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[TRAINING] To Infinity and Beyond {Fini}

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Kyrieko

Hilarious Werewolf

PostPosted: Sun Mar 16, 2014 2:19 pm


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Mist Hunter
The Miss Taken Tower



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General Information
As the general, jack-of-all trades division, the Mist Hunter training course is a combination of the other divisions' training challenges and also one of the more complicated. The goal of this course is to rescue the princess in the tower. Below her, you'll find yourself confronted with a number of shadowling attackers, and beyond them, a room of only slightly deadly traps. But even should you reach her location, you still need to pick the lock on the manacles holding her in place. Unskilled fiddling with the locks will prove unhealthy for both the princess and yourself. And once that's done, you need to make your way back down through the traps and shadowlings, defending the princess the whole way.

The Miss Taken Tower is one of the most challenging and frustrating courses available.

If you fail: your princess dies, and you are quite possibly KO'd. Senior hunters are observing and will make with a timely rescue as needed.

If you win: the princess will adore you for the rest of her exceedingly brief existence. Peen points for 100% health for you and the Princess, shadowlings fought, going for consecutive rescues.








  • Part 1
    Mechanics
    - roll your regular attack
    - roll your regular attack again
    - if you miss an attack, you lose 50% of your full HP
    - if you have an available recovery bonus, you may try to use that to avoid HP loss

    Bonus Mechanics
    - This bonus is consumable.
    - for the Mist Course, it is recommended you review the mechanics of the other division courses, as the division bonuses carry over.

    - Trainees: 0 recoveries
    - Mist/Sun Trainees: 1 recovery
    - Hunters: 1 recovery
    - Mist/Sun Hunters: 2 recoveries


  • Part 2
    Mechanics
    - there are two steps worth of traps in this room, so you'll be rolling twice

    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll 1 d10 to determine what your character is about to step into
    - use your bonus mechanic to adjust as you can
    - adjust your HP and bonus count accordingly
    - roll list: (feel free to get creative about what the traps actually were)
    (-50% HP is off your full HP, so if you hit -50% twice, then you are 100% KO'd)

    01. horrible death
    02. - 50% HP
    03. - 50% HP
    04. live
    05. live
    06. - 50% HP
    07. horrible death
    08. - 50% HP
    09. horrible death
    10. live


    Bonus Mechanics
    - This bonus is consumable.

    - Trainees: 1 flag
    - Mist/Death Trainees: 1 flag and one instinctive move
    - Hunters: 1 flag and one instinctive move
    - Mist/Death Hunters: 1 flag and two instinctive moves


  • Part 3
    Mechanics
    - use the given roll for your hunter to try and open the lock on her right manacle. Rolling a 1 means you fumbled, and the cuff exploded causing both you and the princess to lose 50% of your full HP.
    - roll to repeat the process on the left manacle.

    Bonus Mechanics

    - Trainees: roll 1d4
    - Mist/Life Trainees: roll 1d6
    - Hunters: roll 1d6
    - Mist/Life Hunters: roll 1d8


  • Part 4
    Mechanics
    - roll 2 d8 to determine your defense against the trap area.
    - roll 2 d8 to determine how much trap damage targets the princess.
    - adjust her HP accordingly
    - roll 2 d8 to determine your defense against the shadowling area.
    - roll 2 d8 to determine how much shadow damage targets the princess.
    - adjust her HP accordingly
    - leftover defense does not stack

    Bonus Mechanics

    - Trainees: +0 defense
    - Mist/Moon Trainees: + 2 defense
    - Hunters: + 2 defense
    - Mist/Moon Hunters: + 3 defense




Status

Stage: (current stage number)

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:


[quote="Status"]
[size=14][color=#00BFFF][b]Stage: (current wave number)[/b][/color][/size]

Your HP:
Princess HP: /20

Stage 1 Recoveries:
Stage 2 Flags and Instincts:
Stage 4 Bonus HP:
[/quote]
Kyrieko rolled 2 8-sided dice: 5, 5 Total: 10 (2-16)
PostPosted: Sun Mar 16, 2014 2:28 pm


Hair braided and out of her face for the time being, Fini gazed at the structure she was about to enter. She'd never actually attempted the Tower before, typically sticking to the shadow run training course. But this one had been catching her eye and she was ready for something a bit more... challenging. So she'd watched a few hunters go about attempting it and shifted her weight a little uneasily.

:: We got this, precious. :: Vashi mused, excited to attempt this run.

"I hope so... This could royally suck too." Fini muttered, rolling her shoulders and sighing. Right. Okay they were totally doing this. "Shadowlings first. We got this." With a nod, she entered the building and was immediately sucker punched in the gut. "Mother ********>" And now it was so on. Fini went after the shadowling that hit her, stabbing it between its glowing red eyes.

With a grin, she jumped right in and slashed away at several more. Totally got this.


Status

Stage: 1

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: 1
Stage 2 Flags and Instincts: n/a
Stage 4 Bonus HP: n/a

Kyrieko

Hilarious Werewolf

Kyrieko rolled 2 8-sided dice: 2, 4 Total: 6 (2-16)

Kyrieko

Hilarious Werewolf

PostPosted: Sun Mar 16, 2014 2:42 pm


She felt a small sting somewhere along her back where teeth had attempted to chew on her. That one had gone down face first into the ground. She whipped around to take on yet another that lunged for her. With a vicious jab and double slash, Fini struck the shadowling down, a howl of victory ringing in her mind.

:: We ain't done yet! :: She reminded her partner in crime.

Which was proven when a swarm surrounded her and all lunged. She twisted to avoid one, found herself on the receiving end of two more, something tugged at one of her sais and this was not going so well.


Status

Stage: 1

Your HP: 40/40
Princess HP: 20/20

Stage 1 Recoveries: 1
Stage 2 Flags and Instincts: n/a
Stage 4 Bonus HP: n/a
Kyrieko rolled 2 8-sided dice: 1, 1 Total: 2 (2-16)
PostPosted: Sun Mar 16, 2014 2:48 pm


The swarm was overwhelming. It seemed like the initial group she'd fought were the hyperactive ones. But these shadowlings were definitely not letting her through without a damn good fight. By the time she passed through and made it to the stairs, Fini was breathing heavily and sweat dripped down her neck.

"That was ********... horrible... " She grumbled with each breath.


Status

Stage: 1

Your HP: 20/40
Princess HP: 20/20

Stage 1 Recoveries: 1 Used
Stage 2 Flags and Instincts: n/a
Stage 4 Bonus HP: n/a

Kyrieko

Hilarious Werewolf

Kyrieko rolled 1 10-sided dice: 2 Total: 2 (1-10)

Kyrieko

Hilarious Werewolf

PostPosted: Sun Mar 16, 2014 3:25 pm


Huffing and taking a moment to catch her breath, Fini eyed the next field with utter suspicion. She'd heard about this one. It was what the Death hunters trained on. No wonder they were all psychotic. They got blown up if they were lucky. And she wasn't sure she wanted to think about what the other possibilities were.

She didn't wasn't so sure about this now.

:: We already passed the shadowling leeches. There is no turning back. ::

Glowering at the field, Fini tapped her foot on one section. When nothing happened, she eased herself a little more onto the square. Okay this was goo-

With a startled cry, the floor vanished below her and all she saw were red eyes and was that snarling?!

The trainee didn't make it to the top. Her princess was probably imploding or something of that nature.


Status

Stage: 2 FAIL

Your HP: Dead
Princess HP: Probably dead

Stage 1 Recoveries: 1 Used
Stage 2 Flags and Instincts: 1 flag SHE DED
Stage 4 Bonus HP: n/a
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THIS IS HALLOWEEN: Deus Ex Machina Training Facilities

 
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