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Posted: Sat Feb 15, 2014 1:20 pm
Universal weapon skills. These weapon styles are available for any character that has the capacity to learn them. Weaponsmaster skills are too, listed in this section.
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Posted: Sat Feb 15, 2014 1:21 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰BALL AND CHAIN CRUSHING, BRUTAL, UNSTOPPABLE
This is a heavy hitting style. Only Four classes can even use this style : Paladin, Knight, Shadowknight, and Weapons Master. All other classes cannot handle this weapon style, no matter their strength. With this style, you either dodge, or get sent flying by the sheer force and weight of this tremendous weapon.
Kick Start D While spinning the chain vertically, the user alters the course of the ball by interrupting the spin with their foot, thus sending the ball in the direction they aim at.
Turtle Waxing D While spinning the chain, the user will swing as hard as they can as they crouch, sitting on their rear and sending them into a sporadic spin.
Buzz Saw Blur C Requires Energy This is one of the most basic techniques of the Ball-and-Chain style. The user focuses energy into the chain as they begin slowly spinning the weapon. This lightens the load of the weapon, allowing the ball-and-chain to be spun much faster than normal. This technique is deceptively simple, as this reduced weight only lasts until the user releases the ball to fly at its target. The weight then returns, and combines with the heightened speed, to crush iron defenses, and dent steel.
The Upswing D The user spins the ball horizontally counterclockwise, then using brute force brings the ball around to their right side so that it is spinning clockwise by their right shoulder. They then step forward, trying to bring the ball up into their opponent. If this connects, it will send unprepared opponents flying upwards.
Reverse Polarity C Requires Knight Class The user spins the ball as normal, and sends it flying out towards a target in front of them. Before it can connect though, the wielder hauls back on the chain, causing the ball to fly towards them. They then dive out of the way at the last second, sending the ball into an opponent behind them.
Buzz Chain C Requires Energy This technique allows the Ball-and-Chain user to have a hidden weapon. They focus energy around the excess chain that trails from their off hand, gathering energy around it. This energy causes the links of the chain to vibrate at incredible speeds, creating a buzzing sound, and if they are used to strike, can tear skin and leather through high friction.
Ripcord Shot C Requires Energy This technique is a surprise attack in the Ball-and-Chain style. The wielder focuses energy into their hand closer to the ball end of the chain, then rapidly slides their hand down and slams it against the ball. The energy used in this technique causes the ball to launch out in the direction that the user was aiming it. Can only travel twenty five feet.
Rip Ball B Requires Energy This is an interesting and deceptively ranked technique in the Ball-and-Chain style. The user focuses energy into the center of the ball, which in turn causes it to begin vibrating. This vibration is not noticeable just by looking at the orb, only by actually touching it. If this strikes someone or something though, the vibrations suddenly kick into overdrive, and the orb will tear through A-rank defenses.
Skull Crusher B The user, while spinning the chain counter clockwise from their view, will leap into the air. While in the air, they will swing down as they fall, bringing the ball crashing down into someone's head.
Chain Chomp A Requires Energy, Expert Rank This is one of the most surprising and devastating technique of a Ball And Chain wielder. They focus a tremendous amount of energy into the ball, a process that actually takes a fair bit of time. (Two posts) After this, when the technique activates, a split opens up in the ball, and teeth appear. The ‘ball head’ becomes semi-sentient, and will actually pursue target a fair distance, trying to bite them. The Chain Chomp can only travel one hundred yards away from the user though, as the chain that appears when this technique is used only extends that far. The Chain Chomp’s teeth can punch through steel. Lasts for fifteen posts.
Tornado Strike A Requires Energy, Buzz Saw Blur An intimidating technique of the Ball and Chain style. The wielder performs the Buzz Saw Blur to lighten the load of the ball and begins spinning it above their head, identical to the Buzz Saw Blur. However, the wielder encases the ball in a thin envelope of energy, one that shifts to create a trail in the air behind it. By changing the angle of the swing on each rotation, the user creates a veritable tornado , one that gains an effect from the user’s primary elemental leaning. - Fire: Tornado is created of fire -Water: Thin streams of water are laced throughout the ‘tornado’, creating a slicing effect. -Wind: Tornado drags stuff towards it via a vorpal effect. -Earth: Small stones fill the tornado, adding crushing damage onto the attack beyond just the normal ball.
Grand Chomp S Requires Energy, Expert Rank, Knight Class, Chain Chomp Possibly the most terrifying technique of the Ball-and-Chain style. The wielder focuses a gargantuan amount of energy into the ball, taking even more time than before. (Four Posts) When the technique is charged, a few differences are instantly noticeable. First, the ball swells to massive proportions, now easily twice as tall as a Giant, and just as wide across. Then, whether or not the original ball had them, three foot spikes appear along the orb. The mouth that appears is large enough to envelope a full-grown human or being of equal size, and the teeth are five feet long. This Chomp has a greatly increased range (five hundred yards) and durations (thirty posts), but can only be used by Knights. This Chomp can bite through anything that is less than S-ranked in toughness, and will dent S-ranked materials. It is also nearly fully sentient, and seeks to protect its user at all times.
Created by Ronnel, worked on by Urban Superstition.
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Posted: Sat Feb 15, 2014 1:23 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰BATTLE AXE
A battle axe is an axe specifically designed for use in combat. Battle axes were specialized versions of utility axes. Many were suitable for use in one hand, while others were larger and were wielded two-handed. Axes designed for warfare ranged in weight from just over 0.5 kg to 3 kg (1 to 6 pounds), and in length from just over 30 cm to upwards of 1.5 m (1 to 5 feet). It used to be that fighters would use axes more often than swords, being for the fact that an axe is not only cheaper than a sword, but were more commonplace. An Axe wielder is able to use them as throwing weapons, use two at once, or hold a large axe and wield them with two hands.
The Øksen Af Had Style Devastating, Bloodlust, Power
The Øksen Af Had Style is a Style involving Ax's and the power in ones arms although the style was derived in a more subtle area in the left region of this world... The Øksen Af Had Style was born when four brothers went out and hunted for there families with giant axes, the brothers knew the area in and out since they'd lived and hunted there, their whole lives. The four brothers were never really good with hunting and usually failed leaving there families starve for day's at a time... One day, while they hunted, they came across a man in a cloak, his body made of bones, his names, was "Death". He was hunting a old woman that had escaped his grasp five times, the four brothers told Death that they would find the girl in exchange for Whatever they wanted. Death agreed and added whoever cuts her head off will gain the strength of death. The four brothers searched the area and found the girl cowering in a hole under a bridge... the four brothers grabbed her then debated who to cut her head off..
The Youngest said that he couldn't do it becuase he was lustful of her and didn't want to hurt her... The Second Youngest was swayed by the girls words of plead and wanted to let her go... The Second Oldest said he felt that there job was done and they didn't need the power... The Oldest said nothing and without warning chopped her head off with his giant axe. The Brothers wanted nothing to do with it... they said that it's a bad idea to make a deal with the devil and that it shouldn't be made... The Oldest on the other hand knew what he wanted... he took the girls head and his bloodied axe back to where Death was and asked for two things. One, All the Food they need to survive for his Family, and brothers. He felt he'd cheated death with that one. Death nodded and it was done. Death then asked, what do YOU want... The Oldest brother smiled at him and asked "I want to be the best of my brothers" Death laughed and shook his head and answered "That is impossible for you already are the best in my eyes" With that Death disappeared
The eldest brother felt cheated... like his brothers said... When he went home to his family he saw no fruits and food but many pigs and deer. As he approached his house He smelt blood, he ran to the door and opened the door looking inside to see 5 dead corpses. His wife, his child, and his three brothers... Death had cheated the Oldest... he looked around a bit more and saw deer in the house, raccoons and a bear... Death didn't give them dead animals... Death appeared beside the man smiling cheerfully at the Oldest brother who was completely speechless and afraid... Death whispered in his ear "The Hunter has become the hunted..." The eldest brother snapped and went on a rampage killing all of the animals and people in the town with his axe once make of steel, changed to red steel, his white clothing red with blood and his skin black from hate... He created the Øksen Af Had Style that night in his rampage, and in the end killed himself to relieve the pain... Death hadn't raised a finger and had killed a village.
Requirements • (+)7 Strength
▰ ▰ ▰ STAGE ONE
Broad Swing E This is simply a normal horizontal swing of the axe. The difference is, that the user has been training in order to wield the axe efficiently. The broad swing is faster than a regular swing performed by the user, or even other weapon fighters.
Broad Plunge E This is a simple vertical swing of the axe. Similar to the broad swing, the broad plunge is a bit faster attack, one that uitilizes the speed and strength of a trained weapon fighter.
Broad Strike D By this point, the axe man has developed more strength and speed, getting used to wielding the axe even more efficiently. The broad strike is a curced swing of the axe, as fast as the plunge and swing but more powerful. Even when blocked, it can cause a numbing effects it causes against opponents can create openings for further attacks.
Broad Punch D The user pulls the weapon back and literally thrusts the end of the ax at the enemy. Not the handle, but the curved blunt area of the ax, much like the other broad attack it is more smart to get out of the way then to block it.
Broad Defense D The axe is held wide and much like a staff weapon, will be held horizontally to block blades, or will use the wide surface area of the blade to block bullets. Note that the user must have good reflexes in order to block bullets succesfully.
▰ ▰ ▰ STAGE TWO • Learn all of Stage One • Adept Rank
Cyclone D The User spins the axe and on the users heels twirls around spinning around five times. This can be used as a way of attacking and defending.
Blind Spot C Requires Axe The user jabs the axe at the opponent like a spear, the end is blunt and is simply to stun the opponent. At this point, the user twirls the axe within their wrist so the blade points upwards. In a single fluid motion, the user will uppercut the opponent with their axe, slashing upwards to not only send them flying but cause a deep cut through their chest and chin.
Relentless Barrage B Requires Axe The User lifts the blade into the air and unload a barrage of Broad Strikes, Plunges, and Swings in complete unison only a second between each attack.
Element Coat B Requires An Element, Axe, B rank energy The User coats his Axe in an Element he controls to make the blades volume bigger or to increase it's weight or power. The effects of the element coat lasts for five posts before more energy is needed.
- Fire: The Blade of the Axe is not covered in flames but flames recede off of it. When a swing is made, the axe creates a wave of flames that stay in place of the attack for one post. The waves do not shoot out, but remain stationary, useful for trapping an opponent or for counter attacks. - Water: Water covers the blade of the axe, increasing the defensive power of the axe. Using this shield of water, the user is able to block any melee attack A rank or below. (Note this says melee attack) - Earth: Earth strengthens your grip on the axe by covering the handle in a stone like fixture. By doing this, it increases strength of axe based attacks by one rank. - Wind: By coating the blade with the wind element, the user is granted a devastating long range attack. With every swing caused by the axe, a blade of wind shoots out of the axe, able to cut through flesh with the strength of a C rank attack without expending any more energy. The user is able to create several blades of wind for the duration of the element coat.
▰ ▰ ▰ STAGE THREE • Must Be Expert at Least • Complete all of Stage Two Attacks • Kill One Person with an Equal or Greater Rank of You.
Bone Destroyer A The user makes the blade tip point at the ground. From this point, the user will spin their body around, smashing the axe's wide side at the opponent. The attack itself is powerful, but because of the spin to add the power, it is initated rather slowly. This attack must be dodged, the force of being hit by this attack can crush ribs, arms and legs in a single blow causing fatal damage that will be hard to heal even by the most proficient clerics. Even blocking the attack with another weapon, armor, or shield will cause the same damage.
The Black Whirlwind S Requirement Weapons Master The user extends both arms out, axes in hand, and spins tenaciously, crouching as they spin, tilting, and even jumping to get the right angles. The hits from this attack are all B Ranked, and can deflect a third of the bullets fired at users. Requires energy, and requires 25 points of energy per post to maintain.
The Bloodlust Form SS Requires Sage Rank The pigmentation of the skin changes to a dark black color, as your eyes have no pupils and your mouth and eyes are pure white, light shines out of them. During the bloodlust form, your Strength and Speed increases by 2 ranks. The side effects is that during the bloodlust form, you seek nothing but death and destruction, not meant to be used during friendly spars, or even when fighting with allies. The problem is that during this form, the user enters a state of rage, and will attack anyone standing in their way, friend or foe. This lasts for 7 posts. When it wears off the user looses conciousness... 2 posts of regaining consciousness.
Death's Reign SS Requires Sage Rank, Weapons Master Death's Reign is the ultimate Axe ability, taking into account the fact that the blade is an extension of the Weapons Master's body. The axe is purged into the user's body, merging into the body and surfacing from anywhere in the user's body. This means that the user doesn't have to carry their axe around with them, but can swing their arm and have the axe extend from the arm during the swing and simply retract back into the body.This ability is permanent and you are never able to remove or upgrade the axe. If the axe breaks, then it will take 10 posts to regenerate it to the original shape.
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Posted: Sat Feb 15, 2014 1:24 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ BOW
A bow is a weapon that projects arrows powered by its elasticity. Essentially, it is a form of spring. As the bow is drawn, energy is stored in the limbs of the bow and transformed into rapid motion when the string is released, with the string transferring this force to the arrow. A regular person can fire of two shots within a post while a ranger may fire off four.
Spiraling Shot D The user of this technique imbues energy into the feathers on the end of the arrow. The arrow is then launched at a target. The energy that filled the feathers causes the arrow to spin like a corkscrew, making it dig into the target as opposed to simply slicing. The wound from an arrow shot with this ability will create a bigger wound than a normal arrow. Higher ranks of energy will make the arrow spin faster, causing it to dig deeper into the target.
Slow Shot D An interesting attack. This technique focuses on imbuing the entire arrow with trace amounts of energy. When launched, an arrow charged with this technique will fly towards its target as a normal one would However, a foot from its target, the arrow will slow to half of its normal speed for a moment, then abruptly resume full speed. This hesitation will throw off blocks and counters, enabling it to strike with a higher chance of actually damaging the opponent.
Dead Stop Shot C This technique is odd for an archer to use. Designed for stealth, it has a far different effect than many other abilities. The user forces energy into the end of the arrow – not the feathers, but the actual shaft of the arrow. The arrow is then set against the string of a bow and aimed normally. The technique then activates. The arrow launches without the string being pulled back, removing the tell tale snapping sound of the bowstring. Other techniques cannot be combined with this one, and it can only be used on one arrow at a time. Shoots the arrow as fast as a normal arrow being shot.
Speed Shot C Requires Slow Shot Another attack that focuses on filling the whole arrow with energy. Different from the Slow Shot in the level of energy required, and in the actual effect of the technique. This technique, when one foot away from the target, will double its speed. This reduces the chance of blocking the attack, and also increases the damage done by the arrow if it strikes. Special Note: This technique is one of two options. If you learn this technique, you cannot learn the ‘Stop Shot’.
Split Shot C Though not particularly hard to do but the aiming is. You take up to four arrows and draw them onto the bow. They should be pointed at different angles as you release this will cause them to shoot at up to 4 different people.
Power Shot C Its a slow to start move but once you fire the arrow the target has only a short moment to react before it hits. You hold the bow horizontally and pull back as far as you can but you are facing to the right not at your enemy. Swing your body to face the enemy and then quickly fire. An arrow fired in this way will actually have some wind behind it that other arrows fired at you will be blown away except for other Power shots or Charged arrows. This will go deep into a tree.
Corkscrew Shot C Requires Spiraling Shot This technique focuses energy into both the tip and the feathers of the arrow, causing the spin to be even. This technique can dig through medium level armor now, meaning chain mail or leather is inadequate defense against it. An additional result of the energy and spiraling effect of this technique is that the arrow goes slightly faster than a normal arrow, making it harder to evade or defend against.
Stop Shot C-B Requires Slow Shot The alternative attack for the Speed Shot. This attack, like that one, fills the entire arrow with C rank energy. The difference is that this one, when halfway to the target, suddenly stops in midair and hangs there. After a few moments (one post) the arrow resumes flying towards its target, even if that target has moved. With the base amount of energy, the change in the angle of the arrow is slight, and can only deal with if the target has moved less than five feet. Putting in B-rank energy will enable to arrow to track the target up to fifteen feet away.
Warp Shot A Requires Slow Shot, Speed Shot This is the pinnacle of the ‘Speed’ branch. This attack is similar in many aspects to the ‘Speed Shot’ technique, only with far more energy, and that energy focused more heavily on the arrow head and arrow shaft, with less distributed to the rear of the arrow. When halfway to the target, an arrow charged with this technique quadruples its speed, enabling it to punch through defense and blocks, throw off the timing of a dodge
Shudder Shot A Requires Slow Shot, Stop Shot This is the pinnacle attack for the Stop Shot branch. This attack is strange, and almost seems to be a regression backwards from the Stop Shot technique. While in the air, this attack will slow down twice – halfway there, and then when it’s a foot away from the target. What makes this attack better is that both times the attack slows, it can reorient on the target if it is within ten feet of where it was before. This level of control is what makes it far more dangerous than the Stop Shot – it can find the target if it is within twenty feet of the original spot, and because it does not actually stop, there is no opportunity to strike it down.
▰ ▰ ▰ RANGER ONLY
Mirror Image D This is a mildly illusionary technique used by rangers. The user creates a shell of energy around the arrow before it is set to the string. When the arrow is about to be released, the shell of energy launched in front of it, looking identical to the arrow itself. This creates the illusion that two arrows have been launched, even though only one is real. The real arrow can then be shot at a separate target altogether, or at a slightly different angle.
Hidden Shot C This is a tricky shot, and favored by rangers who seek stealth. Similar to the Mirror Image Shot, the ranger wraps a field of energy around their arrow before firing. This technique though, instead of creating an illusion of a second arrow, acts to hide the arrow from sight. Arrows shot with this technique vanish from sight as they are shot due to a camouflaging effect.
False Image Shot B Requires Mirror Image Shot, Hidden Shot, Master Rank An insidious technique. This requires a high degree of skill with the bow and with manipulating fields of energy. This time, the Ranger wraps two fields of energy around their arrow. One is the field from the Mirror Image shot, the other from the Hidden Shot. The first layer is the Hidden Shot’s field, while the second is the Mirror Image Shot’s field. When used, the technique creates an illusionary copy of the arrow while simultaneously hiding the original arrow from sight. This is the only time that two separate energy techniques can be used on one arrow, and this can only be used on one arrow at a time.
Burrower Shot B Requires Spiraling Shot, Corkscrew Shot Description: This is an interesting attack, and hard to defend against. While similar to the other ‘spinning arrow’ techniques, this one is vastly different. The archer fills the tip and feathers of the arrow with a large amount of energy, then aims it at the target. The user then suddenly aims the bow at the ground, and releases it. The arrow will actually dig through the ground towards its target, but because of the spinning, only a small amount of dirt will be kicked up just as it enters the ground. Once launched, this attack is nearly invisible until it bursts out of the ground two feet away from the target and flies towards it. This attack can burrow through any type of soil save for alloyed metals.
Burrower Family Shot S Requires Spiraling Shot, Corkscrew Shot, Burrow Shot, Split Shot, Master Rank This is one of the most advanced techniques in a Ranger’s arsenal. The Ranger begins by pulling out four arrows, as necessary for the Split Shot. He then fills the arrows with energy identical to the Burrow Shot and aims at his targets. From here, the attack is greatly similar to the Burrow Shot – the arrows are nearly undetectable by normal means as they dig through the ground towards their targets and burst from the soil only a few feet from their targets. This attack can burrow through any type of floor.
Hyper Burrow Shot S Requires: Spiraling Shot, Corkscrew Shot, Burrow Shot, Slow Shot, Speed Shot, Warp Shot, Sage Rank This is one of the most deadly attacks that any Ranger can learn. The technique combines the Burrow Shot’s digging ability with the sheer speed of the Warp Shot. Fast and nearly impossible to detect, this attack is nearly impossible to defend against. It travels through the ground at three times the speed of a normal arrow, and bursts from the ground only a single foot from the target. Once free of the floor, it speeds up to four times as fast as a normal arrow.
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Posted: Sat Feb 15, 2014 1:25 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ Bō STAFF Before bladed weapons came into play, staffs were the ultimate form of weaponry. You can easily attack and defend at the same time, fight off multiple enemies, and duel in close to mid-range. Wielding a staff properly takes time though, while utilizing it takes even longer. Staff masters have been known to also power their moves with energy, causing for an even deadlier skill. Can be used with Bo, Spear, long metal pipes, and other staff-like weapons.
Staff Spin D The user will spin their staff in a circular motion, able to block projectiles, and weapons with ease. The user can use one hand or two hands for this.
Pole Thrust D The user will thrust their staff into the chest of the opponent. Depending on the strength used, the opponent can be knocked back. This creates a little wind as a side effect.
Pole Vault D The user will use their staff as a fulcrum, launching themselves out of harms way, or opening for another attack.
Staff Slam C The user will jump up in the air and flip their body forward. Using the momentum of the spin for added power, the user will swing their staff down unto their opponent. If used properly, the user can literally break bones.
Staff Parry C The user must first be attacked in order for this to work properly. The user will extend their pole, rather than block, and make contact with the opponent's weapon. They will then spin the staff, which will knock the opponent's weapon out of their hand. In order to make things fair, the user must roll a six sided dice when performing this technique:
If oponnent and user have same rank: 1-3 disarm, 4-6 block If opponent is higher rank: 1 disarm, 2-5 block, 6 ineffective If opponent is of lower rank: 1-5 disarm, 6 block
Staff Uppercut C The user will swing their staff upwards, striking the opponent usually under the chin. This can have obvious amounts of damage, as well as cause some head trauma and put them into the air.
Staff Sweep C The user will sweep their staff in hopes to knock the enemy off their feet. In some cases, this maneuver is known to break ankles and legs.
Power Slam C Requires Energy After charging energy into their staff, the user will slam the tip of it unto the ground. This causes pure energy to shoot in a wave around the user stretching out ten meters. The energy has so much force that if the opponent is within one meter of the user, it is possible to break bone. Power Thrust C Requires Energy The user will charge energy to their staff, and then thrust it forward, shooting out a blast of energy in a straight line from the tip of their staff. It will hit the opponent with blunt force.
Muscle Stimulant B Requires Energy The user will stimulate their muscles with energy, causing them to be very loose, making the user able to thrust or slash extremely fast in rapid succesion. The user can hold this move for 4 posts before their muscles cramp. A 5 post cool down time is necessary. This skill, along with any other augmentation can only be used three times in a single battle before they cause permanent damage unto the muscles.
Berserk: Energy Slashes A Requires Energy The users muscles will relax and become loose, providing easier fluid movements. Energy will be stored inside their staff, and they will release the power held within. They will continuously slash at their opponent, shooting blasts of energy in the process. The blasts are similar to slices of a blade, with incredible cutting power. The user can hold this move for 5 posts before they wear out and 10 Post cool down is necessary.
Berserk: Killing Counter S Requires Energy, Weapons Master The user must first charge energy into their staff, giving it a short and sharp point made of pure energy. They must then be attacked, and they shall counter the opponent. If done correctly, the user will thrust their pole towards the opponent. While usually hitting with blunt force, the energy point will dig into the opponent, and then the user will unleash the energy they have stored directly into the opponent. This move has been known to explode people. The user must not use any other energy powered attack after this move for 6 posts, else their very own bodies will exploded from the inside out.
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Posted: Sat Feb 15, 2014 1:28 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ CLAW GAUNTLET
The Claw Gauntlet was originally created for a master thief who wanted to be able to climb and slide down walls, attack, and block, with one weapon. So the claw gauntlet was made. The claws of the gauntlet are able to rip through flesh, block oncoming attacks, empower fists and help with climbing walls.
Possessed Demon Style Devastating, Bloodlust, Power The Possessed Demon Style is a series of moves that use not only the Claw Gauntlets, but a large weapon as well. The weapon can be a Greatsword, a Hammer, a large Axe, or even a longsword. Only warriors with great strength can use the skills of this style, for the heavy weapon is held with only one hand.
• Requires 8 strength • You can charge all the skills with energy equivalent to the rank, making it a rank stronger.
Phantom Knee D From a crouch, you rise, bringing your knee into the opponent's stomach. If your opponent is taller, you can charge the move to jump when you do it, causing more damage, and reaching whatever height the target is at. This is a perfect countering move, quick and effective.
Jade Strike D Taking a step forward and lunging at your enemy, the user will thrust their claw gauntlet forward in order to stab through flesh with its piercing metal.
Double Death Fist D With their claw gauntlet, the user will create a fist in order to strike at the opponent, smashing their fist into the stomach. The moment the fist makes contacts, the opponent will undoubtedly get the wind knocked out of them, since the gauntlet makes for a stronger punch. It is at this moment that the user will slash upwards with their claws, letting the metal rip upwards through their flesh.
Shadow Slicer C By taking a step forward and throwing yourself down on your knees, the user bends his torso back, sliding beneath an enemy attack aimed for the upper body. At this point, the user will swing their blade along with the slide in order to take out their legs in one fell swoop.
Quick Revenge C The Quick Revenge is a skill used for maximizing the damage created from a thrust. Lunging forward, the user will thrust their blade into their opponent's body. Before the tip of the sword makes contact, the user will twist their arm, causing the sword to twirl within the user's hand. This stab and twist motion acts like a drill that causes immense damage, creating a wound that takes longer to heal even by Clerics. This can also be used with the claw gauntlet.
Midnight Launcher C Grasping the blade with both hands, the user will take a step forward and twirl their body. Coming around full circle, the user will swing their sword above their head and coming around full circle from below. Similar to a golf swing, the power gained from the momentum is so great that it will send even the biggest of foes flying into the air.
Double Death Thrust C Requires Double Death Fist, Quick Revenge This skill is a combination of the Double Death Fist and Quick Revenge. The user will punch forward, knocking the wind out of their opponent. After doing so, the user will thrust their blade forward, piercing the point in which the punch landed. Using Quick Revenge, the user will twist their arm in order to produce the devastating drill effect.
Cannonball Splitter C Rushing at the enemy, the user will flipped forward and into the air. Coming above the enemy, the user will plant both feet unto the chest of the enemy. At this point, they will push off of them, knocking the opponent back as they bring their sword from above their head and slash downwards.
Stride C (Can only be learned at Adept) Requires Energy (B rank energy if wanting to make it stronger by one rank) This skill is probably the most useful skill in the possesed demon style. The user will gather energy and in one quick burst, explode it out of their body in a single direction. This could be from the left, right, back or front. The blast of energy will launch the user in the opposite direction, giving a quick boost in speed by one rank. This skill can be used in conjunction with other skills, or can be used for a quick getaway to avoid attacks. (A cooldown of one post is required to use this skill again.)
Energy Edge B Requires Energy (Can not be powered up) By coating a layer of energy over the claw gauntlet, the user can increase the width and length of their claws. The actual extension is pure energy, and so is invisible to the eye. The Energy Edge can only go a maximum of one foot above the length of the blade and half a foot over the width of the blade, but it is a good price to pay for an invisible extension to the claw gauntlets. The Energy Edge lasts for three posts before having to expend energy again.
Fatal Buster A Energy Required (S Rank energy if wanting to make it stronger by one rank) Leaping into the air, the user will bring the sword from behind them and lift it over their heads, swinging straight down, after charging your sword of course. A devastating attack that damages the opponent even if it doesn't hit. Should the attack miss, the user slams their blade unto the ground, creating a powerful shockwave blast of energy that will knock back even the strongest of foes several yards. A truly powerful attack that creates craters upon where the blade lands.
Advanced Energy Edge S (Can only be learned at Master Rank) Energy Required (Can not be powered up) Although the widening and lengthening of the claw with energy is still performable, this techniques power lies in its elusiveness. Covering only the length of the users claws in the invisible coat of energy, this energy edge holds the capability of cutting through shields made of energy related skills of A rank level and below, as well as the lesser energy edge as well. The true power of this energy edge is its ability to create arcs of energy as long as the user can swing the blade on the user's hand, which can travel through the air unnoticed towards an opponent, cutting with the same strength it had while attached to the claw. Three arcs can be made before having to reform another energy edge, but it is a well worth it price to pay for a deadly and invisible technique. Also, cutting through an energy based shield will not only destroy the shield, but also the energy edge, meaning that the user will have to form another energy edge.
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Posted: Sat Feb 15, 2014 1:30 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰DEAD AIM
A crossbow is a weapon consisting of a bow mounted on a stock that shoots projectiles, often called bolts or quarrels. The medieval crossbow was called by many names, most of which derived from the word ballista, a torsion engine resembling a crossbow in appearance. With a crossbow, archers could release a draw force far in excess of what they could have handled with a bow. Moreover, crossbows could be kept cocked and ready to shoot for some time with little effort, allowing crossbowmen to aim better. The disadvantage is the greater weight and clumsiness compared to a bow, as well as the slower rate of fire and the lower efficiency of the acceleration system, but there would be reduced elastic hysteresis, making the crossbow a more accurate weapon. Crossbows have a much smaller draw length than bows. This means that for the same energy to be imparted to the arrow (or bolt) the crossbow has to have a much higher draw weight. A direct comparison between a fast hand-drawn replica crossbow and a longbow show a 6:10 rate of fire.
Piledriver D Requires Energy, Crossbow Ammo Usage: 1 The user of the crossbow brings their energy into the tip of the weapon, creating a blunt area over the end of the crossbow bolt. When this is fired, it causes a crushing blow that can cause bruising, minor internal bleeding. This blow breaks bones if not encased in flesh (IE skeletons), dents iron, but is deflected by steel or anything stronger. If a weapon is used to block this technique, the user of the weapon has to have strength greater than seven, otherwise the crossbow bolt knocks the weapon from their hand.
Tripartite D Requires Energy, Crossbow Ammo Usage: 1 The user of the crossbow focuses their energy into three thin lines, with the lines intersecting at the very tip of the crossbow bolt. When the bolt is fired, the lines of energy slice through the bolt, separating the one shot into thee. The reason this is dangerous is because each line of energy fuses into a piece of the bolt, making each one as strong as a normal crossbow bolt.
Retract: D Requires Energy, Crossbow Ammo Usage: 0 This is a useful skill, if not intended for actual combat. When the user of the crossbow isn’t sure about the likelihood of their shot, they attach a thin tether of energy to the rear of the bolt. If the bolt misses when fired, the tether of energy will bring the bolt back to the user. This can only be used on crossbow bolts – arrows are too light to secure the tether of energy.
Lengthener C Requires Energy, Crossbow Ammo Usage: 1 This is one of the more dangerous of the basic crossbow techniques. The user of the crossbow focuses energy into the tip of the bolt, that when the bolt is launched, will expand vertically. This means that when the bolt strikes, it actually slices not only where it hits, but a thin wave of energy also slams into the target just above and just below where the bolt does. As this technique does not create visible changes, only those who can see energy know when it is being used until it strikes something.
Backdraft B Requires Piledriver, Energy, Crossbow, Adept Ammo Usage: 1 Description This is a modified version of the Piledriver technique. This time, the energy is focused behind the bolt of the crossbow. When it is launched, the energy remains inert until the bolt strikes something. When it does, the energy activates and slams into the bolt’s tail, driving it in further. This can be used to punch through iron armor and dent steel armor.
Section Driver: B Requires Piledriver, Tripartite, Crossbow, Adept Ammo Usage: 1 This technique combines the Piledriver and Tripartite techniques for a devastating attack. Two layers of energy are formed – one splitting into the three wires of energy from the Tripartite technique, and then another forming directly in front of the lines of energy. When the bolt is shot, the Tripartite technique goes into action, and then the Piledriver technique does. This technique can punch through iron but dents anything stronger, and strikes in three separate locations, easily tripling the damage from either of the basic attacks.
Vacuum Shot B Requires Energy, Crossbow, Master Ammo Usage 1 One of the more terrifying abilities of the crossbow user. They focus energy into the end of the crossbow bolt, similar to the backdraft technique. However, when this one is shot, it is only as strong as a normal crossbow bolt. It is what happens if it strikes something that makes this so deadly. The ‘vacuum’ that the technique is named for activates, ripping the material around it into the trail of the crossbow bolt, greatly increasing the damage dealt. Normal armor cannot be used against this, and in fact all that can happen is dodging, or deflecting this attack. If it is blocked at all, the vacuum activates and the horror begins.
Hexatite B Requires Tripartite, Energy, Crossbow Ammo Usage: 1 This is a more powerful version of the Tripartite skill. The user of the technique, in essence, doubles the lines of energy used by that previous skill, thus further splitting t he crossbow bolt. Once again the brands of energy meld into a piece of the crossbow bolt, giving each the damage of a single bolt, effectively multiplying the damage dealt from a single bolt by six.
▰ ▰ ▰RANGER ONLY
BFB C Requires Energy, Crossbow Ammo Usage: 1 This is one of the more basic techniques of a crossbow user. They focus energy around their bolt, creating a glowing gold bolt that is three to four times the size of a normal crossbow bolt. This bolt is actually only slightly more damaging than a normal bolt, and is largely for show. However, when the BFB technique is used, the gold bolt can affect Ghost/Paranormal creatures and monsters.
BFT S Requires Pile Driver, Backdraft, Energy, Crossbow Ammo Usage: 1 This is one of the pinnacle techniques of the crossbow user. They combine two of the earlier techniques, the Pile Driver and Backdraft, into a devastating technique. This time, three layers of energy are used. One is placed in front and one is placed behind, similar to the other techniques. However, it is the third that is so necessary. This third layer of energy reinforces the crossbow bolt, allowing the bolt to withstand the tremendous forces that come from this technique. It can punch through nearly any defense that is not S-ranked. Deflecting it will cause your weapon to be torn from your hands unless your strength is 11 points, and trying to block it with a weapon will cause the weapon to shatter unless it is made of an S-ranked material.
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Posted: Sat Feb 15, 2014 1:31 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰DAGGER
A dagger is a double-edged blade used for hitting, stabbing or thrusting. They often fulfill the role of a secondary defense weapon in close combat. In most cases, a tang extends into the handle along the centreline of the blade. Daggers may be differentiated from knives on the basis that daggers are intended primarily for stabbing whereas knives are usually single-edged and intended mostly for cutting. However, many knives and daggers are capable of either stabbing or cutting. This style is based mostly around reacting to your opponent’s actions, using mostly counter-attacks to confuse and wear down your opponent. Can be dualwielded.
Fast Hands E A skill to be learned before continuing on with any other Dagger skills. This skill is passive once learned and enhances the speed of the user’s hands, allowing them to draw and sheathe their weapon quickly as is needed in such techniques that require a free hand to use. This in no way increases the user’s overall speed.
Fake Out E This skill consists of one to several feint jabs or slices that do not actually contact the opponent. The attacks should be quick, sporadic and random to add to the confusion before an actual attack is made.
Gut Hook D Use the blade of the dagger to push the opponent’s attack up and away then bring down the blade of the dagger to cut open the opponent’s stomach. Doesn’t work well against heavy weapons unless you have the strength to back it up.
High and Low C Using your free hand push an opponent’s attack up and away from your body, putting yourself close enough for an attack. Unfortunately this allows only for a low-strike, given your position in relation to your opponent’s, so attack and move out or follow up with another attack.
Arm Wrestle C Hold your non-dominant arm away from your body. When your opponent attacks move to the side and quickly grab his wrist. Then pull your opponent towards you and onto your blade.
Eight Ball B This requires you to get close to the opponent, putting yourself past their defenses. You can either grab the opponent or not; a shoulder hold is recommended. You will then make eight quick successive stabs into your opponent’s body. Aim for joints, organs, and arteries to maximize the effect of the skill.
Giving the Run Around A When your opponent attacks move to the side of their body, putting yourself in the position to run past him. With your free hand grab his wrist and twist your body so that you back is against their arm. This adds momentum into a stab into their back. Once contact is made release their wrist and run behind them, turn around and prepare to do the move again. This is a wear-down technique.
DEVIL'S SUICIDE
It is generally understood that the longer your weapon, the safer you are as a bukijutsu master or just user. Normally, the closer you are to an opponent, the more danger you are in. However, there is a flip side to the argument: the closer you are, the more damage you can inflict. This is the bases for the Devil's Suicide: Get through the suicide zone then tear your enemy apart.
• Footwork E The user lithely pivots around an opponent, stepping around and positioning themselves behind the enemy.
• Nudge D The user takes the bottom of their dagger and smashes it into the body of the opponent. They usually aim for the ribs or stomach to stagger them, but a blow to the face would suffice.
• Devil Sweep C The user sweeps their legs under the opponent to knock them into the air. They will swiftly rise and stab the opponent down into the ground.
• Devilish Lie C The user will feint a thrust and flip their dagger so that the blade is flush against their forearm, the edge facing outward. They will drag their blade either from the hip to the shoulder or vice versa.
• Weaving Strikes C Weaving Strikes is a series of continuous and fluid attacks that are all slashes. This is best done with two blades. The user flamboyantly flips and twists their blade(s), continuously swiping at the opponent. These can be done to any part of a body and can continue until it is countered or properly blocked. If there are two blades being used it is harder to stop this combo.
• Redoubted Twirl C The user will twirl in a diagonal angle, stepping forward and using both of their blades to slash with the edge of their blade(s). They end up in the same position that they started off in, merely a step forward. This can be done from a rising or falling motion.
• Devil's Grasp B The user will reach out and grab the hand of their opponent, twisting it behind their back and using their dagger to stab it and pin it against the opponent's back.
• Double Slash B The user first drags their dagger(s) across the enemy's chest one direction, and then in a motion so fluid and swift it seems like the attacks happen at once, in the other direction to widen the wound.
• Devil Dance B This technique is similar to Redoubted Twirl in the way that the user is spinning. This time they are aiming to stab their blade(s) tip(s) into the opponent and rip it out, causing a greater amount of damage. The user ends up in the same position they started in, merely a step forward.
• Devil's Judgment A The user dives at the opponent and stabs their blades into their shoulders. They then roll over the enemy in one motion and land behind them. They grab the daggers and use them as handles to yank the opponent backward, bringing them down on their knee. They then rip the blades out of the opponent while kicking at the opponent.
• Triangulate A This is a series of attacks that can easily ruin someone's day. The user first steps forward and thrusts their dagger(s) into the body of the target, quickly disengaging with a pivot around them to the left of them and slash across their back. With another pivot they slash once more before ending back at their starting point and finishing with a final thrust of their blade.
• Devil's Drop A The user gets behind the opponent and stabs their dagger(s) into the body of the enemy and bends backward, lifting them in a german suplex and slamming them onto their head. Not only does this do the initial stab, but it also tears the dagger(s) out and can easily cause serious head trauma.
• Devil's Hellstorm S The user will shove energy to their legs and in a burst of speed will practically teleport to the opponent. There is a split second that this technique can be successfully blocked. Each attack is a deep and horrid slash, jagged and uncontrolled. There is no order to these attacks, only a fierce hellstorm. Six slashes are done in total. ~Made by: A faint smile
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Posted: Sat Feb 15, 2014 1:32 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰GREATSWORD
The largest sword class, the Greatsword towers above the rest. The average greatsword is about 6 feet and ussually needs to be wielded with two hands due to its sheer size and weight. Only those with a strength ranking of 8 and above can wield these blades with one hand without loosing speed or cutting power. Those who use one hand and have a strength rating of 7 and below loose half the speed in their strikes and half the force.
Two Handed Requiem Style This was Kegroth's first personal style. He utilized the fact that his Greatsword only had one edge to his advantage by attacking with large circular force. Even dual edged Greatswords can use this style. The main stance is simple though Kegroth was shown to have several stances per type of attack. The main stance is holding the sword with both hands to either left or right but it is pointed away from the enemy for powerful swings.
Buster D Requires Energy This is a basic skill for a Claymore Weilder. This skill is simply one downward slash with a little bit of energy for some extra power. it is capable of smashing most boulders to pieces, and if someone is hit by it, the sword is likely to chop off a limb.
Cross-slash D Requires Energy As the name says, this is a cross slash from the right side to the left added with a bit of energy for extra power. the cutting capability of this skill is similar to that of the "Buster" skill.
Royal Stab C After jumping high into the air the user will then position their Sword in a way that when they drop it will stab into the ground or their enemy. if stabbed into their enemy this skill has enough force to cut them clean in half, but if stabbed into the ground this skill will cause a small tremor with enough force
Twin Moon C This skill works great should the opponent dodge the first strike. Lunging forward at the enemy, the brings their sword from behind them and slashes diagnally upwards. Should the opponent dodge, the user spins their body, lunging forward one more time and using the momentum from the first strike to perform an even faster and stronger slash.
Relinquish C This skill is used to disarm opponents from their weapons, wether it be swords or guns. The user will slash their blade, spinning their sword in order to slam the blunt side of it unto the opponent's weapon. This skill, which uses blunt force more than anything else, will simply knock the weapon right out of their hands. You cannot disarm someone of higher rank with this but someone of lower rank is instantly disarmed. Someone of your own rank may dodge.
Outrage C This is a three part devastating attack. The first, a blow with a downward swing using only one hand. Coming down from the swing, the user will spin their body, bringing the sword behind them while gripping it with two hands. The second step, is to bring the sword from behind, straight over the head of the user and down upon their opponent. Should the user miss, the third step is to let the blade bounce off the ground, using this momentum, the user will take a single step forward, thrusting the blade into the chest of the opponent.
Feint C This is preferred to be use when you have to dodge and attack. You run at the enemy and then jump, driving the sword into the ground. At this moment, you kick the enemy in the face, while stabbing the blade unto the ground simultaneously. This will avoid any low attacks, as well as a boot to the head.
Energy Slash B Requires Energy After focusing energy into their sword the user will then make one large slash and send a large wave of energy out in a crescent shape. this wave of energy has the cutting power to easily cut through a brick wall.
Tiger Blitz A Requires Energy This skill is by far one of the most useful skills of the Greatsword. The user gathers their energy at the tip of the blade and lunges forward, thrusting the blade unto the opponent's shield. As the tip touches the shield, the user transfers their energy unto the shield. After the energy transfer, the user will raise their blade above their head and slash downwards, breaking through and slashing the shield apart. This works for physical and energy based shields.
Bonecrusher A Requires Energy Focusing energy on the blade, the user lunges forward, their blade dragging behind them. Stopping in front of the opponent, the user slashes horizontally with so much force that the user will spin not once but twice, performing two powerful slashes with their blade. Stopping the flow, the user will slash in the opposite direction from the first strike once. The power of this attack will decimate through an opponent's block, injuring the opponent's arms to the point that they could break, if not put severe strain. (Cooldown of 5 posts)
Dealing Embers S Energy Required You raise the sword high over your head and charge one side of it with so much energy that when you slash downwards onto your opponent the sword causes an explosion like force the moment it touches anything, even a hair on your opponent's skin. This does not harm you or your sword but it can easily break weak defenses and shields. Not only that, but even if the attack misses, the explosion of energy extends to two meters (About 6 feet), sending the opponent back and leaving them open for a second strike.
Wind Cutter S Requires Energy A Lightning-fast attack allowing the user to draw, slash and re-sheath their sword in an instant. While slower than Quicksword, it is more accurate and needs no energy in the sword, the user still has to channel it into your hand though. but its a high burst of energy (B-ranked)..... allowing the user to perform continuously without tiring very easily (Can preform for 25 posts, then must wait 30 before being able to use it again.). This technique is the hardest to master, but once mastered becomes an offensive and defensive attack.
Requiem Strike S Requires Energy The user jumps straight up into the air as high as they can, their sword trailing along with them as he looks down at his opponent. In mid air, the user will send a blast of energy from behind, using it to launch themselves at incredible speeds at the opponent. The user will then slash diagnally as they come down a single strike to cut through the toughest of foes. Only a truly experienced fighter can even follow the fierce attack...
Requiem Destruction SS Requires Energy This attack can only be performed once per week in real life and not in the same battle. It has the same setup as the Requiem strike, jumping up, gathering energy and using it to launch themselves towards their enemy. But instead of slashing through an enemy, the user will slash at the enemy, stopping in front of the opponent and slashing vertically and landing on the ground. From this point, the user will swing their blade upwards and send the opponent into the air, going along with the momentum of the blade and going into the sky. At this point, the user will grap ahold of their blade, energy gathered at the tip by this point as the user swings the blade down in mid air. Even if the user misses, the moment the user's blade touches the ground, the energy gathered on the blade will explode outward, causing pure destruction in an area of 5 meters.
One Handed Vindication Style
▰ ▰ ▰ WEAPON MASTER ONLY
More suited to the single edged Great sword. The stance is just like the Redgrave Style's stance as the sword is either placed on top of the shoulders or behind the back. The only difference is that most of the skills in this style only need the user to use one hand. This is why only Weapons Masters can learn this stance.
Sky Rip C The user bends his knees slightly, bringing the sword back with one hand. Stepping forward, the user will swing their blade upward. The momentum of the swing, plus the added leg muscle from the upcoming jump, the user will launch themselves into the air in order to counter either an airborn attack, or simply send their enemy into the air.
Uplifting C Requires Sky Rip After either jumping into the air or right after the upward slash using Sky rip, the user will spin their body, performing yet another upward slash. The second strike will send the user even higher into the air for this second devastating strike.
Desertion B Requires Energy, Sky rip A secondary follow up to the Sky Rip. When the blade is at the highest point during the Sky Rip, the user will bring it downwards. During this point, the user will fuel their energy unto the blade and condense it at the very tip of the blade. Should the downward slash miss, the user will cause their energy to explode outward, shooting forward from the tip of the blade. This energy will fly out five meters straight and has the power to knock powerful foes on their behinds, giving the user the opening they need to destroy their opponent.
Vendetta B Vendetta is a pure counter skill used when the opponent is performing a frontal attack. Placing your hand out, palm up, the user grips the blade that is resting on their shoulder with his other hand. As they strike, the user will spin their body, bringing the sword out and slamming the upcoming attack with the blunt side of the blade. Parrying the attack, the user will continue with the spin until coming around full circle. From this point, the user can use another Great Sword skill in conjunction with Vendetta in order to counter their strike.
Slip Up B Though it looks incredibly simple it is quite hard to preform. From the stance you take a step forward and swing down the sword. When your hands are in front of your eyes take another step forward and thrust the sword. This will change your slash into a stab, the sheer weight of your sword after you thrust it will pull you with it, instead of resisting keep taking steps. This will result it a fast sudden stab towards the enemy capable of breaking steel.
Stab-ability A You preform the same movements done in Slip Up but instead of stepping forward you do resist the thrust after impact. You quickly pull back on your sword and step forward while thrusting again ten more times thus performing 11 stabs into the enemy. Though this does strain your arm and for one post you cant use the arm and you must use the other one.
Massacre SS Requires Sage rank, S Rank Energy cost Starting off by dashing forward and slashing down, it looks simple but only to lure you into it. You slash down then up two more times by spinning your body and putting full force into each attack. In the second upward slash slash downwards to perform Stab-ability. After the last stab in Stab-ability you swing off to either left or right for a wide arc slash followed by two more wide arc slashes but the last one has to be upward. Let the sword stay up for just a second to charge it with energy then swipe down for an incredibly powerful slash that will send an incredibly sharp wave of energy at the enemy that will cut right through them.
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Posted: Sat Feb 15, 2014 1:33 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰HIRA-SHURIKEN
Normally just a support weapon of the regular person used with the katana to aid when the opponent gets too far for slashing this has also been known to be the Ninja's hidden throwing weapon.
Swift Knuckle E A simple to learn technique its not really recommended but desperation may lead to this. Instead of throwing the shuriken you quickly grip it in between your fingers careful not to cut yourself and then it can be used as improvised cutting tools but this is a distraction while the enemy is near. As you punch with them in your hands the enemy may be forced to move back and as soon as they do swing the arm so that the shuriken are thrown suddenly leaving them little time to dodge. Punches here are supposed to be more circular like a hook rather than a straight jab.
Edges of a Fan D Its another improvised use of the shuriken. Instead of holding it in your hand plainly you stack them on each other then slide then out like cards creating a fan like shape with them. Remember to use your palm to grip the top and bottom edges as to not cut yourself. You now can easily throw several of them up to five.
Sleeve Armament D It takes some practice to make sure that they are kept hidden in your sleeves without restricting movement and hurting yourself. It also takes practice to slide them into your hands without them cutting yourself this is the training you will need as to not have problems.
Exploding Star D The user charges a portion of energy into the center of the shuriken, gripping it instead by one of the edges. They hurl it, and after a short time, the energy charge detonates, launching the edges five edges of the shuriken outwards as a surprise attack.
Elemental Star D The user focuses energy around the edges of the shuriken. It then alights with the primary elemental focus of the user. -Fire: A small rim of flames covers the edge of the shuriken. -Water: A thin coat of water covers the shuriken, adding to the length of the shuriken slightly. -Wind: Wind spirals around the shuriken, doubling its cutting capability. -Earth: Stone gathers appears the shuriken, making a blunt crush.
Exploding Elemental Star C Requires Explosive Star, Elemental Star The user charges a portion of energy into the center of the shuriken, gripping it instead by one of the edges. When hurled, this shuriken explodes into a shower of the primary element of the user. -Fire: Obvious. Small detonation goes off. -Water: A jagged disc of water that can cut through iron rips outwards. -Earth: A shrapnel Explosion goes off. -Wind: A concussive burst that can knock over anyone nearby who: Weighs less than 165 lbs; or has less than 7 strength.
Implosion Star B The user focuses a great amount of energy into one shuriken. One post after a shuriken with this technique is in effect is thrown, the technique activates. An area with a radius of five feet is dragged inwards, potentially crushing anything inside of it. This can crush iron and flesh, but steel resists it well.
▰ ▰ ▰ NINJA AND ASSASSINS ONLY
Flip Barrage C Though not especially hard it does take some practice and a lot of flexibility. As the enemy approaches with a horizontal slash you back up and toss a handful from your pocket by swinging your arms upward from your waist. As you are doing so jump and preform a backflip and while you are upside down in the air let some of those shuriken fall down into your hand to throw another bunch as you land.
Homing Shuriken C Energy Required The most lethal shuriken skill, this can be used in conjunction with other shuriken skills. Fueling their own energy into the shurikens, the ninja will launch them at their opponents. Using the user's energy, the shurikens will hone in on their opponent's energy, chasing them forever until they hit their mark. Only three shurikens can be used for this skill at any time.
Grand Implosion StarS Requires Implosion Star This is a much stronger version of the Implosion Star. This technique can only be used by the Ninja class. Two posts after a shuriken is charged with this technique it will detonate. An area of fifty feet will be drawn inwards, crushing any material weaker than S-rank within it.
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Posted: Sat Feb 15, 2014 1:35 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ JIAN
The Jian is a double-edged straight sword used during the last 2,500 years in China. Historical one-handed versions that have blades varying from 45 to 80 centimeters (17.7 to 31.5 inches) in length. The weight of an average Jian would be approximately 700 to 900 grams (1.5 to 2 pounds). In Chinese folklore, it is known as "The Gentleman of Weapons". Its blade is sharp and excellent for stabbing but the tip can also be used to slash at the enemies. Its very light and easy to use beware of its lightning quick attacks.
Flowers in the Breeze Defined by its swiftness and changing nature most of its attacks can be linked together to make up for the lightness of the attacks. It is also quite hard to predict as sometimes several of the skills branch off from a single movement. However linking the attacks takes imagination.
Swift Rhythm D More of a counter attack than an actual offense this is best used with some imagination. First off slash towards the left then right. This serves as a parry to the enemie's attack. Upon slashing to the right or left, allow yourself to spin using the momentum of the slash. Coming across full circle, let your sword sail throught the air and stab the enemy
Rising Currents C Limits Speed of 7+ By pivoting your heel while charging an opponent, you rapidly spin 2-5 times while slashing upwards with your sword. The number of spins relates to your speed: 7=2 spins, 8=3, 9=4, 10+=5. While spinning, you can switch to using your pummel as a blunt attack as well.
Tiger's Fury C You move your body as to do a cartwheel but only your feet would touch the ground because as you are upside down you slash at the enemy's feet. You do two cartwheels essentially to strike the enemy with your heel as you land.
Tiger's Fury - Pounce Rank: C Description: Same as above but you only preform one cart wheel and upon landing you keep a crouched position and stab into the enemy's chest.
Tiger's Fury - Silence C Again you only preform one cartwheel and upon landing stand straight up holding the sword over your head pointing downwards.
Winds Change D A quick attack usually for attacking those who have slower movements. Preform a spinning slash at their feet but as you do so raise one leg to kick them in the face halfway through your spin.
Crescent Gust D A quick two slash attack that can create openings for more. Quickly slash upwards with your sword while taking a step forward. Make sure that as you step and slash you are about to face away from them. Before you face away from them step back and slash upwards again. Do this quickly to surprise the enemy.
Crescent Gust - Fake D You preform the first quick slash but instead of slashing back you swing your leg into their face as you step back.
Crescent Gust - Gale C You preform the first quick slash and you do face away. Once you face away twist your upper body to spin and stab the enemy as you crouch. Your back will still face the enemy here.
Coiling Serpent C Fairly strong yet quick set of slashes mainly to injure the enemy. You slash downward at the enemy and then spin the sword quickly with your hand. As the sword's spin ends spin your body to deepening the cut and slash downward again.
Coiling Serpent - Srike C Same movement as above but instead of slashing downward as you spin you prepare to stab the enemy's throat.
Down Gust C A quick two slash attack that ironically is supposed to send the enemy into the air. You preform a quick slash downward and let your body flow with this slash eventually leading you to crouch. As your rise up you slash upward to send the enemy into the air.
Down Gust - Silence C You only preform the quick downward slash. Once again you rise up holding the sword pointing downward but your hand is only barely above your head.
Heavy Breeze C You first slash at their midsection quickly. Allow yourself to spin but halfway through the spin jump up and let the rest of the spin end in the air. As you land swing the sword downward onto the enemy.
Wind's Deception D More of a fake attack and distraction this can trip your opponent thus leaving him/her open. You slash upward, this may or may not hit the enemy, and then swing down. Obviously your enemy will bock the downward swing so you anticipate it and instead as you swing down extend your leg in between theirs and trip them with a kick.
Phoenix Lunge C A combination of speed and surprise this is usually favored by the ninja. You crouch down away from the enemy. You jump towards the enemy while spinning and twirl your sword to distract them. As you land kick their own feet and then you stab into the enemy as they get tripped.
Flower Petals C You slash at the enemy's feet and spin so that you get to slash at the enemy's head after the spin. The slash to the head is diagonal downwards. Why? Because after this you twist your arm and stab them in the chest.
Flower Petals - Silence C You stop at the slash to the head and assume the position described in all of the other skills with the "- silence" attachment. First of all this just continues the skill you preformed to get into the "- Silence" stance. Its a continuation. It makes the entire chain of attacks a rank higher.
Breaking Silence - Gust Rank: B Description: After getting into the stance you only hold it for a split second to lure the enemy to lower their guard. Quickly take a step forward and swing out your sword to cut them.
Breaking Silence - Diver B As soon as you enter the stance you turn to face the enemy away and swing both arms downward for a powerful slash.
Breaking Silence - Cloud B Description: Again you preform this after entering the stance. You quickly spin to face away but this is a ruse, you use this time to kick your enemy.
Flower Petals - Gust S Requires Adept rank One of the flew high ranking skills of the style it will require you to have mastered all lot of the other moves of this style. You preform the first two slashes of flower petals but instead of twisting your arm to stab you allow the momentum to spin you some more to slash at the enemy's legs once again after this slash at the legs quickly bring the sword up and and backflip away to cut as deep as possible into the enemy and get distance from each other.
Breaking Silence - Dragon's Fury A Again you preform this after entering the stance. You quickly use your free hand to pull the enemy towards you but side step to dodge. You quickly slash downwards on the back of the enemy and slash upwards in an S like curve.
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Posted: Sat Feb 15, 2014 1:36 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰KATANA
A curved, slender, single edged blade, circular or squared guard, and long grip to accommodate two hands. It has historically been associated with the samurai of feudal Japan, and has become renowned for its sharpness and cutting ability. The blade is approximately 73 centimeters, it is a blade that is not used for strength, but fluidity of motion and speed. The katana facilitated this by being worn thrust through a belt with the edge of the blade facing up, which allowed the samurai to draw and cut their enemy in a single motion.
If mishandled in its storage or maintenance, the katana may become irreparably damaged. The blade should be stored in its sheath, curve down and edge facing upward to maintain the edge. It is extremely important that the blade remain well-oiled, powdered and polished, as the natural moisture residue from the hands of the user will rapidly cause the blade to rust if not cleaned off. The traditional oil used is choji oil [99% mineral oil and 1% clove oil for fragrance]. Similarly, when stored for longer periods, it is important that the katana be inspected frequently and aired out if necessary in order to prevent rust or mold from forming.
Dark Slayer Style Iaidō (居合道?) is a Japanese martial art associated with the smooth, controlled movements of drawing the sword from its scabbard, striking or cutting an opponent, removing blood from the blade, and then replacing the sword in the scabbard. While new students of iaidō may start learning with a wooden sword (bokken) depending on the teaching style of a particular instructor, many of those who study iaidō use an unsharpened swo. Patterned after Iaido, the Dark Slayer's stance begins with you holding the katana in its saya on either side one hand should hold the saya while the other ready to grip the actual katana. This style also combines Battojutsu.
Alas D This combination of moves is quick not powerful and may easily be underestimated because of its rank. Step forward and swing the katana while still in its saya (Scabbard) at the enemy's side with your left hand. Being blunt it would feel like a quick punch. Quickly bringing the sword back to your waist, use the other hand to grip the katana and unsheathe the blade, striking at the opponent.
Sleeves D A quick double slash attack that will leave your opponent surprised on what happened. As soon as the opponent is within range unsheathe the sword slashing horizontally its held in a reversed grip. as soon as that is done forcefully sheath it cutting into the target a second time. A good way to do this is to jump towards the target or step forward.
Lighter C A quick and devastating two slash attack its primary objective is to slice through the target. Step towards the enemy and unsheathe the sword quickly upwards making sure you unsheathe it holding it in the regular grip. This will serve as your slash. The trick to its power is you make sure that even before half of your sword is unsheathed the bladed edge already makes contact making it that as you unsheathe they get cut. Once you slash upward as high as you can you may choose either of the following. The first one is to push upward as the slash ends to send the enemy a few feet up the second is to turn the blade rapidly to slash downwards then calmly sheath the sword again.
Blind Side C A counter attack from an attack from behind. As soon as you notice they are attacking from behind unsheathe sword while turning to face them making sure you step back, utilize your turning and unsheathing to create a slash across their waist. Jump then towards the enemy holding the katana with both hands as you slash downwards.
Dual Trap C In case you are attacked from both behind and from the front its best to use this. Step back and thrust the bottom of the sheathed sword into the gut of your opponent from behind. Then unsheathe the blade from this point and step forward, slashing through the opponent attacking from the front. In the same fluid motion, the user will spin their body, their blade up high from the first slash. Spinning the body, the user will slash downwards at the enemy behind them, who is still recovering from the first strike.
Ashes C Unsheathe the blade slashing diagonally upwards and allow the momentum of this slash to flow and spin you. Quickly hold the sword with both hands and as you are about to complete the spin swing the weapon into the waist of your target by chopping diagonally downwards. End by pushing the weapon in then out of the enemy before sheathing it.
Erase C Unsheathe the sword as you somersault over the target remember that you twist yourself causing you to spin as you somersault. You land behind the enemy as you chop down with the weapon then sheath it. You may slash or block as you spin in the air.
Edges B An aggressive attack contrast to how this style looks cool an collected. Start off by unsheathing it in a way that you would slash towards the target in front, horizontal diagonal or vertical slash is fine. Quickly follow that by stepping forward holding the katana with both hands and thrust it into the enemy. Spin to face behind you and actually yank the sword out of the enemy making the wound larger. Continue the spin till you make full circle remembering to slash at the enemy again. Quickly then sheath the sword.
Swath B A quick devastating flurry of strikes best used when trying to advance towards a defended main target. Rush towards the enemy and as they get in range unsheathe it with a slash, keep one hand on the saya. For example you held the sword with the right hand your slash to the right should be in the normal grip and as you reach the limit of how wide you can slash reverse your grip and swing back. For the final slash, after the 4 charging slashes, make sure that on the 4th slash you sheath the sword then jump towards the target unsheathing the sword rapidly. End by slowly sheathing the sword only when the sword is sheathed will the enemy or enemies feel their wounds. (so if you managed to cut them in half only when you sheath the katana will they fall apart)
Blossom A A possibly devastating set of attacks do only use it if you are meaning to kill. Unsheathe your weapon in a slashing motion then hold it over your head before chopping it down. At the end of the chop hold it at an angle making the tip point down diagonally then swing it over your head to slash diagonally. Allow the momentum to partially spin you making your side face the enemy then thrust the tip of the weapon into their side push them off of your weapon using the saya then sheath the blade.
Scatter A A full on combat move its just as graceful as the other attacks. Unsheath and chop down on the enemy remembering to use both hands. As you end that chop slash upwards then spin yourself as you slash it back down diagonally increasing its power. Raise the katana over your head making sure it points down then slash downward as a final blow before sheathing.
Hell Freezer Rank: S Description: Start off by suddenly unsheathing the weapon in a wide slash and kneel. Afterward twist your arm so you may slash down on the target and then slash upward while rising then spin. While spinning slash one way and at the end of the spin slash the opposite direction. Swing the sheath at their feet to trip them. Turn your back on the target and sheath the sword then suddenly unsheathe it to cut the target in half. Hold your sheath behind your back and spin the sword before sheathing it the last time
Judgment Cut S Requiers Energy, Weapons Master Only Description: An almost magical attack its nearly impossible to avoid. Start off by preparing to run and lean forward. You charge your energy at your sword to sharpen and to make it move faster through the air. Suddenly run towards your enemy unsheathing the blade and then as you pass him sheath it. If this hit your enemy would fall apart in half. Since its easily mistaken for a regular slash most people will fail to see how powerful the slash and usually would try to stop it with a shield but you will easily cut through that as well.
Hiten Mitsurugi Ryu Flying Heaven Honorable Sword Flow The philosophy of Hiten Mitsurugi-Ryū is that a practitioner must protect those around him; he may use that lethal force for the protection of the people. When a student of Hiten Mitsurugi-Ryū understands this, he is ready to complete his training.
Hiten Mitsurugi-Ryū's principles are based on utilizing godlike speed, or shinsoku, and precision to deal powerful blows that usually bring down foes with one shot. The swordsman must also be able to read techniques at an amazing pace as well as interpret emotions as a form of clairvoyance in order to accurately predict what an opponent will do. Combining those two elements with the speed and the precision allows the swordsman to subdue opponents before they even act. That is the power of Hiten Mitsurugi-Ryū.
Battoujutsu (Instant Sword Draw) C To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, usually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.
Ryu-Kan-Sen (Dragon Wind Up Flash) C A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.
Do-Ryu-Sen (Ground Dragon Flash): C A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.
Ryu-Sou-Sen (Dragon Double Flash) B Restriction: Weapons Master This involves multiple slashes to its opponent, without giving the opponent the chance for a counter attack. It is effective in dealing with those who will not get knocked out with one move.
Ryu-Tsui-Sen (Dragon Mallot Flash) B This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.
Ryu-Kan-Sen Tsumuji (Dragon Wind Up Flash Hair-spin) B Restriction: Weapons Master Ryu-Kan-Sen-Tsumuji is another variety of Ryu-Kan-Sen. It begins by dashing into an opponent in mid air and at a tremendous speed. After getting into position beside your opponent, a Ryu-Kan-Sen will be performed. The damage is more powerful than Ryu-Kan-Sen, due to its speed. However, landing poses a problem due to its speed and not only that, even though it is a B ranked skill, its force is C ranked.
Ryu-Sho-Sen (Dragon Rising Flash) B This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.
Hi-Ryu-Sen (Flying Dragon Flash) A This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.
Sou-Ryu-Sen (Paired Dragon Flash) A Restrictions: Weapons Master Sou-Ryu-Sen is one of the variaties of Battoujutsu. Sou-Ryu-Sen contains double attack with the sword and the sheath. It is best used when the sword is blocked then without moment of waste, the second Battou-Jutsu using the sheath will strike the opponent, quite a bone breaker.
Ku-Zu-Ryu-Sen (9 Headed Dragon Flash) S This is a move that was taught before the succession technique. It is to wield the sword nine times from nine different directions at once and strike all nine vital points instantly: Kara Take: Head Kesa Giri: Left Shoulder Saka Gesa: Right Shoulder Shita Ina: Left Wrist Migi Nari: Right Wrist Hidaki Kiriagi: Left Waist Migi Kiriagi: Right Waist Saka Kaze: Between the Legs Tsuki: Chest Because of that, it is nearly impossible to dodge or to defend against every sword strike, since at least one strike is bound to hit, especially if defending with a single weapon. According to Hiko, since this move is nearly impossible to be avoided or blocked, the only way to break it is by making one's move before one's opponent uses the 9 Headed Dragon Flash, i.e. by using a Battoujutsu which surpasses the "God-like Speed". Unfortunately though, there are other criteria for this skill to be performed. For starters, the fighter using this skill must be using it in the heat of a battle, and this skill is only available to them seven posts into the battle. Not only that, the user must remain completely still for one post for they must take their stance and clear their mind, becoming completely focused. This is the technique used to teach the Final Technique.
Ama-Kakeru-Ryu-No-Hirameki (Heaven's Soaring Dragon Flash) SS Restriction: Weapons Master The succession technique. The secret of the Ama-Kakeru-Ryu-No-Hirameki is revealed by Soujirou after his last fight with Kenshin. Normally, when using the Battou-Jutsu, the right leg is placed in front of the left leg so to avoid cutting your own leg (since the sword is at the left side). However, at the very last moment of attack, the user places his LEFT leg in front of his RIGHT leg before drawing his sword, thus bringing the speed and might of the sword to its very maximum. At that very moment, he must calculate the MOMENT of attack and how to twist his body properly in order not to cut himself. To do this, he must possess a strong desire to live. It is the fastest swordskill known to man, dodging this technique is nearly impossible. In addition, if the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in; as this happens, the body is spun around for a second strike, with the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This technique takes a heavy toll on the body since it was designed for someone with a wide-framed muscular build. Meaning that if this does not apply, then the practioner can only perform this technique once a day (RP day)...if performed twice, the user will no longer be able to move for several days in real life.
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Posted: Sat Feb 15, 2014 1:37 pm
▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰ ▰KODACHI
A kodachi (小太刀 or こだち?), literally translating into "small or short tachi (sword)", is a Japanese sword that is too short to be considered a long sword but too long to be a dagger. Since this sword was only about 59 cm in length, it did not exceed the blade length limits of non-samurai during the Edo period and could be worn by merchants. Eventually, it became the main weapon of Assassins and Ninjas, since the blade was so easy to not only carry but to conceal. The perfect blade for stealth kills, because the blade is shorter than other blades, the movement of this blade is a bit faster than someone using say a katana or any other long blade.
Demon Slayer Style This style is very much favored by ninjas who use them in pairs. The stance is simple but you first have to wear the Kodachi or ninjato the right way. The left hand one should be sheathed horizontally along your waist and you pull it out in a reversed grip while the second one is sheathed over your shoulder held in the regular grip. The stance is when you keep the blades sheathed. [
Reaper D A fairly simple attack made as a quick counter attack. You dash towards your target and quickly duck or simply duck under an attack. Spin as you duck and also unsheathe both weapons. Extend the left hand one slightly to stab into the leg of your enemy as you spin and then as you are about to make a full spin diagonally slash with the right hand weapon and pull out the left hand one. Either attack some more or sheath the two blades and re enter the stance.
Duality D Either an attack or a block when used properly it will be trouble. The movement is simple step forward while unsheathing both weapons in a slashing manner horizontally just above each other. This is not a powerful slash but more of a quick one. If you catch your opponent slashing downward or upward you may use this to try and lock their weapon with your own.
Falling Star D This is hard to preform if you are wearing heavy armor unless you are from a high place. You either fall from a high place or jump up high and fall down. Land near the enemy and as you do absorb the impact of landing by bending down as you touch the ground and stay in that crouched position. Unsheathe both of the weapons slashing across the enemy's legs as you do. This must be done quickly to avoid a counter attack.
Silent Night B A quick attack that can easily leave the enemy dead. Suddenly rush the enemy from cover as to surprise them then as you are about to be close enough for a slash unsheathe the left hand weapon but keep it in position behind your back near the waist. Quickly crouch and spin counter clockwise to drive the kodachi or ninjato into the enemy's gut then push back onto the enemy and unsheathe the right hand weapon with a quick slash diagonally. Unless you are taller than the enemy or the enemy is also crouching this slash will go across their neck cutting into the windpipe.
Shadow Claws B Crouch as you step forward with the right foot partially turning your body away from the target as you do so. Take a step forward with the left foot and slash horizontally first with the right hand weapon and follow with the left hand weapon. When you slash with the left hand weapon make sure at the end of that slash you spin it and then hold it in a regular grip. Slash back with the left hand weapon while jumping and swing down with the right hand one.
▰ ▰ ▰ NINJA, ASSASSIN, WEAPON MASTER ONLY
Secret Possession C It takes some flexibility to preform and a lot of skill. Start of by rushing towards the enemy and make an upward slash with the Left hand Kodachi. As you slash upwards backflip to kick the enemy's jaw and land back a few steps. Upon landing take the stance but lean forward a bit with both weapons unsheathed.
Kaze Akuma (Wind Devil) B Named after the alias of its user the wind devil is a sudden attack from above. Ninjas and assassins would normally jump from a roof top down onto their target to do this. As you land in front of your target swing the right hand weapon down on the enemy's arm to keep their weapon at bay and injure them. Follow with a roundhouse kick with the right leg and then as your return to position and the enemy gets knocked onto the ground swing out the left hand weapon into their neck to decapitate. If the kick fails ... dont try to slash since its better to do something else.
Diving Demon A Requires Falling Star First just like falling star jump up high or jump down from a high place but instead of landing near the enemy your jump must be a somersault and your heel must strike the enemy's head as you land. Upon striking with your heel quickly slash upwards with the left hand and then stab it downwards, remember its held in a reversed grip. Take a step forward while spinning counter clockwise and slash with both of the weapons.
Kaiten Kenbu Dance of the Wheeling Sword
The skills of Kaiten Kenbu are lethal skills that make ninjas, assassins, and Weapons Masters feared across the land. It is a series of techniques that do not focus on speed or strength, but rather skill and fluidity of motion. Before a practioner can even begin on acquiring the skills, they must go through severe movement and fluidity training, to be like the water in a glass. Requirements: • Must learn Ryusui no Ugoki First • Can only be learned by Ninjas, Assassins, and Weapons Masters • Can only be learned at Adept Rank and up • Requires two Kodachis
Ryūsui no Ugoki: (Flowing-Water Movement) B Requires Energy This is a moving technique that makes Kaiten Kenbu the deadly art that it is. By using fluid motion and continuously changing speeds, the user is able to move around fast and silently around his opponent, encircling them with countless afterimages of themselves. It can be very confusing for almost any opponent, for they can't tell which one is real and which one is fake. Not only that, but during this skill, the user is moving constantly in a defensive stance. If the real one is found, the ability to wield the kodachi properly aids the shinobis in defending against oncoming attacks. (Movement Lasts 5 posts before using more energy)
Onmyō Kōsa: (Shadow-Light Cross) C The user crosses the two kodachi and moves them outwards in a scissor-like cut. This leads to causing a deep and shallow wound on the opponent and if not treated properly can lead to immense blood loss.
Onmyō Hasshi: (Dusk to Dawn Strike) C The user throws both kodachi at the opponent, hitting the end of the first one with the second one for an extra boost of speed. The second kodachi is hidden directly behind the first. So the opponent would only see one kodachi heading for them in their line of sight.
Gokō Jūji: (Yin-Yang Cross) C The user blocks an enemies striking weapon with one kodachi, then strikes the weapon with the second Kodachi. Unarming the opponent, the user takes the first kodachi and thrusts it inside his opponent.
Jissen Kenbu: (Actual-Battle Sword-Dance) B Combo attack using "Ryūsui no Ugoki" to flow around the enemy, confusing them. The ninja will strike from various points, slashing them with their kodachi. This is a skill that the shinobi uses to toy and inflict more damage and pain on their opponent, for none of the attacks during Jissen Kenbu are lethal. This is the precursor to Kaiten Kenbu.
Kaiten Kenbu: ("The Dance Of The Wheeling Sword") A This skill is used in conjunction with Ryusui no Ugoki. It is a skill in which the shinobi will spin thrice in a circle, slashing at an opponent three times practically at once using one fluid movement. The speed in which this attack is delivered is unfathomable, making those who wield Kodachis deadly warriors. There is however one flaw in this skill. The user moves from a defensive Ryusi no Ugoki stance to an offensive stance in order to strike. The time it takes to switch from defensive to offensive is a fraction of a second, but that fraction of a second may be what highly experienced fighters need in order to avoid being killed by this skill.
Kaiten Kenbu Rokuren: ("The Dance Of The Wheeling Sword Six Successions") S The Ultimate Kaiten Kenbu, the attack involves the ninja gripping his kodachi backhand, then slashing the opponent six times in rapid succession, from both sides (it relies on confusing the opponent on the direction from which each subsequent strike is going to come). It's basically Kaiten Kenbu but done with double kodachi. The only way one can even think about avoiding this skill is by predicting from which side the first slash is made, left or the right.
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