• Unleashed Power Humans do not have supernatural energy. Indeed, they were not originally capable of magic, like the other races. It took hundreds of years of conformity, training, and even technological help to develop the ability to learn magic. However, when the goal was finally accomplished and settled, their physical augmentation turned out to be quite impressive. Their bodies gained the ability to contain and control magic, and also a unique other ability, gained through this augmentation: the power to pull magical energy from other sources. Just as humans often resort to solar power for electricity and whatnot, they can devise similar tactics when it comes to energy. Humans can pull solar power, whether gradual (meaning even if you're out of the sunlight, you can still do this) or present. This adds a scaling number to their energy pool: Adept - 500 energy
• Human Revolution All humans have augmentations. They are installed when you're born. Most of them are unnoticeable, as they're inside of your body. Some of them are very small, but that doesn't mean they're not powerful. All humans have the ability to choose one gene mod at the start of their creation, from this list:
Physical Revolt: Adds +1/+1 to your speed and strength. Also allows the learning of one additional weapon/hand-to-hand style, and berserkers can learn inner storm at novice.
• Lose Yourself A bit of cunning. A survival tactic. Humans know psychology very well, and are constantly looking for ways to gain an edge on someone. They're much less straightforward than other races, as they battle for psychological dominance, always. They can use this to their advantage. While speaking to people, you can use the assistance of your augmentations to discover their mental weaknesses, potentially even physical ones. You can put two and two together to discover their traits, even recognizing signs of a different type of troubled background. These can be used to work your way out of many situations, as well as potentially assassinate or indoctrinate people.
Personality: Bruce is incredibly serious much of the time with much of his mentality geared toward serving his nation and honing his skill. Sexuality: Straight Quote: "You think you're safe, think again." Height: 5'7'' Weight: 170lbs Eye Color: Brown
Favorites:
• Blazing Red • Frankfurter • Moles • Pronta ya foo' • Guns -- lots of them
xxxxx Bruce Almighty is a hunter, a mercenary and a soldier -- trade of many and expert of one. Guns. Famed for his customized shotgun, he is a simple human with the temper to match and the skill to beat. Instead of shunning genetic modifications that have unwillingly been done to his body, he openly welcomes them. Making his pay through serving as a soldier of Yuran, he occasionally takes the odd job as his profession for additional pay and training.
Round name : Fletchete Round What it does: This is 12 gauge ammo loaded with Flechette darts. A Flechette is a small dart shaped projectile, which have fins and is made from steel. This unique application of loading these Flechette darts into 12 gauge shells was widely used in jungles for taking out snipers hiding in thick cover and trees. Due to the penetration of these projectiles, tree limbs and brush would not disperse the darts. Even if some were dispersed, this would still have an all-covering pattern within a tree or brush. This ammo is effective in thick cover. Generally 25 to 30 of these darts are placed in each 12 GA. shell.
Round name: Cayenne Pepper Shell What it does: This is a 12 Gauge 2 3/4" Cayenne Pepper Blast load. Once fired, this round will eject a cloud of airborne powdered cayenne pepper, which will cause irritation and a burning sensation in sensitive areas such as the eyes and along heavily exposed skin. We recommend you not fire this round into the wind to prevent the pepper cloud blowing back towards you. This is an excellent less-lethal round that does not require an actual round impacting the target to be effective. Extremely effective on sensitive noses.
Round name: Double Slug Terminator What it does: This is 12 Gauge Double Slug Terminator ammo. With One shot, You get Two hits! You will double the punch, the impact and the chance of hitting your target all in one shot! This 12 Gauge round is loaded with two slugs that weigh 3/4 oz. each. The recoil is a little heavier than a standard 12 Gauge load, and so are the results! At 25 yards the two slugs will strike your objective about 2 inches apart. This ammo has unbelievable twin knock-down power that will Terminate anything you hit. This ammo is a 2 3/4" round and is loaded to a max charge. It is safe to shoot in all 12 Gauge shotguns.
Round name: Flasher What it does: This is 12 Gauge High Decibel Muzzle Flash Bang Ammo. This highly effective diversionary 12 gauge round produces a stun/diversion effect by using a bright blinding flash with an extremely powerful concussion blast from a 12 gauge shotgun muzzle. Use only in situations where a reduced probability of serious injury is appropriate. Use of this shell may cause blunt trauma such as bruises, skin abrasions, etc. Shot placement and distance are factors in determining the extent of any possible injury. Flash effect occurs from the muzzle, no shell is ejected save for the bright flash, and white flame from the muzzle. Victims subjected to this are temporarily deafened and blinded for part of their next post.
Available Shotgun Rounds
Diamond Rounds Gun type: Any A bullet made out of diamond. diamond rounds are limited to one clip per rank. in each case 6 Rounds per rank for revolver 8 for semi auto 5 for rifle and 1 for shotgun.
Hammer Rounds Gun Type: Any As the name states, it is a bullet that is ment for smashing, not for cutting or piercing. Unlike the tip of most rounds, the Hammer Rounds have a Flat face instead of a point. Thus, when it hits its target, it causes bruising, and feels like a high speed fist is hitting you. If hit in the head, disorients you for 2 posts, and causes a concussion.
Inferno Rounds Gun type: Any Inferno Bullets are designed to immolate (Set fire to) their targets and destroy them with superheated chemical fire. The normal core is replaced with an oxy-phosphorus gel, known as Promethium. However, due to the decreased projectile mass, armour-piercing capabilities are compromised.
Jamming Round Gun type: Any A bullet that jams the gun, causing the gun to explode when it is shot. Can be used with any gun.
Kraken Penetrator Rounds (Armor-Piercing) Tears through metal easily. Can only be blocked by energy shields, and diamond. Can travel through two inches of steel hard material, and one inch of anything more than that
Magnetic Rounds Gun type: Any Bullets that are magnetized and attracted to whatever magnets are attracted to. When hitting metal in the general direction they were fired in, their power is doubled. When hitting metal in the opposite direction they were fired in, their power remains the same but they will hit the metal.
Metal Storm Rounds (Anti-Personal) On impact, they shatter. This tears flesh, and causes them to be environmentally safe in the fact that if they hit something else, like armor, or a wall, they shatter causing low damage. This damage irritates muscles preventing regeneration for one post. if it hits a major organ or the one post is up the shrapnel dissolves. Sample: Basically, the round hits the wall. Instead of doing what a normal bullet would do, it hit, and kinda pops, sending the lead into the wind. Or into the enemies organs and flesh if it hits them. Does not rebound off walls
Poison Rounds (Generic) Gun type: Any A normal bullet with poison stored in its center. For most guns there is a 1 in 3 chance (roll a six-sided dice, two and four mean that the poison works) that the poison will somehow seep out and effect the target. When shot with a shotgun, there is a doubled chance of success due to the many shots.
Rebound Rounds Rebound rounds are a suppression/training type round. Dealing light blunt damage rather than piercing, they are mainly used to bring down a target without using lethal force. If hit in the right place they can knock the air out of a person’s lungs, cause crippling pain, or possibly kill only if aimed in the right place, but will generally do little more than cause pain and leave light bruising. Their non-deadly, basically a safe Hammer Round for when killing is unacceptable. Unlike most rounds, it only costs 1 point, and can be used in any weapon, replacing the basic lead with rubber.
Silver Rounds Gun type: Any A bullet made out of silver. Designed to disable the Lycanthropes regenerative abilities. Causes them to be unable to heal properly.
Sound Rounds (Blanks) A blank round is a normal bullet casing, with only gunpowder inside. When fired, it lets off the same blast of noise as a real bullet, but is completely harmless. These are commonly used only to distract or scare someone, without dealing actual damage. Those with sensitive ears however, might think differently.