

----------------------------------------------------------------------------------------- ╫Main Information╫
Full Name:
Srin Dominic Azio
Nicknames:
He does not care
Age:
26
Birthdate:
5/23
Gender:
Male
Nation:
Nocturne
Rank:
Master
Title:
Ex-King
Bloodline:
Dreadnought
Class:
Gunslinger/Ninja
Strength:
5
Speed:
8
----------------------------------------------------------------------------------------- ╫Major Information╫
Demon/Implant:
Energy Color:
Crimson
Energy Meter:
2550
Element:
Fire
Battle Strength:
Bloodline
Strengths
- Your body is a living weapon, charging in when they are harden is almost a death wish.
- You can harden your skin anytime, giving a wide advantage to you in the battlefield
- Has an extra +150 energy per rank
- The carapace is tough enough to stop C ranked and bellow attacks.
- The only known bloodline that cannot be taken by the chimera bloodline
- Your element can combine with your carapace, making it affective during battle.
- They can punch through a metal wall with ease in armor form.
.
Strengths
- Normal energy reserve but low use of energy for their skills. (you divide the energy by 2 and round up the decimal This is for your energy usage)
-They are skilled at dodging and will easily dodge anyone of lower rank even another gunslinger.
-Aiming Master: Tied to the Ranger in their skill with eying their target they dont easily miss just like rangers.
-Trigger Happy: You ARE the fastest attacking class.
-A Tool for the Trade: Your fighting ability depends on the current gun but you can basically fight at any range.
-can master one melee weapon style but only a light weapon
Battle Weakness:
Bloodline
- They give off a unique smell allowing Vampires and werewolves to smell them easily. They can sense Dreadnoughts from a nearby nation from there current nation.
-You can only have one element, and with that element would be the color of your carapace.
- Vampires are one of their natural enemies since a Dreadnought's blood is tastier than a human.
- You will have a hard time moving your body around in your armor form, which could leave you in a wide opening.
- You are still part human and you are as flexible and vulnerable as one without the carapace.
- Not available to Weapons Master class or Berserker class.
- Novice to down must shed there carapace every 2nd post. Adept to expert must shed for every 5th post. Master to sage must shed for every 8th post. If you don't shed your carapace, your armor would be less affective and chip/break off, only blocking D rank attacks and lower.
- Speed decreases when going into your carapace mode. You also create louder sounds, giving away your location very easily
Gunslinger
-Reload: You have to xd
-No more ammo: Yes you have a limit to how much ammo you bring to battle thus you will run out.
-Can only learn ONE repeat one melee weapon style.
-Some skills will leave you vulnerable.
- the cockiest class, this will leave you vulnerable at times.
- cannot learn shield skills but can use a shield.
- only 1 hand to hand style
Fights Won:
10
Fights Lost:
2
Talent:
Snapped:Gives a 2+ Speed and Strength Boost but makes him go insane
-Completed Quests-
S Rank:
A Rank: 1
B Rank:
C Rank:
D Rank: 2
E Rank: 2
----------------------------------------------------------------------------------------- ╫Equipment Information:╫ RPC Name: Srin "The Demon" Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name
sad snazzy names ARE required)
Coat of the Demon Hound
Type
sad what kind of weapon is it)
It's a coat made of Snow Hound Demon Fur.
Description
sad what are its capabilities, what's it made from)

This large coat is made out of rare snow demon fur, after the sreach on the tundra, he had found the building the held the poachers furs. The coat has a large large trim of the fur on the outer edges, the coat comes down to about a few inchs above his knees, it also has hood trimmed with the fur. The speical thing about the coat is it allows the user two of skills from the snow hounds. The coat cannot be used in carapace form or corrupt armor mode.
Skills:
Snow Jump
C Rank
White Out
C Rank
Weapons:
RPC Name: Srin Azio
Rank: Expert
Class: Gunslinger
Element: Fire
Weapon/Armor name sad snazzy names ARE required) Terror
Type sad what kind of weapon is it) (Heavy rifle)
Description sad what are its capabilities, what's it made from)
Its the thing to the left, 
Its a massive heavy rifle, that is as long as Srin him self and as wide. So this thing isnt meant to be hidden. It has a massive cross on it but at the top where the barrel is a circle can slid out of the way revealing a horror. A black skull with wires coming out of its eyes and circling an eye at the right side. The whole case hides a skeleton of a demon....Sin.. The casing is made of Titanium and lower part which shows the skeleton below the skull is a harden glass that can block bullets(Steel hard.) It fires 40 mm shells and holds up to 5 before it reloads. It hangs by chains all over it's body, which wraps around Srin's body. It's the easiest way to carry it
The Corna
D Rank
The case is open reveling the eye and skull, and eire glow appears. It lasts for 5 posts. During this phase Eye of Terror can be used and Scare can be used.
Eye of Terror
D Rank
The eye opens and glows dark. The skull let's out a threading scream the freezes an enemy in their place for two posts
SCARE!!!
B Rank
The Demon comes out of Srin, Terror fuses into his body and his carapace making a skeleton like carapace. Without Corrupt Armor it blocks B ranked attacks. With Curropt It blocks A rank and gives his body slight spikes. Making him a walking terror.
RPC Name:
Srin Dominic Azio
Rank:
Master
Class:
Gunslinger b***h!
Element:
FIYAH or Fire for those unable to know that
Weapon/Armor name:
Dread and Wrath
Type & Material: These are made from black steel
Description: These are both two ten millimeter custom magnums that Srin has had with him since day one of his life being a true gunslinger. Over the years the guns themselves had not seemed to all that amazing nor all that special but through his growing of strength some of that demonic aura had finally leaked through enough to make them into something amazing. The coating is a inky black with trimming of thin red carapace from his own. A small signature of his own these guns are the crimson crosses that are displayed on each flat side of the magnums themselves. The grips of the magnums themselves have a crimson chains designs that tend to wrap around the handles themselves. The thing that shows the two magnums apart is the back of the guns themselves with nice sliver lettering, Dread having Srin and Wrath having Azio. The Clips for each gun hold up to fourteen rounds each. Both Magnums are Semi-Auto
Abilities:
Dread Abilites
Bang Bang
D rank
By fusing the demonic energy from both the gun and Srin into the current bullet(s) in the chamber it will start to have a faint red tone to it. This ton to the bullet itself may seem all that special but once escaping the chamber it will fly through the air and once within a one foot distance of the target with blast into a fiery blast that would knock the target off their feet. The blast itself will give the target minor 3rd degree burns.
Surpise Inside!
C rank
Much like the ability bang bang, this infuses demonic energy straight into the bullet it self but this time corrupting the metal. The metal around the bullet will have dark runic markings on it as it sits in the barrel but once released it will launch out with tiny little spike indents around it. Once the bullet comes in contact with the target it will expand three four inch carapace spikes straight in the direction it was facing and stab into the target itself.
You've been Dreading this...
A rank
Unlike the last two abilities that have mainly focused on both magnums rather than Dread it self. By building up energy in both magnums for a whole post the magnums themselves will transform into two much larger,corrupt, demonic forms with three barrels on each one. The clip size is increased to twenty eight rounds and with the three barrels each gun now fires three shots every time he pulls the trigger. This skill can only be used when either the skill combo Corrupt Armor/Beyond the Darkness/Scare or simply Corrupt or Scare and Beyond the Darkness is used.
Wrath Abilites:
Night Shaker
D rank
Wrath is unlike its brother Dread when it comes to fighting, by infusing the bullet(s) with demonic energies of both srin and the gun itself the bullet will get a black mist covering around it. Escaping the chamber the mist seemingly disappears in the sunlight but that's trick behind the bullet. Once its comes into contact with a surface it employes a black mist in a ten feet by ten feet radius. This inky black mist will make all sense other than taste and hearing go away, it hinders both scent and sight greatly. This is more of demonic smoke screen.
Spiker!
C rank
This much like every other skill the two twin magnums due but unlike hiding the ability of it like Night Shaker, this one is very straight foreword to a point!. By infusing demonic energy into the bullet(s) in the chamber it will grow long and straight into a carapace spike they can rip through steel. The bullet itself will stick out the barrel faintly not really hiding what the hell it is doing there. Once shot they will fly through the air a bit quicker than most bullets due to the airdyamic frame work. This bullet will gut and priece through enemies that get in its way.
Hellscape
A rank with out You've been Dreading this
D rank when paired with YBDT
Hellscape is another rather rare ability of the magnums themselves that is trigger by Wrath. By launching all the current bullets left in the clips from the magnums into the air they will all fly into the sky and disappear for the next three posts. After three posts all the bullets that had been launched up will finally come back down from the sky as balls of fire. These fireballs are three feet by feet and will give 2nd degrees when they hit the ground exploding and if hit directly giving 1st degree burns. This will will most likely light the area on fire depending on where the battle will take place turning into an inferno of fire
----------------------------------------------------------------------------------------- ╫Skill List╫ Element SkillsFireball
Rank: E
Description: A basic ability; jabs and punches produce miniature fireballs and missiles of flame.
Required for all abilities.
Flame Deflection
Rank: E
Description: Though this is quite erratic. This basic skill's energy usage is equivalent to the power of the deflected fire-based attack.
Flame Dagger
Rank: D
Description: Creating blowtorch-like jets from the fist or fingertips to use as close range attacks within meters. These lack the actual ability to block physical objects.
Flame Launch
Rank D
User builds a ball of fire in their hands hands, capable of launching it at their target at high speeds. Can ignite clothing.
Flame Whip
Rank: D
Requires: Fire stream
Description: An extension of a fire stream, this continuous stream of flame can be used as a whip. Only a range of four meters.
Fire Stream
Rank: D
Description: Yet another basic ability. With a movement you shoot continuous streams of fire well its continuous for that post and it is a direct stream.
Blaze Arcs
Rank: C
Requirements: Fire Stream
Description:Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.
Blaze Kick
Rank C
When the user kicks at their opponent, their leg will be englufed with searing hot flames, delivering a powerful kick with flames that increase the power of any other kicking technique used in the same post by 1 rank.
Fire Bomb
Rank: C
Requires: Fire Stream
Description: A close range attack, maximum two meters. You create fire at the end of a limb and strike it at a close target. If the target is still close it hits with explosive force. If they move out of the two meter range it becomes a fire stream but still costs C rank.
Shield of Flames
Rank: C
Requires: Flame deflection
Description: Creates a protective fire shield around the front of, or the whole body of, an elementist that can deflect attacks and explosions. This is only for deflecting the blow unless its water or wind
Bomb Fist
Rank C
Building up the fists with the burning energy, the user strikes a target with his fists. Upon impact the energy explodes, sending embers everywhere. Upon skin, it'll cause heavy burns but the explosion's power is very weak, only causing shallow wounds
Flame Blade
Rank: B
Requirements: Flame Dagger Blaze Arcs
Description: A more advanced version of a blaze arc and Flame Dagger, they can narrow their fire arcs to create thin blades of fire that they can launch at their opponents. This move is known to cut through rock.
Fire Lashes
Rank: B
Requires: Fire whip
Description: An extension of the Fire Whip, you can create a long lash of Fire, and bring them down on their enemies, or several lashes to envelop an area in flames. A range of ten meters for long ones or three meters for several short ones.
WALL OF FIRE!
Rank: A
Requirements: fire shield Master rank
Description: One of the fire element's few defensive abilities, either a situated explosion or controlled inferno, this wall concentrated flames acts as a barrier to incoming attacks. It may be a more powerful version of a Fire Shield. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. It does not absorb attacks but deflects them.
Can be done ON WATER!
Dreadnought Skills:RevertRank: E
This is a basic skill that reverts your carapace form back into your human form. Works well if you know you can't block an attack in carapace form (You automatically know this)
Shed Rank: E
Their most basic skill, shedding is a part of their life. When in Carapace form, the user must shed there carapace so that they can retain the hardness and add a new layer of carapace. Depending on what rank you have is when you can shed. (You automatically know this)
Terror Ammo Rank: D
Though its not visible you need to create ammunition for your terror shot. This makes either 2 shots for your shotgun one magazine for a pistol 6 bullets for a revolver 5 for a rifle. eight if its a bow or crossbow.
Note: This is the one of two techniques that defy the normal carapace hardening requirements. This technique creates ammunition that only fades after the current fight is over, or used in a Terror Shot.
Dagger Claws Rank: D
The user must harden there carapace like claws, each finger as powerful as steel daggers. They can also break normal weapons with ease and can cause some serious damage to a person. They also can't move there fingers, so holding a weapon in there hands would be quite useless. Depending on what element you have will give you a rank up or a rank down.
Carapace ShieldRank: C
By using your carapace arms, you form a giant shield that covers your front, but leaves your back with a wide opening. The shield can block up to B rank attacks and bellow, an rank up from what element they have and a rank down if there element is weak against another.
Terror Shot Rank: C
Requires to use: Terror Ammo
This is a unique ability of the Dreadnoughts. The second of two abilities that defy the normal Carapace hardening rules. When this is used, the weapon always remains for ten posts, unless struck by a C rank or above technique. The Dreadnought creates a replica of a normal weapon, be it revolver, rifle, or even crossbow. One hand serves as the basis of the weapon. (Revolvers, the used hand is the grip, rifle the hand is the stock and the second hand must be used to steady the barrel, crossbow is similar to pistol but requires a second hand to steady the barrel as well, and bow the hand used for this technique is the center of the bowspan. Second hand pulls back from this, mimicking the normal usage of a bow to shoot Terror Ammo..
Spears of the DamnedRank: C
Your arms transformed into long spears that can pierce your opponent with a long reach. They can stab through metal plating with ease, but would only dent any that are harden than steel or do nothing. They can infuse their element with their attacks as well.
Harden SpikesRank: B
The user's carapace would grow long spikes all throughout there body or a certain body part. They can pierce through steel plating with ease and can break metal weapons with ease, but anything that is higher or harder would only get scratch. The users cannot move while they grow spikes and are only good for defense. They can also infuse there element into the spikes.
Strike SpikeRank: B - A
This is a strange technique, and one that forms the idea behind a later one. The Dreadnought plants one foot firmly on the ground and cannot move from that spot for the duration of the technique. They then cause a spike of carapace to shoot through the surface of the ground which then explodes from the soil to strike at the target. Only works in straight lines, and the user has to Shed the Strike Spike before moving, or else severely injure themselves.
Mephisto's RageRank: A
The user would punch the ground into the earth as a carapace like claw that is about as huge as a boulder would come right under there opponent and would either grabbing them or smash them into the ground with great force, causing bones to break and weapons to shattered that are steel or lower. The carapace is thick and hard to break as C rank attacks and higher would have to break the carapace. The claw can also follow there target if they miss the first attack, but would leave the user wide open to an attack.
Decimation DetonationRank: A-SSS
This is the last resort technique that any Dreadnought will ever use. The Dreadnought curls into a ball that somehow hangs in midair, and slowly the liquid carapace flows around them, creating an orb. After building up for a period of time, the outer layer of carapace finally hardens. However, more liquid keeps flowing from the Dreadnought, overfilling the space within the carapace orb. This results in a deadly explosion when the pressure gets to be too much. The liquid carapace causes the outer layer to burst, turning into tiny, high-paced, deadly fragments of shrapnel that can punch through nearly every defense. Then the second part occurs. All that liquid carapace is flung outwards, hardening into flying segments of carapace that slice and crush anything that is left standing within the explosion radius. That is only the liquid that is flung close to horizontal - the liquid that flies up into the air turns into mortarlike rounds. The outer part hardens while retaining a liquid center, that acts similar to the original orb. The heavy chunks fall back into the ground, and after a short time, explode into shrapnel that adds to the devastation.
Gunslinger Skills:
Nonspecific Skills
Glancing
Rank: E
Description: This skill is basically something used before using dual dance or other multi target hitting skills. You would only need a glance and you can easily pick out your targets to shoot. You actually do nothing in this post but glance at your targets while either making a wisecrack or drawing your guns you dont shoot.
Glancing Shot
Rank: E
Requires: Glancing
Description: Actually a pretty basic skill. This is a quick draw ability. You simply take a glance at an opponent, then shoot. The element of surprise is what you will call upon.
Soften
Rank: E
Limits: Must be Novice or above to use.
Skill description: By blocking the tip of a bullet with a very small cushion of energy, gunslingers can change a normal bullet into the equivalent a rubber bullet without having to re-reload the gun. This skill does not affect the speed of the bullet in any way.
Gun toss
Rank: D
Description: A common thing shown by Zeran, it is a form of switching guns. Since you only have two arms this allows you to temporarily use three guns. First your hands must be empty. You pull out one gun and toss it high into the air, you pull out two other guns and shoot with them. As the other gun is about to fall you toss a gun in your hand into the air and switch, you may switch back as the other guns are falling. Alternatively you may kick a gun on the ground into the air while shooting and grab it as it falls back down.
Energy Bullet
Rank: D, E-S
Description: This is either used when a gunslinger wants to fire a silent shot or when he is out of ammo, most likely he is out of ammo. You fuse your energy with the gun and fire a shot, only one. This bullet is as powerful as the energy you put into it.
Blade Bullet
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be adept or above. Requires Soften.
Skill description: By charging energy into the bullet and then having it shape into a blade after the bullet is shot, gunslingers are able to extend the range of damage a quarter of a meter in each direction and change the damage type from piercing to slicing.
Spear Bullet
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be adept or above to use. Requires Soften.
Skill description: By charging into the bullet and then having it shape into an arrowhead after the bullet is shot, gunslingers are able to enhance the piercing damage of their bullets thanks to the refined point of the energy while also allowing the range of damage done by the bullet to increase slightly thanks the sharp edges of the shaped energy. Range is only increase by 2 cm but piercing damage is doubled.
Perfect Timing
Rank: D
If it uses ammo how much: 1
Limits: Gunslinger only. Must be novice or above to learn. Must be adept or above to use in battle.
Skill description: Perfect Timing uses energy to slow down or speed up the movement of the bullet as it leaves the gun. While the basic concepts are simple enough for a novice to use, the calculations and such are much more complex and require the skill of an adept to use this skill with pinpoint exactness in the midst of battle.
Disarm
Rank: C
Description: Using careful aiming you can actually shoot off someone else weapon before they get a chance to use it. If they are not holding the weapon at all, this is instant AKA the sword is still in their sheath, the bow and arrow are on the person's back. However if they are holding it then you have to roll a 10 sided dice if its 4, 6, 10 you successfully disarmed them. If your bullet can break their weapon lets say you shot a wooden bow and you break it.
Coin Toss
Rank: C
Requires: Glancing, Adept Rank
Description: Zeran's many quirk techniques for most of the time it is unknown why he would sometimes flip a coin in the air and look at it while fighting. This is actually serves as a mirror. Upon taking a good look at the coin you are capable of seeing your enemies all around you without glancing in any other direction unless they are hidden from the line of sight though this would be hard because the coin is in the air.
Ricochet Shot (bullet-bullet)
Rank: C
If it uses ammo how much: 1 or 2
Must be adept or above to learn.
Skill description: An advanced version of the Ricochet Shot, instead of bouncing a bullet off of a stationary object like a wall, this version bounces the bullet off of another bullet that was shot a split second earlier. The two bullets are timed perfectly and set at just the right speed with energy so that they bounce off of each other and shoot at a perpendicular angle from their angle of collision. This skill can also be used with only one bullet if there is already a projectile (ex: arrow, shuriken) to bounce the bullet off of. However, this method is riskier and not as accurate due to the fact that the first projectile was not aimed for the purpose of the skill.
Adjustment
Rank: B
Requires: Glancing
Description: This is a skill that will come depending on your target. The more you miss while using this the more accurate you are in the next shot, you are adjusting yourself to your opponent's dodges. This is if you can still see them and if you miss. If they block your attack or get hit by it the effect of adjustment wont take place. There is however a side effect, since you are focused on shooting at them you are not quite capable of dodging. Adjustment is a solo skill it cannot be used in conjunction with other skills except for reloading skills. Adjustment lasts one post meaning you have to use it again for the next post if you want though the memory is retained even after battle.
Semi-Auto Mastered
Revolver Skills:
Pistol Whupping
Rank: E
Description: The Gunslinger will flip the gun while their finger is still in the trigger guard, grabbing hold of the barrel. They will then use the grip of their gun to bash the face of the enemy.
Snap Shot
Rank: D
Description: Again another shared skill with the normal handgun. You aim the gun sideways depending on where you think the enemy will run to or where the rest of the enemies are. Upon pulling the trigger the recoil will move your arm for you to aim at another opponent or follow the direction of where the enemy is running off too. Much better with the revolver due to its natural high recoil.
Trick Shot
Rank: D
Description: This is a gunslinger favorite or just a plain jack@%$ favorite. You spin, twirl or toss your gun in the air, limited to rifles, handguns, revolvers and shotguns, and then when you catch it or stop spinning them you fire. This skill is useful for catching your opponent off guard
Rapid Revolver Reload
Rank: D
Requires: Master Rank.
Description: Using this skill not only can you Attack, reload and then attack again in the same post but you also show off. It depends on you how you show off to reload but you have to. You may only use this skill if you have not used it in the previous post. For ideas on this reload see Nero from devil may cry 4 or Revolver ocelot in MGS3. Though this will seem like you actually reload slower the thing is you do it so quickly that it happens in only a matter of a second..
Dual Dance
Rank: C
Requires: glancing shots
Description: One of the many skills for the revolver that can also be done with the handgun and with the sawed off shotgun. This is a chain of Glancing shots till you run out of ammo but there is something special to it. With each shot you take you move by spinning and taking a step towards any direction, ducking is opt
Ricochet Shot
Rank: C
Requires: Adept rank, Glancing, coin toss.
Description: From the name itself you literally bounce the shot off of an object to hit the enemy. Using coin toss with this is quite effective. Best used when the enemy is hiding behind an object, using the coin toss to see the opponent(if possible) or remembering where they went you estimate where you shoot so that it is possible to make the bullet bounce off another object to hit them. Alternative it may be fired towards an object to hit the enemy from any angle even if you have a clear shot.
Rapid Chain
Rank: C
Description: Quite simply this: In a matter of three seconds you fire out all of the bullets in the current Revolver, can be done with both. The sheer rapidity of these shots means you fire all of them at one target stationary target, by this I mean in their last post they are not running around they stood still or they are running at you in a STRAIGHT line. The problem of the enemy here is usually if they get hit by one bullet they get hit by the rest and shields would usually start cracking due to the impact.
Bullet Shower
Rank: C
Requires: Adept Rank, rapid Chain
Description: This is a semi-dangerous move for the gunslinger when used with the revolver. You preform a somersault and make sure you pass over the enemy, during the time your head is pointed to the ground right above your enemy you shoot ALL of your bullets in a rapid attack. You cannot reload during this post
Fireworks
Rank: B
Description: Though this attack is pretty desperate this does work. With this skill you can fire an extra three bullets out of each revolver, these bullets are made of energy and are as powerful as your own bullets. You simply spin while shooting the bullets in all directions. The chance of an enemy avoiding this attack is slim unless they have cover to hid behind.
Cannon Skills:Mastered
Frag Shot
Rank: E
Description: Standard attack for the cannon. The gunner uses a fragmentation round and fires it. Upon impact, the round explodes and sends shrapnel flying in all directions.
Grape Shot
Rank: C
Description: Fire a canister of grape shot at your enemy. Like a shotgun, the grapeshot fires out around twelve to fifteen small iron balls at your opponent(s) within the blast radius.
Breath of the Dragon
Rank: C
Description: Using a glass canister of flammable liquid, the cannon will turn into a massive flamethrower, shooting a stream of flames at a distance of 10 meters. The drawback of this skill is that it takes two posts to reload (one post for the weapon to cool down and one weapon to reload.)
Grenade Launcher
Rank: B
Description: The gunner's cannon now becomes a grenade launcher. Using a delayed fuse canister, the cannon will fire one canister that will land and explode when the fuse detonates the gunpowder. This shell type is fragmentation.
Snake Shot
Rank: A
Description: This skill uses a round that is two small iron balls connected by a chain. When fired, the shot will spin with the intention to ensnare the opponent or to take off his/her head. The chain length must be specified in custom ammunition. Standard chain shot is foot long.
Aerial Apocalypse
Rank: S
Description: The most powerful and most terrifying skill for the cannon. Using a pressure sensative round, the gunner fires the shot into the air. When it reaches a certain height, the pressure sensative fuse goes off and the shell explodes, raining down hundreds of shrapnel upon the enemy. This skill takes three posts to reload (2 posts to cool down and 1 post to reload)
Shotgun Skills Mastered:
One arm c**k
Rank: E
Description: A ability for the pump action shotgun. It takes a certain degree of skill to be able to do this with two pump action shotguns this skill is a gunslinger only skill though other people may still do the one arm pump with one shotgun. This means you may use two pump/lever action shotguns at a time. Passive
Bullet Rain
Rank: D
If it uses ammo how much: 3
Skill description: Shotguns are unique in that each round fired is, in actuality, a number of balls (Shot) that spread out. Bullet Rain uses this unique feature of shotguns by shooting it into the air rather than directly at the target. As the balls flies up into the air, they disperse, and continue dispersing, until they fall back to the ground at the same speed that they were shot but with a much wider range. This rain of bullets is the skill, Bullet Rain, and it will cover a large area around the user (5 meters of dense coverage and several more meters of increasingly sparse coverage as the range increases). The user himself/herself is not harmed thanks to a shield of energy that repels the bullets from him/her.
Blowback
Rank: C
Description: Simply an insane move you jump onto the enemy's weapon or shield and fire at the arm/arms holding it. This is the alternative of the disarm for the shotgun though this is not meant to simply disarm them but to dismember them.
Knock Knock
Rank: B
Description: A purely sadistic move of the gunslinger though it only works with shotgun. The shotgun is propped up against a wall that is made of wood, unless the shotgun can break through something more. You quickly empty out the amuniton of the shotgun while its propped up against that object the first shot rips apart the object sending shrapnel at the enemy while the second is just like a normal shot against them. First done by Zeran against the elven king Artenon pretending to be "room service"
Twosome Time
Rank: B
Requires: Adept Rank
Description: This is passive but requires you to at least be of adept rank. Though by simply learning the skill to control two shotguns at a time is easy enough Twosome time is actually the act of whirling around the shotguns as if they were nunchucks and firing of rounds around you. The shots can easily be aimed at the enemy but it will appear to be random, best used against a crowd. You fire off as many shots as your shotgun has.
Katana:
Hiten Mitsurugi-Ryū's
Battoujutsu (Instant Sword Draw)
C rank
To use this technique the user must place the right leg in front of the left leg to avoid cutting your own leg. This is an instant draw technique, ussually used for countering, since the user does not move from his spot. In a stance form and waiting for an opponent with the correct timing, a powerful swing with the twist of waist. This technique is extremely lethal and difficult to dodge unless the opponent has great reaction skills.
Ryu-Kan-Sen (Dragon Wind Up Flash):
C Rank
A technique used once one has gotten beside an opponent, it involves a very powerful swing with the twist of your whole body, inflicting a direct blow under the skull.
Do-Ryu-Sen (Ground Dragon Flash):
C Rank
A technique where it strikes the ground and with the force of the strike, the ground will explode towards the opponent.
Ryu-Tsui-Sen (Dragon Mallot Flash):
B Rank
This move is like a Dragon diving into its opponent from the sky and hammering down with a vertical slash by using its weight.
Ryu-Sho-Sen (Dragon Rising Flash):
B Rank
This move is like a dragon that lifts up into the air with the blade of the sword attacking its opponent's vital points with the force of its jump. It is the perfect counter attack against opponents attacking from above, or even when crouching down.
Hi-Ryu-Sen (Flying Dragon Flash):
A Rank
This move may be accomplished using the left hand only. As you twist your body around in the air while launching yourself at the opponent, the sword is sprung from the sheath with the left hand coupled with the centrifugal force, so the key here is to aim the hilt of the sword at your opponent's weak point, like between the eyes in order for the slash to connect.
Ninja Skills:
Custom skills:
Skill name: Corrupt Armor
Rank: B Rank
Skill description:The Dreadnought forms their carapace before a fight and slowly begins to focus their energies to making their carapace harder and more armor like. It's a 3 post charge rate, once done your Carapace will be able to block B rank skills. Carapace rules still apply, once your post are up they will drop to blocking C ranked skills.
Skill name: Shield Of The Damned
Rank: C Ranked
Skill description:The user forms a much stronger form of the Carapace Shield that can block One B ranked skills. Your element also takes affect during the shield making one rank higher or lower.
Skill name: Torment
Rank: C
Skill description: Eye contact must be made for this skill to work. When eye contact is made The victim so hears everything and sees thing from their past that they regret or scared of. Making them unable to attack by fear or Torment.... It last up to three posts. It has a three post cool down.
Skill name: Beyond the Dark
Rank: C-A
Skill description:The Energy in the carapace slowly starts to expand outward. Wings start to form of pure carapace out the users back giving them ability to fly, the wings can take D Ranked skills or lower at Expert and Adept Rank. Master Rank can block S Ranked. More wings can form as well making them able to fly much faster. Can have up to 3 pairs of wings or 6(each pair increases speed by one. Adept can have up to 1 Expert 2 Master all 3. Carapace cannot be formed nor shed while this is on. Every pair of wings made cost C rank each
Skill name: Hell's Fury
Rank: S
The user forms a massive cannon around their whole arm, Their shoulder part of the carapace opens up and slowly begins to charge the cannon. It requires two posts to fire it a S Rank and 4 posts to make it SS Ranked. During the process the user must take aim and focus on their enemy.Once fully charged it unleashes a massive blast. It extremely fast at 4 posts and 2 posts it's normal speed(bullet shell speed) once the blasts makes contact part two is engaged. A shell a the tip of the blast made of pure carapace explodes sending out a fury of carapace spikes that can go though Steel. This attack drains the user leaving him useless for two posts. Best used in groups.
Hand-to-Hand/Weapon Style(s)
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╫Character Description╫
Personality:
Srin gives an outward appearance of being a happy, fun loving guy that does not take most things that seriously. Around new people he will try to make a good impression on them if they don't rub him the right way. Inside Srin himself is does not trust very easily even thou he may act like it he most likely doesn't. He is rather emotional about most things being the guy to follow what his heart says rather what his head says, not saying he doesn't listen to his old brain. Friends and his "Family" are the people he would gladly give his life for or wage a whole out war for in a sense just to make sure they will be okay. His Daughter, Emelia(Arch-Mage of the Spire), he is really protective, caring, and is always scared that men will be after her or GASP she would like boys! OH THE HORROR. When angry Srin gets foggy headed and is rather straight foreword thanks to his temper, yes he has a bit of a temper. When the man is upset or depressed he turns to drinking or smoking to solve his problems and really tries to keep it all to himself not wishing to whine about his problems.
After the events at the estate from Srin had finally snapped from all the emotional strain and changed as a whole. He is known cold and unfeeling to all those he once knew. Be will most likely be very blunt and quick to put people on their knees. All the emotional bullshit gone s**t has finally gotten real in his mind.
Quote:
"Hell hath no Fury like MINE"
Height:
Six feet Four inches
Weight:
Two hundred and Ten pounds
Eye Color:
Crimson
Favorite Band:
I LOVE METAL
Theme Song:
The War Rages Within
Battle Theme:
CHANGEs
Favorite Anime:
HMMMM no idea
Favorite Color:
Purple
----------------------------------------------------------------------------------------- ╫Background Information╫
TOO DAMN LONG