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Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Wed Feb 05, 2014 9:44 am


Srin Azio>Master>Kranila
Kirin Varakrion>Expert>Rogue
Demacus Azio>Adept>Nocturne
PostPosted: Wed Feb 05, 2014 9:47 am


Srin Azio


User Image
User Image
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╫Main Information╫


Full Name:
Srin Dominic Azio
Nicknames:
He does not care
Age:
26
Birthdate:
5/23
Gender:
Male
Nation:
Nocturne
Rank:
Master
Title:
Ex-King
Bloodline:
Dreadnought
Class:
Gunslinger/Ninja
Strength:
5
Speed:
8
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╫Major Information╫



Demon/Implant:

Energy Color:
Crimson
Energy Meter:
2550
Element:
Fire
Battle Strength:
Bloodline
Strengths
- Your body is a living weapon, charging in when they are harden is almost a death wish.
- You can harden your skin anytime, giving a wide advantage to you in the battlefield
- Has an extra +150 energy per rank
- The carapace is tough enough to stop C ranked and bellow attacks.
- The only known bloodline that cannot be taken by the chimera bloodline
- Your element can combine with your carapace, making it affective during battle.
- They can punch through a metal wall with ease in armor form.

.
Strengths
- Normal energy reserve but low use of energy for their skills. (you divide the energy by 2 and round up the decimal This is for your energy usage)
-They are skilled at dodging and will easily dodge anyone of lower rank even another gunslinger.
-Aiming Master: Tied to the Ranger in their skill with eying their target they dont easily miss just like rangers.
-Trigger Happy: You ARE the fastest attacking class.
-A Tool for the Trade: Your fighting ability depends on the current gun but you can basically fight at any range.
-can master one melee weapon style but only a light weapon


Battle Weakness:
Bloodline
- They give off a unique smell allowing Vampires and werewolves to smell them easily. They can sense Dreadnoughts from a nearby nation from there current nation.
-You can only have one element, and with that element would be the color of your carapace.
- Vampires are one of their natural enemies since a Dreadnought's blood is tastier than a human.
- You will have a hard time moving your body around in your armor form, which could leave you in a wide opening.
- You are still part human and you are as flexible and vulnerable as one without the carapace.
- Not available to Weapons Master class or Berserker class.
- Novice to down must shed there carapace every 2nd post. Adept to expert must shed for every 5th post. Master to sage must shed for every 8th post. If you don't shed your carapace, your armor would be less affective and chip/break off, only blocking D rank attacks and lower.
- Speed decreases when going into your carapace mode. You also create louder sounds, giving away your location very easily

Gunslinger
-Reload: You have to xd
-No more ammo: Yes you have a limit to how much ammo you bring to battle thus you will run out.
-Can only learn ONE repeat one melee weapon style.
-Some skills will leave you vulnerable.
- the cockiest class, this will leave you vulnerable at times.
- cannot learn shield skills but can use a shield.
- only 1 hand to hand style
Fights Won:
10
Fights Lost:
2
Talent:
Snapped:Gives a 2+ Speed and Strength Boost but makes him go insane

-Completed Quests-
S Rank:
A Rank: 1
B Rank:
C Rank:
D Rank: 2
E Rank: 2

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╫Equipment Information:╫

RPC Name: Srin "The Demon" Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required)
Coat of the Demon Hound
Type sad what kind of weapon is it)
It's a coat made of Snow Hound Demon Fur.
Description sad what are its capabilities, what's it made from)
User Image
This large coat is made out of rare snow demon fur, after the sreach on the tundra, he had found the building the held the poachers furs. The coat has a large large trim of the fur on the outer edges, the coat comes down to about a few inchs above his knees, it also has hood trimmed with the fur. The speical thing about the coat is it allows the user two of skills from the snow hounds. The coat cannot be used in carapace form or corrupt armor mode.
Skills:
Snow Jump
C Rank
White Out
C Rank


Weapons:


RPC Name: Srin Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required) Terror
Type sad what kind of weapon is it) (Heavy rifle)
Description sad what are its capabilities, what's it made from)
Its the thing to the left, User Image
Its a massive heavy rifle, that is as long as Srin him self and as wide. So this thing isnt meant to be hidden. It has a massive cross on it but at the top where the barrel is a circle can slid out of the way revealing a horror. A black skull with wires coming out of its eyes and circling an eye at the right side. The whole case hides a skeleton of a demon....Sin.. The casing is made of Titanium and lower part which shows the skeleton below the skull is a harden glass that can block bullets(Steel hard.) It fires 40 mm shells and holds up to 5 before it reloads. It hangs by chains all over it's body, which wraps around Srin's body. It's the easiest way to carry it
The Corna
D Rank
The case is open reveling the eye and skull, and eire glow appears. It lasts for 5 posts. During this phase Eye of Terror can be used and Scare can be used.
Eye of Terror
D Rank
The eye opens and glows dark. The skull let's out a threading scream the freezes an enemy in their place for two posts
SCARE!!!
B Rank
The Demon comes out of Srin, Terror fuses into his body and his carapace making a skeleton like carapace. Without Corrupt Armor it blocks B ranked attacks. With Curropt It blocks A rank and gives his body slight spikes. Making him a walking terror.

RPC Name:
Srin Dominic Azio
Rank:
Master
Class:
Gunslinger b***h!
Element:
FIYAH or Fire for those unable to know that
Weapon/Armor name:
Dread and Wrath
Type & Material: These are made from black steel
Description: These are both two ten millimeter custom magnums that Srin has had with him since day one of his life being a true gunslinger. Over the years the guns themselves had not seemed to all that amazing nor all that special but through his growing of strength some of that demonic aura had finally leaked through enough to make them into something amazing. The coating is a inky black with trimming of thin red carapace from his own. A small signature of his own these guns are the crimson crosses that are displayed on each flat side of the magnums themselves. The grips of the magnums themselves have a crimson chains designs that tend to wrap around the handles themselves. The thing that shows the two magnums apart is the back of the guns themselves with nice sliver lettering, Dread having Srin and Wrath having Azio. The Clips for each gun hold up to fourteen rounds each. Both Magnums are Semi-Auto
Abilities:
Dread Abilites
Bang Bang
D rank
By fusing the demonic energy from both the gun and Srin into the current bullet(s) in the chamber it will start to have a faint red tone to it. This ton to the bullet itself may seem all that special but once escaping the chamber it will fly through the air and once within a one foot distance of the target with blast into a fiery blast that would knock the target off their feet. The blast itself will give the target minor 3rd degree burns.
Surpise Inside!
C rank
Much like the ability bang bang, this infuses demonic energy straight into the bullet it self but this time corrupting the metal. The metal around the bullet will have dark runic markings on it as it sits in the barrel but once released it will launch out with tiny little spike indents around it. Once the bullet comes in contact with the target it will expand three four inch carapace spikes straight in the direction it was facing and stab into the target itself.
You've been Dreading this...
A rank
Unlike the last two abilities that have mainly focused on both magnums rather than Dread it self. By building up energy in both magnums for a whole post the magnums themselves will transform into two much larger,corrupt, demonic forms with three barrels on each one. The clip size is increased to twenty eight rounds and with the three barrels each gun now fires three shots every time he pulls the trigger. This skill can only be used when either the skill combo Corrupt Armor/Beyond the Darkness/Scare or simply Corrupt or Scare and Beyond the Darkness is used.
Wrath Abilites:
Night Shaker
D rank
Wrath is unlike its brother Dread when it comes to fighting, by infusing the bullet(s) with demonic energies of both srin and the gun itself the bullet will get a black mist covering around it. Escaping the chamber the mist seemingly disappears in the sunlight but that's trick behind the bullet. Once its comes into contact with a surface it employes a black mist in a ten feet by ten feet radius. This inky black mist will make all sense other than taste and hearing go away, it hinders both scent and sight greatly. This is more of demonic smoke screen.
Spiker!
C rank
This much like every other skill the two twin magnums due but unlike hiding the ability of it like Night Shaker, this one is very straight foreword to a point!. By infusing demonic energy into the bullet(s) in the chamber it will grow long and straight into a carapace spike they can rip through steel. The bullet itself will stick out the barrel faintly not really hiding what the hell it is doing there. Once shot they will fly through the air a bit quicker than most bullets due to the airdyamic frame work. This bullet will gut and priece through enemies that get in its way.
Hellscape
A rank with out You've been Dreading this
D rank when paired with YBDT
Hellscape is another rather rare ability of the magnums themselves that is trigger by Wrath. By launching all the current bullets left in the clips from the magnums into the air they will all fly into the sky and disappear for the next three posts. After three posts all the bullets that had been launched up will finally come back down from the sky as balls of fire. These fireballs are three feet by feet and will give 2nd degrees when they hit the ground exploding and if hit directly giving 1st degree burns. This will will most likely light the area on fire depending on where the battle will take place turning into an inferno of fire


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╫Skill List╫
Element Skills
Fireball
Rank: E
Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame.
Required for all abilities.

Flame Deflection
Rank: E
Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.

Flame Dagger
Rank: D
Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.

Flame Launch
Rank D
User builds a ball of fire in their hands hands, capable of launching it at their target at high speeds. Can ignite clothing.

Flame Whip
Rank: D
Requires: Fire stream
Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.

Fire Stream
Rank: D
Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.


Blaze Arcs
Rank: C
Requirements: Fire Stream
Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.

Blaze Kick
Rank C
When the user kicks at their opponent, their leg will be englufed with searing hot flames, delivering a powerful kick with flames that increase the power of any other kicking technique used in the same post by 1 rank.

Fire Bomb
Rank: C
Requires: Fire Stream
Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.

Shield of Flames
Rank: C
Requires: Flame deflection
Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind

Bomb Fist
Rank C
Building up the fists with the burning energy, the user strikes a target with his fists. Upon impact the energy explodes, sending embers everywhere. Upon skin, it'll cause heavy burns but the explosion's power is very weak, only causing shallow wounds

Flame Blade
Rank: B
Requirements: Flame Dagger Blaze Arcs
Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock.

Fire Lashes
Rank: B
Requires: Fire whip
Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones.


WALL OF FIRE!
Rank: A
Requirements: fire shield Master rank
Description: One of the fire element's few defensive abilities, either a situated explosion or controlled inferno, this wall concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. It does not absorb attacks but deflects them.
Can be done ON WATER!

Dreadnought Skills:
Revert
Rank: E
This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)

Shed
Rank: E
Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)

Terror Ammo
Rank: D
Though its not visible you need to create ammunition for your terror shot. This makes either 2 shots for your shotgun one magazine for a pistol 6 bullets for a revolver 5 for a rifle. eight if its a bow or crossbow.
Note: This is the one of two techniques that defy the normal carapace hardening requirements. This technique creates ammunition that only fades after the current fight is over, or used in a Terror Shot.

Dagger Claws
Rank: D
The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.

Carapace Shield
Rank: C
By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.

Terror Shot
Rank: C
Requires to use: Terror Ammo
This is a unique ability of the Dreadnoughts. The second of two abilities that defy the normal Carapace hardening rules. When this is used, the weapon always remains for ten posts, unless struck by a C rank or above technique. The Dreadnought creates a replica of a normal weapon, be it revolver, rifle, or even crossbow. One hand serves as the basis of the weapon. (Revolvers, the used hand is the grip, rifle the hand is the stock and the second hand must be used to steady the barrel, crossbow is similar to pistol but requires a second hand to steady the barrel as well, and bow the hand used for this technique is the center of the bowspan. Second hand pulls back from this, mimicking the normal usage of a bow to shoot Terror Ammo..

Spears of the Damned
Rank: C
Your arms transformed into long spears that can pierce your opponent with a long reach. They can stab through metal plating with ease, but would only dent any that are harden than steel or do nothing. They can infuse their element with their attacks as well.

Harden Spikes
Rank: B
The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.

Strike Spike
Rank: B - A
This is a strange technique, and one that forms the idea behind a later one. The Dreadnought plants one foot firmly on the ground and cannot move from that spot for the duration of the technique. They then cause a spike of carapace to shoot through the surface of the ground which then explodes from the soil to strike at the target. Only works in straight lines, and the user has to Shed the Strike Spike before moving, or else severely injure themselves.

Mephisto's Rage
Rank: A
The user would punch the ground into the earth as a carapace like claw that is about as huge as a boulder would come right under there opponent and would either grabbing them or smash them into the ground with great force, causing bones to break and weapons to shattered that are steel or lower. The carapace is thick and hard to break as C rank attacks and higher would have to break the carapace. The claw can also follow there target if they miss the first attack, but would leave the user wide open to an attack.

Decimation Detonation
Rank: A-SSS
This is the last resort technique that any Dreadnought will ever use. The Dreadnought curls into a ball that somehow hangs in midair, and slowly the liquid carapace flows around them, creating an orb. After building up for a period of time, the outer layer of carapace finally hardens. However, more liquid keeps flowing from the Dreadnought, overfilling the space within the carapace orb. This results in a deadly explosion when the pressure gets to be too much. The liquid carapace causes the outer layer to burst, turning into tiny, high-paced, deadly fragments of shrapnel that can punch through nearly every defense. Then the second part occurs. All that liquid carapace is flung outwards, hardening into flying segments of carapace that slice and crush anything that is left standing within the explosion radius. That is only the liquid that is flung close to horizontal - the liquid that flies up into the air turns into mortarlike rounds. The outer part hardens while retaining a liquid center, that acts similar to the original orb. The heavy chunks fall back into the ground, and after a short time, explode into shrapnel that adds to the devastation.
Gunslinger Skills:
Nonspecific Skills


Glancing
Rank: E
Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.

Glancing Shot
Rank: E
Requires: Glancing
Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.

Soften
Rank: E
Limits: Must be Novice or above to use.
Skill description: By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.

Gun toss
Rank: D
Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.

Energy Bullet
Rank: D, E-S
Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.


Blade Bullet
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be adept or above. Requires Soften.
Skill description: By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.

Spear Bullet
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be adept or above to use. Requires Soften.
Skill description: By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.

Perfect Timing
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be novice or above to learn. Must be adept or above to use in battle.
Skill description: Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.

Disarm
Rank: C
Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.

Coin Toss
Rank: C
Requires: Glancing, Adept Rank
Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.

Ricochet Shot (bullet-bullet)
Rank: C
If it uses ammo how much: 1 or 2
Must be adept or above to learn.
Skill description: An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.

Adjustment
Rank: B
Requires: Glancing
Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.


Semi-Auto Mastered

Revolver Skills:
Pistol Whupping
Rank: E
Description: The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.

Snap Shot
Rank: D
Description: Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.

Trick Shot
Rank: D
Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard

Rapid Revolver Reload
Rank: D
Requires: Master Rank.
Description: Using this skill not only can you Attack, reload and then attack again in the same post but you also show off. It depends on you how you show off to reload but you have to. You may only use this skill if you have not used it in the previous post. For ideas on this reload see Nero from devil may cry 4 or Revolver ocelot in MGS3. Though this will seem like you actually reload slower the thing is you do it so quickly that it happens in only a matter of a second..

Dual Dance
Rank: C
Requires: glancing shots
Description: One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is opt

Ricochet Shot
Rank: C
Requires: Adept rank, Glancing, coin toss.
Description: From the name itself you literally bounce the shot off of an object to hit the enemy. Using coin toss with this is quite effective. Best used when the enemy is hiding behind an object, using the coin toss to see the opponent(if possible) or remembering where they went you estimate where you shoot so that it is possible to make the bullet bounce off another object to hit them. Alternative it may be fired towards an object to hit the enemy from any angle even if you have a clear shot.

Rapid Chain
Rank: C
Description: Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.

Bullet Shower
Rank: C
Requires: Adept Rank, rapid Chain
Description: This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post

Fireworks
Rank: B
Description: Though this attack is pretty desperate this does work. With this skill you can fire an extra three bullets out of each revolver, these bullets are made of energy and are as powerful as your own bullets. You simply spin while shooting the bullets in all directions. The chance of an enemy avoiding this attack is slim unless they have cover to hid behind.

Cannon Skills:Mastered

Frag Shot
Rank: E
Description: Standard attack for the cannon. The gunner uses a fragmentation round and fires it. Upon impact, the round explodes and sends shrapnel flying in all directions.

Grape Shot
Rank: C
Description: Fire a canister of grape shot at your enemy. Like a shotgun, the grapeshot fires out around twelve to fifteen small iron balls at your opponent(s) within the blast radius.

Breath of the Dragon
Rank: C
Description: Using a glass canister of flammable liquid, the cannon will turn into a massive flamethrower, shooting a stream of flames at a distance of 10 meters. The drawback of this skill is that it takes two posts to reload (one post for the weapon to cool down and one weapon to reload.)

Grenade Launcher
Rank: B
Description: The gunner's cannon now becomes a grenade launcher. Using a delayed fuse canister, the cannon will fire one canister that will land and explode when the fuse detonates the gunpowder. This shell type is fragmentation.

Snake Shot
Rank: A
Description: This skill uses a round that is two small iron balls connected by a chain. When fired, the shot will spin with the intention to ensnare the opponent or to take off his/her head. The chain length must be specified in custom ammunition. Standard chain shot is foot long.

Aerial Apocalypse
Rank: S
Description: The most powerful and most terrifying skill for the cannon. Using a pressure sensative round, the gunner fires the shot into the air. When it reaches a certain height, the pressure sensative fuse goes off and the shell explodes, raining down hundreds of shrapnel upon the enemy. This skill takes three posts to reload (2 posts to cool down and 1 post to reload)

Shotgun Skills Mastered:
One arm c**k
Rank: E
Description: A ability for the pump action shotgun. It takes a certain degree of skill to be able to do this with two pump action shotguns this skill is a gunslinger only skill though other people may still do the one arm pump with one shotgun. This means you may use two pump/lever action shotguns at a time. Passive

Bullet Rain
Rank: D
If it uses ammo how much: 3
Skill description: Shotguns are unique in that each round fired is, in actuality, a number of balls (Shot) that spread out. Bullet Rain uses this unique feature of shotguns by shooting it into the air rather than directly at the target. As the balls flies up into the air, they disperse, and continue dispersing, until they fall back to the ground at the same speed that they were shot but with a much wider range. This rain of bullets is the skill, Bullet Rain, and it will cover a large area around the user (5 meters of dense coverage and several more meters of increasingly sparse coverage as the range increases). The user himself/herself is not harmed thanks to a shield of energy that repels the bullets from him/her.

Blowback
Rank: C
Description: Simply an insane move you jump onto the enemy's weapon or shield and fire at the arm/arms holding it. This is the alternative of the disarm for the shotgun though this is not meant to simply disarm them but to dismember them.

Knock Knock
Rank: B
Description: A purely sadistic move of the gunslinger though it only works with shotgun. The shotgun is propped up against a wall that is made of wood, unless the shotgun can break through something more. You quickly empty out the amuniton of the shotgun while its propped up against that object the first shot rips apart the object sending shrapnel at the enemy while the second is just like a normal shot against them. First done by Zeran against the elven king Artenon pretending to be "room service"

Twosome Time
Rank: B
Requires: Adept Rank
Description: This is passive but requires you to at least be of adept rank. Though by simply learning the skill to control two shotguns at a time is easy enough Twosome time is actually the act of whirling around the shotguns as if they were nunchucks and firing of rounds around you. The shots can easily be aimed at the enemy but it will appear to be random, best used against a crowd. You fire off as many shots as your shotgun has.


Katana:
Hiten Mitsurugi-Ryū's


Battoujutsu (Instant Sword Draw)
C rank
To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.

Ryu-Kan-Sen (Dragon Wind Up Flash):
C Rank
A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.

Do-Ryu-Sen (Ground Dragon Flash):
C Rank
A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.


Ryu-Tsui-Sen (Dragon Mallot Flash):
B Rank
This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.


Ryu-Sho-Sen (Dragon Rising Flash):
B Rank
This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.

Hi-Ryu-Sen (Flying Dragon Flash):
A Rank
This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.

Ninja Skills:


Custom skills:
Skill name:
Corrupt Armor
Rank:
B Rank
Skill description:
The Dreadnought forms their carapace before a fight and slowly begins to focus their energies to making their carapace harder and more armor like. It's a 3 post charge rate, once done your Carapace will be able to block B rank skills. Carapace rules still apply, once your post are up they will drop to blocking C ranked skills.
Skill name:
Shield Of The Damned
Rank:
C Ranked
Skill description:
The user forms a much stronger form of the Carapace Shield that can block One B ranked skills. Your element also takes affect during the shield making one rank higher or lower.
Skill name:
Torment
Rank:
C
Skill description:
Eye contact must be made for this skill to work. When eye contact is made The victim so hears everything and sees thing from their past that they regret or scared of. Making them unable to attack by fear or Torment.... It last up to three posts. It has a three post cool down.
Skill name:
Beyond the Dark
Rank:
C-A
Skill description:
The Energy in the carapace slowly starts to expand outward. Wings start to form of pure carapace out the users back giving them ability to fly, the wings can take D Ranked skills or lower at Expert and Adept Rank. Master Rank can block S Ranked. More wings can form as well making them able to fly much faster. Can have up to 3 pairs of wings or 6(each pair increases speed by one. Adept can have up to 1 Expert 2 Master all 3. Carapace cannot be formed nor shed while this is on. Every pair of wings made cost C rank each
Skill name:
Hell's Fury
Rank:
S
The user forms a massive cannon around their whole arm, Their shoulder part of the carapace opens up and slowly begins to charge the cannon. It requires two posts to fire it a S Rank and 4 posts to make it SS Ranked. During the process the user must take aim and focus on their enemy.Once fully charged it unleashes a massive blast. It extremely fast at 4 posts and 2 posts it's normal speed(bullet shell speed) once the blasts makes contact part two is engaged. A shell a the tip of the blast made of pure carapace explodes sending out a fury of carapace spikes that can go though Steel. This attack drains the user leaving him useless for two posts. Best used in groups.



Hand-to-Hand/Weapon Style(s)



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╫Character Description╫


Personality:
Srin gives an outward appearance of being a happy, fun loving guy that does not take most things that seriously. Around new people he will try to make a good impression on them if they don't rub him the right way. Inside Srin himself is does not trust very easily even thou he may act like it he most likely doesn't. He is rather emotional about most things being the guy to follow what his heart says rather what his head says, not saying he doesn't listen to his old brain. Friends and his "Family" are the people he would gladly give his life for or wage a whole out war for in a sense just to make sure they will be okay. His Daughter, Emelia(Arch-Mage of the Spire), he is really protective, caring, and is always scared that men will be after her or GASP she would like boys! OH THE HORROR. When angry Srin gets foggy headed and is rather straight foreword thanks to his temper, yes he has a bit of a temper. When the man is upset or depressed he turns to drinking or smoking to solve his problems and really tries to keep it all to himself not wishing to whine about his problems.

After the events at the estate from Srin had finally snapped from all the emotional strain and changed as a whole. He is known cold and unfeeling to all those he once knew. Be will most likely be very blunt and quick to put people on their knees. All the emotional bullshit gone s**t has finally gotten real in his mind.
Quote:
"Hell hath no Fury like MINE"
Height:
Six feet Four inches
Weight:
Two hundred and Ten pounds
Eye Color:
Crimson
Favorite Band:
I LOVE METAL
Theme Song:
The War Rages Within
Battle Theme:
CHANGEs
Favorite Anime:
HMMMM no idea
Favorite Color:
Purple
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╫Background Information╫
TOO DAMN LONG


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Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200

Great Lord Wulvengar

Enduring Prophet

8,150 Points
  • Brandisher 100
  • Elocutionist 200
  • Flatterer 200
PostPosted: Wed Feb 05, 2014 9:49 am


            User Image

                                              MAIN INFORMATION


                                          Full Name: Kirin Vilkus
                                          Nicknames: Lone Wolf of Aramil.
                                          Age: 18
                                          Birthdate: 3/12
                                          Gender: Male

                                          Nation: Aramil
                                          Rank: Expert
                                          Title: King of Armail


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                                              MAJOR INFORMATION


                                          Bloodline: Human: Machine Revolt
                                          Class: Mechanist
                                            Sub-Class: Cleric

                                          Strength: 6
                                          Speed: 5
                                          Demon/Implant:

                                          Energy Color:
                                          Azure Blue
                                          Energy Meter: 1950
                                          Element:Holy Thanks Via Talent
                                          Battle Strength:
                                          One man army, At Higher Ranks unstoppable, Verstile
                                          Battle Weakness:
                                          No bloodline, Eh stats, Without machines ********/> Fights Won: 3
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank: 3
                                            B Rank: 1
                                            C Rank:
                                            D Rank:
                                            E Rank:


                                          Talent:
                                          Talent Description:
                                          The God Machine
                                          At a younger age Kirin was taught by his father of the wonders of god and how that he watched over their kind. Watching his father both being a warrior and a man of god He tried to teach god watched over their battles and how that one day the grace of his god would bless him. Kirin had never been given the chance to truly dive into the nature of the divine after the destruction of Aurora and the years that followed. Only now years later in a place of power, Kirin turned his attention towards God against for him to look after him in his battles not only to protect himselves but fight for those that were like him all those years before. Being born with a rare natural talent of the elements unlike most beings God blessed Kirin with the gift of healing and protection only used in the means of helping not destroying. This Blessing allows Kirin to learn up to A ranked Skills in his subclass, Cleric
                                          Talent Weakness:
                                          No Element Period. His element is gone
                                          Training posts for Cleric Skills are 1.5 longer.
                                          How did the character get this talent?:
                                          Being Human they had been taught from an early on that God is all powerful and they should serve him to the fullest. Kirin may not appear to be the religious type but he understands that God has watched over his battles and has him under his wing much like his father had told him on his deathbed. Using this holy power on to protect much rather than harm others.


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                                              EQUIPMENT INFORMATION


                                          Weapons: Konpeki No Nami and Phoenix Mk II
                                          Armor:
                                          C.G.A.H
                                          Machines
                                          Builder A rank
                                          Ares B rank
                                          Dizen A rank
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                                              SKILL INFORMATION



                                          Bloodline
                                            • TEXT HERE
                                            • TEXT HERE
                                            • TEXT HERE


                                          Class
                                            Tool Tinkering: Scope
                                            Rank: D
                                            Description: The slightly unusual skill of the Mechanist but quite needed. This skill allows you to make a mechanism that functions similarly to binoculars or a scope. At trainee only one add-on is possible; at novice still 1; at adept 2; 3 at expert; and at master 4 can be attached. This can be attached to your hat helmet, or even replace your eye(s) but does not replace your head. There is a skill for that further down the list. May require surgery.

                                            Tool Tinkering: Arm
                                            Rank: C
                                            Description: This more time to create but there are two ways of using it. You either create a gauntlet that forms over your arm; or you create a mechanical arm. This arm/gauntlet may be from shoulder till your fingertips or just from the elbow. Get a custom weapon or custom machine for it (Although it won't count as one of your machines). At Trainee only one add-on is possible; at Novice 2; at Adept 4; 5 at Expert; and at Master 7 can be attached. This skill is required to make full sets of armor or whole mechanical bodies. May require surgery.


                                            Tool Tinkering: leg
                                            Rank: C
                                            Description: This uses a bit more energy to create but there are two ways of using it. You either create a form of greaves that forms over your leg or you create a mechanical leg. This leg/legging may be from your waist or just from the knee. Get a custom weapon or custom machine for it (Although it won't count as one of your machines). At Trainee only one add-on is possible; at Novice 2; at Adept 4; 5 at Expert; and at Master 7 can be attached. This skill is required to make full sets of armor or whole mechanical bodies. May require surgery.
                                            Tool Tinkering: Restraints
                                            Rank: C
                                            Skill description: As the name says, it restrains a character. If someone may commit a crime, these restraints can be placed upon them to keep them from doing anything more. Although they have little effect on classes and Bloodlines with higher strength (8 or above). Although you have to manage to get the character hands into the restraints. They can be placed on legs, hands, and other limbs and appendages. Can also be used to cuff someone to the user instead, usually hand to hand. Like everything else, they have to be crafted before you can use them.

                                            Tool Tinkering: Torso
                                            Rank: B
                                            Requires: Adept Rank
                                            Description: This is clearly more advanced. You create a form of your upper torso. This can replace your actual torso or just be a form of armor over your torso. For more details on becoming a robot look at the 3rd post. The torso armor can have at most 16 add-ons attached to it. This skill is required to make full sets of armor or whole mechanical bodies. May require surgery.

                                            Tool Tinkering: Tail
                                            Rank: A
                                            Limits: Requires both legs/torso be mechanical, or armored
                                            Skill description: As it sounds, the mechanist has designed and created a tail. The tail can be used for many things. The tail has 3 add on slots, and can use most weapons that were designed for mechanist use. The tail however has other purposes, such as balance, or depending on the design of the tail, grabbing items, or even for general combat. May require surgery.

                                            Tool Tinkering: Flight
                                            Rank: A
                                            Skill description: YOU DON'T HAVE TO HAVE WINGS. Just a general notion at a form of flight. Which is what this is. Now, flight is a hard thing to describe, as EVERY mechanist should have a UNIQUE story and design of it.(speed/control/balanced focus) This will allow a Mechanist to travel faster than if they ran or walked, and allows them to simply fly over terrain, or escape another attempting to catch them. They can be attached to you actual torso, a metal one, or your armor. (Has to be mechanist made, IE Tool tinkering: Torso) Wings can NOT contain any other attachments. Cannot be used at the same time as the Octo-Frame (You can't use both in one post, but you can use one in one post, and use the other in the next post.) Gives a speed boost of +1 While in the air. May require surgery.

                                            Tool Tinkering: Head
                                            Rank: A
                                            Description: This can be done one of two ways. You can make a helmet that covers your head, in which is considered armor. Or you can make a robotic replacement. 5 Attachments total. This skill is required to make full sets of armor or whole mechanical bodies. May require surgery.
                                            Magnetize
                                            Rank: D
                                            Description: The basic skill for the Mechanist. They would first need to come into contact with the metal object they desire to magnetize. They release some energy into it and then they can move it around as desired. They can only move the object, or stop it from moving they cannot manipulate it in any other way.

                                            Magnetic Field
                                            Rank: C
                                            Requires: Magnetize
                                            Description: It's quite simple. You emit a magnetic field around you to sense metal objects that are moving around nearby. Every creature has a small magnetic field because of the iron in their blood. At Master rank you are able to detect that tiny field. Lasts two posts.

                                            Add-on Creation
                                            Rank C
                                            Description: The basic skill of the mechanist class this is where their true power lies. They can easily make tiny things to add onto their usual equipment making them more powerful. This skill allows the Mechanist to actually craft their Add-Ons. The next post contains the add-ons that can be created.
                                            Metal Shield
                                            Rank: E
                                            Description: It's a very basic thing really. It allows you to create a durable, circular shield with a radius of twelve inches. The shield is as durable as the metal it is made of. (i.e. If made with C Ranked materials [see list in customs forum in the Custom Weapons topic], then the shield can take as much damage as C Ranked attacks.)

                                            Heads Up Display (HUD)
                                            Rank: E
                                            Description: Once installed into your scope, it functions passively, telling you information about parts and how their function at that moment in time , as well as allowing you to utilize sight modifying add-ons, such as Night Vision, or Infrared . Alternatively this can also just be put on the inside of your helmet. It will show you how much energy you have and the damage sustained by your mechanical parts if you have any.

                                            Zoom Scope
                                            Rank: E
                                            Description: This is limited to the head or scope tool. This allows you to spot far away objects and identify what they are. This can also be used the take pictures and videos.


                                            Ammunition hold
                                            Rank: E
                                            Description: Usually attached to the torso or the arms it adds 300 bullets to your total count. Alternatively it can store 100 rockets or 150 grenades. You can only have two Holds attached to the torso.

                                            Gas/Water Hold
                                            Rank: E
                                            Description: This can store three gallons of liquids (12 Liters), it is compressed, thus it's not too bulky. You can only have two Holds attached to the torso.

                                            Projector
                                            Rank: E
                                            Description: Well it can be used simply to project images for fun. This may also aid when a team is organizing their attacks or hunting down a particular target. Though it does not always work, you can project an image of yourself beside you, this only fools sight and objects pass through it.

                                            Hidden Blades
                                            Rank: E
                                            Description: Usually placed in the arms and legs area, it can also be placed in the torso. The hidden blades are simply hidden from sight and may pop out to swing at the enemy at any given time. Not incredibly sharp, they're just as sharp as your regular sword. They do have the element of surprise however.

                                            Night Vision Scanner
                                            Rank: D
                                            Description: A basic Add-on that allows you to see clearly in dark areas. Though this has a possible side effect. If the enemy notices that you are using night-vision and they create a bright light, this will cause your screen to be consumed in white light disabling the Night-Vision Scanner temporarily.

                                            Infrared Scanner
                                            Rank: C
                                            Description: May be attached anywhere except for the legs but if it is not as a scope it would require a HUD display add-on so that you can see what you actually scanned. This will allow you to spot the heat signatures of your opponents, not all that useful if the entire area is on fire.

                                            Striker XIV
                                            Rank: C
                                            Description: This particular enhancement is comparable to a machine gun. This does not consume energy but bullets. It fires in bursts of 10 bullets at a time. Arm or leg add-on

                                            Hydro-Pump
                                            Rank: C
                                            Description: Pump water from the point it is installed on, and imports it to a tank, or the GL-224 directly, allowing it to spray as much water as it can pump. At most, it imports 3 liters of water every post.

                                            Prop Shredder
                                            Rank: C
                                            Description: It's a rotating saw blade that can be attached at the torso, arms or legs. It is as sharp as steel and can easily cut through a shield as long as significant force is being applied. It is actually considered a B rank attack for the blades spin and do repeated strikes. If you want you can also consider it 5 C rank attacks.

                                            Flamer III
                                            Rank: C
                                            Description: It consumes 2 liters of gasoline but it can fire a steady stream of fire at the target. This fires just a regular flamethrower, but when used correctly, it can be lethal. Alternatively, it can spray out 2 liters of gasoline without igniting it, making the ground slippery, killing plants, and soaking things in gasoline.

                                            Octo-Frame
                                            Rank C
                                            Description: This can only be attached to the torso. It's eight arms can easily crush granite and each swing from the arms is a B rank attack. The bonus, is you can disconnect it and let it attack on its own.

                                            The Grappling Hand
                                            Rank: B
                                            Limits: Tool Tinkering: Arm/Mechanist
                                            Skill description: A modification for your arm. It allows you to create a mechanism that in some form, way or shape latches onto the enemy. If it makes contact, you can reel them in like fish. If you miss, you can manipulate your arm/hand to grab on, or just reel it in. It can also be used to grab things, such as the tops of buildings, cliffs, or other things you can grab onto. (Length is 20 feet/Mid-Range)

                                            Boom Cannon
                                            Rank B
                                            Requires: A Bard with an Electric Weapon
                                            Description: This comes in many shapes and sizes. Some make it into a literal guns for direct affect, and others make them into larger models to make the sounds louder. Although the physics remain the same. You amplify the Bards talent through this. If they play an song with an offensive affect, it makes the affect more potent (Increase bard offense by 1 ranks). If they play a buffing spell, it causes it to last twice as long, same for debuffing spells. If they have a guitar and link it directly to the Boom Cannon, it causes it to increase the rank by 1 (Stacks with offense songs)

                                            Magic Scanner
                                            Rank: B
                                            It tracks the energy of creatures and people around you. The vision looks something like a grey scale world, where everything is dark, almost pitch black. High energy containing creatures and people however will become a bright White beacon to the user. Although, the less energy a creature has, the dimmer their light. Thus, a knight would almost blend in with the world around, and a mage would become a shining beacon. Although it only works for a short distance, using the Zoom Scope will increase the range greatly.

                                            Clear Barrier
                                            Rank: B
                                            Requires: Adept Rank
                                            Description: This is a B rank barrier. It can be attached at any Tinkered tool. Upon activation it will create a B rank barrier that is a personal color. This will stop anything less than a B rank attack and two B rank attacks will shatter it. Must stand still while using.

                                            Destructo Drill
                                            Rank: B
                                            Description: A literal drill that is either placed, or formed by the hand of the user. It can tunnel through earth propelling the user underground, walls, and people with relative ease. It's powered by the same motor the Prop Shredders are, making it give either 1 B rank attack, or 5 C rank. Unless the user doesn't need to breath, if they stay below ground for 4 posts, they will suffocate.
                                            GL-224
                                            Rank: B
                                            Description: This has two firing modes. One consumes 3 liters of water, but creates a steady stream of water that can cut clean through steel. In the other, it consumes 1 liter of liquid nitrogen which can freeze the target in place.

                                            Laser
                                            Rank: B
                                            Requires: Adept Rank
                                            Description: Basically the basic weapon you would think of when it comes to a mechanical being. This counts as a B rank attack but it can be charged for one entire post to turn into an S rank attack. The fun thing is you don't have to be stationary to charge it. It can be attached onto any limb.

                                            Jets
                                            Rank: A
                                            Description: This mechanical marvel is limited to being attached to the torso, arms, or legs. This is a focusing of energy, air and a rapid release. Using D ranked energy it has two functions. The usual function is to propel the user at a higher speed (+1 for every two equipped, +2 in the air for every two) and the other is to launch small items at enemies at high speeds and velocities.

                                            Fist Pump!
                                            Rank: A
                                            Description: Although it only costs D rank energy to use, this move registers as a B rank move. It takes a Pneumatic Piston placed in your arm, and pressured until the point of breaking. The piston will be released, letting off a great amount of power. This can be used to augment some one's strength for the moment it's done, increasing the damage of the strike. Requires Tool Tinkering: Arm

                                            Tesla
                                            Rank: A
                                            Requires: Adept rank
                                            Description: The tesla fires bolts of electricity at the enemy. This has two ways of firing. One is the regular method, and the other is the charged method. The regular is when you fire up to three bolts of electricity, each one a B rank attack but costing A rank energy. The charged method is an S rank attack and costs S rank energy. The difference in the regular method is the three bolts are non lethal but can paralyze the target and actually detonate gunpowder. The Charged method takes one post to charge, but you can move freely. It's lethal.

                                            Nuker LXIX
                                            Rank: A
                                            Description: It's a rocket launcher. It can cause a three meter wide crater if you fire it at a stone wall. It is considered as an A rank attack and a direct hit on a human is lethal. Arm or Leg add-on. It's normally large and visible.

                                            Cryo Grenade
                                            Rank: C
                                            On the opposite end of the spectrum from the incidiary grenade, this one freezes the area. It does this by emitting a high amount of nitrogen after a small amount of powder blows water every where. This freezes most things in the near vicinity of the grenade, and puts out fires easily. If a person is frozen, they will be stuck for 2 posts, only able to escape with high strength, or fire as their element.

                                            Incendiary Grenade
                                            Rank: B
                                            One of the most lethal grenades, when set off, it leaks a mixture that reaches up to 2,500 degrees in temperature. It can easily melt through anything shorter then an inch thick, and oddly enough, because it's a chemical reaction, can burn underwater.

                                            Stun Grenade (Flash Bang)
                                            Rank: B
                                            This grenade is basically an upgraded percussion grenade. This one not only makes a loud bang, disturbing fluid in the ears, but also produces a bright flash. This leaves you blind and deaf for 2 posts. If your human. Anything with super senses sits open for 3.

                                            Sleep Grenade
                                            Rank: B
                                            Another oddity in the world of grenades, this one is similiar to a smoke, but it has a smaller cloud and area of effect, as well as sky blue smoke and the ability to make you nap for 5 posts (RPC), or even snooze for 7 posts (NPCS/Monsters) of the person who used the skill. If the user gets too close to the grenade, it can also put them to sleep (4 posts)


                                          Sub-Class
                                            Spiritual Recovery
                                            Rank:E, C
                                            Description: Well actually this skill once cast is very interesting skill. You will use up an E-rank amount of energy to fill a D rank amount of energy. I know it is not much but it can be used on allies if they need it more than you. If C Ranked energy is used, the ally will receive B Ranked Energy.

                                            Minor Heal
                                            Rank: E
                                            Description: Being one of the focuses of the Clerics, healing is very simple to them and using the Paladin's minor heal takes less effort for them. It is basically the same skill. It can heal gashes and bruises along with 3rd degree burns. Minor heal requires for you to touch the person with your palm.

                                            Minor Cure
                                            Rank: E Rank
                                            Description: Just like healing wounds and burns, This skill get rid of the deadly bacteria, or as chemicals in the person's body. But there are different kind of level of how deadly the bacteria/chemicals are. So this ability only allow to cure minor things as in stuff made from "poison/drugs/potion" for example that making you sick but isn't that deadly. Not that great but it can help out any of your partner's to get back on their feet. Sometimes this skill is more known, called as "Cure Minor Flu!"
                                            Doing this skill, you only require to touch your or the person's head. The chemical's travels allover the buddy/bloodstream witch causes it's effect, so using the energy to the brain, it well travel to the hole body and get rid of the bad bacteria or the gurms/drug stuff.

                                            I Release You
                                            Rank: D
                                            Description: It takes a lot of will for anyone to resist aura and seductive capabilities, and not everyone can resist the temptation. As long as the Cleric has not been affected, the Cleric can release one target from someone else's hold. Though using this may just make the Cleric a target.

                                            Blessed Kiss
                                            Rank: D
                                            Description: From gathering energy to your lips, the cleric can send the energy to the other person that will increase their speed and strength by 1. When you think about it, it's sort of like the "kiss of death" from succubus/incubus but instead of causing harm, the cleric just gives the person a little boost. The kiss can be send anywhere like to the hands, cheeks, lips, as long that the lips have contact with the skin/person by close up or the blowing kiss can also work. Cleric can't bless them self. The boost last for 7 post.

                                            Holy Chop!
                                            Rank: D
                                            Description: Believe it or not, when a Cleric of low rank has nothing else to fight with, they can imbue their open palm with holy energy. By karate chopping creatures, they can do moderate damage.

                                            Sight
                                            Rank: D
                                            Description: By focusing your energy around you you create a sphere of holy light which will explode suddenly and this will show you what is normally hidden. Hiding ninja's an assassins or anyone for that matter would be exposed and the mirror images can be distinguished from the real thing sadly it only lasts 3 posts.

                                            Light Feather
                                            Rank: C
                                            description: In this spell, you can cast it apon yourself or on a person to make them almost weightless, like a feather. When ever the person that been cast with this, they would flow down gently and can move around swiftly.This is more manly for a cleric for it helps anyone that can't fly when they're falling from a large height. But not only that, their weight are so light that they can move around more freely, and is easily could walk on water. Only last for 3 post, after that, you'll starting to feel your weight coming back, and then gravity is holding you again. But remember this, close hand attacks will be slower (punch, kicks, swords, ect.) and opponents attack will send you flying more easily.

                                            A Cleric's Prayer
                                            Rank: C
                                            Description: This skill can come in handy in battle or outside of it. The cleric will stand still and begin to chant a prayer, as she does this everyone considered an ally within a 15 foot radius will be healed and cured of minor illnesses. It can only heal and cure what the skills 'Minor Heal' and 'Minor Cure' can.

                                            Divine Light
                                            Rank: C
                                            Description: By creating a false sun with their energy that casts a blinding light, similar to that of the sun, the Cleric can penalize creatures of the night who are weak to sunlight. It's just a small ball of light suspended 30 feet in the air. A C Rank skill can break it.

                                            Transport Portal
                                            Rank: C
                                            Description: Seeing as there are times when you need to get out of battle this spell was created by the clerics. They would create a circle on the ground to open into the portal after that as soon as you step into it you exit the other point. The portal can only lead you to places that you have been before.

                                            Barrier
                                            Rank: C
                                            Description: A weaker form of the Paladin's divine barrier this spell acts similarly to it. Instead of dampening the attack like what the paladin does this stops attacks up to C rank any and all this barrier is created from the ground up and it is a visible barrier colour white with shades of yellow. It will stop as many as 10 attacks up to C rank power but it is stationary and with only the size of a two by two meters you can move around it. If it were to try to block a B rank attack it can only do it once and it will crack if said b rank attack is a combination of hits the first hit will crack and the second will break through. An A and S rank will go clean through. But three barriers one behind the other can stop an A while five can stop an S but only once.

                                            Barrier Sphere
                                            Rank: B
                                            Requires: Barrier
                                            Description: A clear, yellow-sh, rounded shield covers around the clerics body in a shape of a sphere/ dome. It's big enough to cover the clerics body and four other people if the clerics wish to protect someone by holding on to them. The Barrier sphere can hold up 12 B rank attacks, A rank well crack the shield and break it after 3 A Ranked attacks, S rank will shatter it. The cleric can have this barrier in any place. They can be on the ground(even laying down on the floor) and their shield looks like a dome, in the air it looks like a sphere

                                            Spell Break
                                            Rank: B
                                            Description: This skill is essential to protect from the powerful arcanist spells, some of the songs and some of the necromancer's spells. Any skill actually that takes a certain number of posts to be accomplished like the winter song may be interrupted by this counter spell, the one who made the spell or skill that was interrupted will still loose the energy they used into preforming the skill but it is not accomplished.

                                            Normal Heal
                                            Rank: B
                                            Requires: Minor Heal
                                            Description: It is a major improvement on the Heal spell. This spell can easily regrow bones and close up cut arteries and veins. Major organs except for the brain and heart can easily be brought back like new. It cannot be used repeatedly though as it takes a 4 post cooldown. This heal still requires you to touch the target.

                                            Normal Cure
                                            Rank: B Rank
                                            Requires: "Minor Cure" and Adept Rank.
                                            Description: A improvement of the "minor cure" that can get rid of the deadly powerful substance in the person's body. With this clerics can now cure poisons and drugs that could kill, paralyze, or knock out a person. The sad part about this is if you happen to get paralyzed, you can't cure yourself or anyone else if you can't move your hands.

                                            Expert Heal
                                            Rank: A
                                            Require: Normal Heal
                                            Description: A improvement from Normal Heal, it can now heal the major organ including the brain and heart. It can even be cast from 20 feet away. But it can't bring the people back to life when they died.


                                          Hand-to-Hand/Weapon
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                                              CHARACTER INFORMATION


                                          Personality:
                                          Kirin is somewhat of an enigma to most that meet him for the first time. He comes off to be rather quiet, cold features, and rather blunt with everyone he meets. This is only to those he has yet to trust or knows nothing about. Kirin is serious when it comes to protection of his people and his co-ruler Raphael. This is a no bullshit attitude and he has no second thought to quickly put those who wish to put this in danger in their place. At one time he was intolerant of most supernatural races and was quick to judge them but over time in Aramil he has grown tolerant towards most races coming to respect a select few. This is mostly due to the growing hate for most races when he was younger even thou his mother was a dawn elf. For those he calls friends or people he has a taking for the occasional faint grin and joke will echo from his lips giving him a more faint heart tone to what has to say. Kirin cares for his comrades more than most can get him to show. When angered this man almost becomes dead silent to where you may never he was there in the first place. His anger is something is honestly something that scares most people because it effects his style of fighting the most. The more important detail of his personality that he is pro-human. One of his goals in life is make sure Humans are never seen as weak to the public any longer.
                                          Sexuality:
                                          Bisexual
                                          Quote: <******** off"
                                          Height:
                                          6'2
                                          Weight:
                                          176 lbs
                                          Eye Color:
                                          Azure
                                          Favorites:
                                            • Violet
                                            • Shrimp
                                            • Turtles!
                                            • Aramil


                                          Theme Song:
                                          Heaven's Closing In by The Poodles
                                          Battle Theme:


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                                              BACKGROUND INFORMATION


                                          xxxxxNot much could be said about Kirin other than he grew up on the outskirts of Sutami with his family for the eailer years of his life. His family was part of a band of merchants to where they sold most of their wears to Sutami but also allowed them travel around a lot. Most of this was rather boring to Kirin, just selling and tricking people into buying things yeah the traveling was good but s**t. He did not know what to really do with his life unitl Sutami itself was taken under new leadership around his 13th birthday. Some werid dreadnought and few his followers brought the city to a new height for sometime actually bring in machines. These machines had lit a spark in Kirin heart to try and make things similar to the drones that ran around Sutami. Studying what he could on the basics of the art he finally learned how to start making his own works of art. Sadly before he could start his work Sutami was under attack causing him and his family to leave. It had been a few years until Kirin a new place where he felt he could set up shop. Aramil

                                          Update Later



PostPosted: Wed Feb 05, 2014 9:51 am


            User Image


                                              MAIN INFORMATION


                                          Full Name: Demacus Noctorus Azio
                                          Nicknames: Dem, Sin, You Crazy b*****d
                                          Age: Only a few weeks, appears twenty six years of age
                                          Birthdate: July 25
                                          Gender: Male

                                          Culture:Lumirian
                                          Religion: The Goddess Nocturnal aka Kala. Vaet Nocturnum
                                          Languages:

                                          De Facto - Demonica
                                          Fluent - Elvish
                                          Basic - Common

                                          Nation: Nocturne
                                          Rank: Adept
                                          Title:The Blacksmith and Soldier of Nocturnal


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                                              MAJOR INFORMATION


                                          Bloodline: Diablous
                                          Class: Weapon Master
                                            Sub-Class: Knight(Pending)

                                          Strength:
                                          12
                                          Speed:
                                          6
                                          Sin:
                                          HA
                                          Gene Mods:
                                          N/A
                                          Energy Color: b***h Black with Nova red spread across it
                                          Energy Meter: 900
                                          Element:Fire and Earth
                                          Battle Strength:
                                          Close Range Combat with Weapon in hand
                                          Battle Weakness:
                                          Easily angered and long range

                                          Fights Won: 1
                                          Fights Lost: 0

                                          Completed Quests
                                            S Rank:
                                            A Rank:
                                            B Rank:
                                            C Rank: 1
                                            D Rank:
                                            E Rank:


                                          Talent:


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                                              EQUIPMENT INFORMATION


                                          Weapons:Left Handed Greatsword
                                          Tower Shield
                                          Longsword
                                          Claw Gauntlet
                                          Armor:
                                          Medium Steel scale armor
                                          t


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                                              SKILL INFORMATION


                                          Elemental
                                            Fire
                                            •Fireball
                                            Rank: E
                                            Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame.
                                            Required for all abilities.

                                            •Flame Deflection
                                            Rank: E
                                            Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.

                                            •Flame Dagger
                                            Rank: D
                                            Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.

                                            •Flame Launch
                                            Rank D
                                            User builds a ball of fire in their hands hands, capable of launching it at their target at high speeds. Can ignite clothing.

                                            •Flame Punch
                                            Rank D
                                            A punch with fire.

                                            •Flame Whip
                                            Rank: D
                                            Requires: Fire stream
                                            Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.

                                            •Fire Stream
                                            Rank: D
                                            Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.


                                            •Blaze Arcs
                                            Rank: C
                                            Requirements: Fire Stream
                                            Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.

                                            •Fire Bomb
                                            Rank: C
                                            Requires: Fire Stream
                                            Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.

                                            •Blaze Kick
                                            Rank C
                                            When the user kicks at their opponent, their leg will be englufed with searing hot flames, delivering a powerful kick with flames that increase the power of any other kicking technique used in the same post by 1 rank.

                                            •Shield of Flames
                                            Rank: C
                                            Requires: Flame deflection
                                            Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind.

                                            •Bomb Fist
                                            Rank C
                                            Building up the fists with the burning energy, the user strikes a target with his fists. Upon impact the energy explodes, sending embers everywhere. Upon skin, it'll cause heavy burns but the explosion's power is very weak, only causing shallow wounds.

                                            •Flame Blade
                                            Rank: B
                                            Requirements: Flame Dagger Blaze Arcs
                                            Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock.

                                            •Fire Lashes
                                            Rank: B
                                            Requires: Fire whip
                                            Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones.


                                          Bloodline
                                            Generic Diablous
                                            • • Deception E
                                            Though they have physical abnormalities the Diabolus take use of this very basic technique to mask both their spiritual signature and physical presence. This is to make them seem as ordinary as a human to all others.

                                            • Demon Guardian D+
                                            This technique is meant to nullify an oncoming one. The Diabolus quickly blasts an aura of dark energy several inches beyond his body. The amount of energy put into the blast is equivalent to the rank of the Diabolus as well as the strength of the blast. So, if the Diabolus is S-Ranked it can null any technique S-Ranked and below for an S-Ranked cost. It can only be done timely.

                                            • Hell's Ramparts C
                                            At useful technique for offensive and defensive means. The Diabolus will load his energy, takes a post, and blast it out from his body. This, however, is a blast which results in a wide radius of demonic, black flames produced of dark energy. This results in a much stronger attack (B-Ranked Str.) and sends flames soaring out and about for five meters.

                                            • Trident of Lucifer B
                                            The caster summons up massive amounts of dark energy into the palm of a raised hand. This spear is "thrown" at the opponent. It will zip through the air at some speed(+2) and with enormous strength(+2) as well. The thrown, spinning trident will create a vortex of energy about it strong enough to cut iron. Just it passing by is a hazard.
                                            Horns, Diablous
                                            • Baphomet D
                                            The Diabolus will feel their horns with energy. They will then, in any way shape or form, proceed to either ram their opponent or run them through with their horns. Upon doing so their is an eruption of energy which would send the one struck soaring back with various broken bones. Could break through brick walls and explode boulders without a problem.

                                            • Baphomet - Sent to Hell C
                                            This move is a variation of the original Baphomet move. The user will use the initial ram or stab to lift their opponent up in the air. In stead of exploding the horns filled with energy utilizing that energy to keep the opponent locked in place. The user will then turn their head in any which way - may at a wall or the floor - and allow for the energy to then erupt with the option of the direction sent flying.

                                            Tail,Diablous

                                            • Mark of Satan - Baphomet D
                                            A brutal combo of an onslaught of slashes delivered by the tail. Like a blade whip the tail strikes the torso or back of the opponent. The tail then begins to embark upon a mass slashing that, when done, reveals the creation of an upside down Pentagram upon the body of the opponent.

                                            • Serpent's Grasp C
                                            A simple, but useful, technique. The tails of the Diabolus will lash for. It will attempt to pierce the abdomen of the opponent. If successful it will pierce all the way through and wrap itself about the torso and draw the opponent force. The same can be done with a single limb.

                                            • Satan's Whip B
                                            The tail will lash out in a lightning fast strike. The tail, however, is not of the main concern. As it whips it sends forth a blazing trail of black flames in the form of an oncoming blade toward the opponent. Strong enough to slice through a small centimeter of steel.


                                          Class
                                            • Dulled Edge
                                            Rank: E
                                            Limits:Bladed Weapon
                                            Description: Instead of sharpening the blade, it becomes as dull as a butter knife, allowing the user to train against an ally with their favored weapon, or capture a target without killing them. This can be canceled out at anytime after the first post.

                                            • Sharpen
                                            Rank: E
                                            Limits: Bladed weapon
                                            Description: A basic ability all weapons masters are capable of learning. By channeling a small fraction of their energy into any kind of blade they can increase that blade’s ability to cut, to the point that they’d be capable of cutting through most kinds of wood with even the dullest of edges. It costs 5 energy for every additional post.

                                            • Empower
                                            Rank: D
                                            Limits: Sharpen
                                            Description: By using similar methods to the Sharpen technique, a weapons master can temporally increase the power of their basic attacks (Normal hits have the power of an E-Rank). Additionally, for an extra 10 energy and while Empower is still active, the energy can be burst out at once on impact to knock back their opponent (D-Rank power, average person is knocked back 3 feet). Empower lasts 4 posts.

                                            • Phantom Edge
                                            Rank: C
                                            Limits: Adept
                                            Description: The user coats the blade or part of their weapon in energy. The coating will either act as a blade for the weapon, or increase the length of the edge of the original blade by an inch. Phantom Edge is invisible to the naked eye, and lasts 5 posts. Each time Phantom Edge is reactivated in a sequence, the energy cost is doubled.

                                            • Altered Edge
                                            Rank: C
                                            Limits: Requires Dulled Edge, must be at least Adept
                                            Description: A more focused version of Dulled Edge, which can be activated or deactivated immediately, for the cost of an E rank.

                                            • Weapon Toss
                                            Rank: C
                                            Description: With Practice, a weapons master can throw their weapon with surprising accuracy and power, even if it’s as large as a Greatsword. Weapon toss has a maximum range of 50 feet, 30 feet if it’s a “Heavy” weapon.

                                            • Heavy Dual-Wielding
                                            Rank: C
                                            Limits: Adept
                                            Description: Passive ability that allows the user to dual-wield heavy weapons such as greatswords or two handed axes. Skills used while using this passive skill cost 1.5x the energy they would normally cost (Sage rank nulls the cost of Heavy Dual-Wielding.)

                                            • Infuse
                                            Rank: C
                                            Limits: Must be Adept
                                            Description: By infusing their elemental energy into their weapon, a weapons master can create powerful and unique effects. Infuse costs a D-Rank for each additional post it is active.
                                            Fire – Arcs of fire will be released with every strike; thin jets with stabs (max distance of 5 feet), and wide crescents with slashes/swings (3 feet max distance)
                                            Air – Spiraling blades of wind surround the weapon’s business end (Blades, hammer heads, ends of staffs, etc…)
                                            Earth – Attracts chunks of earth to the weapon, which temporally fuses and replicates the materials of the weapon. Modified weapons hit with more force and have more weight behind them, but the user does not feel the difference.
                                            Water – Coats the weapon in water, which can extend out from the weapon to increase its range by double, this only can cause blunt impacts.

                                            • Phantom Blade
                                            Rank: C-S
                                            Description: The user creates a blade of energy that mimics one of their choosing. This does not copy special abilities, only shapes. This energy weapon acts as both a normal blade, and an energy attack, so it damages creatures/species damaged by energy.
                                            Note: Higher ranks of energy give the phantom weapon additional strength. The energy expended gives it strength correspondent to the strongest material that a user of a rank can use - IE C rank gives a weapon equal in strength to the toughest metal that an Adept can use, going on up. Phantom Weapon only lasts for five posts.
                                            Phantom Weapon literally creates an energy version of a weapon of their choosing. This gives them a second sword, dagger, hand-ax, whatever they might use. This weapon is treated identical to a normal one, meaning a sword created by the Phantom Weapon technique can be used to perform any sword-based techniques that the wielder knows.
                                            If used to create a copy of a "Heavy" weapon, the user is required to know Heavy Dual-Wielding to use the copy.

                                            • Razor’s Edge
                                            Rank: B
                                            Limits: Requires Sharpen and Adept rank
                                            Description: Building on the Sharpen Skill, weapons masters hone their ability to increase the sharpness of their blade. While this technique is active, weapons masters are capable of cutting through hard materials such as Steel. Razor’s Edge costs a D Rank per post to maintain.

                                            • Reinforce
                                            Rank: B
                                            Limits: Requires Empower
                                            Description:
                                            Building off of Empower, weapons masters can increase the durability of their weapons. This can stop B rank techniques and below from breaking a weapon. This does not absorb the force of a blow, merely prevents the weapon from being broken. Lasts 5 posts.


                                          Sub-Class
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                                          Hand-to-Hand/Weapon
                                            Swift Judgement Style
                                            •Imprint
                                            Rank: D
                                            Description: A simple attack that is pretty basic. Start off by making sure your stab hits, instead of pulling out the sword you slash to the left or right while its still inside then ram them with the shield.

                                            Go Down
                                            Rank: D
                                            Description: A fairly simple combination off attacks that is easy to insert in any situation. First start off with the basic downward slash and then upward slash attack and quickly follow up with a jab from that shield of yours.

                                            •Comet
                                            Rank: C
                                            Description: A pretty basic attack combination best utilized when the enemy is off guard. Crouch down as you take a step to the left of your enemy. Once there preform a spinning upward slash and then point the sword directly down onto your enemy as you land.


                                            •No Holding Back
                                            Rank:B
                                            Description: A quick combination off attacks that will easily catch the enemy off guard. Start of with a diagonal slash downward while stepping forward. Step back with the same foot as you slash horizontally and then quickly step forward with a slash. As soon as you have stepped forward turn your entire body to make a spin before slamming your shield into them


                                            •No Quarter.
                                            Rank:B
                                            Description: A power combo that can devastate the unprepared. Starting off in the stance you take a step forward as you spin to swing the shield at the enemy and bring down your sword onto the enemy as soon as this is finished. Swing it upwards quickly and spin again but in place and keep the sword extended as to chop at the enemy.

                                            Impregnable Wall Style

                                            •Determination
                                            Rank: C
                                            Description: A simple quick hit combo that can result to more combination with some imagination. Starting off from the stance you slash diagonally at the enemy and let the momentum of the slash spin you and swing the shield into the enemy and quickly move your arm in for a stab. Remember to rapidly swing out to the side when pulling out creating a slash.


                                            •Haze Charge
                                            Rank: B
                                            Description: A repetitive combination of attacks that can overwhelm most defenses. Utilized by Rolan against Cheval this was a good counter to Cheval's attacks. By staying in the stance he gains a lot of defense but not much of an attack, you use your defense as your attack. Keep the stance and run towards the enemy alternate a slash from your sword with shield bashing. Up to attacks are done. At the final of the eight attacks you preform a powerful slash diagonaly and then spin to uppercut the enemy with your shield. Best used as you keep running at the enemy to confuse them.

                                            •Outline
                                            Rank: C
                                            Description: Usually just used when the enemy is off guard its pretty basic. You stab forward with your sword and quickly stab him three more times and on the third spin to uppercut them with the shield.

                                            •Snap In
                                            Rank: B
                                            Description: A sudden quick attack that brings you back into the stance leaving your opponent little room to attack. Face away from the enemy and then spin to slash quickly followed by your shield swinging into them get into stance quickly and then slash downward and make another spin to bash them with the shield.

                                            Defiance Style

                                            •Full Commit
                                            Rank:C
                                            Description: A Speedy offensive move that allows little mistakes. Starts off with a powerful upward slash to either knock the enemy into the air or the enemy's weapon out of their hand. Use both hands with that slash. You immediately swing the sword downwards in a C shape to cut into the side of the enemy.

                                            •Dual Edged Defense
                                            Rank: D
                                            Description: As it states it can be a double edged attack since the broadsword is a double edged weapon. You hold the blade over your head slightly but angle it so it points down and quickly ram into the enemy. This is best used right after a dodge to catch them by surprise.

                                            •Crowning
                                            Rank: C
                                            Description: More of an insult than an actual powerful attack its best used when the enemy is off guard. Starting off from a crouching position you use both hands to keep the blade pointed straight and you lift up with your feet. Thats how you will slash them from under their weapon to knock them over and then take a step forward and drive the sword into their skull.

                                            •Tri-spin
                                            Rank C
                                            Description: This is a heavy hitting attack that can easily surprise the enemy. The first attack will be to the enemy's legs. You raise your sword and swing it down diagonally to chop at their legs and let yourself spin while you swing so that by the time you make a full spin your sword is also about to swing upward into the enemy's head. As soon as that is done pull the bladed down to slash at his/her side.

                                            •Thruster
                                            Rank: D
                                            Description: A simple stab taken a bit more seriously. You take three steps forward and thrust the sword with full force using one hand. This attack is quick and can knock someone over even if they block it with a shield.

                                            •O'l one Two
                                            Rank: D
                                            Description: The basic of basics really. It starts off with an upward swing and then take a step forward for a stab.

                                            '•Double Slash
                                            Rank: D
                                            Description: The most basic of the longsword skills, the user takes their stance as the opponent rushes at them. Waiting for the attack, the user will slash their blade once, tapping on the weapon of the opponent and brushing the attack aside by swinging the blade to the left or right. From this position, the user will take a single step back, swinging their blade in the opposite direction of their first slash in order to counter the enemy attack.

                                            •Hilt Hit
                                            Rank: D
                                            Description: A variation of the double slash, the Hilt Hit takes advantage of the fact that the entirety of the sword can be used as a lethal weapon. Upon being attacked, the user will slash down using the blade of the sword, swatting the attack downwards. At this point, the user will take a step forward and bring the sword up, slamming the bottom of the sword against the bottom of the opponent's chin.

                                            •Thruster
                                            Rank: C
                                            Description: Instead of parrying a blow, the user will directly block an attack with their blade, stopping the blow completely. At this point, the user will kick at the opponent's stomach, breaking the standstill from their weapons. The finishing blow...a quick yet powerful thrust to pierce through the opponent's flesh.

                                            •Braver
                                            Rank: C
                                            Description: The user will wait for the attack of the opponent. Instead of taking the attack head on and parrying like the Double Slash skill, the user will leap into the air, dodging the first strike. The user can jump over or to the side of the opponent, regardless the user must be in range for the oncoming strike. Raising their blade in the air, the blade will glint in the light of the hovering moon or sun and come down upon their opponent, slashing downwards to cut through their foe.

                                            •Sword Flash
                                            Rank: C
                                            Description: Unlike the natural stance, the user will hold their blade out in front of them, oustretching their hand. Maintaining this stance, the user will wait for the oncoming strike from their opponent. The user will use their sword as a ruler, waiting for the opponent's strike to reach the point where the blade and guard meet. At this point, the user will side step to either the left or the right. The opponent by the time that they have reached the guard, will not be able to retract their attack. It is at this point where the user will fluidly flick their wrists, aiming to slash at the neck of their opponent.

                                            •Lateral Moon
                                            Rank: C
                                            Description: This skill is used when an attack comes from above, requiring fast reflexes and versatile movement in order to be carried out effectively. Upon being attacked from above, the user will flip backwards, holding tight the blade in one hand while using the other to push off the ground and back unto their feet. Landing on their feet, the user will dash forward while the enemy is still getting over that their attack just missed. Bringing the blade across your chest, the user will slice through their opponent's chest in one powerful yet graceful slash.

                                            •Rough Divine
                                            Rank: B Energy Required
                                            Description: One of the few offensive skills of this style, the user will place their free hand across the face of the blade. This will cause the user's energy to travel from within unto the blade itself. Coating the blade in energy, the user will dash forward towards their enemy. Stopping before the enemy, the user will slash upwards, using the momentum of the swing to send them flying into the air higher than they normally could. The energy coating the blade extends roughly two feet from the blade, meaning that the blade does not necesarily have to be touching the opponent in order for the opponent to be sliced in half. This skill has enough force to break through shields of equal rank or lower.

                                            Two Handed Requiem Style

                                            •Buster
                                            Rank: D
                                            Requires: Energy
                                            Description: This is a basic skill for a Claymore Weilder. This skill is simply one downward slash with a little bit of energy for some extra power. it is capable of smashing most boulders to pieces, and if someone is hit by it, the sword is likely to chop off a limb.

                                            •Cross-slash
                                            Rank: D
                                            Requires: Energy
                                            Description: As the name says, this is a cross slash from the right side to the left added with a bit of energy for extra power. the cutting capability of this skill is similar to that of the "Buster" skill.

                                            •Royal Stab
                                            Rank: C
                                            Description: After jumping high into the air the user will then position their Sword in a way that when they drop it will stab into the ground or their enemy. if stabbed into their enemy this skill has enough force to cut them clean in half, but if stabbed into the ground this skill will cause a small tremor with enough force

                                            •Twin Moon
                                            Rank: C
                                            Description: This skill works great should the opponent dodge the first strike. Lunging forward at the enemy, the brings their sword from behind them and slashes diagnally upwards. Should the opponent dodge, the user spins their body, lunging forward one more time and using the momentum from the first strike to perform an even faster and stronger slash.

                                            •Relinquish
                                            Rank: C
                                            Description: This skill is used to disarm opponents from their weapons, wether it be swords or guns. The user will slash their blade, spinning their sword in order to slam the blunt side of it unto the opponent's weapon. This skill, which uses blunt force more than anything else, will simply knock the weapon right out of their hands. You cannot disarm someone of higher rank with this but someone of lower rank is instantly disarmed. Someone of your own rank may dodge.

                                            •Outrage
                                            Rank: C
                                            Description: This is a three part devastating attack. The first, a blow with a downward swing using only one hand. Coming down from the swing, the user will spin their body, bringing the sword behind them while gripping it with two hands. The second step, is to bring the sword from behind, straight over the head of the user and down upon their opponent. Should the user miss, the third step is to let the blade bounce off the ground, using this momentum, the user will take a single step forward, thrusting the blade into the chest of the opponent.

                                            •Feint
                                            Rank: C
                                            Description: This is preferred to be use when you have to dodge and attack. You run at the enemy and then jump, driving the sword into the ground. At this moment, you kick the enemy in the face, while stabbing the blade unto the ground simultaneously. This will avoid any low attacks, as well as a boot to the head.

                                            •Energy Slash
                                            Rank: B
                                            Requires: Energy
                                            Description: After focusing energy into their sword the user will then make one large slash and send a large wave of energy out in a crescent shape. this wave of energy has the cutting power to easily cut through a brick wall.


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                                              CHARACTER INFORMATION


                                          Personality: Insane to the extent of the word. This being does not care for the rules of the world around him and acts on his own impulses. Always having a bitter taste in his mouth it would seem and a uncontrollable fury this being would much rather be feared and hated. Demacus being stuck in his brother's body for so long does not understand what the world is like without the filter or the barricade his brother threw up when he went on, this leading to a rather blunt way of thinking and speaking. Lastly, he is bloodthirsty to the point many would think he had vampire in his veins much rather than the demonic side of his brother.
                                          Sexuality:
                                          Hetero, I like boobies
                                          Quote:
                                          "I am not like the others...."
                                          Height:
                                          6'6
                                          Weight:
                                          250 lbs
                                          Eye Color:
                                          Crimson
                                          Favorites:
                                            • Crimson and Snow White
                                            • Man flesh
                                            • The Wolf
                                            • Lum,
                                            •Bitches


                                          Theme Song:
                                          Undiscided
                                          Battle Theme:
                                          undsicided


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                                              BACKGROUND INFORMATION


                                          xxxxxNo one could truly understand the history of Demacus, because no being alive has lived inside another being for a good part of their life. All of Axiom knows the being by the name of Sin Noctis Azio, the demonic brother of Srin Dominic Azio and the soul that has tormented souls for years. His history his brother's history, Demacus has been with his brother forever and it would have seemed that it would have stayed like that if it weren't for the Goddesses Nocturnal herself. By staying by his brother's side for so many years and have assisted in rebuilding nocturne, Nocturnal had gifted the being a body of his own, the one that had been robed from him so many years ago. This soul transfer unknown to the world and forcing his brother into a coma like state, the new being arrives in nocturne, to start his life...Because every story needs a true agent of chaos



Great Lord Wulvengar

Enduring Prophet

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