The White Queen's castle is full of beautiful rooms, but this one in particular catches your eye. It has a beautiful pale gold filigree around the door, and the doorknob is a delicate construction that looks like a rose. You turn it and step inside.
It smells like roses... pure, clean, beautiful. You inhale deeply and let the door close behind you.
Click.
Wait.
What?
- Get out of the room!
Difficulty level: Normal You can only complete this quest once! If you give up today, try again the next day!
The room inside is small, a bright and glorious white that feels comforting even though you know you're locked in. There is a bricked-up fireplace and a wide window with frosted glass and no apparent means of breaking it, let alone opening it. And nothing else.
The knob on this side is missing, with an open hole where a beautiful rose-shaped knob should have been. A gleam of soft gold atop the mantlepiece catches your eye and you realize there's a set of lockpicks up there. Well, that should get you out... eventually.
OOC: LOCKPICKING
To pick the lock, roll 3d4! Your goal is to get 3, 3 in a single roll. You are rolling three dice at a time to make it a little bit easier. As long as two of your three dice come up as 3 in the same roll then you are free!
If not, try again. And again. Until you get what you seek.
Quest Complete Reward: Treasure trove found! When the door opens, you find a tiny treasure chest outside that you're certain wasn't there before. Hm. Better open it.
Nightbloom had a confession to make: she had a weakness for flowers. Like, really, a huge weakness. As such, it really came as no surprise that she decided to explore the room that possessed the rose-shaped doorknob, expecting to find...well, hopefully something pleasant within.
But no. The moment she heard the door click shut and lock, she called herself all kinds of stupid.
On the bright side, the interior of the room was really quite pleasant--it could have been worse--but that didn't mean that she wanted to stay there by any means. Exploring the area in search of any other means of escape, she finally came upon a set of lock picks.
...Hoo boy. This was going to be tough.
Or...or apparently not. Apparently she managed to select the correct lockpick and managed to unlock the door. We'll make a thief of you yet, Nightbloom.
OOC
My character's username: Nightbloom My character's level: 89 Character's HP: 40/40 Current party: N/A Current Guild: Penumbra Location: Small IC description of character:Nightbloom is a petite girl with pink-tinged white hair. She has a pair of black cat ears and dons a light blue-lined black coat, while her scarf and tail are both white. Character journal:Here
Deciding to go for a long walk and try to ease her mind, Spiderluck found herself - strangely - led to the White Queen's castle. She was intrigued by the gorgeous flowers there, stepping into the room and taking a deep breath. Her fingers found purchase on the petals there, drifting lazily over them as gently as she could while her purple eyes took in every bit of beauty that she could.
Something shut, and then clicked. Spiderluck whirled and found the door closed, her eyes widening in panic. No no no no no she couldn't be locked in here! Not with the shadows - wait. There were no shadows.
Calming herself and glancing around the room, she noticed that there was really no other way out save for the door in front of her. Spiderluck tilted her head and a gleam of gold caught her eye. She walked over and grasped for the object that gleamed, finding a set of lockpicks that were just sitting on top of the mantle.
Well. It never really hurt to try.
Inserting them into the door, she fiddled around with them a small bit, an eyebrow rising in slight surprise as she heard a solid click, the door opening with ease.
When the door opened, Spiderluck found it strange that a chest was waiting for her, that she knew hadn't been there before. Eyeing the lockpicks, she slid back to set them on the mantle, watching the door carefully and shimmying through it before it decided to close on her again.
Perhaps it was fate that named her Spiderluck, but she wasn't going to press it.
MY STATS
My character's username: Spiderluck My character's level: 5 Character's HP: 30 Character's Job Class: Dormouse Current party: Current Guild: Location: Small IC description of character: Before you stands an average-sized Dormouse, wearing a white coat with pink accents. Pink and purple garb is worn underneath, and this character looks at you cheerfully, idly scratching an ear. Character journal:Journalstuffs
The White Queen had left him with a bad taste in his mouth, but her rooms, her ROOMS... were AWFUL! This was no place for Wonderland. If they were going to bring down the White Queen.. Robert was going to be on the front lines.
He found a cold and beautiful door, and pushed it open to explore. The smell was lovely, but sterile. Just like the rest of the castle.
And then he was trapped.
It wasn't so bad in this room. A fireplace helped with the issue of crisp coldness, but he still wanted out very badly. It took him quite a while to come to any realization about what he was supposed to do with the lockpicks - he'd never used a set before, and once he realized where they went, his fingers bumbled and he failed remarkably.
Still, he had one thing going for him. He never gave up.
OOC
My character's username: HULKWICH My character's level: 90 Character's HP: 40/40 Character's Job Class: Mad Hatter Current party: Current Guild: Penumbra Location: Small IC description of character: Other than a pair of white angel wings, this particular mad hatter looks remarkably normal at first glance. Blonde, spiky hair and a looming tall build - but to look in his eyes is to understand why he'd been picked for his job class. Blood red, with dark circles under them, and one was dilated fully and usually twitching. Mad was a good way to put it. Character journal:[ Battle Entry Log ]
He was sure, if Mimsy had been in the room with him when he'd gotten locked in, that he would have decided trying this lockpicking business wasn't worth the trouble.
But then again, he'd probably have let her do the picking. She was much better with her hands.
He heard another lockpick breaking, and he threw the broken pieces to the ground. This was a delicate procedure, but do was surgery. Did that mean he'd never be fully ready to be -
To be -
He couldn't remember what he was thinking about. He picked up another lockpick to try again.
This time, he could tell he almost had it, but as soon as he tried to open the door, something snapped back into place within, and he was once more trapped.
This time around was no better than the last. At least he was only using one lockpick at a time, now - but he was still breaking them with his big, brutish fingers.
No one should ever let him do surgery on them. Ever.
He spent a moment trying to warm himself by the fireplace, before trying to lockpick again. But the more he stood there, the more he realized the White Queens fire was never meant to warm. He felt sluggish after spending time at it, as if he wanted to sit down on the soft, comfortable chairs nearby, and just relax..
He shook himself out of the sluggishness and picked up another lockpick. Failure was an option - giving up was not.
The only problem he saw, as he continued to try, and fail, to pick the lock, was that the number of lockpicks at his disposal were dwindling. If he didn't figure it out soon... he'd be stuck in there. Or he'd juggernaut out.
On the plus side, he was definitely getting better. Perhaps this would be a new, learned skill for him, after enough tries.