.

Cooling: Aingel's power unit creates a lot of heat when in use, and as a result, it must be kept cool. While he operates on a liquid Helium cooling system, the coolant itself is cooled via air, through Aingel's version of breathing, though not just through his mouth, as this would not be sufficient for cooling the air completely. As a result, his body is also cooled via a network of vents throughout his body, but even then it is a careful balance to keep Aingel operating in safe parameters. Because of this, putting Aingel under heavy duress for long periods of time can and will result in a system overheat, which can have..disastrous consequences.

Light Armor: Because of the cooling system mentioned above, Aingel is unable to wear heavy armor, as it interferes with this cooling system. While his frame is lightly armored, he must rely on his nano-clothes and agility to stay unharmed.

EMP Sensitivity: While Aingel is shielded against EMPs, meaning he will not be destroyed by them, they still will affect him. At best, he may be momentarily stunned, but at worst, he may completely shut down for a few moments. Energy weapons also may have this effect, though depending on the strength he may shake off a hit in a few seconds at most, as long as the weapon did not inflict serious physical damage.

No Emotions: Aingel was designed with a "learning" CPU, however at this time he has nothing in the way of emotions. In Infiltraton mode he can emulate such to a believable degree, however, not nearly enough to stay convincing for long. See below.

Limited Disguise Capabilities: Aingel was not designed for operating under disguise for long periods of time, just enough to get in, do what needs to be done, and then get out. As a result, his infiltration protocols are not perfect. He can hold up a disguise for a good amount of time, but the longer he stays undercover, the higher chance he will be discovered.

In order to supply Aingel's NFRS systems, Aingel must maintain a steady diet, much like an organic would. However, his diet does not consist of the normal fruits, vegetables and meats variety; instead, Aingel must consume objects such as metals, alloys, etc. This is especially crucial when Aingel is damaged, since the demand for nanites to repair his systems is higher.

*Theme Song: "FAINT" EMT Remix by Justin Lassen (Original Song "Faint" by Linkin Park)


Picture:
NOTE: Picture was taken of Aingel when in infiltration mode. Skin color and outfit is not default, but facial structure and eye color is default for this unit. In addition, in default mode, numerous seams run across the unit's face from his armor plates.
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Aingel when in flying wing mode.
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