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Great Lord Wulvengar
Crew

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Sun Mar 02, 2014 11:52 am


THE MASTER SYSTEM

xxxxxIf you're new, welcome to NUR. If you're not, here's some rules. These are the primary, core systems of NUR. They're very simple systems; they revolve around styles, ranks, and chakra. These are the main aspects of organized battling in this guild

Note this will be edited to look better, just sending base info
PostPosted: Sun Mar 02, 2014 11:59 am


THE CHAKRA SYSTEM


xxxxxTHE RULES
Rule Number One: All unexplained boosts (such as a class/bloodline having "more chakra than other classes/bloodlines" will automatically be either a +10% or a -10% (if it says you have a smaller amount)


xxxxxTHE POINTS
Academy Techniques cost 3 points
Genin Techniques cost 5 points
Chuunin Techniques cost 10 points
Special Jounin Techniques cost 15 points
Jounin Techniques cost 20 points
Sannin/Kage Techniques cost 30 points
S+ Techniques cost 50 points; when an S technique is powered up, it goes to S+, when an S+ technique is powered up, it goes to SS
SS-Ranked Techniques cost 75 points

xxxGenin Characters Have:
100 points

xxxChuunin Characters Have:
150 points

xxxJounin Characters Have:
200 points

xxxSannin Characters Have:
250 points

xxxKage Characters Have:
350 points


xxxxxHOST CHAKRA
Extra chakra in an angel/demon release is determined by the current number of tails/wings they have present. Meaning, if you have 0 tails/wings active (just the cloak), you get a still-large boost of 75. If one is present, 115. Etc.
One tail/wing = 115 points extra
Two tails/wings = 120 points extra
Three tails/wings = 125 points extra
Four tails/wings = 130 points extra
Five tails/wings = 135 points extra
Six tails/wings = 140 points extra
Seven tails/wings = 145 points extra
Eight tails/wings = 150 points extra
Nine tails/wings = 160 points extra


xxxxxWEAPON/TAI CONSUMPTION
Rule Number One: Weapon/Tai/Samurai spend 4 points less per post for styles (for example, if you usually use 10, all styles will be 6 as a weapon/tai user)

xxxA genin-ranked stage of a style costs 3 chakra points per post
xxxA chuunin-ranked stage of a style costs 5 chakra points per post
xxxA jounin-ranked stage of a style costs 8 chakra points per post
xxxA kage/sannin-ranked stage of a style costs 10 chakra points per post

Please note that chakra costs are stacking; if you have several styles on at once, they will cost that amount.


xxxxxCHAKRA
xxxChakra can best be described as power or energy a ninja needs in order to perform techniques. It is probably the most important element in fighting for ninjas. Chakra consists of two main parts: the body energy and spiritual energy. Body energy can be tapped into from the cells in your body. The faster your cells move around in your body the more energy you have. Body energy provides strength for a ninja's mind. Spiritual energy is usually acquired from certain experiences in training or battle. Spiritual energy can be best described as an adrenaline rush or extra burst of energy. This may come in handy when a ninja is very tired and worn out.

xxxxCONTROLLING, BUILDING, AND PROTECTING
xxxControlling Chakra Controlling chakra during battle is one of the most important aspects in fighting. Another important part is to being able to build chakra to perform techniques. Building chakra is essential if you want to perform Genjutsu and Ninjutsu techniques correctly. Stamina also plays a big part in this. In order to create chakra you must convert it from stamina. When you perform techniques you not only release chakra but also stamina. Being unable to control your chakra can end up being deadly. If you release too small of an amount, the technique you tried to perform will fail. If you use too much chakra you may end up severely hurting or killing yourself. A ninja must have a certain amount of chakra in their body to live.

xxxxCIRCULATORY SYSTEM
xxxCirculatory System In addition to the circulatory system in your body to transfer blood, ninjas also has a circulatory system to transport chakra. Instead of having veins and arteries, chakra is transported from certain pipes and passage ways. Chakra is released by traveling through this system and out. Since the chakra circulatory system goes around many important organs, when the circulatory system is attacked and damaged, your organs may be damaged as well. There are 361 openings in the chakra circulatory system in your body. This opening is called the Tenketsu. When the Tenketsus are blocked you will be unable to perform any techniques. The Byakugan has the ability to neutralize all the holes so chakra cannot flow. It is very important to protect yourself from these types of attacks.

xxxxCHAKRA GATES
xxxChakra gates are gates in the body that are used as limiters for chakra. They regulate the flow of chakra throughout a person's body to prevent someone from going beyond his/her body's control. But by using a move like the Primary Lotus, which opens 3 gates, the user can release some of the limits on the body. This means the body can move at a much higher rate and with more power. Opening a gate increases chakra flow temporarily, but by doing this, it means the user puts an incredible amount of force on his/her body which can result in massive injury. There are 8 gates in a body. If all 8 are opened, the body no longer has any limits and can move as fast as it wants. But opening all 8 gates is often fatal and depending on the move, it can kill the user.

xxxxCHAKRA TYPES
xxxThere are five different types of chakra: Fire, Water, Earth, Wind, and Lighting. The Uchiha clan tends to have the fire type of chakra, although Sasuke can use both lightning and fire. Kakashi is of the lightning type. Naruto is of the wind type. Most Jounin can use at least two types of chakra. Using two types of chakra at the same time is often a result of a bloodline limit. For Haku, he used water and wind types to create ice. Yamato uses earth and water to create wood. To find out the type of chakra a ninja uses they use paper from a tree that feeds off of chakra. If the paper splits you're type of chakra is wind, if it bursts into flames yours is fire, gets soggy its of water, the paper crumples if you are of lightning, and it turns to dust if you are of earth chakra.

Great Lord Wulvengar
Crew

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar
Crew

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Sun Mar 02, 2014 12:04 pm


LEARNING TECHNIQUES



xxxxxTHE RULES
Rule Number One: If learning a technique of a rank higher than you, you add two extra posts to your total training. Every difference in rank between you and the technique is another 2 posts; Genin will have added +4 posts to learning a Jounin jutsu, etc.
Rule Number Two: The above applies (reversed) to learning jutsu of a lower rank; for example, an S rank learning a Jounin jutsu will reduce 2 posts, learning a Chuunin jutsu will reduce 4 posts, et cetera.
Rule Number Three: "SS" does not effect training. You're considered "S" ranked maximum when it comes to learning techniques.
Rule Number Four: Genin/Academy Students cannot learn S/SS techniques.


xxxxxLEARNING POSTS
Academy techniques are 2 posts
Genin techniques are 3 posts
Chuunin techniques are 6 posts
Jounin techniques are 8 posts
Sannin techniques are 10 posts
"Special" (SS) techniques are 20 posts
xxx*A "post" is considered three full sentences.
xxx*This does not apply to weapon/taijutsu styles


xxxxxRULES FOR LEARNING STYLES
Rule Number One: If you are not a Taijutsu user, but learning Taijutsu you can only learn up to your rank. If you are a Taijutsu users you can learn up to 1 rank above you
Rule Number Two: If you are not a Weapon user, but learning Weapon you can only learn up to your rank. If you are a Weapon users you can learn up to 1 rank above you
Rule Number Three: You cannot stack the stat boosts of multiple styles at once.
Rule Number Four: The following are rules for learning styles if you are a Taijutsu/Weapon user:
xxxGenin can learn one style, up to their rank. Can learn 1 rank higher if of that class
xxxChunin can learn two styles up to their rank. Can learn 1 rank higher if of that class
xxxSpecial Jounin can learn four styles up to their rank. Can learn 1 rank higher if of that class
xxxJounin can learn six styles up to their rank. Can learn 1 rank higher if of that class
xxxSannin and up can learn up to eight styles and fully master them.
*Restrictions on the number of styles you may learn are noted in your class.

NUMBER OF POSTS REQUIRED TO LEARN STAGES:

xxxFirst stage training is 3 posts,
xxxSecond stage training is 5 posts,
xxxThird stage training is 7 posts,
xxxFourth stage training is 9 posts,
xxxFifth stage training is 11 posts,
xxxSixth stage training is 13 posts,
xxxAnd all stages past that are 15.

xxxxxFREE TECHNIQUES
Each rank-up (including character creation; Academy to Genin counts) will grant you five free jutsu of your current rank or lower. The Kage rank up gives no free jutsu until a month after your promotion, and only if you're still Kage.
PostPosted: Sun Mar 02, 2014 12:16 pm


SPEED/STRENGTH SYSTEM



xxxxxKEY
CLASS

Rank- Base(+MaxBonus/-MaxReducton)


xxxxxNINJUTSU
Genin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Chunin - Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Kage- Speed: 7(+2/-2)/ Strength: 7(+2/-2)


xxxxxGENJUTSU
Genin- Speed: 2(+2/-1) / Strength: 2(+2/-1)
Chunin - Speed: 3(+2/-2) / Strength: 3(+2/-2)
Jounin- Speed: 4(+2/-2) / Strength: 4(+2/-2)
Sannin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Kage- Speed: 6(+2/-2)/ Strength: 6(+2/-2)


xxxxxTAIJUTSU
Genin- Speed: 4(+2/-3) / Strength: 5(+3/-3)
Chunin - Speed: 5(+2/-3) / Strength: 6(+3/-3)
Jounin- Speed: 6(+2/-3) / Strength: 7(+3/-3)
Sannin- Speed: 7(+2/-3) / Strength: 8(+3/-3)
Kage- Speed: 8(+2/-3)/ Strength: 9(+3/-3)


xxxxxWEAPONS EXPERT
Genin- Speed: 4(+2/-2) / Strength: 3(+2/-2)
Chunin - Speed: 5(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 6(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 7(+2/-2) / Strength: 6(+2/-2)
Kage- Speed: 8(+3/-2)/ Strength: 7(+2/-2)


xxxxxMEDICAL
Genin- Speed: 3(+1/-1) / Strength: 5(+2/-1)
Chunin - Speed: 4(+1/-2) / Strength: 6(+2/-2)
Jounin- Speed: 5(+1/-2) / Strength: 7(+2/-2)
Sannin- Speed: 6(+1/-2) / Strength: 8(+2/-2)
Kage- Speed: 7(+1/-2)/ Strength: 9(+3/-2)


xxxxxASSASSIN
Genin- Speed: 4(+3/-1) / Strength: 2(+1/-1)
Chunin - Speed: 5(+3/-2) / Strength: 3(+1/-2)
Jounin- Speed: 6(+3/-2) / Strength: 4(+1/-2)
Sannin- Speed: 7(+3/-2) / Strength: 5(+1/-2)
Kage- Speed: 9(+3/-2)/ Strength: 6(+1/-2)


xxxxxSAMURAI
Genin- Speed: 4(+3/-3) / Strength: 4(+2/-3)
Chunin - Speed: 5(+3/-3) / Strength: 5(+2/-3)
Jounin- Speed: 6(+3/-3) / Strength: 6(+2/-3)
Sannin- Speed: 7(+3/-3) / Strength: 7(+2/-3)
Kage- Speed: 7(+3/-3)/ Strength: 8(+2/-3)


xxxxxANIMAL TAMER
Genin- Speed: 3(+2/-2) / Strength: 3(+2/-2)
Chunin - Speed: 4(+2/-2) / Strength: 4(+2/-2)
Jounin- Speed: 5(+2/-2) / Strength: 5(+2/-2)
Sannin- Speed: 6(+2/-2) / Strength: 6(+2/-2)
Kage- Speed: 7(+3/-2)/ Strength: 7(+3/-2)


xxxxxPUPPETEER
Genin- Speed: 3(+1/-1) / Strength: 2(+1/-1)
Chunin - Speed: 4(+1/-2) / Strength: 3(+1/-2)
Jounin- Speed: 5(+1/-2) / Strength: 4(+1/-2)
Sannin- Speed: 6(+1/-2) / Strength: 5(+1/-2)
Kage- Speed: 6(+1/-2)/ Strength: 6(+1/-2)


xxxxxFREELANCER
Genin- Speed: 3(+2/-1) / Strength: 4(+2/-1)
Chunin - Speed: 4(+2/-1) / Strength: 5(+2/-1)
Jounin- Speed: 5(+2/-1) / Strength: 6(+2/-1)
Sannin- Speed: 6(+2/-1) / Strength: 7(+2/-1)
Kage- Speed: 7(+2/-1)/ Strength: 8(+3/-1)


xxxxxUZUMAKI SEALING MASTER
Genin- Speed: 4(+2/-1) / Strength: 3(+2/-1)
Chunin - Speed: 5(+2/-1) / Strength: 4(+2/-1)
Jounin- Speed: 6(+2/-1) / Strength: 5(+2/-1)
Sannin- Speed: 7(+2/-1) / Strength: 6(+2/-1)
Kage- Speed: 8(+3/-2)/ Strength: 6(+2/-1)


xxxxxSENJU
Genin- Speed: 3(+3/-2) / Strength: 3(+3/-2)
Chunin- Speed: 4(+3/-2) / Strength: 4(+3/-2)
Jounin- Speed: 5(+3/-2) / Strength: 5(+3/-2)
Sannin- Speed: 6(+3/-2) / Strength: 6(+3/-2)
Kage- Speed: 7(+2/-2)/ Strength: 7(+2/-2)


xxxxxRonin
Genin- Speed: 4(+3/-2) / Strength: 4(+3/-2)
Chunin- Speed: 5(+3/-2) / Strength: 5(+3/-2)
Jounin- Speed: 6(+3/-2) / Strength: 6(+3/-2)
Sannin- Speed: 7(+3/-2) / Strength: 7(+3/-2)
Kage- Speed: 8(+2/-2)/ Strength: 8(+2/-2)


xxxxxBOUNTY HUNTER
Bounty hunters have the same stats as the class they're replicating -- but -1 to both stats. So, instead of 7/7; they'd have 6/6.


xxxxxSAGES
Sages have the same stats as the Freelancer class.


xxxxxADJACENT STAT SYSTEM
Any stat that is equal to, or adjacent, to your own stat, then that person is considered to have an equivalent Speed//Strength.
xxxShinobi A's Speed:1 2 3 4 [5 6 7] 8 9 10
xxxShinobi B's Speed:1 2 3 4 [5 6 7] 8 9 10
Please note that Shinobi A speed is superior to Shinobi B by a small margin. However, the Adjacent System makes it so that If Shinobi B's speed is adjacent to Shinobi A's then that means they are within the same Ballpark in terms of speed. Basically a Draw, shich leaves the two shinobi to rely on their RPing skills to decide a victor.
xxxShinobi A's Speed:1 2 3 4 [5 6 7] 8 9 10
xxxShinobi B's Speed:1 2 3 4 [5 6 7] 8 9 10
Now if we look at the situation it appears that Shinobi B is slower that Shinobi A by a much larger margin. Now that Shinobi B's speed is outside the adjacent range of Shinobi A that means that Shinobi A will be theoretically faster than Shinobi B, thus having the advantage in RP.


xxxxxMAXIMUM STATS
The highest a Stat can reach is 15. At this point, it is represented by X, or MAX. No boost can push a stat past 15, and all boosts that would equal to higher than 15 will be ignored.


xxxxxDEFINING SPEED
*this applies even when extending beyond the cap
We would like to please note that no matter what your speed rank is, you will never meet the level of seemingly instant transportation/teleportation, or even the visage of shifting around the field. Only jutsu may achieve this, and only very costly ones. Even styles cannot achieve this no matter how high the rank is that you obtain. Consider your speed very symmetrical in terms of comparison to canon characters, with the highest of ranks only ever meeting Raikage or Minato.

xxxxxDEFINING STRENGTH
*this applies even when extending beyond the cap
Similarly, we'd like to define strength. Regardless of what your strength is, you'll never be able to punch mountains apart or punch people 500 yards back or some outrageous thing. The highest levels of strength can meet Tsunade's power, perhaps even a little beyond, but little better than that.

xxxxxBODY FLICKER
The Body Flicker skill is also a part of this system. For ten chakra and only up to three times a fight, you may move at 1.5x the speed for one singular post. The next post you will move at one half your base speed due to strain in your body. This skill is meant to be used strategically and wisely, because you're very open for attacks the post after. This does not effect arm speed, only leg speed.

xxxxxWEAPON/TAI STYLE STAT BOOSTS
Rule Number One: At any given time in the roleplay, a character can only receive one style boost in speed and strength from their Taijutsu/Weapon styles, no matter how many they stack together.
Rule Number Two: The only exceptions to this rule are the Eight Inner Gates when used with one other style, and styles that are meant to stack together and build upon one another--the only known example of this is the Lightning Step/Slavedriver combo. The crew can always be notified if any more styles are made like this, but a bare minimum is appreciated.

xxxxxDEMON STAT BOOSTS
Demons can extend your stats past their caps by a maximum while at least one tail is present. The maximum boosts may extend by:
Strength/Speed
+1/+1 for the Ichibi

+1/+2 for the Nibi

+2/0 for the Sanbi

+2/+1 for the Yonbi

+2/+3 for the Gobi

+1/+1 for the Rokubi

+1/+3 for the Shichibi

+4/0 for the Hachibi

+3/+3 for the Kyuubi

xxxxxANGEL STAT BOOSTS
Angel can extend your stats past their boosts by a maximum while at least one wing is present. The maximum boosts may extend by:
Strength/Speed
+1/+1 for the Ichiha

+2/0 for the Niha

+3/0 for the Sanha

+1/+1 for the Yonha

0/+2 for the Goha

+2/+1 for the Rokuha

+1/+2 for the Shichiha

+2/+2 for the Hachiha

+1/+1 for the Kyuuha

Great Lord Wulvengar
Crew

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
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