Monster/Immortal
Image(s):
First Form
Mid Form
True Form
Name: Kalb Lankaster
Age: Unknown
Sexuality: Straight
Relationship (Single, crushing, etc.): Meh, if i can find a chick...
Ethnicity (ex: British, Japanese, etc.): Not enough ******** to give...
Family (If none leave blank): Eli (brother)
Do you attend at the DMA?: If only to mess around
Likes:
+ Scarfing down food
+ Napping
+ Messing around with magic
+ A good fight
+ Women (Can't live without 'em)
Dislikes:
+ Questions
+ Stupid people
+ Kids (snot nosed brats)
+ Getting his head cut off (It's a b***h to put back on)
+ Women (Can't live with 'em either)
Bio (Up to five sentences minimum): Kalb was born long ago to the Immortal Clan. During his time growing up, he never understood the concept of time, only understanding that people won't last long. His fellow clan members thought of him as a bit strange, doing things the thought not right for an immortal: eating vast amounts of food only to still be hungry, reacting to pain, or complaining about dying. Whenever he interacted with humans they'd believe him to be a demon because of his appearance. This would cause Kalb to feel out of place with almost everyone around him. Raised alongside his brother Eli, Kalb began to imprint his ideals on him as well as possibilities of adventure.
A while later, Kalb had moved on from the clan as a loner. He'd traveled far and wide to satisfy his thirst for adventure. Mostly getting torn apart in the process due to his reckless nature. At one point, he came across an old man who claimed that he could make Kalb human, something he'd been pondering of the last century or so. In the end, the old man turned out to be a Sorcerer seeking the perfect body. It was once he was taken deep underground that his instincts gave him warning. The floor was filled with a magical formula, with Kalb being led toward it's center. Upon learning of this treachery, Kalb swiftly slew the elder. However the sorcerer's soul became quite restless, to the point that it prevented the immortal from leaving the room he'd been fooled into entering.. In annoyance, Kalb consumed the raging soul. However, before the soul digested the old man's seal activated. With his soul being the only source of power to keep the seal active Kalb was stuck under a seal for what some would consider an eternity.
Five hundred years later Kalb broke the seal once the magic in the soul he digested finally settled. He somehow made his way to a parallel world where others from his world. He hasn't said or done much, but is sure to get in the mix.
Equipment:
Cursed Sword Muramasa: Kalb holds in his possession, a cursed sword with the ability to cut down immortals. By making a bond with the sword, Kalb was able to infuse winter chills within the blade.
Skills:
+ Monstrous Conditioning: Kalb has both inhuman strength and speed by heritage, making him quite the fighter. His hand-to-hand combat skills are impressive having learned various methods while observing fights throughout time. Kalb possesses great endurance. He was able to escape an immortal's death and kick down the metal door of his near-eternal imprisonment very easily, despite not having eaten or moved for 500 years on top of having destroyed the magical seal ment to retain his soul. He is also immensely agile, due largely to his physical prowess as a monster. Capable of moving much faster than one might expect from someone of his stature.
Race Passives:
Type 2 Immortality: As a member of the Immortal Clan, Kalb is for all-intensive-purposes “unable” to die, being able to survive multiple near-fatal wounds and regenerate in mere moments. Being able to take stab wounds without so much as laughing. This also slows his aging to a halt, having spent 500 years under a cursed seal without any problems from imprisonment. This type of immortality not only allows the individual to survive any injuries, but also provides an extremely fast regenerating factor. It is still possible to kill an individual with this immortality type with either the use of the Hunt-Slash series or (possibly) beheading. Despite all this, Kalb has accumulated a certain tolerance to pain.
Monster Soul: He bears heritage of an immortal beast. One who's size seems to ever expand. As such Kalb's soul has dimensions quite befitting of a magical creature. It bares no force of dark malice, only a natural cool killing intent. Up to thirty feet of his soul range lowers the temperature by 80° Rankin.
+ Immense Magical Pressure: As a monster by heritage, Kalb contains a high magical pressure. His own magic allows him to form and manipulate cold in a variety of ways. After eating the soul of a sorcerer, Kalb's magical abilities grew further as he gained the ability to manipulate his energy properly. With this in mind, his energy while unfocused flickers as white and blue flames so cold they burn. The more his emotions race, along with latent transmuting effects make him a walking ice-age. Given the chance, he could turn any area into a frozen wasteland.
Soul Protect: Chained: Similar to soul protect, Kalb has the ability to mask the presence of his magic. However this one in particular has a function of restraining the ever bottomless cold emigrating from Kalb's soul. It takes the form of two large chains around his soul, covered in ice with many locks adorned along their lengths. Existing as the remnants of the original seal meant to entomb him.
+ Unchained: Simply the relinquishing of the protection seal around Kalb's soul. Turning what was cold and chilly to a cataclysmic level. The initial shock itself is capable of taking control over the weather, causing a blizzard of soul chilling flames to erupt as he goes forth. This allows him to freely use full power between forms, as the soul protect around him has been shed for eight posts.
Abilities: (Up to cool
Magic
+ Lord of the Poles: Kalb can freely control the freezing wind pressure his soul gives off. When concentrated, the force of the wind chill is strong enough to decimate a city. He can channel the wind pressure around his fists or even his legs to enhance the force of his attacks.
+ Soul Chilling Ice: A dangerous ability Kalb developed in order to chill everything around him. By drawing the heat in the immediate area within his body, he can then drop the temperature of said heat and then release it around his body. The shear cold has enough potential to freeze anything in its tracks in a flash-freeze thirty feet around himself. However, a specified target must be addressed and focused on for one post.
+ Shundō: A movement technique that allows the user to move faster than the eye can follow. This is used by concentrating magical power into the feet to get from point A to point B in the least amount of steps. It's important that when going from point A to point B that you hold to the ground with the inside of your feet or you will simply trip. In other words, a powerful grip. Kalb is shown to be incredibly proficient in this technique, capable of overpowering enemies with this technique alone. He is even capable of exceeding the speed of sound, something that he claims cannot be seen, and as such, cannot be countered, which causes massive destruction once reaching the destination.
+ Ice Fang: A power that allows for the creation and manipulation of ice. The user's body temperature drops when the power is activated and ice crystals form around them. Effects can range from from jagged shards that can shred skin, to Icebergs being launched like overgrown spears, to random blizzards straight out of the blue.
+ Freeze Coffin: By performing a hand sign and tracing a rectangle through the air with his fingers, Kalb is able to instantaneously freeze his opponent. The target is rendered immobile while frozen, the farther away from the opponent Kalb is the easier it is to trap them within the sight of the "coffin". Using a large amount of magic allows him to form larger coffins that add an after-freeze effect. With effort the casing can be broken, but only if used on more than one person. Forming or freezing structures adds a cool down of 3 posts.
+ Sword of Absolute Zero: A strike-based attack that freezes enemies and targets on contact. Whatever parts of his body Kalb uses to strike his opponent is glossed over with ice. However these strikes are meant to freeze opponent's wavelength, along with anything else when contact is made while insulating his body from the effects of an opponent's attack. Fast acting, the opponents body and soul will begin to feel cold as their soul has develops frost. While in use any and all ice-type skills are enhanced.
Personality: Kalb is at best, the exact opposite of his counterpart. He reveal his emotions on a regular basis, taking the time to indulge in banter with the enemy from time to time. His attitude is more enthusiastic than Blake's, as Kalb wishes to live like a human rather than act as an immortal would. He takes the time to enjoy the little things in life, being surprised by what most find common.
Theme: blink -182: Reckless Abandon
Made By: XV_Xarso_XV
Image(s):

First Form
Mid Form
True Form
Name: Kalb Lankaster
Age: Unknown
Sexuality: Straight
Relationship (Single, crushing, etc.): Meh, if i can find a chick...
Ethnicity (ex: British, Japanese, etc.): Not enough ******** to give...
Family (If none leave blank): Eli (brother)
Do you attend at the DMA?: If only to mess around
Likes:
+ Scarfing down food
+ Napping
+ Messing around with magic
+ A good fight
+ Women (Can't live without 'em)
Dislikes:
+ Questions
+ Stupid people
+ Kids (snot nosed brats)
+ Getting his head cut off (It's a b***h to put back on)
+ Women (Can't live with 'em either)
Bio (Up to five sentences minimum): Kalb was born long ago to the Immortal Clan. During his time growing up, he never understood the concept of time, only understanding that people won't last long. His fellow clan members thought of him as a bit strange, doing things the thought not right for an immortal: eating vast amounts of food only to still be hungry, reacting to pain, or complaining about dying. Whenever he interacted with humans they'd believe him to be a demon because of his appearance. This would cause Kalb to feel out of place with almost everyone around him. Raised alongside his brother Eli, Kalb began to imprint his ideals on him as well as possibilities of adventure.
A while later, Kalb had moved on from the clan as a loner. He'd traveled far and wide to satisfy his thirst for adventure. Mostly getting torn apart in the process due to his reckless nature. At one point, he came across an old man who claimed that he could make Kalb human, something he'd been pondering of the last century or so. In the end, the old man turned out to be a Sorcerer seeking the perfect body. It was once he was taken deep underground that his instincts gave him warning. The floor was filled with a magical formula, with Kalb being led toward it's center. Upon learning of this treachery, Kalb swiftly slew the elder. However the sorcerer's soul became quite restless, to the point that it prevented the immortal from leaving the room he'd been fooled into entering.. In annoyance, Kalb consumed the raging soul. However, before the soul digested the old man's seal activated. With his soul being the only source of power to keep the seal active Kalb was stuck under a seal for what some would consider an eternity.
Five hundred years later Kalb broke the seal once the magic in the soul he digested finally settled. He somehow made his way to a parallel world where others from his world. He hasn't said or done much, but is sure to get in the mix.
Equipment:
Cursed Sword Muramasa: Kalb holds in his possession, a cursed sword with the ability to cut down immortals. By making a bond with the sword, Kalb was able to infuse winter chills within the blade.
Skills:
+ Monstrous Conditioning: Kalb has both inhuman strength and speed by heritage, making him quite the fighter. His hand-to-hand combat skills are impressive having learned various methods while observing fights throughout time. Kalb possesses great endurance. He was able to escape an immortal's death and kick down the metal door of his near-eternal imprisonment very easily, despite not having eaten or moved for 500 years on top of having destroyed the magical seal ment to retain his soul. He is also immensely agile, due largely to his physical prowess as a monster. Capable of moving much faster than one might expect from someone of his stature.
Race Passives:
Type 2 Immortality: As a member of the Immortal Clan, Kalb is for all-intensive-purposes “unable” to die, being able to survive multiple near-fatal wounds and regenerate in mere moments. Being able to take stab wounds without so much as laughing. This also slows his aging to a halt, having spent 500 years under a cursed seal without any problems from imprisonment. This type of immortality not only allows the individual to survive any injuries, but also provides an extremely fast regenerating factor. It is still possible to kill an individual with this immortality type with either the use of the Hunt-Slash series or (possibly) beheading. Despite all this, Kalb has accumulated a certain tolerance to pain.
Monster Soul: He bears heritage of an immortal beast. One who's size seems to ever expand. As such Kalb's soul has dimensions quite befitting of a magical creature. It bares no force of dark malice, only a natural cool killing intent. Up to thirty feet of his soul range lowers the temperature by 80° Rankin.
+ Immense Magical Pressure: As a monster by heritage, Kalb contains a high magical pressure. His own magic allows him to form and manipulate cold in a variety of ways. After eating the soul of a sorcerer, Kalb's magical abilities grew further as he gained the ability to manipulate his energy properly. With this in mind, his energy while unfocused flickers as white and blue flames so cold they burn. The more his emotions race, along with latent transmuting effects make him a walking ice-age. Given the chance, he could turn any area into a frozen wasteland.
Soul Protect: Chained: Similar to soul protect, Kalb has the ability to mask the presence of his magic. However this one in particular has a function of restraining the ever bottomless cold emigrating from Kalb's soul. It takes the form of two large chains around his soul, covered in ice with many locks adorned along their lengths. Existing as the remnants of the original seal meant to entomb him.
+ Unchained: Simply the relinquishing of the protection seal around Kalb's soul. Turning what was cold and chilly to a cataclysmic level. The initial shock itself is capable of taking control over the weather, causing a blizzard of soul chilling flames to erupt as he goes forth. This allows him to freely use full power between forms, as the soul protect around him has been shed for eight posts.
Abilities: (Up to cool
Magic
+ Lord of the Poles: Kalb can freely control the freezing wind pressure his soul gives off. When concentrated, the force of the wind chill is strong enough to decimate a city. He can channel the wind pressure around his fists or even his legs to enhance the force of his attacks.
+ Soul Chilling Ice: A dangerous ability Kalb developed in order to chill everything around him. By drawing the heat in the immediate area within his body, he can then drop the temperature of said heat and then release it around his body. The shear cold has enough potential to freeze anything in its tracks in a flash-freeze thirty feet around himself. However, a specified target must be addressed and focused on for one post.
+ Shundō: A movement technique that allows the user to move faster than the eye can follow. This is used by concentrating magical power into the feet to get from point A to point B in the least amount of steps. It's important that when going from point A to point B that you hold to the ground with the inside of your feet or you will simply trip. In other words, a powerful grip. Kalb is shown to be incredibly proficient in this technique, capable of overpowering enemies with this technique alone. He is even capable of exceeding the speed of sound, something that he claims cannot be seen, and as such, cannot be countered, which causes massive destruction once reaching the destination.
+ Ice Fang: A power that allows for the creation and manipulation of ice. The user's body temperature drops when the power is activated and ice crystals form around them. Effects can range from from jagged shards that can shred skin, to Icebergs being launched like overgrown spears, to random blizzards straight out of the blue.
+ Freeze Coffin: By performing a hand sign and tracing a rectangle through the air with his fingers, Kalb is able to instantaneously freeze his opponent. The target is rendered immobile while frozen, the farther away from the opponent Kalb is the easier it is to trap them within the sight of the "coffin". Using a large amount of magic allows him to form larger coffins that add an after-freeze effect. With effort the casing can be broken, but only if used on more than one person. Forming or freezing structures adds a cool down of 3 posts.
+ Sword of Absolute Zero: A strike-based attack that freezes enemies and targets on contact. Whatever parts of his body Kalb uses to strike his opponent is glossed over with ice. However these strikes are meant to freeze opponent's wavelength, along with anything else when contact is made while insulating his body from the effects of an opponent's attack. Fast acting, the opponents body and soul will begin to feel cold as their soul has develops frost. While in use any and all ice-type skills are enhanced.
Personality: Kalb is at best, the exact opposite of his counterpart. He reveal his emotions on a regular basis, taking the time to indulge in banter with the enemy from time to time. His attitude is more enthusiastic than Blake's, as Kalb wishes to live like a human rather than act as an immortal would. He takes the time to enjoy the little things in life, being surprised by what most find common.
Theme: blink -182: Reckless Abandon
Made By: XV_Xarso_XV