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[Quest] Thriving (Sorrow + Lawr) Goto Page: 1 2 3 ... 4 5 6 7 [>] [»|]

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Toshihiko Two

Sugary Marshmallow

PostPosted: Fri Feb 28, 2014 5:22 pm


Quote:

The Halls of Trickery:
Once a grand museum: a white and gold palace full of artifacts, donated by the gods of mischief and chaos so that they could be remembered for all of time. Guarded by a wondrous moat and surrounded by a lush labyrinth, it was a spectacle for all that sought it out.

Those days are long since gone. Nonetheless, the Halls remain an artifact rich area, for any explorers brave enough to chance it. The white walls of the Halls of Trickery are peeling and rotted, the moat full of reptiles, and the labyrinthine gardens are dangerously overgrown.

Portals to the Halls of Trickery randomly spawn, but they are very much by chance. The highest chance of portals spawning to that exact location is by parking yourself in the Weeping Forest!

[ Getting Started: ]

- You need to camp out in the Weeping Forest after reading the information. Hunters can enter Halloween as well without a golem (recommended as the Halls themselves are very golem unfriendly due to its climate and natural enemies), for a max of 30 minutes. Each roll takes 5 IC minutes - students can pretty much park here as long as they need.
- Hunter and Horsemen, however, only have 6 chances to find the portal. If they don't find it, they will need to leave and come back. Students do not need to ICly leave and come back!
- To look for a player, all players roll 1d100 until they find the right portal.
Roll 1-50: The portal that leads to movie theater in the character's world. Kick back and relax, I guess, it's an action flick!
Roll 51-70: This portal leads to the neutral ground of the haunted house, in a room that is covered in white and red and suits of cards. Red, smeared paint reads: GO ASK -- but the rest is indecipherable.
Roll 71-80: The portal leads to the land of Valentine's. It's very, very pink, and cherubs keep trying to stab you in the butt with an arrow. It's for your own good, they yell, but you should probably skedaddle.
Roll 81-100: Congratulations! Your group found the portal! Success! You can now proceed inside.
Toshihiko Two rolled 1 100-sided dice: 43 Total: 43 (1-100)
PostPosted: Fri Feb 28, 2014 5:25 pm


As Sorrow ventured into the woods, she did not expect company. She did not know what to expect at all, and she was trying to keep her mind open. And there, inexplicably, was a solitary cloaked figure.

There was also a place between two trees that wasn't quite right, like a tear in the fabric of the world, and since she had no reason to be afraid of strangers, asked the first thing that came to her mind.

"Wow. Far out. Did you make that?"

Toshihiko Two

Sugary Marshmallow

Baneful rolled 1 100-sided dice: 65 Total: 65 (1-100)

Baneful
Crew

Dramatic Hunter

PostPosted: Fri Feb 28, 2014 5:35 pm




He would probably never get used to seeing the strange uncanny creatures of Halloween. It was almost possible to imagine he was still asleep.

The figure was completely still for a few long moments before turning to look at the fluctuation.

"No." he said. "You should check it for me though. Tell me what's there." There was a smile where the shadow of the hood didn't reach.

"I'm Jan."
PostPosted: Fri Feb 28, 2014 5:48 pm


"Our Lady of the Seven Sorrows, Bitterend," Sorrow said, crouching in the forest dirt, and touching the tear with her fingernails. It didn't scratch up, or hurt. It was just a hole hanging where a hole shouldn't have hung.

"A mouthful, huh? Sorrow's ok. This is like, wow."

She was young, from appearance maybe 12 or 14, with skin that was a faintly iridescent grey, and deceptively seamless. She had two long, skinny horns, a slightly hunched back, and a long something that looked like it was made of light-grey down where her hair should have been. It looked like a nest.

"Alright. It seems like, definitely a- ok, are you ready. Some kind of like," She paused dramatically, standing again, "cosmic door."

This was not actually what Jan had asked.

Toshihiko Two

Sugary Marshmallow


Baneful
Crew

Dramatic Hunter

PostPosted: Fri Feb 28, 2014 5:57 pm




It was certainly a name and he found himself wondering what kind of creature he was even dealing with. It was difficult to tell simply by looking. Whatever it was, she was - and he assumed female only as an educated guess - she was young. He had never considered the possibility of monsters having children, but it seemed now like a very obvious oversight.

When she reported back to him, he didn't move, didn't get angry or frustrated.

"Look through it. Put your head through it as if it was a door and see what lies beyond."

PostPosted: Fri Feb 28, 2014 7:15 pm


Sorrow nodded.

"Yeah, I'm feeling it man. No way but to like, go in after it, you know. Take a chance."

She stuck her head in.

"It's dark," she whispered, "and it smells like..." another pause, "food," she decided with the same gravity. "Hey, you should see this."

Toshihiko Two

Sugary Marshmallow


Baneful
Crew

Dramatic Hunter

PostPosted: Sat Mar 01, 2014 2:41 am




He moved carefully past her to look into the portal himself, wary of turning his back to a creature even slightly but reassured by Butch's snarled determination that nothing she could do to them would take them out right away.

She was correct, what lay beyond was indeed dark, and the smell of food did hang on the air. In the background a movie rolled.

He leaned back. "It is a cinema." he said calmly. "Not what I am looking for."

"Find me another."

PostPosted: Sat Mar 01, 2014 2:40 pm


"Please would be nice, dude," Sorrow said.

Toshihiko Two

Sugary Marshmallow


Baneful
Crew

Dramatic Hunter

PostPosted: Sat Mar 01, 2014 2:51 pm




"Please"

Toshihiko Two rolled 1 100-sided dice: 99 Total: 99 (1-100)
PostPosted: Sun Mar 02, 2014 2:39 pm


Sorrow looked amenably in on another tear, the room covered with paper and red writing.

"This one's got like, writing in it."

She ducked back out.

"You looking for the white castle too?" As she asked, she noticed a distant gleam, buried between a pair of trees a little ways off. Her scales rippled in a shiver "Hey," she said softly, "I think-"

And there, far in the distance beyond a winding maze of exotic plants, was a half-ruined but familiar white building. Not a castle, but...

Toshihiko Two

Sugary Marshmallow


Baneful
Crew

Dramatic Hunter

PostPosted: Sun Mar 02, 2014 3:05 pm




"Absolutely." he said. He hadn't known it was a white castle he was looking for exactly, but the mental image, the flickers in his dreams were marked by white plaster and echoes of grandeur. "That is exactly what I was looking for." He gave her a toothy smile, slipping into his Jan tone of voice. "Well done lil missy. Shall we proceed together?"

Toshihiko Two rolled 4 20-sided dice: 1, 3, 11, 15 Total: 30 (4-80)
PostPosted: Wed Mar 05, 2014 12:23 pm


Quote:
[ Setting and Rules: ]

The palace itself is in the heart of extremely, extremely high thick vegetation that needs to be navigated through. This is where the Dungeon Master comes to play. The Dungeon Master will create a new thread. Now, they will roll stats for this expedition team:
- Roll 2 20-sided dice for each player. List the players ie: 1. Player 1, 2: player 2, etc. Just roll all the dice at once. This is the number of rounds they can take for each player. Also include your own character. Post this stat at the very first post ie: Player 1 has 5 stamina, player 2 has 10 etc.
- Now players can begin to RP. They start at the outskirts of the forest and move inwards. Each ACTION they take is 1 stamina point. Once they have used up all allotted stamina points they can go no further/ have to leave the area.
- If their HP turns to 0 they cannot go any further as well.
- If a character runs out of stamina or HP, they must try again from Round 1!

[ Round 1: ] Before you can enter the labyrinths, you must first defeat the guard animal that patrols the perimeters.

- All players must roll a 6 sided dice. This initial roll does not cost stamina!
- If any player rolls a 1 or 6, you have triggered a boss! If two players roll a 1 or 6, you now have two bosses... congratulations.
- The boss has 55 HP, and does 5 auto damage every time it is attacked. You can attack it unlimited times within discretion. All normal battle mechanics apply.
- The DM is in charge of keeping track of the boss's HP.
The boss is a monstrous wolf, a remnant of some cold, old north. It howls, and the winds increase with every mournful wail.
- No one can go any further until the boss is defeated. IF NO ONE rolls a 1 or 6, or if you have defeated the boss, you may proceed to round 2.


Lawr: 4
Sorrow: 26

Toshihiko Two

Sugary Marshmallow

Toshihiko Two rolled 1 6-sided dice: 5 Total: 5 (1-6)

Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Mar 05, 2014 12:28 pm


"Woah," Sorrow breathed, stepping out of the crunch of leaves into the vast, green jungle.

STA: 26
Baneful rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Wed Mar 05, 2014 12:28 pm




Lawr summoned his long lethal looking claws and set out trying to reach the castle they sought.


Baneful
Crew

Dramatic Hunter


Toshihiko Two

Sugary Marshmallow

PostPosted: Wed Mar 05, 2014 12:30 pm


Quote:
[ Round 2: ] All players must now navigate the garden labyrinth. The once neat hedges have grown wild vines, covered in thorns. They were roses, once.

- Roll 1d100 to progress. You need to continue rolling until you roll 75 or higher!
Roll 75-100: Congratulations, you've made it through the winding pathways of the hedge maze.
Roll 1-74: You still need to keep on searching the area, full of traps and dead ends. There are roses with teeth, pits of quick sand, and at least one literal nest of vipers.
- For ever time you do find the end of the maze (each reroll), you must subtract one of your given stamina points.
- If you hit 0, you cannot go any further/ you dissipate/ pass out/ are worn out.
- If you made it past this round, you can proceed to round 3:
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